diff options
Diffstat (limited to 'intern/audaspace/intern/AUD_C-API.cpp')
-rw-r--r-- | intern/audaspace/intern/AUD_C-API.cpp | 294 |
1 files changed, 174 insertions, 120 deletions
diff --git a/intern/audaspace/intern/AUD_C-API.cpp b/intern/audaspace/intern/AUD_C-API.cpp index 78b9279a54a..48a3c7b2ded 100644 --- a/intern/audaspace/intern/AUD_C-API.cpp +++ b/intern/audaspace/intern/AUD_C-API.cpp @@ -99,7 +99,7 @@ extern "C" { #include <cassert> typedef boost::shared_ptr<AUD_IFactory> AUD_Sound; -typedef boost::shared_ptr<AUD_ReadDevice> AUD_Device; +typedef boost::shared_ptr<AUD_IDevice> AUD_Device; typedef boost::shared_ptr<AUD_IHandle> AUD_Handle; typedef boost::shared_ptr<AUD_SequencerEntry> AUD_SEntry; @@ -130,70 +130,69 @@ void AUD_exitOnce() #endif } -int AUD_init(AUD_DeviceType device, AUD_DeviceSpecs specs, int buffersize) +AUD_Device* AUD_init(const char* device, AUD_DeviceSpecs specs, int buffersize, const char* name) { boost::shared_ptr<AUD_IDevice> dev; if (AUD_device.get()) { - AUD_exit(); + AUD_exit(NULL); } + std::string dname = device; + try { - switch(device) { - case AUD_NULL_DEVICE: + if(dname == "Null") { dev = boost::shared_ptr<AUD_IDevice>(new AUD_NULLDevice()); - break; + } #ifdef WITH_SDL - case AUD_SDL_DEVICE: - if (SDL_Init == (void *)0) { - printf("Warning: SDL libraries are not installed\n"); - // No break, fall through to default, to return false - } - else { - dev = boost::shared_ptr<AUD_IDevice>(new AUD_SDLDevice(specs, buffersize)); - break; - } + else if(dname == "SDL") + { + dev = boost::shared_ptr<AUD_IDevice>(new AUD_SDLDevice(specs, buffersize)); + } #endif #ifdef WITH_OPENAL - case AUD_OPENAL_DEVICE: + else if(dname == "OpenAL") + { dev = boost::shared_ptr<AUD_IDevice>(new AUD_OpenALDevice(specs, buffersize)); - break; + } #endif #ifdef WITH_JACK - case AUD_JACK_DEVICE: + else if(dname == "Jack") + { #ifdef __APPLE__ struct stat st; if (stat("/Library/Frameworks/Jackmp.framework", &st) != 0) { printf("Warning: Jack Framework not installed\n"); - // No break, fall through to default, to return false + return NULL; } else #endif if (!AUD_jack_supported()) { - printf("Warning: Jack client not installed\n"); - // No break, fall through to default, to return false + printf("Warning: Jack cllient not installed\n"); + return NULL; } else { - dev = boost::shared_ptr<AUD_IDevice>(new AUD_JackDevice("Blender", specs, buffersize)); - break; + dev = boost::shared_ptr<AUD_IDevice>(new AUD_JackDevice(name, specs, buffersize)); } + } #endif - default: - return false; + else + { + return NULL; } AUD_device = dev; AUD_3ddevice = dynamic_cast<AUD_I3DDevice *>(AUD_device.get()); - return true; + return (AUD_Device*)1; } catch(AUD_Exception&) { - return false; + return NULL; } } -void AUD_exit() +void AUD_exit(AUD_Device* device) { AUD_device = boost::shared_ptr<AUD_IDevice>(); AUD_3ddevice = NULL; @@ -266,7 +265,7 @@ PyObject *AUD_initPython() return module; } -void *AUD_getPythonFactory(AUD_Sound *sound) +void *AUD_getPythonSound(AUD_Sound *sound) { if (sound) { Factory *obj = (Factory *) Factory_empty(); @@ -279,7 +278,7 @@ void *AUD_getPythonFactory(AUD_Sound *sound) return NULL; } -AUD_Sound *AUD_getPythonSound(void *sound) +AUD_Sound *AUD_getSoundFromPython(void *sound) { Factory *factory = checkFactory((PyObject *)sound); @@ -291,16 +290,26 @@ AUD_Sound *AUD_getPythonSound(void *sound) #endif -void AUD_lock() +void AUD_Device_lock(AUD_Device* device) { AUD_device->lock(); } -void AUD_unlock() +void AUD_Device_unlock(AUD_Device* device) { AUD_device->unlock(); } +AUD_Channels AUD_Device_getChannels(AUD_Device* device) +{ + return