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Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r--intern/cycles/blender/addon/ui.py990
1 files changed, 330 insertions, 660 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 707f8756f6f..bd2d5437f8f 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -17,12 +17,13 @@
# <pep8 compliant>
import bpy
+from bpy_extras.node_utils import find_node_input, find_output_node
from bpy.types import (
- Panel,
- Menu,
- Operator,
- )
+ Panel,
+ Menu,
+ Operator,
+)
class CYCLES_MT_sampling_presets(Menu):
@@ -49,8 +50,7 @@ class CyclesButtonsPanel:
@classmethod
def poll(cls, context):
- rd = context.scene.render
- return rd.engine in cls.COMPAT_ENGINES
+ return context.engine in cls.COMPAT_ENGINES
def get_device_type(context):
@@ -86,6 +86,7 @@ def use_sample_all_lights(context):
return cscene.sample_all_lights_direct or cscene.sample_all_lights_indirect
+
def show_device_active(context):
cscene = context.scene.cycles
if cscene.device != 'GPU':
@@ -145,6 +146,7 @@ class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = False
scene = context.scene
cscene = scene.cycles
@@ -154,62 +156,51 @@ class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
row.operator("render.cycles_sampling_preset_add", text="", icon="ZOOMIN")
row.operator("render.cycles_sampling_preset_add", text="", icon="ZOOMOUT").remove_active = True
- row = layout.row()
- sub = row.row()
- sub.prop(cscene, "progressive", text="")
- row.prop(cscene, "use_square_samples")
-
- split = layout.split()
-
- col = split.column()
- sub = col.column(align=True)
- sub.label("Settings:")
+ layout.use_property_split = True
- seed_sub = sub.row(align=True)
- seed_sub.prop(cscene, "seed")
- seed_sub.prop(cscene, "use_animated_seed", text="", icon="TIME")
-
- sub.prop(cscene, "sample_clamp_direct")
- sub.prop(cscene, "sample_clamp_indirect")
- sub.prop(cscene, "light_sampling_threshold")
+ layout.prop(cscene, "progressive")
if cscene.progressive == 'PATH' or use_branched_path(context) is False:
- col = split.column()
- sub = col.column(align=True)
- sub.label(text="Samples:")
- sub.prop(cscene, "samples", text="Render")
- sub.prop(cscene, "preview_samples", text="Preview")
+ col = layout.column(align=True)
+ col.prop(cscene, "samples", text="Render Samples")
+ col.prop(cscene, "preview_samples", text="Preview Samples")
+ col.prop(cscene, "use_square_samples") # Duplicate below.
else:
- sub.label(text="AA Samples:")
- sub.prop(cscene, "aa_samples", text="Render")
- sub.prop(cscene, "preview_aa_samples", text="Preview")
+ col = layout.column(align=True)
+ col.prop(cscene, "aa_samples", text="Render Samples")
+ col.prop(cscene, "preview_aa_samples", text="Preview Samples")
- col = split.column()
- sub = col.column(align=True)
- sub.label(text="Samples:")
- sub.prop(cscene, "diffuse_samples", text="Diffuse")
- sub.prop(cscene, "glossy_samples", text="Glossy")
- sub.prop(cscene, "transmission_samples", text="Transmission")
- sub.prop(cscene, "ao_samples", text="AO")
+ col = layout.column(align=True)
+ col.prop(cscene, "diffuse_samples", text="Diffuse Samples")
+ col.prop(cscene, "glossy_samples", text="Glossy Samples")
+ col.prop(cscene, "transmission_samples", text="Transmission Samples")
+ col.prop(cscene, "ao_samples", text="AO Samples")
- subsub = sub.row(align=True)
- subsub.active = use_sample_all_lights(context)
- subsub.prop(cscene, "mesh_light_samples", text="Mesh Light")
+ sub = col.row(align=True)
+ sub.active = use_sample_all_lights(context)
+ sub.prop(cscene, "mesh_light_samples", text="Mesh Light Samples")
- sub.prop(cscene, "subsurface_samples", text="Subsurface")
- sub.prop(cscene, "volume_samples", text="Volume")
+ col.prop(cscene, "subsurface_samples", text="Subsurface Samples")
+ col.prop(cscene, "volume_samples", text="Volume Samples")
+
+ col.prop(cscene, "use_square_samples") # Duplicate above.
col = layout.column(align=True)
col.prop(cscene, "sample_all_lights_direct")
col.prop(cscene, "sample_all_lights_indirect")
- layout.row().prop(cscene, "sampling_pattern", text="Pattern")
+ col = layout.column(align=True)
+ col.prop(cscene, "light_sampling_threshold", text="Light Threshold")
+
+ col = layout.column(align=True)
+ col.prop(cscene, "sample_clamp_direct")
+ col.prop(cscene, "sample_clamp_indirect")
- for rl in scene.render.layers:
- if rl.samples > 0:
- layout.separator()
- layout.row().prop(cscene, "use_layer_samples")
- break
+ row = layout.row(align=True)
+ row.prop(cscene, "seed")
+ row.prop(cscene, "use_animated_seed", text="", icon="TIME")
+
+ layout.row().prop(cscene, "sampling_pattern", text="Pattern")
draw_samples_info(layout, context)
@@ -220,56 +211,48 @@ class CYCLES_RENDER_PT_geometry(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
ccscene = scene.cycles_curves
- row = layout.row()
- row.label("Volume Sampling:")
- row = layout.row()
- row.prop(cscene, "volume_step_size")
- row.prop(cscene, "volume_max_steps")
+ col = layout.column(align=True)
+ col.prop(cscene, "volume_step_size", text="Volume Step Size")
+ col.prop(cscene, "volume_max_steps", text="Volume Max Steps")
- layout.separator()
+ col.separator()
if cscene.feature_set == 'EXPERIMENTAL':
- layout.label("Subdivision Rate:")
- split = layout.split()
