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Diffstat (limited to 'intern/boolop/intern/BOP_Interface.cpp')
-rw-r--r--intern/boolop/intern/BOP_Interface.cpp535
1 files changed, 0 insertions, 535 deletions
diff --git a/intern/boolop/intern/BOP_Interface.cpp b/intern/boolop/intern/BOP_Interface.cpp
deleted file mode 100644
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--- a/intern/boolop/intern/BOP_Interface.cpp
+++ /dev/null
@@ -1,535 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file boolop/intern/BOP_Interface.cpp
- * \ingroup boolopintern
- */
-
-
-#include <iostream>
-#include <map>
-#include "../extern/BOP_Interface.h"
-#include "../../bsp/intern/BSP_CSGMesh_CFIterator.h"
-#include "BOP_BSPTree.h"
-#include "BOP_Mesh.h"
-#include "BOP_Face2Face.h"
-#include "BOP_Merge.h"
-#include "BOP_Merge2.h"
-#include "BOP_Chrono.h"
-
-#if defined(BOP_ORIG_MERGE) && defined(BOP_NEW_MERGE)
-#include "../../../source/blender/blenkernel/BKE_global.h"
-#endif
-
-BoolOpState BOP_intersectionBoolOp(BOP_Mesh* meshC,
- BOP_Faces* facesA,
- BOP_Faces* facesB,
- bool invertMeshA,
- bool invertMeshB);
-BOP_Face3* BOP_createFace(BOP_Mesh* mesh,
- BOP_Index vertex1,
- BOP_Index vertex2,
- BOP_Index vertex3,
- BOP_Index origFace);
-void BOP_addMesh(BOP_Mesh* mesh,
- BOP_Faces* meshFacesId,
- CSG_FaceIteratorDescriptor& face_it,
- CSG_VertexIteratorDescriptor& vertex_it,
- bool invert);
-BSP_CSGMesh* BOP_newEmptyMesh();
-BSP_CSGMesh* BOP_exportMesh(BOP_Mesh* inputMesh,
- bool invert);
-void BOP_meshFilter(BOP_Mesh* meshC, BOP_Faces* faces, BOP_BSPTree* bsp);
-void BOP_simplifiedMeshFilter(BOP_Mesh* meshC, BOP_Faces* faces, BOP_BSPTree* bsp, bool inverted);
-void BOP_meshClassify(BOP_Mesh* meshC, BOP_Faces* faces, BOP_BSPTree* bsp);
-
-/**
- * Performs a generic booleam operation, the entry point for external modules.
- * @param opType Boolean operation type BOP_INTERSECTION, BOP_UNION, BOP_DIFFERENCE
- * @param outputMesh Output mesh, the final result (the object C)
- * @param obAFaces Object A faces list
- * @param obAVertices Object A vertices list
- * @param obBFaces Object B faces list
- * @param obBVertices Object B vertices list
- * @param interpFunc Interpolating function
- * @return operation state: BOP_OK, BOP_NO_SOLID, BOP_ERROR
- */
-BoolOpState BOP_performBooleanOperation(BoolOpType opType,
- BSP_CSGMesh** outputMesh,
- CSG_FaceIteratorDescriptor obAFaces,
- CSG_VertexIteratorDescriptor obAVertices,
- CSG_FaceIteratorDescriptor obBFaces,
- CSG_VertexIteratorDescriptor obBVertices)
-{
- #ifdef BOP_DEBUG
- std::cout << "BEGIN BOP_performBooleanOperation" << std::endl;
- #endif
-
- // Set invert flags depending on boolean operation type:
- // INTERSECTION: A^B = and(A,B)
- // UNION: A|B = not(and(not(A),not(B)))
- // DIFFERENCE: A-B = and(A,not(B))
- bool invertMeshA = (opType == BOP_UNION);
- bool invertMeshB = (opType != BOP_INTERSECTION);
- bool invertMeshC = (opType == BOP_UNION);
-
- // Faces list for both objects, used by boolean op.
