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Diffstat (limited to 'intern/cycles/blender/addon/enums.py')
-rw-r--r--intern/cycles/blender/addon/enums.py59
1 files changed, 59 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/enums.py b/intern/cycles/blender/addon/enums.py
new file mode 100644
index 00000000000..4aef2553050
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+++ b/intern/cycles/blender/addon/enums.py
@@ -0,0 +1,59 @@
+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+from cycles import engine
+
+def get_gpu_device():
+ available_devices = engine.available_devices()
+ cuda = 'cuda' in available_devices
+ opencl = 'opencl' in available_devices
+ if cuda and opencl:
+ gpu_string = "GPU"
+ elif cuda and not opencl:
+ gpu_string = "CUDA GPU"
+ else:
+ gpu_string = "OpenCL GPU"
+
+ return gpu_string
+
+devices = (
+("CPU", "CPU", "Processor"),
+("GPU", get_gpu_device(), "Graphics card"))
+
+gpu_type = (
+("CUDA", "CUDA", "NVidia only"),
+("OPENCL", "OpenCL (incomplete)", ""))
+
+shading_systems = (
+("GPU_COMPATIBLE", "GPU Compatible", "Restricted shading system compatible with GPU rendering"),
+("OSL", "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"))
+
+displacement_methods = (
+("BUMP", "Bump", "Bump mapping to simulate the appearance of displacement"),
+("TRUE", "True", "Use true displacement only, requires fine subdivision"),
+("BOTH", "Both", "Combination of displacement and bump mapping"))
+
+bvh_types = (
+("DYNAMIC_BVH", "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"),
+("STATIC_BVH", "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"))
+
+filter_types = (
+("BOX", "Box", "Box filter"),
+("GAUSSIAN", "Gaussian", "Gaussian filter"))
+
+