- col = split.column()
+ col = layout.column()
sub = col.column(align=True)
- sub.prop(cscene, "dicing_rate", text="Render")
- sub.prop(cscene, "preview_dicing_rate", text="Preview")
+ sub.prop(cscene, "dicing_rate", text="Dicing Rate Render")
+ sub.prop(cscene, "preview_dicing_rate", text="Dicing Rate Preview")
- col = split.column()
col.prop(cscene, "offscreen_dicing_scale", text="Offscreen Scale")
col.prop(cscene, "max_subdivisions")
- layout.prop(cscene, "dicing_camera")
+ col.prop(cscene, "dicing_camera")
- layout.separator()
+ col.separator()
- layout.label("Hair:")
- layout.prop(ccscene, "use_curves", text="Use Hair")
+ layout.prop(ccscene, "use_curves", text="Hair Rendering")
col = layout.column()
col.active = ccscene.use_curves
- col.prop(ccscene, "primitive", text="Primitive")
+ col.prop(ccscene, "minimum_width", text="Min Pixels")
+ col.prop(ccscene, "maximum_width", text="Max Extension")
col.prop(ccscene, "shape", text="Shape")
-
if not (ccscene.primitive in {'CURVE_SEGMENTS', 'LINE_SEGMENTS'} and ccscene.shape == 'RIBBONS'):
col.prop(ccscene, "cull_backfacing", text="Cull back-faces")
+ col.prop(ccscene, "primitive", text="Primitive")
if ccscene.primitive == 'TRIANGLES' and ccscene.shape == 'THICK':
col.prop(ccscene, "resolution", text="Resolution")
elif ccscene.primitive == 'CURVE_SEGMENTS':
col.prop(ccscene, "subdivisions", text="Curve subdivisions")
- row = col.row()
- row.prop(ccscene, "minimum_width", text="Min Pixels")
- row.prop(ccscene, "maximum_width", text="Max Extension")
-
class CYCLES_RENDER_PT_light_paths(CyclesButtonsPanel, Panel):
bl_label = "Light Paths"
@@ -277,6 +260,7 @@ class CYCLES_RENDER_PT_light_paths(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
@@ -286,31 +270,18 @@ class CYCLES_RENDER_PT_light_paths(CyclesButtonsPanel, Panel):
row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMIN")
row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMOUT").remove_active = True
- split = layout.split()
-
- col = split.column()
-
- sub = col.column(align=True)
- sub.label("Transparency:")
- sub.prop(cscene, "transparent_max_bounces", text="Max")
-
- col.separator()
+ col = layout.column(align=True)
+ col.prop(cscene, "max_bounces", text="Max Bounces")
+ col.prop(cscene, "transparent_max_bounces", text="Transparency")
+ col.prop(cscene, "diffuse_bounces", text="Diffuse")
+ col.prop(cscene, "glossy_bounces", text="Glossy")
+ col.prop(cscene, "transmission_bounces", text="Transmission")
+ col.prop(cscene, "volume_bounces", text="Volume")
+ col = layout.column()
+ col.prop(cscene, "blur_glossy")
col.prop(cscene, "caustics_reflective")
col.prop(cscene, "caustics_refractive")
- col.prop(cscene, "blur_glossy")
-
- col = split.column()
-
- sub = col.column(align=True)
- sub.label(text="Bounces:")
- sub.prop(cscene, "max_bounces", text="Max")
-
- sub = col.column(align=True)
- sub.prop(cscene, "diffuse_bounces", text="Diffuse")
- sub.prop(cscene, "glossy_bounces", text="Glossy")
- sub.prop(cscene, "transmission_bounces", text="Transmission")
- sub.prop(cscene, "volume_bounces", text="Volume")
class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
@@ -324,6 +295,7 @@ class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
@@ -356,31 +328,35 @@ class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_film(CyclesButtonsPanel, Panel):
bl_label = "Film"
+ bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
-
+ layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
- split = layout.split()
-
- col = split.column()
+ col = layout.column()
col.prop(cscene, "film_exposure")
- col.separator()
- sub = col.column(align=True)
- sub.prop(cscene, "pixel_filter_type", text="")
+
+ layout.separator()
+
+ col = layout.column()
+ col.prop(cscene, "pixel_filter_type")
if cscene.pixel_filter_type != 'BOX':
- sub.prop(cscene, "filter_width", text="Width")
+ col.prop(cscene, "filter_width")
- col = split.column()
+ layout.separator()
+
+ col = layout.column()
col.prop(cscene, "film_transparent")
- sub = col.row()
+ sub = col.column()
sub.prop(cscene, "film_transparent_glass", text="Transparent Glass")
sub.active = cscene.film_transparent
- sub = col.row()
- sub.prop(cscene, "film_transparent_roughness", text="Roughness Threshold")
- sub.active = cscene.film_transparent and cscene.film_transparent_glass
+
+ col = layout.column()
+ col.active = cscene.film_transparent and cscene.film_transparent_glass
+ col.prop(cscene, "film_transparent_roughness", text="Roughness Threshold")
class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
@@ -389,63 +365,75 @@ class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
scene = context.scene
rd = scene.render
cscene = scene.cycles
- split = layout.split()
+ col = layout.column()
- col = split.column(align=True)
+ col = layout.column()
+ col.active = show_device_active(context)
+ col.prop(cscene, "device")
+
+ from . import engine
+ if engine.with_osl() and use_cpu(context):
+ col.prop(cscene, "shading_system")
- col.label(text="Threads:")
- col.row(align=True).prop(rd, "threads_mode", expand=True)
+ col.separator()
+
+ col = layout.column()
+
+ col.row(align=True).prop(rd, "threads_mode")
sub = col.column(align=True)
sub.enabled = rd.threads_mode == 'FIXED'
sub.prop(rd, "threads")
col.separator()
