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Diffstat (limited to 'intern/audaspace/intern/AUD_AnimateableProperty.h')
-rw-r--r-- | intern/audaspace/intern/AUD_AnimateableProperty.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/intern/audaspace/intern/AUD_AnimateableProperty.h b/intern/audaspace/intern/AUD_AnimateableProperty.h new file mode 100644 index 00000000000..dd6b585741e --- /dev/null +++ b/intern/audaspace/intern/AUD_AnimateableProperty.h @@ -0,0 +1,108 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * Copyright 2009-2011 Jörg Hermann Müller + * + * This file is part of AudaSpace. + * + * Audaspace is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * AudaSpace is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Audaspace; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file audaspace/intern/AUD_AnimateableProperty.h + * \ingroup audaspaceintern + */ + + +#ifndef AUD_ANIMATEABLEPROPERTY +#define AUD_ANIMATEABLEPROPERTY + +#include "AUD_Buffer.h" + +#include <pthread.h> + +/** + * This class saves animation data for float properties. + */ +class AUD_AnimateableProperty : private AUD_Buffer +{ +private: + /// The count of floats for a single property. + const int m_count; + + /// Whether the property is animated or not. + bool m_isAnimated; + + /// The mutex for locking. + pthread_mutex_t m_mutex; + + // hide copy constructor and operator= + AUD_AnimateableProperty(const AUD_AnimateableProperty&); + AUD_AnimateableProperty& operator=(const AUD_AnimateableProperty&); + +public: + /** + * Creates a new animateable property. + * \param count The count of floats for a single property. + */ + AUD_AnimateableProperty(int count = 1); + + /** + * Destroys the animateable property. + */ + ~AUD_AnimateableProperty(); + + /** + * Locks the property. + */ + void lock(); + + /** + * Unlocks the previously locked property. + */ + void unlock(); + + /** + * Writes the properties value and marks it non-animated. + * \param data The new value. + */ + void write(const float* data); + + /** + * Writes the properties value and marks it animated. + * \param data The new value. + * \param position The position in the animation in frames. + * \param count The count of frames to write. + */ + void write(const float* data, int position, int count); + + /** + * Reads the properties value. + * \param position The position in the animation in frames. + * \param[out] out Where to write the value to. + */ + void read(float position, float* out); + + /** + * Returns whether the property is animated. + * \return Whether the property is animated. + */ + bool isAnimated() const; +}; + +#endif //AUD_ANIMATEABLEPROPERTY |