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Diffstat (limited to 'intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp')
-rw-r--r--intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp156
1 files changed, 0 insertions, 156 deletions
diff --git a/intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp b/intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp
deleted file mode 100644
index a1a3150c4d4..00000000000
--- a/intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-/**
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "BSP_MeshDrawer.h"
-
-#include "BSP_TMesh.h"
-
-#if defined(WIN32) || defined(__APPLE__)
-# ifdef WIN32
-# include <windows.h>
-# include <GL/gl.h>
-# include <GL/glu.h>
-# else // WIN32
-# include <AGL/gl.h>
-# endif // WIN32
-#else // defined(WIN32) || defined(__APPLE__)
-# include <GL/gl.h>
-# include <GL/glu.h>
-#endif // defined(WIN32) || defined(__APPLE__)
-
-#include <vector>
-
-using namespace std;
-
- void
-BSP_MeshDrawer::
-DrawMesh(
- BSP_TMesh &mesh,
- int render_mode
-){
-
-
- if (render_mode == e_none) return;
-
- // decompose polygons into triangles.
-
- glEnable(GL_LIGHTING);
-
-
- if (render_mode == e_wireframe || render_mode == e_wireframe_shaded) {
-
- glColor3f(0.0, 0.0, 0.0);
-
- if (render_mode == e_wireframe) {
- glDisable(GL_LIGHTING);
- } else {
- glEnable(GL_LIGHTING);
- }
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(1.0,1.0);
-
- glBegin(GL_TRIANGLES);
- DrawPolies(mesh);
- glEnd();
-
- glColor3f(1.0, 1.0, 1.0);
- glDisable(GL_LIGHTING);
- glDisable(GL_POLYGON_OFFSET_FILL);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glBegin(GL_TRIANGLES);
- DrawPolies(mesh);
- glEnd();
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- } else {
-
- glEnable(GL_LIGHTING);
-
- glBegin(GL_TRIANGLES);
- DrawPolies(mesh);
- glEnd();
- }
-
-
-}
-
-
- void
-BSP_MeshDrawer::
-DrawPolies(
- BSP_TMesh &mesh
-){
-
- const vector<BSP_TVertex> & verts = mesh.VertexSet();
- const vector<BSP_TFace> &faces = mesh.FaceSet();
-
- // just draw the edges for now.
-
- vector<BSP_TVertex>::const_iterator vertex_it = verts.begin();
-
-
- vector<BSP_TFace>::const_iterator faces_it = faces.begin();
- vector<BSP_TFace>::const_iterator faces_end = faces.end();
-
- for (;faces_it != faces_end; ++faces_it ){
-
- glNormal3f(
- faces_it->m_normal.x(),
- faces_it->m_normal.y(),
- faces_it->m_normal.z()
- );
-
- glVertex3f(
- verts[faces_it->m_verts[0]].m_pos.x(),
- verts[faces_it->m_verts[0]].m_pos.y(),
- verts[faces_it->m_verts[0]].m_pos.z()
- );
- glVertex3f(
- verts[faces_it->m_verts[1]].m_pos.x(),
- verts[faces_it->m_verts[1]].m_pos.y(),
- verts[faces_it->m_verts[1]].m_pos.z()
- );
- glVertex3f(
- verts[faces_it->m_verts[2]].m_pos.x(),
- verts[faces_it->m_verts[2]].m_pos.y(),
- verts[faces_it->m_verts[2]].m_pos.z()
- );
- }
-}
-
-
-
-
-
-
-
-
-
-