- sub = col.column(align=True)
- sub.label(text="Tiles:")
- sub.prop(cscene, "tile_order", text="")
+ col = layout.column()
- sub.prop(rd, "tile_x", text="X")
+ sub = col.column(align=True)
+ sub.prop(rd, "tile_x", text="Tiles X")
sub.prop(rd, "tile_y", text="Y")
+ col.prop(cscene, "tile_order", text="Order")
- subsub = sub.column()
- subsub.active = not rd.use_save_buffers
- for rl in rd.layers:
- if rl.cycles.use_denoising:
- subsub.active = False
- subsub.prop(cscene, "use_progressive_refine")
+ sub = col.column()
+ sub.active = not rd.use_save_buffers
+ for view_layer in scene.view_layers:
+ if view_layer.cycles.use_denoising:
+ sub.active = False
+ sub.prop(cscene, "use_progressive_refine")
- col = split.column()
+ layout.separator()
+
+ col = layout.column()
- col.label(text="Final Render:")
col.prop(rd, "use_save_buffers")
col.prop(rd, "use_persistent_data", text="Persistent Images")
- col.separator()
+ layout.separator()
+
+ col = layout.column()
- col.label(text="Acceleration structure:")
col.prop(cscene, "debug_use_spatial_splits")
col.prop(cscene, "debug_use_hair_bvh")
- row = col.row()
- row.active = not cscene.debug_use_spatial_splits
- row.prop(cscene, "debug_bvh_time_steps")
+ sub = col.column()
+ sub.active = not cscene.debug_use_spatial_splits
+ sub.prop(cscene, "debug_bvh_time_steps")
+
+ layout.separator()
col = layout.column()
- col.label(text="Viewport Resolution:")
- split = col.split()
- split.prop(rd, "preview_pixel_size", text="")
- split.prop(cscene, "preview_start_resolution")
+ col.prop(rd, "preview_pixel_size", text="Viewport Pixel Size")
+ col.prop(cscene, "preview_start_resolution", text="Start Pixels")
-class CYCLES_RENDER_PT_layer_options(CyclesButtonsPanel, Panel):
- bl_label = "Layer"
- bl_context = "render_layer"
+class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
+ bl_label = "Filter"
+ bl_context = "view_layer"
def draw(self, context):
layout = self.layout
@@ -453,40 +441,22 @@ class CYCLES_RENDER_PT_layer_options(CyclesButtonsPanel, Panel):
scene = context.scene
rd = scene.render
- rl = rd.layers.active
+ view_layer = context.view_layer
- split = layout.split()
-
- col = split.column()
- col.prop(scene, "layers", text="Scene")
- col.prop(rl, "layers_exclude", text="Exclude")
-
- col = split.column()
- col.prop(rl, "layers", text="Layer")
- col.prop(rl, "layers_zmask", text="Mask Layer")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Material:")
- col.prop(rl, "material_override", text="")
- col.separator()
- col.prop(rl, "samples")
-
- col = split.column()
- col.prop(rl, "use_sky", "Use Environment")
- col.prop(rl, "use_ao", "Use AO")
- col.prop(rl, "use_solid", "Use Surfaces")
- col.prop(rl, "use_strand", "Use Hair")
+ col = layout.column()
+ col.prop(view_layer, "use_sky", "Use Environment")
+ col.prop(view_layer, "use_ao", "Use Ambient Occlusion")
+ col.prop(view_layer, "use_solid", "Use Surfaces")
+ col.prop(view_layer, "use_strand", "Use Hair")
if with_freestyle:
row = col.row()
- row.prop(rl, "use_freestyle", "Use Freestyle")
+ row.prop(view_layer, "use_freestyle", "Use Freestyle")
row.active = rd.use_freestyle
class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
bl_label = "Passes"
- bl_context = "render_layer"
+ bl_context = "view_layer"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
@@ -496,178 +466,158 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
scene = context.scene
rd = scene.render
- rl = rd.layers.active
- crl = rl.cycles
+ view_layer = context.view_layer
+ cycles_view_layer = view_layer.cycles
split = layout.split()
col = split.column()
- col.prop(rl, "use_pass_combined")
- col.prop(rl, "use_pass_z")
- col.prop(rl, "use_pass_mist")
- col.prop(rl, "use_pass_normal")
+ col.prop(view_layer, "use_pass_combined")
+ col.prop(view_layer, "use_pass_z")
+ col.prop(view_layer, "use_pass_mist")
+ col.prop(view_layer, "use_pass_normal")
row = col.row()
- row.prop(rl, "use_pass_vector")
+ row.prop(view_layer, "use_pass_vector")
row.active = not rd.use_motion_blur
- col.prop(rl, "use_pass_uv")
- col.prop(rl, "use_pass_object_index")
- col.prop(rl, "use_pass_material_index")
+ col.prop(view_layer, "use_pass_uv")
+ col.prop(view_layer, "use_pass_object_index")
+ col.prop(view_layer, "use_pass_material_index")
col.separator()
- col.prop(rl, "use_pass_shadow")
- col.prop(rl, "use_pass_ambient_occlusion")
+ col.prop(view_layer, "use_pass_shadow")
+ col.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion")
col.separator()
- col.prop(rl, "pass_alpha_threshold")
+ col.prop(view_layer, "pass_alpha_threshold")
col = split.column()
col.label(text="Diffuse:")
row = col.row(align=True)
- row.prop(rl, "use_pass_diffuse_direct", text="Direct", toggle=True)
- row.prop(rl, "use_pass_diffuse_indirect", text="Indirect", toggle=True)
- row.prop(rl, "use_pass_diffuse_color", text="Color", toggle=True)
+ row.prop(view_layer, "use_pass_diffuse_direct", text="Direct", toggle=True)
+ row.prop(view_layer, "use_pass_diffuse_indirect", text="Indirect", toggle=True)
+ row.prop(view_layer, "use_pass_diffuse_color", text="Color", toggle=True)
col.label(text="Glossy:")
row = col.row(align=True)
- row.prop(rl, "use_pass_glossy_direct", text="Direct", toggle=True)
