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Diffstat (limited to 'intern/audaspace/intern/AUD_AnimateableProperty.h')
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+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * Copyright 2009-2011 Jörg Hermann Müller
+ *
+ * This file is part of AudaSpace.
+ *
+ * Audaspace is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * AudaSpace is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Audaspace; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file audaspace/intern/AUD_AnimateableProperty.h
+ * \ingroup audaspaceintern
+ */
+
+
+#ifndef AUD_ANIMATEABLEPROPERTY
+#define AUD_ANIMATEABLEPROPERTY
+
+#include "AUD_Buffer.h"
+
+#include <pthread.h>
+
+/**
+ * This class saves animation data for float properties.
+ */
+class AUD_AnimateableProperty : private AUD_Buffer
+{
+private:
+ /// The count of floats for a single property.
+ const int m_count;
+
+ /// Whether the property is animated or not.
+ bool m_isAnimated;
+
+ /// The mutex for locking.
+ pthread_mutex_t m_mutex;
+
+ // hide copy constructor and operator=
+ AUD_AnimateableProperty(const AUD_AnimateableProperty&);
+ AUD_AnimateableProperty& operator=(const AUD_AnimateableProperty&);
+
+public:
+ /**
+ * Creates a new animateable property.
+ * \param count The count of floats for a single property.
+ */
+ AUD_AnimateableProperty(int count = 1);
+
+ /**
+ * Destroys the animateable property.
+ */
+ ~AUD_AnimateableProperty();
+
+ /**
+ * Locks the property.
+ */
+ void lock();
+
+ /**
+ * Unlocks the previously locked property.
+ */
+ void unlock();
+
+ /**
+ * Writes the properties value and marks it non-animated.
+ * \param data The new value.
+ */
+ void write(const float* data);
+
+ /**
+ * Writes the properties value and marks it animated.
+ * \param data The new value.
+ * \param position The position in the animation in frames.
+ * \param count The count of frames to write.
+ */
+ void write(const float* data, int position, int count);
+
+ /**
+ * Reads the properties value.
+ * \param position The position in the animation in frames.
+ * \param[out] out Where to write the value to.
+ */
+ void read(float position, float* out);
+
+ /**
+ * Returns whether the property is animated.
+ * \return Whether the property is animated.
+ */
+ bool isAnimated() const;
+};
+
+#endif //AUD_ANIMATEABLEPROPERTY