- BOP_Faces meshAFacesId;
- BOP_Faces meshBFacesId;
-
- // Build C-mesh, the output mesh
- BOP_Mesh meshC;
-
- // Add A-mesh into C-mesh
- BOP_addMesh(&meshC, &meshAFacesId, obAFaces, obAVertices, invertMeshA);
-
- // Add B-mesh into C-mesh
- BOP_addMesh(&meshC, &meshBFacesId, obBFaces, obBVertices, invertMeshB);
-
- // for now, allow operations on non-manifold (non-solid) meshes
-#if 0
- if (!meshC.isClosedMesh())
- return BOP_NO_SOLID;
-#endif
-
- // Perform the intersection boolean operation.
- BoolOpState result = BOP_intersectionBoolOp(&meshC, &meshAFacesId, &meshBFacesId,
- invertMeshA, invertMeshB);
-
- // Invert the output mesh if is required
- *outputMesh = BOP_exportMesh(&meshC, invertMeshC);
-
- #ifdef BOP_DEBUG
- std::cout << "END BOP_performBooleanOperation" << std::endl;
- #endif
-
- return result;
-}
-
-/**
- * Computes the intersection boolean operation. Creates a new mesh resulting from
- * an intersection of two meshes.
- * @param meshC Input & Output mesh
- * @param facesA Mesh A faces list
- * @param facesB Mesh B faces list
- * @param invertMeshA determines if object A is inverted
- * @param invertMeshB determines if object B is inverted
- * @return operation state: BOP_OK, BOP_NO_SOLID, BOP_ERROR
- */
-BoolOpState BOP_intersectionBoolOp(BOP_Mesh* meshC,
- BOP_Faces* facesA,
- BOP_Faces* facesB,
- bool invertMeshA,
- bool invertMeshB)
-{
- #ifdef BOP_DEBUG
- BOP_Chrono chrono;
- float t = 0.0f;
- float c = 0.0f;
- chrono.start();
- std::cout << "---" << std::endl;
- #endif
-
- // Create BSPs trees for mesh A & B
- BOP_BSPTree bspA;
- bspA.addMesh(meshC, *facesA);
-
- BOP_BSPTree bspB;
- bspB.addMesh(meshC, *facesB);
-
- #ifdef BOP_DEBUG
- c = chrono.stamp(); t += c;
- std::cout << "Create BSP " << c << std::endl;
- #endif
-
- unsigned int numVertices = meshC->getNumVertexs();
-
- // mesh pre-filter
- BOP_simplifiedMeshFilter(meshC, facesA, &bspB, invertMeshB);
- if ((0.25*facesA->size()) > bspB.getDeep())
- BOP_meshFilter(meshC, facesA, &bspB);
-
- BOP_simplifiedMeshFilter(meshC, facesB, &bspA, invertMeshA);
- if ((0.25*facesB->size()) > bspA.getDeep())
- BOP_meshFilter(meshC, facesB, &bspA);
-
- #ifdef BOP_DEBUG
- c = chrono.stamp(); t += c;
- std::cout << "mesh Filter " << c << std::endl;
- #endif
-
- // Face 2 Face
- BOP_Face2Face(meshC,facesA,facesB);
-
- #ifdef BOP_DEBUG
- c = chrono.stamp(); t += c;
- std::cout << "Face2Face " << c << std::endl;
- #endif
-
- // BSP classification
- BOP_meshClassify(meshC,facesA,&bspB);
- BOP_meshClassify(meshC,facesB,&bspA);
-
- #ifdef BOP_DEBUG
- c = chrono.stamp(); t += c;
- std::cout << "Classification " << c << std::endl;
- #endif
-
- // Process overlapped faces
- BOP_removeOverlappedFaces(meshC,facesA,facesB);
-
- #ifdef BOP_DEBUG