- row.prop(rl, "use_pass_glossy_indirect", text="Indirect", toggle=True)
- row.prop(rl, "use_pass_glossy_color", text="Color", toggle=True)
+ row.prop(view_layer, "use_pass_glossy_direct", text="Direct", toggle=True)
+ row.prop(view_layer, "use_pass_glossy_indirect", text="Indirect", toggle=True)
+ row.prop(view_layer, "use_pass_glossy_color", text="Color", toggle=True)
col.label(text="Transmission:")
row = col.row(align=True)
- row.prop(rl, "use_pass_transmission_direct", text="Direct", toggle=True)
- row.prop(rl, "use_pass_transmission_indirect", text="Indirect", toggle=True)
- row.prop(rl, "use_pass_transmission_color", text="Color", toggle=True)
+ row.prop(view_layer, "use_pass_transmission_direct", text="Direct", toggle=True)
+ row.prop(view_layer, "use_pass_transmission_indirect", text="Indirect", toggle=True)
+ row.prop(view_layer, "use_pass_transmission_color", text="Color", toggle=True)
col.label(text="Subsurface:")
row = col.row(align=True)
- row.prop(rl, "use_pass_subsurface_direct", text="Direct", toggle=True)
- row.prop(rl, "use_pass_subsurface_indirect", text="Indirect", toggle=True)
- row.prop(rl, "use_pass_subsurface_color", text="Color", toggle=True)
+ row.prop(view_layer, "use_pass_subsurface_direct", text="Direct", toggle=True)
+ row.prop(view_layer, "use_pass_subsurface_indirect", text="Indirect", toggle=True)
+ row.prop(view_layer, "use_pass_subsurface_color", text="Color", toggle=True)
col.label(text="Volume:")
row = col.row(align=True)
- row.prop(crl, "use_pass_volume_direct", text="Direct", toggle=True)
- row.prop(crl, "use_pass_volume_indirect", text="Indirect", toggle=True)
+ row.prop(cycles_view_layer, "use_pass_volume_direct", text="Direct", toggle=True)
+ row.prop(cycles_view_layer, "use_pass_volume_indirect", text="Indirect", toggle=True)
col.separator()
- col.prop(rl, "use_pass_emit", text="Emission")
- col.prop(rl, "use_pass_environment")
+ col.prop(view_layer, "use_pass_emit", text="Emission")
+ col.prop(view_layer, "use_pass_environment")
if context.scene.cycles.feature_set == 'EXPERIMENTAL':
col.separator()
sub = col.column()
- sub.active = crl.use_denoising
- sub.prop(crl, "denoising_store_passes", text="Denoising")
+ sub.active = cycles_view_layer.use_denoising
+ sub.prop(cycles_view_layer, "denoising_store_passes", text="Denoising")
col = layout.column()
- col.prop(crl, "pass_debug_render_time")
+ col.prop(cycles_view_layer, "pass_debug_render_time")
if _cycles.with_cycles_debug:
- col.prop(crl, "pass_debug_bvh_traversed_nodes")
- col.prop(crl, "pass_debug_bvh_traversed_instances")
- col.prop(crl, "pass_debug_bvh_intersections")
- col.prop(crl, "pass_debug_ray_bounces")
-
-
-class CYCLES_RENDER_PT_views(CyclesButtonsPanel, Panel):
- bl_label = "Views"
- bl_context = "render_layer"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw_header(self, context):
- rd = context.scene.render
- self.layout.prop(rd, "use_multiview", text="")
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- rd = scene.render
- rv = rd.views.active
-
- layout.active = rd.use_multiview
- basic_stereo = (rd.views_format == 'STEREO_3D')
-
- row = layout.row()
- row.prop(rd, "views_format", expand=True)
-
- if basic_stereo:
- row = layout.row()
- row.template_list("RENDERLAYER_UL_renderviews", "name", rd, "stereo_views", rd.views, "active_index", rows=2)
-
- row = layout.row()
- row.label(text="File Suffix:")
- row.prop(rv, "file_suffix", text="")
-
- else:
- row = layout.row()
- row.template_list("RENDERLAYER_UL_renderviews", "name", rd, "views", rd.views, "active_index", rows=2)
-
- col = row.column(align=True)
- col.operator("scene.render_view_add", icon='ZOOMIN', text="")
- col.operator("scene.render_view_remove", icon='ZOOMOUT', text="")
-
- row = layout.row()
- row.label(text="Camera Suffix:")
- row.prop(rv, "camera_suffix", text="")
+ col.prop(cycles_view_layer, "pass_debug_bvh_traversed_nodes")
+ col.prop(cycles_view_layer, "pass_debug_bvh_traversed_instances")
+ col.prop(cycles_view_layer, "pass_debug_bvh_intersections")
+ col.prop(cycles_view_layer, "pass_debug_ray_bounces")
class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
bl_label = "Denoising"
- bl_context = "render_layer"
+ bl_context = "view_layer"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
- rd = context.scene.render
- rl = rd.layers.active
- crl = rl.cycles
- cscene = context.scene.cycles
+ scene = context.scene
+ view_layer = context.view_layer
+ cycles_view_layer = view_layer.cycles
+ cscene = scene.cycles
layout = self.layout
- layout.prop(crl, "use_denoising", text="")
+ layout.prop(cycles_view_layer, "use_denoising", text="")
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
- rd = scene.render
- rl = rd.layers.active
- crl = rl.cycles
+ view_layer = context.view_layer
+ cycles_view_layer = view_layer.cycles
- layout.active = crl.use_denoising
+ layout.active = cycles_view_layer.use_denoising
- split = layout.split()
+ col = layout.column()
+ sub = col.column()
+ sub.prop(cycles_view_layer, "denoising_radius", text="Radius")
+ sub.prop(cycles_view_layer, "denoising_strength", slider=True, text="Strength")
- col = split.column()
sub = col.column(align=True)
- sub.prop(crl, "denoising_radius", text="Radius")
- sub.prop(crl, "denoising_strength", slider=True, text="Strength")
