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Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r--intern/cycles/blender/addon/properties.py32
1 files changed, 16 insertions, 16 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 3d4dafb43ad..d29f709263e 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -143,7 +143,7 @@ enum_texture_limit = (
('8192', "8192", "Limit texture size to 8192 pixels", 7),
)
-enum_view3d_shading_render_pass= (
+enum_view3d_shading_render_pass = (
('', "General", ""),
('COMBINED', "Combined", "Show the Combined Render pass", 1),
@@ -417,18 +417,18 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
)
min_light_bounces: IntProperty(
- name="Min Light Bounces",
- description="Minimum number of light bounces. Setting this higher reduces noise in the first bounces, "
- "but can also be less efficient for more complex geometry like hair and volumes",
- min=0, max=1024,
- default=0,
+ name="Min Light Bounces",
+ description="Minimum number of light bounces. Setting this higher reduces noise in the first bounces, "
+ "but can also be less efficient for more complex geometry like hair and volumes",
+ min=0, max=1024,
+ default=0,
)
min_transparent_bounces: IntProperty(
- name="Min Transparent Bounces",
- description="Minimum number of transparent bounces. Setting this higher reduces noise in the first bounces, "
- "but can also be less efficient for more complex geometry like hair and volumes",
- min=0, max=1024,
- default=0,
+ name="Min Transparent Bounces",
+ description="Minimum number of transparent bounces. Setting this higher reduces noise in the first bounces, "
+ "but can also be less efficient for more complex geometry like hair and volumes",
+ min=0, max=1024,
+ default=0,
)
caustics_reflective: BoolProperty(
@@ -1473,31 +1473,31 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
description="Render cryptomatte object pass, for isolating objects in compositing",
default=False,
update=update_render_passes,
- )
+ )
use_pass_crypto_material: BoolProperty(
name="Cryptomatte Material",
description="Render cryptomatte material pass, for isolating materials in compositing",
default=False,
update=update_render_passes,
- )
+ )
use_pass_crypto_asset: BoolProperty(
name="Cryptomatte Asset",
description="Render cryptomatte asset pass, for isolating groups of objects with the same parent",
default=False,
update=update_render_passes,
- )
+ )
pass_crypto_depth: IntProperty(
name="Cryptomatte Levels",
description="Sets how many unique objects can be distinguished per pixel",
default=6, min=2, max=16, step=2,
update=update_render_passes,
- )
+ )
pass_crypto_accurate: BoolProperty(
name="Cryptomatte Accurate",
description="Generate a more accurate Cryptomatte pass. CPU only, may render slower and use more memory",
default=True,
update=update_render_passes,
- )
+ )
aovs: CollectionProperty(
type=CyclesAOVPass,