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Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r--intern/cycles/blender/addon/ui.py748
1 files changed, 748 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
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+++ b/intern/cycles/blender/addon/ui.py
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+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+import bpy
+
+from bpy.types import Panel, Menu
+
+from cycles import enums
+from cycles import engine
+
+class CYCLES_MT_integrator_presets(Menu):
+ bl_label = "Integrator Presets"
+ preset_subdir = "cycles/integrator"
+ preset_operator = "script.execute_preset"
+ COMPAT_ENGINES = {'CYCLES'}
+ draw = Menu.draw_preset
+
+class CyclesButtonsPanel():
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+ bl_context = "render"
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return rd.engine == 'CYCLES'
+
+class CyclesRender_PT_integrator(CyclesButtonsPanel, Panel):
+ bl_label = "Integrator"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ cscene = scene.cycles
+
+ row = layout.row(align=True)
+ row.menu("CYCLES_MT_integrator_presets", text=bpy.types.CYCLES_MT_integrator_presets.bl_label)
+ row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMIN")
+ row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMOUT").remove_active = True
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.label(text="Samples:")
+ sub.prop(cscene, "samples", text="Render")
+ sub.prop(cscene, "preview_samples", text="Preview")
+ sub.prop(cscene, "seed")
+
+ sub = col.column(align=True)
+ sub.label("Transparency:")
+ sub.prop(cscene, "transparent_max_bounces", text="Max")
+ sub.prop(cscene, "transparent_min_bounces", text="Min")
+ sub.prop(cscene, "use_transparent_shadows", text="Shadows")
+
+ col = split.column()
+
+ sub = col.column(align=True)
+ sub.label(text="Bounces:")
+ sub.prop(cscene, "max_bounces", text="Max")
+ sub.prop(cscene, "min_bounces", text="Min")
+
+ sub = col.column(align=True)
+ sub.label(text="Light Paths:")
+ sub.prop(cscene, "diffuse_bounces", text="Diffuse")
+ sub.prop(cscene, "glossy_bounces", text="Glossy")
+ sub.prop(cscene, "transmission_bounces", text="Transmission")
+ sub.prop(cscene, "no_caustics")
+
+ #row = col.row()
+ #row.prop(cscene, "blur_caustics")
+ #row.active = not cscene.no_caustics
+
+class CyclesRender_PT_film(CyclesButtonsPanel, Panel):
+ bl_label = "Film"
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ cscene = scene.cycles
+
+ split = layout.split()
+
+ col = split.column();
+ col.prop(cscene, "film_exposure")
+ col.prop(cscene, "film_transparent")
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(cscene, "filter_type", text="")
+ if cscene.filter_type != 'BOX':
+ sub.prop(cscene, "filter_width", text="Width")
+
+class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
+ bl_label = "Performance"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+ cscene = scene.cycles
+
+ split = layout.split()
+
+ col = split.column(align=True)
+
+ col.label(text="Threads:")
+ col.row().prop(rd, "threads_mode", expand=True)
+ sub = col.column()
+ sub.enabled = rd.threads_mode == 'FIXED'
+ sub.prop(rd, "threads")
+
+ sub = col.column(align=True)
+ sub.label(text="Tiles:")
+ sub.prop(cscene, "debug_tile_size")
+ sub.prop(cscene, "debug_min_size")
+
+ col = split.column()
+
+ sub = col.column(align=True)
+ sub.label(text="Acceleration structure:")
+ sub.prop(cscene, "debug_bvh_type", text="")
+ sub.prop(cscene, "debug_use_spatial_splits")
+
+class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
+ bl_label = "Layers"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ # row = layout.row()
+ # row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
+
+ # col = row.column(align=True)
+ # col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
+ # col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
+
+ row = layout.row()
+ # rl = rd.layers.active
+ rl = rd.layers[0]
+ row.prop(rl, "name")
+ #row.prop(rd, "use_single_layer", text="", icon_only=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(scene, "layers", text="Scene")