+ sub.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
+ sub.prop(cycles_view_layer, "denoising_relative_pca")
- col = split.column()
- sub = col.column(align=True)
- sub.prop(crl, "denoising_feature_strength", slider=True, text="Feature Strength")
- sub.prop(crl, "denoising_relative_pca")
+# layout.use_property_split = False
+ """
layout.separator()
- row = layout.row()
- row.label(text="Diffuse:")
- sub = row.row(align=True)
- sub.prop(crl, "denoising_diffuse_direct", text="Direct", toggle=True)
- sub.prop(crl, "denoising_diffuse_indirect", text="Indirect", toggle=True)
+ col = layout.column(align=True)
+ col.prop(cycles_view_layer, "denoising_diffuse_direct", text="Diffuse Direct")
+ col.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect")
- row = layout.row()
- row.label(text="Glossy:")
- sub = row.row(align=True)
- sub.prop(crl, "denoising_glossy_direct", text="Direct", toggle=True)
- sub.prop(crl, "denoising_glossy_indirect", text="Indirect", toggle=True)
+ col = layout.column(align=True)
+ col.prop(cycles_view_layer, "denoising_glossy_direct", text="Glossy Direct")
+ col.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect")
- row = layout.row()
- row.label(text="Transmission:")
- sub = row.row(align=True)
- sub.prop(crl, "denoising_transmission_direct", text="Direct", toggle=True)
- sub.prop(crl, "denoising_transmission_indirect", text="Indirect", toggle=True)
+ col = layout.column(align=True)
+ col.prop(cycles_view_layer, "denoising_transmission_direct", text="Transmission Direct")
+ col.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect")
- row = layout.row()
- row.label(text="Subsurface:")
- sub = row.row(align=True)
- sub.prop(crl, "denoising_subsurface_direct", text="Direct", toggle=True)
- sub.prop(crl, "denoising_subsurface_indirect", text="Indirect", toggle=True)
+ col = layout.column(align=True)
+ col.prop(cycles_view_layer, "denoising_subsurface_direct", text="Subsurface Direct")
+ col.prop(cycles_view_layer, "denoising_subsurface_indirect", text="Indirect")
+ """
+
+ layout.use_property_split = False
+
+ split = layout.split(percentage=0.5)
+ split.label(text="Diffuse")
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True)
+ row.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True)
+
+ split = layout.split(percentage=0.5)
+ split.label(text="Glossy")
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True)
+ row.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True)
+
+ split = layout.split(percentage=0.5)
+ split.label(text="Transmission")
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(cycles_view_layer, "denoising_transmission_direct", text="Direct", toggle=True)
+ row.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect", toggle=True)
+
+ split = layout.split(percentage=0.5)
+ split.label(text="Subsurface")
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(cycles_view_layer, "denoising_subsurface_direct", text="Direct", toggle=True)
+ row.prop(cycles_view_layer, "denoising_subsurface_indirect", text="Indirect", toggle=True)
class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
@@ -676,17 +626,15 @@ class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
rd = context.scene.render
- split = layout.split()
-
- col = split.column()
+ col = layout.column(align=True)
col.prop(rd, "use_compositing")
col.prop(rd, "use_sequencer")
- col = split.column()
- col.prop(rd, "dither_intensity", text="Dither", slider=True)
+ layout.prop(rd, "dither_intensity", text="Dither", slider=True)
class CYCLES_CAMERA_PT_dof(CyclesButtonsPanel, Panel):
@@ -916,43 +864,22 @@ class CYCLES_OT_use_shading_nodes(Operator):
return {'FINISHED'}
-def find_node(material, nodetype):
- if material and material.node_tree:
- ntree = material.node_tree
-
- active_output_node = None
- for node in ntree.nodes:
- if getattr(node, "type", None) == nodetype:
- if getattr(node, "is_active_output", True):
- return node
- if not active_output_node:
- active_output_node = node
- return active_output_node
-
- return None
-
-
-def find_node_input(node, name):
- for input in node.inputs:
- if input.name == name:
- return input
-
- return None
-
-
-def panel_node_draw(layout, id_data, output_type, input_name):
+def panel_node_draw(layout, id_data, output_types, input_name):
if not id_data.use_nodes:
layout.operator("cycles.use_shading_nodes", icon='NODETREE')
return False
ntree = id_data.node_tree
- node = find_node(id_data, output_type)
- if not node:
- layout.label(text="No output node")
- else:
+ node = find_output_node(ntree, output_types)
+ if node:
input = find_node_input(node, input_name)
- layout.template_node_view(ntree, node, input)
+ if input:
+ layout.template_node_view(ntree, node, input)
+ else:
+ layout.label(text="Incompatible output node")
+ else:
+ layout.label(text="No output node")
return True
@@ -964,10 +891,14 @@ class CYCLES_LAMP_PT_preview(CyclesButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- return context.lamp and \
- not (context.lamp.type == 'AREA' and
- context.lamp.cycles.is_portal) \
- and CyclesButtonsPanel.poll(context)
+ return (
+ context.lamp and
+ not (
+ context.lamp.type == 'AREA' and
+ context.lamp.cycles.is_portal
+ ) and
+ CyclesButtonsPanel.poll(context)
+ )
def draw(self, context):
