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Diffstat (limited to 'intern/bsp/extern')
-rwxr-xr-x | intern/bsp/extern/CSG_BooleanOps.h | 428 |
1 files changed, 428 insertions, 0 deletions
diff --git a/intern/bsp/extern/CSG_BooleanOps.h b/intern/bsp/extern/CSG_BooleanOps.h new file mode 100755 index 00000000000..0a348fdc05e --- /dev/null +++ b/intern/bsp/extern/CSG_BooleanOps.h @@ -0,0 +1,428 @@ +/** + * $Id$ + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef CSG_BOOLEANOPS_H + +#define CSG_BOOLEANOPS_H + +/** + * @section Interface structures for CSG module. + * This interface falls into 2 categories. + * The first section deals with an abstract mesh description + * between blender and this module. The second deals with + * the module functions. + * The CSG module needs to know about the following entities: + */ + +/** + * CSG_IFace -- an interface polygon structure. + * vertex_index is a fixed size array of 4 elements containing indices into + * an abstract vertex container. 3 or 4 of these elements may be used to + * describe either quads or triangles. + * vertex_number is the number of vertices in this face - either 3 or 4. + * vertex_colors is an array of {r,g,b} triplets one for each vertex index. + * tex_coords is an array of {u,v} triplets one for each vertex index. + * user_data is a pointer to arbitary data of fixed width , + * this data is copied around with the face, and duplicated if a face is + * split. Contains things like material index. + */ + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct { + int vertex_index[4]; + int vertex_number; + + void *user_face_vertex_data[4]; + void *user_face_data; +} CSG_IFace; + +/** + * CSG_IVertex -- an interface vertex structure. + * position is the location of the vertex in 3d space. + */ + +typedef struct { + float position[3]; +} CSG_IVertex; + +/** + * The actual useful data contained in a group of faces is + * described by the following struct + */ + +/** + * Descibes the data stored in a mesh available through the + * CSG_IFace interface. + * user_data_size is the number of bytes of user_data associated with each CSG_IFace + * user_face_vertex_data size is the number of bytes of user data associated with + * every face vertex tuple. + * . + */ + +typedef struct CSG_MeshPropertyDescriptor{ + unsigned int user_face_vertex_data_size; + unsigned int user_data_size; +} CSG_MeshPropertyDescriptor; + + + +/** + * @section Iterator abstraction. + * + * The CSG module asks blender to fill in an instance of the above + * structure, and requests blender to move up and down (iterate) through + * it's face and vertex containers. + * + * An iterator supports the following functions. + * int IsDone(iterator *it) -- returns true if the iterator has reached + * the end of it's container. + * + * void Fill(iterator *it,DataType *data) -- Return the contents of the + * container at the current iterator position. + * + * void Step(iterator *it) -- increment the iterator to the next position + * in the container. + * + * The iterator is used in the following manner. + * + * MyIterator * iterator = ... + * DataType data; + * + * while (!IsDone(iterator)) { + * Fill(iterator,&data); + * //process information pointed to by data + * ... + * Step(iterator); + * } + * + * The CSG module does not want to know about the implementation of these + * functions so we use the c function ptr mechanism to hide them. Our + * iterator descriptor now looks like this. + */ + +typedef void* CSG_IteratorPtr; + +typedef int (*CSG_FaceItDoneFunc)(CSG_IteratorPtr it); +typedef void (*CSG_FaceItFillFunc)(CSG_IteratorPtr it,CSG_IFace *face); +typedef void (*CSG_FaceItStepFunc)(CSG_IteratorPtr it); +typedef void (*CSG_FaceItResetFunc)(CSG_IteratorPtr it); + +typedef struct CSG_FaceIteratorDescriptor { + CSG_IteratorPtr it; + CSG_FaceItDoneFunc Done; + CSG_FaceItFillFunc Fill; + CSG_FaceItStepFunc Step; + CSG_FaceItResetFunc Reset; + unsigned int num_elements; +} CSG_FaceIteratorDescriptor; + +/** + * Similarly to walk through the vertex arrays we have. + */ +typedef int (*CSG_VertexItDoneFunc)(CSG_IteratorPtr it); +typedef void (*CSG_VertexItFillFunc)(CSG_IteratorPtr it,CSG_IVertex *face); +typedef void (*CSG_VertexItStepFunc)(CSG_IteratorPtr it); +typedef void (*CSG_VertexItResetFunc)(CSG_IteratorPtr it); + +typedef struct CSG_VertexIteratorDescriptor { + CSG_IteratorPtr it; + CSG_VertexItDoneFunc Done; + CSG_VertexItFillFunc Fill; + CSG_VertexItStepFunc Step; + CSG_VertexItResetFunc Reset; + unsigned int num_elements; +} CSG_VertexIteratorDescriptor; + +/** + * The actual iterator structures are not exposed to the CSG module, they + * will contain datatypes specific to blender. + */ + +/** + * @section CSG Module interface functions. + * + * The functions below are to be used in the following way: + * + * // Create a boolean operation handle + * CSG_BooleanOperation *operation = CSG_NewBooleanFunction(); + * if (operation == NULL) { + * // deal with low memory exception + * } + * + * // Describe each mesh operand to the module. + * // NOTE: example properties! + * CSG_MeshPropertyDescriptor propA,propB; + * propA.user_data_size = 0; + * propA.user_face_vertex_data = 0; + * propB.user_face_vertex_data = 0; + * propB.user_data_size = 0; + * + * // Get the output properties of the mesh. + * CSG_MeshPropertyDescriptor output_properties; + * output_properties = CSG_DescibeOperands( + * operation, + * propA, + * propB + * ); + * + * // Report to the user if they will loose any data! + * ... + * + * // Get some mesh iterators for your mesh data structures + * CSG_FaceIteratorDescriptor obA_faces = ... + * CSG_VertexIteratorDescriptor obA_verts = ... + * + * // same for object B + * CSG_FaceIteratorDescriptor obB_faces = ... + * CSG_VertexIteratorDescriptor obB_verts = ... + * + * // perform the operation...! + * + * int success = CSG_PerformBooleanOperation( + * operation, + * e_csg_intersection, + * obA_faces, + * obA_vertices, + * obB_faces, + * obB_vertices + * ); + * + * // if the operation failes report miserable faiulre to user + * // and clear up data structures. + * if (!success) { + * ... + * CSG_FreeBooleanOperation(operation); + * return; + * } + * + * // read the new mesh vertices back from the module + * // and assign to your own mesh structure. + * + * // First we need to create a CSG_IVertex so the module can fill it in. + * CSG_IVertex vertex; + * CSG_VertexIteratorDescriptor * verts_it = CSG_OutputVertexDescriptor(operation); + * + * // initialize your vertex container with the number of verts (verts_it->num_elements) + * + * while (!verts_it->Done(verts_it->it)) { + * verts_it->Fill(verts_it->it,&vertex); + * + * // create a new vertex of your own type and add it + * // to your mesh structure. + * verts_it->Step(verts_it->it); + * } + * // Free the vertex iterator + * CSG_FreeVertexDescriptor(verts_it); + * + * // similarly for faces. + * CSG_IFace face; + * + * // you may need to reserve some memory in face->user_data here. + * + * // initialize your face container with the number of faces (faces_it->num_elements) + * + * CSG_FaceIteratorDescriptor * faces_it = CSG_OutputFaceDescriptor(operation); + * + * while (!faces_it->Done(faces_it->it)) { + * faces_it->Fill(faces_it->it,&face); + * + * // create a new face of your own type and add it + * // to your mesh structure. + * faces_it->Step(&faces_it->it); + * } + * + * // Free the face iterator + * CSG_FreeVertexDescriptor(faces_it); + * + * // that's it free the operation. + * + * CSG_FreeBooleanOperation(operation); + * return; + * + */ + +/** + * Description of boolean operation type. + */ + +typedef enum { + e_csg_union, + e_csg_intersection, + e_csg_difference, + e_csg_classify +} CSG_OperationType; + +/** + * 'Handle' into the CSG module that identifies a particular CSG operation. + * the pointer CSG_info containers module specific data, and should not + * be touched in anyway outside of the module. + */ + +typedef struct { + void *CSG_info; +} CSG_BooleanOperation; + +/** + * Return a ptr to a CSG_BooleanOperation object allocated + * on the heap. The CSG module owns the memory associated with + * the returned ptr, use CSG_FreeBooleanOperation() to free this memory. + */ + CSG_BooleanOperation * +CSG_NewBooleanFunction( + void +); + +/** + * Describe the operands of a boolean function to the module. + * The description takes the form of a pair of CSG_MeshPropertyDescriptors + * one for each input mesh. The operands do not have to have the same + * properties, for example operandA may have vertex