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Diffstat (limited to 'intern/bmfont/make/msvc_6_0/bmfont.dsp')
-rw-r--r--intern/bmfont/make/msvc_6_0/bmfont.dsp176
1 files changed, 176 insertions, 0 deletions
diff --git a/intern/bmfont/make/msvc_6_0/bmfont.dsp b/intern/bmfont/make/msvc_6_0/bmfont.dsp
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index 00000000000..4a802f9f5c2
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+++ b/intern/bmfont/make/msvc_6_0/bmfont.dsp
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+# Microsoft Developer Studio Project File - Name="bmfont" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=bmfont - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "bmfont.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "bmfont.mak" CFG="bmfont - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "bmfont - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "bmfont - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "bmfont - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copying BMFONT files library (release target) to lib tree.
+PostBuild_Cmds=ECHO Creating directories IF NOT EXIST ..\..\..\..\lib\windows\bmfont\include md ..\..\..\..\lib\windows\bmfont\include IF NOT EXIST ..\..\..\..\lib\windows\bmfont\lib md ..\..\..\..\lib\windows\bmfont\lib ECHO Copying header files COPY "..\..\*.h" "..\..\..\..\lib\windows\bmfont\include\" ECHO Copying lib COPY "..\..\..\..\obj\windows\intern\bmfont\bmfont.lib" "..\..\..\..\lib\windows\bmfont\lib\libbmfont.a" ECHO Done
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "bmfont - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../.." /I "../../intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copying BMFONT files library (debug target) to lib tree.
+PostBuild_Cmds=ECHO Creating directories IF NOT EXIST ..\..\..\..\lib\windows\bmfont\include md ..\..\..\..\lib\windows\bmfont\include IF NOT EXIST ..\..\..\..\lib\windows\bmfont\lib\debug md ..\..\..\..\lib\windows\bmfont\lib\debug ECHO Copying header files COPY "..\..\*.h" "..\..\..\..\lib\windows\bmfont\include" ECHO Copying lib COPY "..\..\..\..\obj\windows\intern\bmfont\debug\bmfont.lib" "..\..\..\..\lib\windows\bmfont\lib\debug\libbmfont.a" ECHO Done
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "bmfont - Win32 Release"
+# Name "bmfont - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_Api.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_BitmapFont.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_font_helv10.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_font_helv12.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_font_helvb10.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_font_helvb12.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_font_helvb14.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_font_helvb8.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_font_scr12.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_font_scr14.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_font_scr15.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Group "intern"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_BitmapFont.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\BMF_FontData.h
+# End Source File
+# End Group
+# Begin Group "extern"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\BMF_Api.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\BMF_Fonts.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\BMF_Settings.h
+# End Source File
+# End Group
+# End Group
+# End Target
+# End Project