- c = chrono.stamp(); t += c;
- std::cout << "Remove overlap " << c << std::endl;
- #endif
-
- // Sew two meshes
- BOP_sew(meshC,facesA,facesB);
-
- #ifdef BOP_DEBUG
- c = chrono.stamp(); t += c;
- std::cout << "Sew " << c << std::endl;
- #endif
-
- // Merge faces
-#ifdef BOP_ORIG_MERGE
-#ifndef BOP_NEW_MERGE
- BOP_Merge::getInstance().mergeFaces(meshC,numVertices);
-#endif
-#endif
-
-#ifdef BOP_NEW_MERGE
-#ifndef BOP_ORIG_MERGE
- BOP_Merge2::getInstance().mergeFaces(meshC,numVertices);
-#else
- static int state = -1;
- if (G.rt == 100) {
- if( state != 1 ) {
- std::cout << "Boolean code using old merge technique." << std::endl;
- state = 1;
- }
- BOP_Merge::getInstance().mergeFaces(meshC,numVertices);
- } else {
- if( state != 0 ) {
- std::cout << "Boolean code using new merge technique." << std::endl;
- state = 0;
- }
- BOP_Merge2::getInstance().mergeFaces(meshC,numVertices);
- }
-#endif
-#endif
-
- #ifdef BOP_DEBUG
- c = chrono.stamp(); t += c;
- std::cout << "Merge faces " << c << std::endl;
- std::cout << "Total " << t << std::endl;
- // Test integrity
- meshC->testMesh();
- #endif
-
- return BOP_OK;
-}
-
-/**
- * Preprocess to filter no collisioned faces.
- * @param meshC Input & Output mesh data
- * @param faces Faces list to test
- * @param bsp BSP tree used to filter
- */
-void BOP_meshFilter(BOP_Mesh* meshC, BOP_Faces* faces, BOP_BSPTree* bsp)
-{
- BOP_IT_Faces it;
- BOP_TAG tag;
-
- it = faces->begin();
- while (it!=faces->end()) {
- BOP_Face *face = *it;
- MT_Point3 p1 = meshC->getVertex(face->getVertex(0))->getPoint();
- MT_Point3 p2 = meshC->getVertex(face->getVertex(1))->getPoint();
- MT_Point3 p3 = meshC->getVertex(face->getVertex(2))->getPoint();
- if ((tag = bsp->classifyFace(p1,p2,p3,face->getPlane()))==OUT||tag==OUTON) {
- face->setTAG(BROKEN);
- it = faces->erase(it);
- }
- else if (tag == IN) {
- it = faces->erase(it);
- }else{
- it++;
- }
- }
-}
-
-/**
- * Pre-process to filter no collisioned faces.
- * @param meshC Input & Output mesh data
- * @param faces Faces list to test
- * @param bsp BSP tree used to filter
- * @param inverted determines if the object is inverted
- */
-void BOP_simplifiedMeshFilter(BOP_Mesh* meshC, BOP_Faces* faces, BOP_BSPTree* bsp, bool inverted)
-{
- BOP_IT_Faces it;
-
- it = faces->begin();
- while (it!=faces->end()) {
- BOP_Face *face = *it;
- MT_Point3 p1 = meshC->getVertex(face->getVertex(0))->getPoint();
- MT_Point3 p2 = meshC->getVertex(face->getVertex(1))->getPoint();
- MT_Point3 p3 = meshC->getVertex(face->getVertex(2))->getPoint();
- if (bsp->filterFace(p1,p2,p3,face)==OUT) {
- if (!inverted) face->setTAG(BROKEN);
- it = faces->erase(it);
- }
- else {
- it++;
- }
- }
-}
-
-/**
- * Process to classify the mesh faces using a bsp tree.
