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Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r--intern/cycles/blender/addon/ui.py388
1 files changed, 388 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
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+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+import bpy
+
+from cycles import enums
+from cycles import engine
+
+class CyclesButtonsPanel():
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+ bl_context = "render"
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return rd.engine == 'CYCLES'
+
+class CyclesRender_PT_integrator(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Integrator"
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ cycles = scene.cycles
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(cycles, "passes")
+ col.prop(cycles, "no_caustics")
+
+ col = split.column()
+ col = col.column(align=True)
+ col.prop(cycles, "max_bounces")
+ col.prop(cycles, "min_bounces")
+
+ #row = col.row()
+ #row.prop(cycles, "blur_caustics")
+ #row.active = not cycles.no_caustics
+
+class CyclesRender_PT_film(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Film"
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ cycles = scene.cycles
+
+ split = layout.split()
+
+ split.prop(cycles, "exposure")
+ split.prop(cycles, "response_curve", text="")
+
+class CyclesRender_PT_debug(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Debug"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ cycles = scene.cycles
+
+ split = layout.split()
+
+ col = split.column()
+
+ sub = col.column(align=True)
+ sub.prop(cycles, "debug_bvh_type", text="")
+ sub.prop(cycles, "debug_use_spatial_splits")
+
+ sub = col.column(align=True)
+ sub.prop(cycles, "debug_tile_size")
+ sub.prop(cycles, "debug_min_size")
+
+ col = split.column(align=True)
+ col.prop(cycles, "debug_cancel_timeout")
+ col.prop(cycles, "debug_reset_timeout")
+ col.prop(cycles, "debug_text_timeout")
+
+class Cycles_PT_post_processing(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Post Processing"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_compositing")
+ col.prop(rd, "use_sequencer")
+
+ col = split.column()
+ col.prop(rd, "dither_intensity", text="Dither", slider=True)
+
+class Cycles_PT_camera(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Cycles"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.camera
+
+ def draw(self, context):
+ layout = self.layout
+
+ camera = context.camera
+ cycles = camera.cycles
+
+ layout.prop(cycles, "lens_radius")
+
+class Cycles_PT_context_material(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Surface"
+ bl_context = "material"
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.material or context.object) and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ ob = context.object
+ slot = context.material_slot
+ space = context.space_data
+
+ if ob:
+ row = layout.row()
+
+ row.template_list(ob, "material_slots", ob, "active_material_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("object.material_slot_add", icon='ZOOMIN', text="")
+ col.operator("object.material_slot_remove", icon='ZOOMOUT', text="")
+
+ col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="")
+
+ if ob.mode == 'EDIT':
+ row = layout.row(align=True)
+ row.operator("object.material_slot_assign", text="Assign")
+ row.operator("object.material_slot_select", text="Select")
+ row.operator("object.material_slot_deselect", text="Deselect")
+
+ split = layout.split(percentage=0.65)
+
+ if ob:
+ split.template_ID(ob, "active_material", new="material.new")
+ row = split.row()
+
+ if slot:
+ row.prop(slot, "link", text="")
+ else:
+ row.label()
+ elif mat:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+class Cycles_PT_mesh_displacement(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Displacement"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.mesh or context.curve or context.meta_ball
+
+ def draw(self, context):
+ layout = self.layout
+
+ mesh = context.mesh
+ curve = context.curve
+ mball = context.meta_ball
+
+ if mesh:
+ cycles = mesh.cycles
+ elif curve:
+ cycles = curve.cycles
+ elif mball:
+ cycles = mball.cycles
+
+ layout.prop(cycles, "displacement_method", text="Method")
+ layout.prop(cycles, "use_subdivision");
+ layout.prop(cycles, "dicing_rate");
+
+def find_node(material, nodetype):
+ if material and material.node_tree:
+ ntree = material.node_tree
+
+ for node in ntree.nodes:
+ if type(node) is not bpy.types.NodeGroup and node.type == nodetype:
+ return node
+
+ return None
+
+def find_node_input(node, name):
+ for input in node.inputs:
+ if input.name == name:
+ return input
+
+ return None
+
+def panel_node_draw(layout, id, output_type, input_name):
+ if not id.node_tree:
+ layout.prop(id, "use_nodes")
+ return
+
+ ntree = id.node_tree
+
+ node = find_node(id, output_type)
+ if not node:
+ layout.label(text="No output node.")