self.layout.template_preview(context.lamp)
@@ -999,9 +930,9 @@ class CYCLES_LAMP_PT_lamp(CyclesButtonsPanel, Panel):
col.prop(lamp, "shape", text="")
sub = col.column(align=True)
- if lamp.shape == 'SQUARE':
+ if lamp.shape in {'SQUARE', 'DISK'}:
sub.prop(lamp, "size")
- elif lamp.shape == 'RECTANGLE':
+ elif lamp.shape in {'RECTANGLE', 'ELLIPSE'}:
sub.prop(lamp, "size", text="Size X")
sub.prop(lamp, "size_y", text="Size Y")
@@ -1035,13 +966,13 @@ class CYCLES_LAMP_PT_nodes(CyclesButtonsPanel, Panel):
def poll(cls, context):
return context.lamp and not (context.lamp.type == 'AREA' and
context.lamp.cycles.is_portal) and \
- CyclesButtonsPanel.poll(context)
+ CyclesButtonsPanel.poll(context)
def draw(self, context):
layout = self.layout
lamp = context.lamp
- if not panel_node_draw(layout, lamp, 'OUTPUT_LAMP', 'Surface'):
+ if not panel_node_draw(layout, lamp, ('OUTPUT_LAMP',), 'Surface'):
layout.prop(lamp, "color")
@@ -1096,7 +1027,7 @@ class CYCLES_WORLD_PT_surface(CyclesButtonsPanel, Panel):
world = context.world
- if not panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Surface'):
+ if not panel_node_draw(layout, world, ('OUTPUT_WORLD',), 'Surface'):
layout.prop(world, "horizon_color", text="Color")
@@ -1114,7 +1045,7 @@ class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):
layout = self.layout
world = context.world
- panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
+ panel_node_draw(layout, world, ('OUTPUT_WORLD',), 'Volume')
class CYCLES_WORLD_PT_ambient_occlusion(CyclesButtonsPanel, Panel):
@@ -1151,8 +1082,8 @@ class CYCLES_WORLD_PT_mist(CyclesButtonsPanel, Panel):
def poll(cls, context):
if CyclesButtonsPanel.poll(context):
if context.world:
- for rl in context.scene.render.layers:
- if rl.use_pass_mist:
+ for view_layer in context.scene.view_layers:
+ if view_layer.use_pass_mist:
return True
return False
@@ -1259,7 +1190,7 @@ class CYCLES_MATERIAL_PT_surface(CyclesButtonsPanel, Panel):
layout = self.layout
mat = context.material
- if not panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Surface'):
+ if not panel_node_draw(layout, mat, ('OUTPUT_MATERIAL', 'OUTPUT_EEVEE_MATERIAL'), 'Surface'):
layout.prop(mat, "diffuse_color")
@@ -1279,7 +1210,7 @@ class CYCLES_MATERIAL_PT_volume(CyclesButtonsPanel, Panel):
mat = context.material
# cmat = mat.cycles
- panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Volume')
+ panel_node_draw(layout, mat, ('OUTPUT_MATERIAL', 'OUTPUT_EEVEE_MATERIAL'), 'Volume')
class CYCLES_MATERIAL_PT_displacement(CyclesButtonsPanel, Panel):
@@ -1295,7 +1226,7 @@ class CYCLES_MATERIAL_PT_displacement(CyclesButtonsPanel, Panel):
layout = self.layout
mat = context.material
- panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Displacement')
+ panel_node_draw(layout, mat, ('OUTPUT_MATERIAL', 'OUTPUT_EEVEE_MATERIAL'), 'Displacement')
class CYCLES_MATERIAL_PT_settings(CyclesButtonsPanel, Panel):
@@ -1334,197 +1265,6 @@ class CYCLES_MATERIAL_PT_settings(CyclesButtonsPanel, Panel):
col.prop(mat, "pass_index")
-class CYCLES_MATERIAL_PT_viewport(CyclesButtonsPanel, Panel):
- bl_label = "Viewport"
- bl_context = "material"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return context.material and CyclesButtonsPanel.poll(context)
-
- def draw(self, context):
- mat = context.material
-
- layout = self.layout
- split = layout.split()
-
- col = split.column(align=True)
- col.label("Color:")
- col.prop(mat, "diffuse_color", text="")
- col.prop(mat, "alpha")
-
- col.separator()
- col.label("Alpha:")
- col.prop(mat.game_settings, "alpha_blend", text="")
-
- col = split.column(align=True)
- col.label("Specular:")
- col.prop(mat, "specular_color", text="")
- col.prop(mat, "specular_hardness", text="Hardness")
-
-
-class CYCLES_TEXTURE_PT_context(CyclesButtonsPanel, Panel):
- bl_label = ""
- bl_context = "texture"
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'CYCLES'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- space = context.space_data
- pin_id = space.pin_id
- use_pin_id = space.use_pin_id
- user = context.texture_user
-
- space.use_limited_texture_context = False
-
- if not (use_pin_id and isinstance(pin_id, bpy.types.Texture)):
- pin_id = None
-
- if not pin_id:
- layout.template_texture_user()
-
- if user or pin_id:
- layout.separator()
-
- split = layout.split(percentage=0.65)
- col = split.column()
-
- if pin_id:
- col.template_ID(space, "pin_id")
- else:
- propname = context.texture_user_property.identifier
- col.template_ID(user, propname, new="texture.new")
-
- if tex:
- split = layout.split(percentage=0.2)
- split.label(text="Type:")
- split.prop(tex, "type", text="")
-
-
-class CYCLES_TEXTURE_PT_node(CyclesButtonsPanel, Panel):
- bl_label = "Node"
- bl_context = "texture"
-
- @classmethod
- def poll(cls, context):
- node = context.texture_node
- return node and CyclesButtonsPanel.poll(context)
-
- def draw(self, context):
- layout = self.layout
-
- node = context.texture_node
- ntree = node.id_data
- layout.template_node_view(ntree, node, None)
-
-
-class CYCLES_TEXTURE_PT_mapping(CyclesButtonsPanel, Panel):
- bl_label = "Mapping"
- bl_context = "texture"
-
- @classmethod
- def poll(cls, context):
- node = context.texture_node
- # TODO(sergey): perform a faster/nicer check?