- * @param meshC Input & Output mesh data
- * @param faces Faces list to classify
- * @param bsp BSP tree used to face classify
- */
-void BOP_meshClassify(BOP_Mesh* meshC, BOP_Faces* faces, BOP_BSPTree* bsp)
-{
- for(BOP_IT_Faces face=faces->begin();face!=faces->end();face++) {
- if ((*face)->getTAG()!=BROKEN) {
- MT_Point3 p1 = meshC->getVertex((*face)->getVertex(0))->getPoint();
- MT_Point3 p2 = meshC->getVertex((*face)->getVertex(1))->getPoint();
- MT_Point3 p3 = meshC->getVertex((*face)->getVertex(2))->getPoint();
- if (bsp->simplifiedClassifyFace(p1,p2,p3,(*face)->getPlane())!=IN) {
- (*face)->setTAG(BROKEN);
- }
- }
- }
-}
-
-/**
- * Returns a new mesh triangle.
- * @param meshC Input & Output mesh data
- * @param vertex1 first vertex of the new face
- * @param vertex2 second vertex of the new face
- * @param vertex3 third vertex of the new face
- * @param origFace identifier of the new face
- * @return new the new face
- */
-BOP_Face3 *BOP_createFace3(BOP_Mesh* mesh,
- BOP_Index vertex1,
- BOP_Index vertex2,
- BOP_Index vertex3,
- BOP_Index origFace)
-{
- MT_Point3 p1 = mesh->getVertex(vertex1)->getPoint();
- MT_Point3 p2 = mesh->getVertex(vertex2)->getPoint();
- MT_Point3 p3 = mesh->getVertex(vertex3)->getPoint();
- MT_Plane3 plane(p1,p2,p3);
-
- return new BOP_Face3(vertex1, vertex2, vertex3, plane, origFace);
-}
-
-/**
- * Adds mesh information into destination mesh.
- * @param mesh input/output mesh, destination for the new mesh data
- * @param meshFacesId output mesh faces, contains an added faces list
- * @param face_it faces iterator
- * @param vertex_it vertices iterator
- * @param inverted if TRUE adding inverted faces, non-inverted otherwise
- */
-void BOP_addMesh(BOP_Mesh* mesh,
- BOP_Faces* meshFacesId,
- CSG_FaceIteratorDescriptor& face_it,
- CSG_VertexIteratorDescriptor& vertex_it,
- bool invert)
-{
- unsigned int vtxIndexOffset = mesh->getNumVertexs();
-
- // The size of the vertex data array will be at least the number of faces.
- CSG_IVertex vertex;
- while (!vertex_it.Done(vertex_it.it)) {
- vertex_it.Fill(vertex_it.it,&vertex);
- MT_Point3 pos(vertex.position);
- mesh->addVertex(pos);
- vertex_it.Step(vertex_it.it);
- }
-
- CSG_IFace face;
-
- // now for the polygons.
- // we may need to decalare some memory for user defined face properties.
-
- BOP_Face3 *newface;
-
- while (!face_it.Done(face_it.it)) {
- face_it.Fill(face_it.it,&face);
-
- // Let's not rely on quads being coplanar - especially if they
- // are coming out of that soup of code from blender...
