diff options
Diffstat (limited to 'intern/cycles/blender/addon/enums.py')
-rw-r--r-- | intern/cycles/blender/addon/enums.py | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/intern/cycles/blender/addon/enums.py b/intern/cycles/blender/addon/enums.py index 889a8f03552..b4b1646c10d 100644 --- a/intern/cycles/blender/addon/enums.py +++ b/intern/cycles/blender/addon/enums.py @@ -21,37 +21,36 @@ from . import engine devices = ( - ("CPU", "CPU", "Use CPU for rendering"), - ("GPU", "GPU Compute", "Use GPU compute device for rendering, configured in user preferences")) + ('CPU', "CPU", "Use CPU for rendering"), + ('GPU', "GPU Compute", "Use GPU compute device for rendering, configured in user preferences")) feature_set = ( - ("SUPPORTED", "Supported", "Only use finished and supported features"), - ("EXPERIMENTAL", "Experimental", "Use experimental and incomplete features that might be broken or change in the future"), + ('SUPPORTED', "Supported", "Only use finished and supported features"), + ('EXPERIMENTAL', "Experimental", "Use experimental and incomplete features that might be broken or change in the future"), ) shading_systems = ( - ("GPU_COMPATIBLE", "GPU Compatible", "Restricted shading system compatible with GPU rendering"), - ("OSL", "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"), + ('GPU_COMPATIBLE', "GPU Compatible", "Restricted shading system compatible with GPU rendering"), + ('OSL', "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"), ) displacement_methods = ( - ("BUMP", "Bump", "Bump mapping to simulate the appearance of displacement"), - ("TRUE", "True", "Use true displacement only, requires fine subdivision"), - ("BOTH", "Both", "Combination of displacement and bump mapping"), + ('BUMP', "Bump", "Bump mapping to simulate the appearance of displacement"), + ('TRUE', "True", "Use true displacement only, requires fine subdivision"), + ('BOTH', "Both", "Combination of displacement and bump mapping"), ) bvh_types = ( - ("DYNAMIC_BVH", "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"), - ("STATIC_BVH", "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"), + ('DYNAMIC_BVH', "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"), + ('STATIC_BVH', "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"), ) filter_types = ( - ("BOX", "Box", "Box filter"), - ("GAUSSIAN", "Gaussian", "Gaussian filter"), + ('BOX', "Box", "Box filter"), + ('GAUSSIAN', "Gaussian", "Gaussian filter"), ) aperture_types = ( - ("RADIUS", "Radius", "Directly change the size of the aperture"), - ("FSTOP", "F/stop", "Change the size of the aperture by f/stops"), + ('RADIUS', "Radius", "Directly change the size of the aperture"), + ('FSTOP', "F/stop", "Change the size of the aperture by f/stops"), ) - |