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Diffstat (limited to 'intern/audaspace/OpenAL/AUD_OpenALDevice.h')
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+/*
+ * $Id$
+ *
+ * ***** BEGIN LGPL LICENSE BLOCK *****
+ *
+ * Copyright 2009 Jörg Hermann Müller
+ *
+ * This file is part of AudaSpace.
+ *
+ * AudaSpace is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * AudaSpace is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * ***** END LGPL LICENSE BLOCK *****
+ */
+
+#ifndef AUD_OPENALDEVICE
+#define AUD_OPENALDEVICE
+
+#include "AUD_IDevice.h"
+#include "AUD_I3DDevice.h"
+struct AUD_OpenALHandle;
+struct AUD_OpenALBufferedFactory;
+class AUD_ConverterFactory;
+
+#include <AL/al.h>
+#include <AL/alc.h>
+#include <list>
+#include <pthread.h>
+
+/**
+ * This device plays through OpenAL.
+ */
+class AUD_OpenALDevice : public AUD_IDevice, public AUD_I3DDevice
+{
+private:
+ /**
+ * The OpenAL device handle.
+ */
+ ALCdevice* m_device;
+
+ /**
+ * The OpenAL context.
+ */
+ ALCcontext* m_context;
+
+ /**
+ * The specification of the device.
+ */
+ AUD_Specs m_specs;
+
+ /**
+ * Whether the device has the AL_EXT_MCFORMATS extension.
+ */
+ bool m_useMC;
+
+ /**
+ * The converter factory for readers with wrong input format.
+ */
+ AUD_ConverterFactory* m_converter;
+
+ /**
+ * The list of sounds that are currently playing.
+ */
+ std::list<AUD_OpenALHandle*>* m_playingSounds;
+
+ /**
+ * The list of sounds that are currently paused.
+ */
+ std::list<AUD_OpenALHandle*>* m_pausedSounds;
+
+ /**
+ * The list of buffered factories.
+ */
+ std::list<AUD_OpenALBufferedFactory*>* m_bufferedFactories;
+
+ /**
+ * The mutex for locking.
+ */
+ pthread_mutex_t m_mutex;
+
+ /**
+ * The streaming thread.
+ */
+ pthread_t m_thread;
+
+ /**
+ * The condition for streaming thread wakeup.
+ */
+ bool m_playing;
+
+ /**
+ * Buffer size.
+ */
+ int m_buffersize;
+
+ /**
+ * Starts the streaming thread.
+ */
+ void start();
+
+ /**
+ * Checks if a handle is valid.
+ * \param handle The handle to check.
+ * \return Whether the handle is valid.
+ */
+ bool isValid(AUD_Handle* handle);
+
+ /**
+ * Gets the format according to the specs.
+ * \param format The variable to put the format into.
+ * \param specs The specs to read the format from.
+ * \return Whether the format is valid or not.
+ */
+ bool getFormat(ALenum &format, AUD_Specs specs);
+
+public:
+ /**
+ * Opens the OpenAL audio device for playback.
+ * \param specs The wanted audio specification.
+ * \param buffersize The size of the internal buffer.
+ * \note The specification really used for opening the device may differ.
+ * \note The buffersize will be multiplicated by three for this device.
+ * \exception AUD_Exception Thrown if the audio device cannot be opened.
+ */
+ AUD_OpenALDevice(AUD_Specs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
+
+ /**
+ * Streaming thread main function.
+ */
+ void updateStreams();
+
+ virtual ~AUD_OpenALDevice();
+
+ virtual AUD_Specs getSpecs();
+ virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false);
+ virtual bool pause(AUD_Handle* handle);
+ virtual bool resume(AUD_Handle* handle);
+ virtual bool stop(AUD_Handle* handle);
+ virtual bool setKeep(AUD_Handle* handle, bool keep);
+ virtual bool sendMessage(AUD_Handle* handle, AUD_Message &message);
+ virtual bool seek(AUD_Handle* handle, float position);
+ virtual float getPosition(AUD_Handle* handle);
+ virtual AUD_Status getStatus(AUD_Handle* handle);
+ virtual void lock();
+ virtual void unlock();
+ virtual bool checkCapability(int capability);
+ virtual bool setCapability(int capability, void *value);
+ virtual bool getCapability(int capability, void *value);
+
+ virtual AUD_Handle* play3D(AUD_IFactory* factory, bool keep = false);
+ virtual bool updateListener(AUD_3DData &data);
+ virtual bool setSetting(AUD_3DSetting setting, float value);
+ virtual float getSetting(AUD_3DSetting setting);
+ virtual bool updateSource(AUD_Handle* handle, AUD_3DData &data);
+ virtual bool setSourceSetting(AUD_Handle* handle,
+ AUD_3DSourceSetting setting, float value);
+ virtual float getSourceSetting(AUD_Handle* handle,
+ AUD_3DSourceSetting setting);
+};
+
+#endif //AUD_OPENALDEVICE