+
+ input = find_node_input(node, input_name)
+ layout.template_node_view(id, ntree, node, input);
+
+class CyclesLamp_PT_lamp(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Surface"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.lamp and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.lamp
+ panel_node_draw(layout, mat, 'OUTPUT_LAMP', 'Surface')
+
+class CyclesWorld_PT_surface(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Surface"
+ bl_context = "world"
+
+ @classmethod
+ def poll(cls, context):
+ return context.world and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.world
+ panel_node_draw(layout, mat, 'OUTPUT_WORLD', 'Surface')
+
+class CyclesWorld_PT_volume(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Volume"
+ bl_context = "world"
+
+ @classmethod
+ def poll(cls, context):
+ return context.world and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.active = False
+
+ mat = context.world
+ panel_node_draw(layout, mat, 'OUTPUT_WORLD', 'Volume')
+
+class CyclesMaterial_PT_surface(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Surface"
+ bl_context = "material"
+
+ @classmethod
+ def poll(cls, context):
+ return context.material and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Surface')
+
+class CyclesMaterial_PT_volume(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Volume"
+ bl_context = "material"
+
+ @classmethod
+ def poll(cls, context):
+ return context.material and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.active = False
+
+ mat = context.material
+ panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Volume')
+
+class CyclesMaterial_PT_displacement(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Displacement"
+ bl_context = "material"
+
+ @classmethod
+ def poll(cls, context):
+ return context.material and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Displacement')
+
+class CyclesMaterial_PT_settings(CyclesButtonsPanel, bpy.types.Panel):
+ bl_label = "Settings"
+ bl_context = "material"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ # return context.material and CyclesButtonsPanel.poll(context)
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+
+ row = layout.row()
+ row.label(text="Light Group:")
+ row.prop(mat, "light_group", text="")
+
+def draw_device(self, context):
+ scene = context.scene
+ layout = self.layout
+
+ if scene.render.engine == "CYCLES":
+ cycles = scene.cycles
+
+ if 'cuda' in engine.available_devices():
+ layout.prop(cycles, "device")
+ if cycles.device == 'CPU' and engine.with_osl():
+ layout.prop(cycles, "shading_system")
+
+def get_panels():
+ return [
+ bpy.types.RENDER_PT_render,
+ bpy.types.RENDER_PT_output,
+ bpy.types.RENDER_PT_encoding,
+ bpy.types.RENDER_PT_dimensions,
+ bpy.types.RENDER_PT_stamp,
+ bpy.types.WORLD_PT_context_world,
+ bpy.types.DATA_PT_context_mesh,
+ bpy.types.DATA_PT_vertex_groups,
+ bpy.types.DATA_PT_shape_keys,
+ bpy.types.DATA_PT_uv_texture,
+ bpy.types.DATA_PT_vertex_colors,
+ bpy.types.DATA_PT_custom_props_mesh,
+ bpy.types.DATA_PT_context_camera,
+ bpy.types.DATA_PT_camera,
+ bpy.types.DATA_PT_camera_display,
+ bpy.types.DATA_PT_custom_props_camera,
+ bpy.types.DATA_PT_context_lamp,
+ bpy.types.DATA_PT_custom_props_lamp,
+ bpy.types.TEXTURE_PT_context_texture]
+
+def register():
+ bpy.types.RENDER_PT_render.append(draw_device)
+
+ for panel in get_panels():
+ panel.COMPAT_ENGINES.add('CYCLES')
+
+def unregister():
+ bpy.types.RENDER_PT_render.remove(draw_device)
+
+ for panel in get_panels():
+ panel.COMPAT_ENGINES.remove('CYCLES')
+