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Diffstat (limited to 'intern/cycles/blender/addon/enums.py')
-rw-r--r--intern/cycles/blender/addon/enums.py39
1 files changed, 23 insertions, 16 deletions
diff --git a/intern/cycles/blender/addon/enums.py b/intern/cycles/blender/addon/enums.py
index 4aef2553050..463fdc19534 100644
--- a/intern/cycles/blender/addon/enums.py
+++ b/intern/cycles/blender/addon/enums.py
@@ -16,8 +16,11 @@
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
+# <pep8 compliant>
+
from cycles import engine
+
def get_gpu_device():
available_devices = engine.available_devices()
cuda = 'cuda' in available_devices
@@ -28,32 +31,36 @@ def get_gpu_device():
gpu_string = "CUDA GPU"
else:
gpu_string = "OpenCL GPU"
-
+
return gpu_string
devices = (
-("CPU", "CPU", "Processor"),
-("GPU", get_gpu_device(), "Graphics card"))
+ ("CPU", "CPU", "Processor"),
+ ("GPU", get_gpu_device(), "Graphics card"),
+ )
gpu_type = (
-("CUDA", "CUDA", "NVidia only"),
-("OPENCL", "OpenCL (incomplete)", ""))
+ ("CUDA", "CUDA", "NVidia only"),
+ ("OPENCL", "OpenCL (incomplete)", ""),
+ )
shading_systems = (
-("GPU_COMPATIBLE", "GPU Compatible", "Restricted shading system compatible with GPU rendering"),
-("OSL", "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"))
+ ("GPU_COMPATIBLE", "GPU Compatible", "Restricted shading system compatible with GPU rendering"),
+ ("OSL", "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"),
+ )
displacement_methods = (
-("BUMP", "Bump", "Bump mapping to simulate the appearance of displacement"),
-("TRUE", "True", "Use true displacement only, requires fine subdivision"),
-("BOTH", "Both", "Combination of displacement and bump mapping"))
+ ("BUMP", "Bump", "Bump mapping to simulate the appearance of displacement"),
+ ("TRUE", "True", "Use true displacement only, requires fine subdivision"),
+ ("BOTH", "Both", "Combination of displacement and bump mapping"),
+ )
bvh_types = (
-("DYNAMIC_BVH", "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"),
-("STATIC_BVH", "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"))
+ ("DYNAMIC_BVH", "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"),
+ ("STATIC_BVH", "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"),
+ )
filter_types = (
-("BOX", "Box", "Box filter"),
-("GAUSSIAN", "Gaussian", "Gaussian filter"))
-
-
+ ("BOX", "Box", "Box filter"),
+ ("GAUSSIAN", "Gaussian", "Gaussian filter"),
+ )