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Diffstat (limited to 'intern/cycles/app/cycles_xml.cpp')
-rw-r--r--intern/cycles/app/cycles_xml.cpp47
1 files changed, 8 insertions, 39 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index d89c30619b6..0bd0c48933d 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -339,64 +339,33 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
else if(string_iequals(node.name(), "noise_texture")) {
snode = new NoiseTextureNode();
}
- else if(string_iequals(node.name(), "blend_texture")) {
- BlendTextureNode *blend = new BlendTextureNode();
- xml_read_enum(&blend->progression, BlendTextureNode::progression_enum, node, "progression");
- xml_read_enum(&blend->axis, BlendTextureNode::axis_enum, node, "axis");
+ else if(string_iequals(node.name(), "gradient_texture")) {
+ GradientTextureNode *blend = new GradientTextureNode();
+ xml_read_enum(&blend->type, GradientTextureNode::type_enum, node, "type");
snode = blend;
}
- else if(string_iequals(node.name(), "clouds_texture")) {
- CloudsTextureNode *clouds = new CloudsTextureNode();
- xml_read_bool(&clouds->hard, node, "hard");
- xml_read_int(&clouds->depth, node, "depth");
- xml_read_enum(&clouds->basis, CloudsTextureNode::basis_enum, node, "basis");
- snode = clouds;
- }
else if(string_iequals(node.name(), "voronoi_texture")) {
VoronoiTextureNode *voronoi = new VoronoiTextureNode();
- xml_read_enum(&voronoi->distance_metric, VoronoiTextureNode::distance_metric_enum, node, "distance_metric");
xml_read_enum(&voronoi->coloring, VoronoiTextureNode::coloring_enum, node, "coloring");
snode = voronoi;
}
else if(string_iequals(node.name(), "musgrave_texture")) {
MusgraveTextureNode *musgrave = new MusgraveTextureNode();
xml_read_enum(&musgrave->type, MusgraveTextureNode::type_enum, node, "type");
- xml_read_enum(&musgrave->basis, MusgraveTextureNode::basis_enum, node, "basis");
snode = musgrave;
}
- else if(string_iequals(node.name(), "marble_texture")) {
- MarbleTextureNode *marble = new MarbleTextureNode();
- xml_read_enum(&marble->type, MarbleTextureNode::type_enum, node, "type");
- xml_read_enum(&marble->wave, MarbleTextureNode::wave_enum, node, "wave");
- xml_read_enum(&marble->basis, MarbleTextureNode::basis_enum, node, "basis");
- xml_read_bool(&marble->hard, node, "hard");
- xml_read_int(&marble->depth, node, "depth");
- snode = marble;
- }
else if(string_iequals(node.name(), "magic_texture")) {
MagicTextureNode *magic = new MagicTextureNode();
xml_read_int(&magic->depth, node, "depth");
snode = magic;
}
- else if(string_iequals(node.name(), "stucci_texture")) {
- StucciTextureNode *stucci = new StucciTextureNode();
- xml_read_enum(&stucci->type, StucciTextureNode::type_enum, node, "type");
- xml_read_enum(&stucci->basis, StucciTextureNode::basis_enum, node, "basis");
- xml_read_bool(&stucci->hard, node, "hard");
- snode = stucci;
- }
- else if(string_iequals(node.name(), "distorted_noise_texture")) {
- DistortedNoiseTextureNode *dist = new DistortedNoiseTextureNode();
- xml_read_enum(&dist->basis, DistortedNoiseTextureNode::basis_enum, node, "basis");
- xml_read_enum(&dist->distortion_basis, DistortedNoiseTextureNode::basis_enum, node, "distortion_basis");
+ else if(string_iequals(node.name(), "noise_texture")) {
+ NoiseTextureNode *dist = new NoiseTextureNode();
snode = dist;
}
- else if(string_iequals(node.name(), "wood_texture")) {
- WoodTextureNode *wood = new WoodTextureNode();
- xml_read_enum(&wood->type, WoodTextureNode::type_enum, node, "type");
- xml_read_enum(&wood->wave, WoodTextureNode::wave_enum, node, "wave");
- xml_read_enum(&wood->basis, WoodTextureNode::basis_enum, node, "basis");
- xml_read_bool(&wood->hard, node, "hard");
+ else if(string_iequals(node.name(), "wave_texture")) {
+ WaveTextureNode *wood = new WaveTextureNode();
+ xml_read_enum(&wood->type, WaveTextureNode::type_enum, node, "type");
snode = wood;
}
else if(string_iequals(node.name(), "mapping")) {