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Diffstat (limited to 'intern/audaspace/intern/AUD_I3DDevice.h')
-rw-r--r-- | intern/audaspace/intern/AUD_I3DDevice.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/intern/audaspace/intern/AUD_I3DDevice.h b/intern/audaspace/intern/AUD_I3DDevice.h new file mode 100644 index 00000000000..c36924160de --- /dev/null +++ b/intern/audaspace/intern/AUD_I3DDevice.h @@ -0,0 +1,103 @@ +/* + * $Id$ + * + * ***** BEGIN LGPL LICENSE BLOCK ***** + * + * Copyright 2009 Jörg Hermann Müller + * + * This file is part of AudaSpace. + * + * AudaSpace is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * AudaSpace is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with AudaSpace. If not, see <http://www.gnu.org/licenses/>. + * + * ***** END LGPL LICENSE BLOCK ***** + */ + +#ifndef AUD_I3DDEVICE +#define AUD_I3DDEVICE + +#include "AUD_Space.h" + +/** + * This class represents an output device for 3D sound. + * Whether a normal device supports this or not can be checked with the + * AUD_CAPS_3D_DEVICE capability. + */ +class AUD_I3DDevice +{ +public: + /** + * Plays a 3D sound source. + * \param factory The factory to create the reader for the sound source. + * \param keep When keep is true the sound source will not be deleted but + * set to paused when its end has been reached. + * \return Returns a handle with which the playback can be controlled. + * This is NULL if the sound couldn't be played back. + * \exception AUD_Exception Thrown if there's an unexpected (from the + * device side) error during creation of the reader. + * \note The factory must provide a mono (single channel) source otherwise + * the sound is played back normally. + */ + virtual AUD_Handle* play3D(AUD_IFactory* factory, bool keep = false)=0; + + /** + * Updates a listeners 3D data. + * \param data The 3D data. + * \return Whether the action succeeded. + */ + virtual bool updateListener(AUD_3DData &data)=0; + + /** + * Sets a 3D device setting. + * \param setting The setting type. + * \param value The new setting value. + * \return Whether the action succeeded. + */ + virtual bool setSetting(AUD_3DSetting setting, float value)=0; + + /** + * Retrieves a 3D device setting. + * \param setting The setting type. + * \return The setting value. + */ + virtual float getSetting(AUD_3DSetting setting)=0; + + /** + * Updates a listeners 3D data. + * \param handle The source handle. + * \param data The 3D data. + * \return Whether the action succeeded. + */ + virtual bool updateSource(AUD_Handle* handle, AUD_3DData &data)=0; + + /** + * Sets a 3D source setting. + * \param handle The source handle. + * \param setting The setting type. + * \param value The new setting value. + * \return Whether the action succeeded. + */ + virtual bool setSourceSetting(AUD_Handle* handle, + AUD_3DSourceSetting setting, float value)=0; + + /** + * Retrieves a 3D source setting. + * \param handle The source handle. + * \param setting The setting type. + * \return The setting value. + */ + virtual float getSourceSetting(AUD_Handle* handle, + AUD_3DSourceSetting setting)=0; +}; + +#endif //AUD_I3DDEVICE |