diff options
Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r-- | intern/cycles/blender/addon/properties.py | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py index 3d4dafb43ad..d29f709263e 100644 --- a/intern/cycles/blender/addon/properties.py +++ b/intern/cycles/blender/addon/properties.py @@ -143,7 +143,7 @@ enum_texture_limit = ( ('8192', "8192", "Limit texture size to 8192 pixels", 7), ) -enum_view3d_shading_render_pass= ( +enum_view3d_shading_render_pass = ( ('', "General", ""), ('COMBINED', "Combined", "Show the Combined Render pass", 1), @@ -417,18 +417,18 @@ class CyclesRenderSettings(bpy.types.PropertyGroup): ) min_light_bounces: IntProperty( - name="Min Light Bounces", - description="Minimum number of light bounces. Setting this higher reduces noise in the first bounces, " - "but can also be less efficient for more complex geometry like hair and volumes", - min=0, max=1024, - default=0, + name="Min Light Bounces", + description="Minimum number of light bounces. Setting this higher reduces noise in the first bounces, " + "but can also be less efficient for more complex geometry like hair and volumes", + min=0, max=1024, + default=0, ) min_transparent_bounces: IntProperty( - name="Min Transparent Bounces", - description="Minimum number of transparent bounces. Setting this higher reduces noise in the first bounces, " - "but can also be less efficient for more complex geometry like hair and volumes", - min=0, max=1024, - default=0, + name="Min Transparent Bounces", + description="Minimum number of transparent bounces. Setting this higher reduces noise in the first bounces, " + "but can also be less efficient for more complex geometry like hair and volumes", + min=0, max=1024, + default=0, ) caustics_reflective: BoolProperty( @@ -1473,31 +1473,31 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup): description="Render cryptomatte object pass, for isolating objects in compositing", default=False, update=update_render_passes, - ) + ) use_pass_crypto_material: BoolProperty( name="Cryptomatte Material", description="Render cryptomatte material pass, for isolating materials in compositing", default=False, update=update_render_passes, - ) + ) use_pass_crypto_asset: BoolProperty( name="Cryptomatte Asset", description="Render cryptomatte asset pass, for isolating groups of objects with the same parent", default=False, update=update_render_passes, - ) + ) pass_crypto_depth: IntProperty( name="Cryptomatte Levels", description="Sets how many unique objects can be distinguished per pixel", default=6, min=2, max=16, step=2, update=update_render_passes, - ) + ) pass_crypto_accurate: BoolProperty( name="Cryptomatte Accurate", description="Generate a more accurate Cryptomatte pass. CPU only, may render slower and use more memory", default=True, update=update_render_passes, - ) + ) aovs: CollectionProperty( type=CyclesAOVPass, |