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Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r--intern/cycles/blender/addon/properties.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 5a56240865a..bcd3f7d1eac 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -108,7 +108,7 @@ class CyclesCameraSettings(bpy.types.PropertyGroup):
cls.aperture_size = FloatProperty(name="Aperture Size", description="Radius of the aperture for depth of field",
default=0.0, min=0.0, max=10.0)
- cls.aperture_blades = IntProperty(name="Aperture Blades", description="Number of blades in aperture for polygonal bokeh (need 3 or more)",
+ cls.aperture_blades = IntProperty(name="Aperture Blades", description="Number of blades in aperture for polygonal bokeh (at least 3)",
default=0, min=0, max=100)
cls.aperture_rotation = FloatProperty(name="Aperture Rotation", description="Rotation of blades in aperture",
default=0, soft_min=-math.pi, soft_max=math.pi, subtype='ANGLE')
@@ -121,7 +121,7 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
bpy.types.Material.cycles = PointerProperty(type=cls, name="Cycles Material Settings", description="Cycles material settings")
- cls.sample_as_light = BoolProperty(name="Sample as Light", description="Use direct light sampling, to reduce noise for small or strong emitting materials", default=True)
+ cls.sample_as_light = BoolProperty(name="Sample as Lamp", description="Use direct light sampling for this material, disabling may reduce overall noise for large objects that emit little light compared to other light sources", default=True)
cls.homogeneous_volume = BoolProperty(name="Homogeneous Volume", description="When using volume rendering, assume volume has the same density everywhere, for faster rendering", default=False)
@classmethod