- if (face.vertex_number == 4){
- // QUAD
- if (invert) {
- newface = BOP_createFace3(mesh,
- face.vertex_index[2] + vtxIndexOffset,
- face.vertex_index[0] + vtxIndexOffset,
- face.vertex_index[3] + vtxIndexOffset,
- face.orig_face);
- meshFacesId->push_back(newface);
- mesh->addFace(newface);
- newface = BOP_createFace3(mesh,
- face.vertex_index[2] + vtxIndexOffset,
- face.vertex_index[1] + vtxIndexOffset,
- face.vertex_index[0] + vtxIndexOffset,
- face.orig_face);
- meshFacesId->push_back(newface);
- mesh->addFace(newface);
- }
- else {
- newface = BOP_createFace3(mesh,
- face.vertex_index[0] + vtxIndexOffset,
- face.vertex_index[2] + vtxIndexOffset,
- face.vertex_index[3] + vtxIndexOffset,
- face.orig_face);
- meshFacesId->push_back(newface);
- mesh->addFace(newface);
- newface = BOP_createFace3(mesh,
- face.vertex_index[0] + vtxIndexOffset,
- face.vertex_index[1] + vtxIndexOffset,
- face.vertex_index[2] + vtxIndexOffset,
- face.orig_face);
- meshFacesId->push_back(newface);
- mesh->addFace(newface);
- }
- }
- else {
- // TRIANGLES
- if (invert) {
- newface = BOP_createFace3(mesh,
- face.vertex_index[2] + vtxIndexOffset,
- face.vertex_index[1] + vtxIndexOffset,
- face.vertex_index[0] + vtxIndexOffset,
- face.orig_face);
- meshFacesId->push_back(newface);
- mesh->addFace(newface);
- }
- else {
- newface = BOP_createFace3(mesh,
- face.vertex_index[0] + vtxIndexOffset,
- face.vertex_index[1] + vtxIndexOffset,
- face.vertex_index[2] + vtxIndexOffset,
- face.orig_face);
- meshFacesId->push_back(newface);
- mesh->addFace(newface);
- }
- }
-
- face_it.Step(face_it.it);
- }
-}
-
-/**
- * Returns an empty mesh with the specified properties.
- * @return a new empty mesh
- */
-BSP_CSGMesh* BOP_newEmptyMesh()
-{
- BSP_CSGMesh* mesh = BSP_CSGMesh::New();
- if (mesh == NULL) return mesh;
-
- std::vector<BSP_MVertex>* vertices = new std::vector<BSP_MVertex>;
-
- mesh->SetVertices(vertices);
-
- return mesh;
-}
-
-/**
- * Exports a BOP_Mesh to a BSP_CSGMesh.
- * @param mesh Input mesh
- * @param invert if TRUE export with inverted faces, no inverted otherwise
- * @return the corresponding new BSP_CSGMesh
- */
-BSP_CSGMesh* BOP_exportMesh(BOP_Mesh* mesh,
- bool invert)
-{
- BSP_CSGMesh* outputMesh = BOP_newEmptyMesh();
-
- if (outputMesh == NULL) return NULL;
-
- // vtx index dictionary, to translate indeces from input to output.
- std::map<int,unsigned int> dic;
- std::map<int,unsigned int>::iterator itDic;
-
- unsigned int count = 0;
-
- // Add a new face for each face in the input list
- BOP_Faces faces = mesh->getFaces();
- BOP_Vertexs vertexs = mesh->getVertexs();
-
- for (BOP_IT_Faces face = faces.begin(); face != faces.end(); face++) {
- if ((*face)->getTAG()!=BROKEN){
- // Add output face
- outputMesh->FaceSet().push_back(BSP_MFace());
- BSP_MFace& outFace = outputMesh->FaceSet().back();
-
- // Copy face
- outFace.m_verts.clear();
- outFace.m_plane = (*face)->getPlane();
- outFace.m_orig_face = (*face)->getOriginalFace();
-
- // invert face if is required
- if (invert) (*face)->invert();
-
- // Add the face vertex if not added yet
- for (unsigned int pos=0;pos<(*face)->size();pos++) {
- BSP_VertexInd outVtxId;
- BOP_Index idVertex = (*face)->getVertex(pos);
- itDic = dic.find(idVertex);
- if (itDic == dic.end()) {
- // The vertex isn't added yet
- outVtxId = BSP_VertexInd(outputMesh->VertexSet().size());
- BSP_MVertex outVtx((mesh->getVertex(idVertex))->getPoint());
- outVtx.m_edges.clear();
- outputMesh->VertexSet().push_back(outVtx);
- dic[idVertex] = outVtxId;
- count++;
- }
- else {
- // The vertex is added
- outVtxId = BSP_VertexInd(itDic->second);
- }
-
- outFace.m_verts.push_back(outVtxId);
- }
- }
- }
-
- // Build the mesh edges using topological informtion
- outputMesh->BuildEdges();
-
- return outputMesh;
-}