AUD_device->getSpecs().channels; +} + +AUD_SampleRate AUD_Device_getRate(AUD_Device* device) +{ + return AUD_device->getSpecs().rate; +} + AUD_SoundInfo AUD_getInfo(AUD_Sound *sound) { assert(sound); @@ -326,19 +335,19 @@ AUD_SoundInfo AUD_getInfo(AUD_Sound *sound) return info; } -AUD_Sound *AUD_load(const char *filename) +AUD_Sound *AUD_Sound_file(const char *filename) { assert(filename); return new AUD_Sound(new AUD_FileFactory(filename)); } -AUD_Sound *AUD_loadBuffer(unsigned char *buffer, int size) +AUD_Sound *AUD_Sound_bufferFile(unsigned char *buffer, int size) { assert(buffer); return new AUD_Sound(new AUD_FileFactory(buffer, size)); } -AUD_Sound *AUD_bufferSound(AUD_Sound *sound) +AUD_Sound *AUD_Sound_cache(AUD_Sound *sound) { assert(sound); @@ -351,13 +360,13 @@ AUD_Sound *AUD_bufferSound(AUD_Sound *sound) } } -AUD_Sound *AUD_monoSound(AUD_Sound *sound) +AUD_Sound *AUD_Sound_rechannel(AUD_Sound *sound, AUD_Channels channels) { assert(sound); try { AUD_DeviceSpecs specs; - specs.channels = AUD_CHANNELS_MONO; + specs.channels = channels; specs.rate = AUD_RATE_INVALID; specs.format = AUD_FORMAT_INVALID; return new AUD_Sound(new AUD_ChannelMapperFactory(*sound, specs)); @@ -368,7 +377,7 @@ AUD_Sound *AUD_monoSound(AUD_Sound *sound) } } -AUD_Sound *AUD_delaySound(AUD_Sound *sound, float delay) +AUD_Sound *AUD_Sound_delay(AUD_Sound *sound, float delay) { assert(sound); @@ -381,7 +390,7 @@ AUD_Sound *AUD_delaySound(AUD_Sound *sound, float delay) } } -AUD_Sound *AUD_limitSound(AUD_Sound *sound, float start, float end) +AUD_Sound *AUD_Sound_limit(AUD_Sound *sound, float start, float end) { assert(sound); @@ -394,7 +403,7 @@ AUD_Sound *AUD_limitSound(AUD_Sound *sound, float start, float end) } } -AUD_Sound *AUD_pingpongSound(AUD_Sound *sound) +AUD_Sound *AUD_Sound_pingpong(AUD_Sound *sound) { assert(sound); @@ -407,7 +416,7 @@ AUD_Sound *AUD_pingpongSound(AUD_Sound *sound) } } -AUD_Sound *AUD_loopSound(AUD_Sound *sound) +AUD_Sound *AUD_Sound_loop(AUD_Sound *sound) { assert(sound); @@ -420,7 +429,7 @@ AUD_Sound *AUD_loopSound(AUD_Sound *sound) } } -int AUD_setLoop(AUD_Handle *handle, int loops) +int AUD_Handle_setLoopCount(AUD_Handle *handle, int loops) { assert(handle); @@ -447,13 +456,13 @@ AUD_Sound *AUD_rectifySound(AUD_Sound *sound) } } -void AUD_unload(AUD_Sound *sound) +void AUD_Sound_free(AUD_Sound *sound) { assert(sound); delete sound; } -AUD_Handle *AUD_play(AUD_Sound *sound, int keep) +AUD_Handle *AUD_Device_play(AUD_Device* device, AUD_Sound *sound, int keep) { assert(sound); try { @@ -468,19 +477,19 @@ AUD_Handle *AUD_play(AUD_Sound *sound, int keep) return NULL; } -int AUD_pause(AUD_Handle *handle) +int AUD_Handle_pause(AUD_Handle *handle) { assert(handle); return (*handle)->pause(); } -int AUD_resume(AUD_Handle *handle) +int AUD_Handle_resume(AUD_Handle *handle) { assert(handle); return (*handle)->resume(); } -int AUD_stop(AUD_Handle *handle) +int AUD_Handle_stop(AUD_Handle *handle) { assert(handle); int result = (*handle)->stop(); @@ -488,31 +497,36 @@ int AUD_stop(AUD_Handle *handle) return result; } -int AUD_setKeep(AUD_Handle *handle, int keep) +void AUD_Device_stopAll(void* device) +{ + AUD_device->stopAll(); +} + +int AUD_Handle_setKeep(AUD_Handle *handle, int keep) { assert(handle); return (*handle)->setKeep(keep); } -int AUD_seek(AUD_Handle *handle, float seekTo) +int AUD_Handle_setPosition(AUD_Handle *handle, float seekTo) { assert(handle); return (*handle)->seek(seekTo); } -float AUD_getPosition(AUD_Handle *handle) +float AUD_Handle_getPosition(AUD_Handle *handle) { assert(handle); return (*handle)->getPosition(); } -AUD_Status AUD_getStatus(AUD_Handle *handle) +AUD_Status AUD_Handle_getStatus(AUD_Handle *handle) { assert(handle); return (*handle)->getStatus(); } -int AUD_setListenerLocation(const float location[3]) +int AUD_Device_setListenerLocation(const float location[3]) { if (AUD_3ddevice) { AUD_Vector3 v(location[0], location[1], location[2]); @@ -523,7 +537,7 @@ int AUD_setListenerLocation(const float location[3]) return false; } -int AUD_setListenerVelocity(const float velocity[3]) +int AUD_Device_setListenerVelocity(const float velocity[3]) { if (AUD_3ddevice) { AUD_Vector3 v(velocity[0], velocity[1], velocity[2]); @@ -534,7 +548,7 @@ int AUD_setListenerVelocity(const float velocity[3]) return false; } -int AUD_setListenerOrientation(const float orientation[4]) +int AUD_Device_setListenerOrientation(const float orientation[4]) { if (AUD_3ddevice) { AUD_Quaternion q(orientation[3], orientation[0], orientation[1], orientation[2]); @@ -545,7 +559,7 @@ int AUD_setListenerOrientation(const float orientation[4]) return false; } -int AUD_setSpeedOfSound(float speed) +int AUD_Device_setSpeedOfSound(void* device, float speed) { if (AUD_3ddevice) { AUD_3ddevice->setSpeedOfSound(speed); @@ -555,7 +569,7 @@ int AUD_setSpeedOfSound(float speed) return false; } -int AUD_setDopplerFactor(float factor) +int AUD_Device_setDopplerFactor(void* device, float factor) { if (AUD_3ddevice) { AUD_3ddevice->setDopplerFactor(factor); @@ -565,7 +579,7 @@ int AUD_setDopplerFactor(float factor) return false; } -int AUD_setDistanceModel(AUD_DistanceModel model) +int AUD_Device_setDistanceModel(void* device, AUD_DistanceModel model) { if (AUD_3ddevice) { AUD_3ddevice->setDistanceModel(model); @@ -575,7 +589,7 @@ int AUD_setDistanceModel(AUD_DistanceModel model) return false; } -int AUD_setSourceLocation(AUD_Handle *handle, const float location[3]) +int AUD_Handle_setLocation(AUD_Handle *handle, const float location[3]) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -588,7 +602,7 @@ int AUD_setSourceLocation(AUD_Handle *handle, const float location[3]) return false; } -int AUD_setSourceVelocity(AUD_Handle *handle, const float velocity[3]) +int AUD_Handle_setVelocity(AUD_Handle *handle, const float velocity[3]) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -601,7 +615,7 @@ int AUD_setSourceVelocity(AUD_Handle *handle, const float velocity[3]) return false; } -int AUD_setSourceOrientation(AUD_Handle *handle, const float orientation[4]) +int AUD_Handle_setOrientation(AUD_Handle *handle, const float orientation[4]) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -614,7 +628,7 @@ int AUD_setSourceOrientation(AUD_Handle *handle, const float orientation[4]) return false; } -int AUD_setRelative(AUD_Handle *handle, int relative) +int AUD_Handle_setRelative(AUD_Handle *handle, int relative) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -626,7 +640,7 @@ int AUD_setRelative(AUD_Handle *handle, int relative) return false; } -int AUD_setVolumeMaximum(AUD_Handle *handle, float volume) +int AUD_Handle_setVolumeMaximum(AUD_Handle *handle, float volume) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -638,7 +652,7 @@ int AUD_setVolumeMaximum(AUD_Handle *handle, float volume) return false; } -int AUD_setVolumeMinimum(AUD_Handle *handle, float volume) +int AUD_Handle_setVolumeMinimum(AUD_Handle *handle, float volume) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -650,7 +664,7 @@ int AUD_setVolumeMinimum(AUD_Handle *handle, float volume) return false; } -int AUD_setDistanceMaximum(AUD_Handle *handle, float distance) +int AUD_Handle_setDistanceMaximum(AUD_Handle *handle, float