- return node and hasattr(node, 'texture_mapping') and CyclesButtonsPanel.poll(context)
-
- def draw(self, context):
- layout = self.layout
-
- node = context.texture_node
-
- mapping = node.texture_mapping
-
- layout.prop(mapping, "vector_type", expand=True)
-
- row = layout.row()
-
- row.column().prop(mapping, "translation")
- row.column().prop(mapping, "rotation")
- row.column().prop(mapping, "scale")
-
- layout.label(text="Projection:")
-
- row = layout.row()
- row.prop(mapping, "mapping_x", text="")
- row.prop(mapping, "mapping_y", text="")
- row.prop(mapping, "mapping_z", text="")
-
-
-class CYCLES_TEXTURE_PT_colors(CyclesButtonsPanel, Panel):
- bl_label = "Color"
- bl_context = "texture"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- # node = context.texture_node
- return False
- # return node and CyclesButtonsPanel.poll(context)
-
- def draw(self, context):
- layout = self.layout
-
- node = context.texture_node
-
- mapping = node.color_mapping
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Blend:")
- col.prop(mapping, "blend_type", text="")
- col.prop(mapping, "blend_factor", text="Factor")
- col.prop(mapping, "blend_color", text="")
-
- col = split.column()
- col.label(text="Adjust:")
- col.prop(mapping, "brightness")
- col.prop(mapping, "contrast")
- col.prop(mapping, "saturation")
-
- layout.separator()
-
- layout.prop(mapping, "use_color_ramp", text="Ramp")
- if mapping.use_color_ramp:
- layout.template_color_ramp(mapping, "color_ramp", expand=True)
-
-
-class CYCLES_PARTICLE_PT_textures(CyclesButtonsPanel, Panel):
- bl_label = "Textures"
- bl_context = "particle"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- return psys and CyclesButtonsPanel.poll(context)
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- row = layout.row()
- row.template_list("TEXTURE_UL_texslots", "", part, "texture_slots", part, "active_texture_index", rows=2)
-
- col = row.column(align=True)
- col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
- col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
- col.menu("TEXTURE_MT_specials", icon='DOWNARROW_HLT', text="")
-
- if not part.active_texture:
- layout.template_ID(part, "active_texture", new="texture.new")
- else:
- slot = part.texture_slots[part.active_texture_index]
- layout.template_ID(slot, "texture", new="texture.new")
-
-
class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
bl_label = "Bake"
bl_context = "render"
@@ -1533,69 +1273,80 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
cbk = scene.render.bake
-
- layout.operator("object.bake", icon='RENDER_STILL').type = cscene.bake_type
-
- col = layout.column()
- col.prop(cscene, "bake_type")
+ rd = scene.render
col = layout.column()
+ col.prop(rd, "use_bake_multires")
+ if rd.use_bake_multires:
+ col.prop(rd, "bake_type")
- if cscene.bake_type == 'NORMAL':
- col.prop(cbk, "normal_space", text="Space")
+ col = layout.column()
+ col.prop(rd, "bake_margin")
+ col.prop(rd, "use_bake_clear")
- row = col.row(align=True)
- row.label(text="Swizzle:")
- row.prop(cbk, "normal_r", text="")
- row.prop(cbk, "normal_g", text="")
- row.prop(cbk, "normal_b", text="")
+ if rd.bake_type == 'DISPLACEMENT':
+ col.prop(rd, "use_bake_lores_mesh")
- elif cscene.bake_type == 'COMBINED':
- row = col.row(align=True)
- row.prop(cbk, "use_pass_direct", toggle=True)
- row.prop(cbk, "use_pass_indirect", toggle=True)
+ col.operator("object.bake_image", icon='RENDER_STILL')
- split = col.split()
- split.active = cbk.use_pass_direct or cbk.use_pass_indirect
-
- col = split.column()
- col.prop(cbk, "use_pass_diffuse")
- col.prop(cbk, "use_pass_glossy")
- col.prop(cbk, "use_pass_transmission")
-
- col = split.column()
- col.prop(cbk, "use_pass_subsurface")
- col.prop(cbk, "use_pass_ambient_occlusion")
- col.prop(cbk, "use_pass_emit")
+ else:
+ col.prop(cscene, "bake_type")
+
+ col = layout.column()
+
+ if cscene.bake_type == 'NORMAL':
+ col.prop(cbk, "normal_space", text="Space")
+
+ sub = col.row(align=True)
+ sub.prop(cbk, "normal_r", text="Swizzle R")
+ sub.prop(cbk, "normal_g", text="G")
+ sub.prop(cbk, "normal_b", text="B")
+
+ elif cscene.bake_type == 'COMBINED':
+ row = col.row(align=True)
+ row.use_property_split = False
+ row.prop(cbk, "use_pass_direct", toggle=True)
+ row.prop(cbk, "use_pass_indirect", toggle=True)
+
+ col = col.column()
+ col.active = cbk.use_pass_direct or cbk.use_pass_indirect
+ col.prop(cbk, "use_pass_diffuse")
+ col.prop(cbk, "use_pass_glossy")
+ col.prop(cbk, "use_pass_transmission")
+ col.prop(cbk, "use_pass_subsurface")
+ col.prop(cbk, "use_pass_ambient_occlusion")
+ col.prop(cbk, "use_pass_emit")
+
+ elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION', 'SUBSURFACE'}:
+ row = col.row(align=True)
+ row.prop(cbk, "use_pass_direct", toggle=True)
+ row.prop(cbk, "use_pass_indirect", toggle=True)
+ row.prop(cbk, "use_pass_color", toggle=True)
- elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION', 'SUBSURFACE'}:
- row = col.row(align=True)
- row.prop(cbk, "use_pass_direct", toggle=True)
- row.prop(cbk, "use_pass_indirect", toggle=True)
- row.prop(cbk, "use_pass_color", toggle=True)
+ layout.separator()
- layout.separator()
+ col = layout.column()
+ col.prop(cbk, "margin")
+ col.prop(cbk, "use_clear", text="Clear Image")
- split = layout.split()
+ col.separator()
- col = split.column()
- col.prop(cbk, "margin")
- col.prop(cbk, "use_clear")
+ col.prop(cbk, "use_selected_to_active")
+ sub = col.column()
+ sub.active = cbk.use_selected_to_active
