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Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r--intern/cycles/blender/addon/properties.py65
1 files changed, 53 insertions, 12 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 0b8ca6e0fbe..ae4b7e3cc92 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -25,10 +25,49 @@ from bpy.props import (BoolProperty,
IntProperty,
PointerProperty)
-import math
-
-from . import enums
-
+# enums
+
+enum_devices = (
+ ('CPU', "CPU", "Use CPU for rendering"),
+ ('GPU', "GPU Compute", "Use GPU compute device for rendering, configured in user preferences"))
+
+enum_feature_set = (
+ ('SUPPORTED', "Supported", "Only use finished and supported features"),
+ ('EXPERIMENTAL', "Experimental", "Use experimental and incomplete features that might be broken or change in the future"),
+ )
+
+enum_shading_systems = (
+ ('GPU_COMPATIBLE', "GPU Compatible", "Restricted shading system compatible with GPU rendering"),
+ ('OSL', "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"),
+ )
+
+enum_displacement_methods = (
+ ('BUMP', "Bump", "Bump mapping to simulate the appearance of displacement"),
+ ('TRUE', "True", "Use true displacement only, requires fine subdivision"),
+ ('BOTH', "Both", "Combination of displacement and bump mapping"),
+ )
+
+enum_bvh_types = (
+ ('DYNAMIC_BVH', "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"),
+ ('STATIC_BVH', "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"),
+ )
+
+enum_filter_types = (
+ ('BOX', "Box", "Box filter"),
+ ('GAUSSIAN', "Gaussian", "Gaussian filter"),
+ )
+
+enum_aperture_types = (
+ ('RADIUS', "Radius", "Directly change the size of the aperture"),
+ ('FSTOP', "F/stop", "Change the size of the aperture by f/stops"),
+ )
+
+enum_panorama_types = (
+ ('EQUIRECTANGULAR', "Equirectangular", "Render the scene with a spherical camera, also known as Lat Long panorama"),
+ ('FISHEYE_EQUIDISTANT', "Fisheye Equidistant", "Ideal for fulldomes, ignore the sensor dimensions"),
+ ('FISHEYE_EQUISOLID', "Fisheye Equisolid",
+ "Similar to most fisheye modern lens, takes sensor dimensions into consideration"),
+ )
class CyclesRenderSettings(bpy.types.PropertyGroup):
@classmethod
@@ -41,19 +80,19 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
cls.device = EnumProperty(
name="Device",
description="Device to use for rendering",
- items=enums.devices,
+ items=enum_devices,
default='CPU',
)
cls.feature_set = EnumProperty(
name="Feature Set",
description="Feature set to use for rendering",
- items=enums.feature_set,
+ items=enum_feature_set,
default='SUPPORTED',
)
cls.shading_system = EnumProperty(
name="Shading System",
description="Shading system to use for rendering",
- items=enums.shading_systems,
+ items=enum_shading_systems,
default='GPU_COMPATIBLE',
)
@@ -212,7 +251,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
cls.filter_type = EnumProperty(
name="Filter Type",
description="Pixel filter type",
- items=enums.filter_types,
+ items=enum_filter_types,
default='GAUSSIAN',
)
cls.filter_width = FloatProperty(
@@ -275,7 +314,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
cls.debug_bvh_type = EnumProperty(
name="Viewport BVH Type",
description="Choose between faster updates, or faster render",
- items=enums.bvh_types,
+ items=enum_bvh_types,
default='DYNAMIC_BVH',
)
cls.debug_use_spatial_splits = BoolProperty(
@@ -305,6 +344,8 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
class CyclesCameraSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
+ import math
+
bpy.types.Camera.cycles = PointerProperty(
name="Cycles Camera Settings",
description="Cycles camera settings",
@@ -314,7 +355,7 @@ class CyclesCameraSettings(bpy.types.PropertyGroup):
cls.aperture_type = EnumProperty(
name="Aperture Type",
description="Use F/stop number or aperture radius",
- items=enums.aperture_types,
+ items=enum_aperture_types,
default='RADIUS',
)
cls.aperture_fstop = FloatProperty(
@@ -349,7 +390,7 @@ class CyclesCameraSettings(bpy.types.PropertyGroup):
cls.panorama_type = EnumProperty(
name="Panorama Type",
description="Distortion to use for the calculation",
- items=enums.panorama_types,
+ items=enum_panorama_types,
default='FISHEYE_EQUISOLID',
)
cls.fisheye_fov = FloatProperty(
@@ -518,7 +559,7 @@ class CyclesMeshSettings(bpy.types.PropertyGroup):
cls.displacement_method = EnumProperty(
name="Displacement Method",
description="Method to use for the displacement",
- items=enums.displacement_methods,
+ items=enum_displacement_methods,
default='BUMP',
)
cls.use_subdivision = BoolProperty(