colours but operandB none. + * In this case the CSG module will choose the lowest common denominator in + * mesh properies. The function returns a description of + * the output mesh. You can use this to warn the user that certain properties + * will be lost. Of course it also describes what fields in the output mesh + * will contain valid data. + */ + CSG_MeshPropertyDescriptor +CSG_DescibeOperands( + CSG_BooleanOperation * operation, + CSG_MeshPropertyDescriptor operandA_desciption, + CSG_MeshPropertyDescriptor operandB_desciption +); + +/** + * The user data is handled by the BSP modules through + * the following function which is called whenever the + * module needs new face vertex properties (when a face is split). + * d1,d2 are pointers to existing vertex face data. dnew is + * a pointer to an allocated but unfilled area of user data of + * size user_face_vertex_data_size in the CSG_MeshPropertyDescriptor + * returned by a call to the above function. Epsilon is the relative + * distance (between [0,1]) of the new vertex and the vertex associated + * with d1. Use epsilon to interpolate the face vertex data in d1 and d2 + * and fill dnew + */ + +typedef int (*CSG_InterpolateUserFaceVertexDataFunc)(void *d1, void * d2, void *dnew, float epsilon); + + +/** + * Attempt to perform a boolean operation between the 2 objects of the + * desired type. This may fail due to an internal error or lack of memory. + * In this case 0 is returned, otehrwise 1 is returned indicating success. + * @param operation is a 'handle' into the CSG_Module created by CSG_NewBooleanFunction() + * @param op_type is the operation to perform. + * @param obAFaces is an iterator over the faces of objectA, + * @param obAVertices is an iterator over the vertices of objectA + * @param obAFaces is an iterator over the faces of objectB, + * @param obAVertices is an iterator over the vertices of objectB + * @param interp_func the face_vertex data interpolation function.(see above) + * + * All iterators must be valid and pointing to the first element in their + * respective containers. + */ + int +CSG_PerformBooleanOperation( + CSG_BooleanOperation * operation, + CSG_OperationType op_type, + CSG_FaceIteratorDescriptor obAFaces, + CSG_VertexIteratorDescriptor obAVertices, + CSG_FaceIteratorDescriptor obBFaces, + CSG_VertexIteratorDescriptor obBVertices, + CSG_InterpolateUserFaceVertexDataFunc interp_func +); + +/** + * If the a boolean operation was successful, you may access the results + * through the following functions. + * + * CSG_OuputFaceDescriptor() returns a ptr to a CSG_FaceIteratorDesciptor + * allocated on the heap and owned by the CSG module. The iterator is + * positioned at the start of the internal face container. + * CSG_OutputVertexDescriptor() returns a ptr to a CSG_VertexIteratorDescriptor + * allocated on the heap and owned by the CSG module. The iterator is + * positioned at the start of the internal vertex container. + * There is no function to rewind an iterator but you may obtain more + * than one + * iterator at a time. Please use the function CSG_FreeFaceIterator() + * and CSG_FreeVertexIterator to free internal memory allocated for these + * iterators. + * + * If the last operation was not successful, these functions return NULL. + */ + int +CSG_OutputFaceDescriptor( + CSG_BooleanOperation * operation, + CSG_FaceIteratorDescriptor * output +); + + int +CSG_OutputVertexDescriptor( + CSG_BooleanOperation * operation, + CSG_VertexIteratorDescriptor *output +); + +/** + * Clean up functions. + * Free internal memory associated with CSG interface structures. You must + * call these functions on any structures created by the module, even if + * subsequent operations did not succeed. + */ + void +CSG_FreeVertexDescriptor( + CSG_VertexIteratorDescriptor * v_descriptor +); + + void +CSG_FreeFaceDescriptor( + CSG_FaceIteratorDescriptor * f_descriptor +); + +/** + * Free the memory associated with a boolean operation. + * NOTE any iterator descriptor describing the output will become + * invalid after this call and should be freed immediately. + */ + void +CSG_FreeBooleanOperation( + CSG_BooleanOperation *operation +); + +#ifdef __cplusplus +} +#endif + + + +#endif
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