+ sub.prop(cbk, "use_cage", text="Cage")
+ if cbk.use_cage:
+ sub.prop(cbk, "cage_extrusion", text="Extrusion")
+ sub.prop_search(cbk, "cage_object", scene, "objects", text="")
+ else:
+ sub.prop(cbk, "cage_extrusion", text="Ray Distance")
- col = split.column()
- col.prop(cbk, "use_selected_to_active")
- sub = col.column()
- sub.active = cbk.use_selected_to_active
- sub.prop(cbk, "use_cage", text="Cage")
- if cbk.use_cage:
- sub.prop(cbk, "cage_extrusion", text="Extrusion")
- sub.prop_search(cbk, "cage_object", scene, "objects", text="")
- else:
- sub.prop(cbk, "cage_extrusion", text="Ray Distance")
+ layout.operator("object.bake", icon='RENDER_STILL').type = cscene.bake_type
class CYCLES_RENDER_PT_debug(CyclesButtonsPanel, Panel):
@@ -1649,37 +1400,6 @@ class CYCLES_RENDER_PT_debug(CyclesButtonsPanel, Panel):
col.prop(cscene, "debug_bvh_type")
-class CYCLES_PARTICLE_PT_curve_settings(CyclesButtonsPanel, Panel):
- bl_label = "Cycles Hair Settings"
- bl_context = "particle"
-
- @classmethod
- def poll(cls, context):
- scene = context.scene
- ccscene = scene.cycles_curves
- psys = context.particle_system
- use_curves = ccscene.use_curves and psys
- return CyclesButtonsPanel.poll(context) and use_curves and psys.settings.type == 'HAIR'
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_settings
- cpsys = psys.cycles
-
- row = layout.row()
- row.prop(cpsys, "shape", text="Shape")
-
- layout.label(text="Thickness:")
- row = layout.row()
- row.prop(cpsys, "root_width", text="Root")
- row.prop(cpsys, "tip_width", text="Tip")
-
- row = layout.row()
- row.prop(cpsys, "radius_scale", text="Scaling")
- row.prop(cpsys, "use_closetip", text="Close tip")
-
-
class CYCLES_SCENE_PT_simplify(CyclesButtonsPanel, Panel):
bl_label = "Simplify"
bl_context = "scene"
@@ -1739,38 +1459,30 @@ class CYCLES_SCENE_PT_simplify(CyclesButtonsPanel, Panel):
col = split.column()
col.prop(cscene, "ao_bounces_render")
+
def draw_device(self, context):
scene = context.scene
layout = self.layout
+ layout.use_property_split = True
- if scene.render.engine == 'CYCLES':
+ if context.engine == 'CYCLES':
from . import engine
cscene = scene.cycles
- layout.prop(cscene, "feature_set")
-
- split = layout.split(percentage=1 / 3)
- split.label("Device:")
- row = split.row()
- row.active = show_device_active(context)
- row.prop(cscene, "device", text="")
-
- if engine.with_osl() and use_cpu(context):
- layout.prop(cscene, "shading_system")
+ col = layout.column()
+ col.prop(cscene, "feature_set")
def draw_pause(self, context):
layout = self.layout
scene = context.scene
- if scene.render.engine == "CYCLES":
+ if context.engine == "CYCLES":
view = context.space_data
- if view.viewport_shade == 'RENDERED':
+ if view.shading.type == 'RENDERED':
cscene = scene.cycles
- layername = scene.render.layers.active.name
layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
- layout.prop(cscene, "preview_active_layer", icon="RENDERLAYERS", text=layername)
def get_panels():
@@ -1780,48 +1492,14 @@ def get_panels():
'DATA_PT_falloff_curve',
'DATA_PT_lamp',
'DATA_PT_preview',
- 'DATA_PT_shadow',
'DATA_PT_spot',
- 'DATA_PT_sunsky',
'MATERIAL_PT_context_material',
- 'MATERIAL_PT_diffuse',
- 'MATERIAL_PT_flare',
- 'MATERIAL_PT_halo',
- 'MATERIAL_PT_mirror',
- 'MATERIAL_PT_options',
- 'MATERIAL_PT_pipeline',
'MATERIAL_PT_preview',
- 'MATERIAL_PT_shading',
- 'MATERIAL_PT_shadow',
- 'MATERIAL_PT_specular',
- 'MATERIAL_PT_sss',
- 'MATERIAL_PT_strand',
- 'MATERIAL_PT_transp',
- 'MATERIAL_PT_volume_density',
- 'MATERIAL_PT_volume_integration',
- 'MATERIAL_PT_volume_lighting',
- 'MATERIAL_PT_volume_options',
- 'MATERIAL_PT_volume_shading',
- 'MATERIAL_PT_volume_transp',
- 'RENDERLAYER_PT_layer_options',
- 'RENDERLAYER_PT_layer_passes',
- 'RENDERLAYER_PT_views',
- 'RENDER_PT_antialiasing',
- 'RENDER_PT_bake',
- 'RENDER_PT_motion_blur',
- 'RENDER_PT_performance',
+ 'VIEWLAYER_PT_filter',
+ 'VIEWLAYER_PT_layer_passes',
'RENDER_PT_post_processing',
- 'RENDER_PT_shading',
'SCENE_PT_simplify',
- 'TEXTURE_PT_context_texture',
- 'WORLD_PT_ambient_occlusion',
- 'WORLD_PT_environment_lighting',
- 'WORLD_PT_gather',
- 'WORLD_PT_indirect_lighting',
- 'WORLD_PT_mist',
- 'WORLD_PT_preview',
- 'WORLD_PT_world'
- }
+ }
panels = []
for panel in bpy.types.Panel.__subclasses__():
@@ -1841,9 +1519,8 @@ classes = (
CYCLES_RENDER_PT_motion_blur,
CYCLES_RENDER_PT_film,
CYCLES_RENDER_PT_performance,
- CYCLES_RENDER_PT_layer_options,
+ CYCLES_RENDER_PT_filter,
CYCLES_RENDER_PT_layer_passes,
- CYCLES_RENDER_PT_views,
CYCLES_RENDER_PT_denoising,
CYCLES_PT_post_processing,
CYCLES_CAMERA_PT_dof,
@@ -1867,15 +1544,8 @@ classes = (
CYCLES_MATERIAL_PT_volume,
CYCLES_MATERIAL_PT_displacement,
CYCLES_MATERIAL_PT_settings,
- CYCLES_MATERIAL_PT_viewport,
- CYCLES_TEXTURE_PT_context,
- CYCLES_TEXTURE_PT_node,
- CYCLES_TEXTURE_PT_mapping,
- CYCLES_TEXTURE_PT_colors,
- CYCLES_PARTICLE_PT_textures,
CYCLES_RENDER_PT_bake,
CYCLES_RENDER_PT_debug,
- CYCLES_PARTICLE_PT_curve_settings,
CYCLES_SCENE_PT_simplify,
)
@@ -1883,7 +1553,7 @@ classes = (
def register():
from bpy.utils import register_class
- bpy.types.RENDER_PT_render.append(draw_device)
+ bpy.types.RENDER_PT_context.append(draw_device)
bpy.types.VIEW3D_HT_header.append(draw_pause)
for panel in get_panels():
@@ -1896,7 +1566,7 @@ def register():
def unregister():
from bpy.utils import unregister_class
- bpy.types.RENDER_PT_render.remove(draw_device)
+ bpy.types.RENDER_PT_context.remove(draw_device)
bpy.types.VIEW3D_HT_header.remove(draw_pause)
for panel in get_panels():