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Diffstat (limited to 'intern/bsp/intern/BSP_CSGNCMeshSplitter.cpp')
-rwxr-xr-xintern/bsp/intern/BSP_CSGNCMeshSplitter.cpp241
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diff --git a/intern/bsp/intern/BSP_CSGNCMeshSplitter.cpp b/intern/bsp/intern/BSP_CSGNCMeshSplitter.cpp
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "BSP_CSGNCMeshSplitter.h"
+
+#include "BSP_CSGMesh.h"
+#include "BSP_MeshFragment.h"
+#include "BSP_CSGException.h"
+#include "MT_MinMax.h"
+#include "MT_assert.h"
+#include <vector>
+
+using namespace std;
+
+BSP_CSGNCMeshSplitter::
+BSP_CSGNCMeshSplitter(
+){
+ //nothing to do
+}
+
+BSP_CSGNCMeshSplitter::
+BSP_CSGNCMeshSplitter(
+ const BSP_CSGNCMeshSplitter & other
+){
+ //nothing to do
+};
+
+
+ void
+BSP_CSGNCMeshSplitter::
+Split(
+ const MT_Plane3& plane,
+ BSP_MeshFragment *frag,
+ BSP_MeshFragment *in_frag,
+ BSP_MeshFragment *out_frag,
+ BSP_MeshFragment *on_frag,
+ BSP_MeshFragment *spanning_frag
+){
+ // First classify the vertices and the polygons of the
+ // incoming fragment.
+ frag->Classify(plane,in_frag,out_frag,on_frag,m_spanning_faces,m_tagged_verts);
+
+ SplitImp(*(frag->Mesh()),plane,m_spanning_faces,in_frag,out_frag,on_frag,m_tagged_verts);
+
+ m_spanning_faces.clear();
+ m_tagged_verts.clear();
+}
+
+/// Split the entire mesh with respect to the plane.
+
+ void
+BSP_CSGNCMeshSplitter::
+Split(
+ BSP_CSGMesh & mesh,
+ const MT_Plane3& plane,
+ BSP_MeshFragment *in_frag,
+ BSP_MeshFragment *out_frag,
+ BSP_MeshFragment *on_frag,
+ BSP_MeshFragment *spanning_frag
+){
+ BSP_MeshFragment::Classify(mesh, plane,in_frag,out_frag,on_frag,m_spanning_faces,m_tagged_verts);
+
+ SplitImp(mesh,plane,m_spanning_faces,in_frag,out_frag,on_frag,m_tagged_verts);
+ m_spanning_faces.clear();
+ m_tagged_verts.clear();
+}
+
+
+BSP_CSGNCMeshSplitter::
+~BSP_CSGNCMeshSplitter(
+){
+ //nothing to do
+}
+
+ void
+BSP_CSGNCMeshSplitter::
+SplitImp(
+ BSP_CSGMesh & mesh,
+ const MT_Plane3& plane,
+ const std::vector<BSP_FaceInd> & spanning_faces,
+ BSP_MeshFragment *in_frag,
+ BSP_MeshFragment *out_frag,
+ BSP_MeshFragment *on_frag,
+ std::vector<BSP_VertexInd> & classified_verts
+){
+
+ // Just iterate through the spanning faces.
+ // Identify the spanning 'edges' and create new vertices
+ // and split the polygons. We make no attempt to share
+ // vertices or preserve edge connectivity or maintain any
+ // face properties etc.
+
+ // Assumes you have already classified the vertices.
+ // and generated a set of spanning faces.
+
+ vector<BSP_MVertex> & vertex_set = mesh.VertexSet();
+ vector<BSP_MFace> & face_set = mesh.FaceSet();
+
+ vector<BSP_FaceInd>::const_iterator sface_end = m_spanning_faces.end();
+ vector<BSP_FaceInd>::const_iterator sface_it = m_spanning_faces.begin();
+
+ for (;sface_it != sface_end; ++sface_it) {
+ BSP_FaceInd f_in,f_out;
+ SplitPolygon(plane,mesh,*sface_it,f_in,f_out);
+
+ // Use the open tag to store the original index of the face.