distance) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -662,7 +676,7 @@ int AUD_setDistanceMaximum(AUD_Handle *handle, float distance) return false; } -int AUD_setDistanceReference(AUD_Handle *handle, float distance) +int AUD_Handle_setDistanceReference(AUD_Handle *handle, float distance) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -674,7 +688,7 @@ int AUD_setDistanceReference(AUD_Handle *handle, float distance) return false; } -int AUD_setAttenuation(AUD_Handle *handle, float factor) +int AUD_Handle_setAttenuation(AUD_Handle *handle, float factor) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -686,7 +700,7 @@ int AUD_setAttenuation(AUD_Handle *handle, float factor) return false; } -int AUD_setConeAngleOuter(AUD_Handle *handle, float angle) +int AUD_Handle_setConeAngleOuter(AUD_Handle *handle, float angle) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -698,7 +712,7 @@ int AUD_setConeAngleOuter(AUD_Handle *handle, float angle) return false; } -int AUD_setConeAngleInner(AUD_Handle *handle, float angle) +int AUD_Handle_setConeAngleInner(AUD_Handle *handle, float angle) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -710,7 +724,7 @@ int AUD_setConeAngleInner(AUD_Handle *handle, float angle) return false; } -int AUD_setConeVolumeOuter(AUD_Handle *handle, float volume) +int AUD_Handle_setConeVolumeOuter(AUD_Handle *handle, float volume) { assert(handle); boost::shared_ptr<AUD_I3DHandle> h = boost::dynamic_pointer_cast<AUD_I3DHandle>(*handle); @@ -722,7 +736,7 @@ int AUD_setConeVolumeOuter(AUD_Handle *handle, float volume) return false; } -int AUD_setSoundVolume(AUD_Handle *handle, float volume) +int AUD_Handle_setVolume(AUD_Handle *handle, float volume) { assert(handle); try { @@ -732,7 +746,7 @@ int AUD_setSoundVolume(AUD_Handle *handle, float volume) return false; } -int AUD_setSoundPitch(AUD_Handle *handle, float pitch) +int AUD_Handle_setPitch(AUD_Handle *handle, float pitch) { assert(handle); try { @@ -784,13 +798,13 @@ int AUD_setDeviceVolume(AUD_Device *device, float volume) return false; } -int AUD_readDevice(AUD_Device *device, data_t *buffer, int length) +int AUD_Device_read(AUD_Device *device, data_t *buffer, int length) { assert(device); assert(buffer); try { - return (*device)->read(buffer, length); + return boost::dynamic_pointer_cast<AUD_ReadDevice>(*device)->read(buffer, length); } catch(AUD_Exception&) { @@ -798,7 +812,7 @@ int AUD_readDevice(AUD_Device *device, data_t *buffer, int length) } } -void AUD_closeReadDevice(AUD_Device *device) +void AUD_Device_free(AUD_Device *device) { assert(device); @@ -901,7 +915,7 @@ AUD_Handle *AUD_pauseAfter(AUD_Handle *handle, float seconds) return NULL; } -AUD_Sound *AUD_createSequencer(float fps, int muted) +AUD_Sound *AUD_Sequence_create(float fps, int muted) { // specs are changed at a later point! AUD_Specs specs; @@ -911,22 +925,22 @@ AUD_Sound *AUD_createSequencer(float fps, int muted) return sequencer; } -void AUD_destroySequencer(AUD_Sound *sequencer) +void AUD_Sequence_free(AUD_Sound *sequencer) { delete sequencer; } -void AUD_setSequencerMuted(AUD_Sound *sequencer, int muted) +void AUD_Sequence_setMuted(AUD_Sound *sequencer, int muted) { dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->mute(muted); } -void AUD_setSequencerFPS(AUD_Sound *sequencer, float fps) +void AUD_Sequence_setFPS(AUD_Sound *sequencer, float fps) { dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->setFPS(fps); } -AUD_SEntry *AUD_addSequence(AUD_Sound *sequencer, AUD_Sound *sound, +AUD_SEntry *AUD_Sequence_add(AUD_Sound *sequencer, AUD_Sound *sound, float begin, float end, float skip) { if (!sound) @@ -934,28 +948,23 @@ AUD_SEntry *AUD_addSequence(AUD_Sound *sequencer, AUD_Sound *sound, return new AUD_SEntry(((AUD_SequencerFactory *)sequencer->get())->add(*sound, begin, end, skip)); } -void AUD_removeSequence(AUD_Sound *sequencer, AUD_SEntry *entry) +void AUD_Sequence_remove(AUD_Sound *sequencer, AUD_SEntry *entry) { dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->remove(*entry); delete entry; } -void AUD_moveSequence(AUD_SEntry *entry, float begin, float end, float skip) +void AUD_SequenceEntry_move(AUD_SEntry *entry, float begin, float end, float skip) { (*entry)->move(begin, end, skip); } -void AUD_muteSequence(AUD_SEntry *entry, char mute) +void AUD_SequenceEntry_setMuted(AUD_SEntry *entry, char mute) { (*entry)->mute(mute); } -void AUD_setRelativeSequence(AUD_SEntry *entry, char relative) -{ - (*entry)->setRelative(relative); -} - -void AUD_updateSequenceSound(AUD_SEntry *entry, AUD_Sound *sound) +void AUD_SequenceEntry_setSound(AUD_SEntry *entry, AUD_Sound *sound) { if (sound) (*entry)->setSound(*sound); @@ -963,7 +972,7 @@ void AUD_updateSequenceSound(AUD_SEntry *entry, AUD_Sound *sound) (*entry)->setSound(AUD_Sound()); } -void AUD_setSequenceAnimData(AUD_SEntry *entry, AUD_AnimateablePropertyType type, int frame, float *data, char animated) +void AUD_SequenceEntry_setAnimationData(AUD_SEntry *entry, AUD_AnimateablePropertyType type, int frame, float *data, char animated) { AUD_AnimateableProperty *prop = (*entry)->getAnimProperty(type); if (animated) { @@ -975,7 +984,7 @@ void AUD_setSequenceAnimData(AUD_SEntry *entry, AUD_AnimateablePropertyType type } } -void AUD_setSequencerAnimData(AUD_Sound *sequencer, AUD_AnimateablePropertyType type, int frame, float *data, char animated) +void AUD_Sequence_setAnimationData(AUD_Sound *sequencer, AUD_AnimateablePropertyType type, int frame, float *data, char animated) { AUD_AnimateableProperty *prop = dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->getAnimProperty(type); if (animated) { @@ -988,21 +997,76 @@ void AUD_setSequencerAnimData(AUD_Sound *sequencer, AUD_AnimateablePropertyType } } -void AUD_updateSequenceData(AUD_SEntry *entry, float volume_max, float volume_min, - float distance_max, float distance_reference, float attenuation, - float cone_angle_outer, float cone_angle_inner, float cone_volume_outer) +void AUD_Sequence_setDistanceModel(AUD_Sound* sequence, AUD_DistanceModel value) +{ + assert(sequence); + dynamic_cast<AUD_SequencerFactory *>(sequence->get())->setDistanceModel(static_cast<AUD_DistanceModel>(value)); +} + +void AUD_Sequence_setDopplerFactor(AUD_Sound* sequence, float value) { - (*entry)->updateAll(volume_max, volume_min, distance_max, distance_reference, attenuation, - cone_angle_outer, cone_angle_inner, cone_volume_outer); + assert(sequence); + dynamic_cast<AUD_SequencerFactory *>(sequence->get())->setDopplerFactor(value); } -void AUD_updateSequencerData(AUD_Sound *sequencer, float speed_of_sound, - float factor, AUD_DistanceModel model) +void AUD_Sequence_setSpeedOfSound(AUD_Sound* sequence, float value) { - AUD_SequencerFactory *f = dynamic_cast<AUD_SequencerFactory *>(sequencer->get()); - f->setSpeedOfSound(speed_of_sound); - f->setDopplerFactor(factor); - f->setDistanceModel(model); + assert(sequence); + dynamic_cast<AUD_SequencerFactory *>(sequence->get())->setSpeedOfSound(value); +} + +void AUD_SequenceEntry_setAttenuation(AUD_SEntry* sequence_entry, float value) +{ + assert(sequence_entry); + (*sequence_entry)->setAttenuation(value); +} + +void AUD_SequenceEntry_setConeAngleInner(AUD_SEntry* sequence_entry, float value) +{ + assert(sequence_entry); + (*sequence_entry)->setConeAngleInner(value); +} + +void