+ // This is originally -1.
+
+ if (face_set[*sface_it].OpenTag() == -1) {
+ face_set[f_in].SetOpenTag(*sface_it);
+ face_set[f_out].SetOpenTag(*sface_it);
+ } else {
+ face_set[f_in].SetOpenTag(face_set[*sface_it].OpenTag());
+ face_set[f_out].SetOpenTag(face_set[*sface_it].OpenTag());
+ }
+
+ in_frag->FaceSet().push_back(f_in);
+ out_frag->FaceSet().push_back(f_out);
+ }
+
+ vector<BSP_VertexInd>::const_iterator v_end = classified_verts.end();
+ vector<BSP_VertexInd>::const_iterator v_it = classified_verts.begin();
+
+ for (; v_it != v_end; ++v_it) {
+ vertex_set[*v_it].SetOpenTag(e_unclassified);
+ }
+}
+
+ void
+BSP_CSGNCMeshSplitter::
+SplitPolygon(
+ const MT_Plane3& plane,
+ BSP_CSGMesh & mesh,
+ BSP_FaceInd fi,
+ BSP_FaceInd &fin,
+ BSP_FaceInd &fout
+){
+
+ vector<BSP_MVertex> & vertex_set = mesh.VertexSet();
+ vector<BSP_MFace> & face_set = mesh.FaceSet();
+
+ BSP_FaceInd new_fi = face_set.size();
+ face_set.push_back(BSP_MFace());
+
+ BSP_MFace & face = face_set[fi];
+ BSP_MFace &new_face = face_set[new_fi];
+
+ vector<BSP_VertexInd>::const_iterator f_verts_it = face.m_verts.begin();
+ vector<BSP_VertexInd>::const_iterator f_verts_end = face.m_verts.end();
+
+ MT_Point3 ptA = vertex_set[face.m_verts.back()].m_pos;
+ BSP_Classification prev_class = BSP_Classification(vertex_set[face.m_verts.back()].OpenTag());
+
+ for (; f_verts_it != f_verts_end;++f_verts_it) {
+
+ BSP_Classification v_class = BSP_Classification(vertex_set[*f_verts_it].OpenTag());
+
+ if (v_class == e_classified_on) {
+ m_in_loop.push_back(*f_verts_it);
+ m_out_loop.push_back(*f_verts_it);
+ prev_class = e_classified_on;
+ continue;
+ } else
+ if (v_class == e_classified_in) {
+ m_in_loop.push_back(*f_verts_it);
+ } else
+ if (v_class == e_classified_out) {
+ m_out_loop.push_back(*f_verts_it);
+ }
+
+ if ((prev_class != e_classified_on) &&
+ (prev_class != v_class)) {
+ // spanning edge
+
+ const MT_Point3 & ptB = vertex_set[*f_verts_it].m_pos;
+
+ // compute the intersection point of plane and ptA->ptB
+ MT_Vector3 v = ptB - ptA;
+ MT_Scalar sideA = plane.signedDistance(ptA);
+
+ MT_Scalar epsilon = -sideA/plane.Normal().dot(v);
+ MT_Point3 new_p = ptA + (v * epsilon);
+
+ BSP_VertexInd new_vi(vertex_set.size());
+ vertex_set.push_back(BSP_MVertex(new_p));
+
+ m_in_loop.push_back(new_vi);
+ m_out_loop.push_back(new_vi);
+ }
+
+ ptA = vertex_set[*f_verts_it].m_pos;
+ prev_class = v_class;
+ }
+
+ // Ok should have 2 loops 1 representing the in_loop and
+ // 1 for the out_loop
+
+ new_face.m_verts = m_out_loop;
+ face.m_verts = m_in_loop;
+
+ new_face.m_plane = face.m_plane;
+
+ // we don't bother maintaining any of the other
+ // properties.
+
+ fin = fi;
+ fout = new_fi;
+
+ m_in_loop.clear();
+ m_out_loop.clear();
+};
+
+