AUD_SequenceEntry_setConeAngleOuter(AUD_SEntry* sequence_entry, float value) +{ + assert(sequence_entry); + (*sequence_entry)->setConeAngleOuter(value); +} + +void AUD_SequenceEntry_setConeVolumeOuter(AUD_SEntry* sequence_entry, float value) +{ + assert(sequence_entry); + (*sequence_entry)->setConeVolumeOuter(value); +} + +void AUD_SequenceEntry_setDistanceMaximum(AUD_SEntry* sequence_entry, float value) +{ + assert(sequence_entry); + (*sequence_entry)->setDistanceMaximum(value); +} + +void AUD_SequenceEntry_setDistanceReference(AUD_SEntry* sequence_entry, float value) +{ + assert(sequence_entry); + (*sequence_entry)->setDistanceReference(value); +} + +void AUD_SequenceEntry_setRelative(AUD_SEntry* sequence_entry, int value) +{ + assert(sequence_entry); + (*sequence_entry)->setRelative(value); +} + +void AUD_SequenceEntry_setVolumeMaximum(AUD_SEntry* sequence_entry, float value) +{ + assert(sequence_entry); + (*sequence_entry)->setVolumeMaximum(value); +} + +void AUD_SequenceEntry_setVolumeMinimum(AUD_SEntry* sequence_entry, float value) +{ + assert(sequence_entry); + (*sequence_entry)->setVolumeMinimum(value); } void AUD_setSequencerDeviceSpecs(AUD_Sound *sequencer) @@ -1010,12 +1074,12 @@ void AUD_setSequencerDeviceSpecs(AUD_Sound *sequencer) dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->setSpecs(AUD_device->getSpecs().specs); } -void AUD_setSequencerSpecs(AUD_Sound *sequencer, AUD_Specs specs) +void AUD_Sequence_setSpecs(AUD_Sound *sequencer, AUD_Specs specs) { dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->setSpecs(specs); } -void AUD_seekSequencer(AUD_Handle *handle, float time) +void AUD_seekSynchronizer(AUD_Handle *handle, float time) { #ifdef WITH_JACK AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); @@ -1030,7 +1094,7 @@ void AUD_seekSequencer(AUD_Handle *handle, float time) } } -float AUD_getSequencerPosition(AUD_Handle *handle) +float AUD_getSynchronizerPosition(AUD_Handle *handle) { #ifdef WITH_JACK AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); @@ -1045,7 +1109,7 @@ float AUD_getSequencerPosition(AUD_Handle *handle) } } -void AUD_startPlayback() +void AUD_playSynchronizer() { #ifdef WITH_JACK AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); @@ -1055,7 +1119,7 @@ void AUD_startPlayback() #endif } -void AUD_stopPlayback() +void AUD_stopSynchronizer() { #ifdef WITH_JACK AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); @@ -1066,7 +1130,7 @@ void AUD_stopPlayback() } #ifdef WITH_JACK -void AUD_setSyncCallback(AUD_syncFunction function, void *data) +void AUD_setSynchronizerCallback(AUD_syncFunction function, void *data) { AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); if (device) { @@ -1075,7 +1139,7 @@ void AUD_setSyncCallback(AUD_syncFunction function, void *data) } #endif -int AUD_doesPlayback() +int AUD_isSynchronizerPlaying() { #ifdef WITH_JACK AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); @@ -1151,12 +1215,12 @@ int AUD_readSound(AUD_Sound *sound, sample_t *buffer, int length, int samples_pe return length; } -AUD_Sound *AUD_copy(AUD_Sound *sound) +AUD_Sound *AUD_Sound_copy(AUD_Sound *sound) { return new boost::shared_ptr<AUD_IFactory>(*sound); } -void AUD_freeHandle(AUD_Handle *handle) +void AUD_Handle_free(AUD_Handle *handle) { delete handle; } @@ -1283,16 +1347,6 @@ AUD_Device *AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound *sequencer, f } } -boost::shared_ptr<AUD_IDevice> AUD_getDevice() -{ - return AUD_device; -} - -AUD_I3DDevice *AUD_get3DDevice() -{ - return AUD_3ddevice; -} - int AUD_isJackSupported(void) { #ifdef WITH_JACK |