+
+ col = split.column()
+ col.prop(rl, "layers", text="Layer")
+
+ layout.separator()
+
+ layout.prop(rl, "material_override", text="Material")
+
+class Cycles_PT_post_processing(CyclesButtonsPanel, Panel):
+ bl_label = "Post Processing"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_compositing")
+ col.prop(rd, "use_sequencer")
+
+ col = split.column()
+ col.prop(rd, "dither_intensity", text="Dither", slider=True)
+
+class CyclesCamera_PT_dof(CyclesButtonsPanel, Panel):
+ bl_label = "Depth of Field"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.camera and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ cam = context.camera
+ ccam = cam.cycles
+
+ split = layout.split()
+
+ col = split.column()
+ col.label("Focus:")
+ col.prop(cam, "dof_object", text="")
+
+ sub = col.row()
+ sub.active = cam.dof_object is None
+ sub.prop(cam, "dof_distance", text="Distance")
+
+ col = split.column()
+
+ col.label("Aperture:")
+ col.prop(ccam, "aperture_size", text="Size")
+
+ sub = col.column(align=True)
+ sub.prop(ccam, "aperture_blades", text="Blades")
+ sub.prop(ccam, "aperture_rotation", text="Rotation")
+
+class Cycles_PT_context_material(CyclesButtonsPanel, Panel):
+ bl_label = "Surface"
+ bl_context = "material"
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.material or context.object) and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ ob = context.object
+ slot = context.material_slot
+ space = context.space_data
+
+ if ob:
+ row = layout.row()
+
+ row.template_list(ob, "material_slots", ob, "active_material_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("object.material_slot_add", icon='ZOOMIN', text="")
+ col.operator("object.material_slot_remove", icon='ZOOMOUT', text="")
+
+ col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="")
+
+ if ob.mode == 'EDIT':
+ row = layout.row(align=True)
+ row.operator("object.material_slot_assign", text="Assign")
+ row.operator("object.material_slot_select", text="Select")
+ row.operator("object.material_slot_deselect", text="Deselect")
+
+ split = layout.split(percentage=0.65)
+
+ if ob:
+ split.template_ID(ob, "active_material", new="material.new")
+ row = split.row()
+
+ if slot:
+ row.prop(slot, "link", text="")
+ else:
+ row.label()
+ elif mat:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+class Cycles_PT_mesh_displacement(CyclesButtonsPanel, Panel):
+ bl_label = "Displacement"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.mesh or context.curve or context.meta_ball
+
+ def draw(self, context):
+ layout = self.layout
+
+ mesh = context.mesh
+ curve = context.curve
+ mball = context.meta_ball
+
+ if mesh:
+ cdata = mesh.cycles
+ elif curve:
+ cdata = curve.cycles
+ elif mball:
+ cdata = mball.cycles
+
+ layout.prop(cdata, "displacement_method", text="Method")
+ layout.prop(cdata, "use_subdivision");
+ layout.prop(cdata, "dicing_rate");
+
+class CyclesObject_PT_ray_visibility(CyclesButtonsPanel, Panel):
+ bl_label = "Ray Visibility"
+ bl_context = "object"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return CyclesButtonsPanel.poll(context) and ob and ob.type in ('MESH', 'CURVE', 'CURVE', 'SURFACE', 'FONT', 'META') # todo: 'LAMP'
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ visibility = ob.cycles_visibility
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(visibility, "camera")
+ col.prop(visibility, "diffuse")
+ col.prop(visibility, "glossy")
+
+ col = split.column()
+ col.prop(visibility, "transmission")
+ col.prop(visibility, "shadow")
+
+def find_node(material, nodetype):
+ if material and material.node_tree:
+ ntree = material.node_tree
+
+ for node in ntree.nodes:
+ if hasattr(node, 'type') and node.type == nodetype:
+ return node
+
+ return None
+
+def find_node_input(node, name):
+ for input in node.inputs:
+ if input.name == name:
+ return input
+
+ return None
+
+def panel_node_draw(layout, id, output_type, input_name):
+ if not id.node_tree:
+ layout.prop(id, "use_nodes", icon='NODETREE')
+ return
+
+ ntree = id.node_tree
+
+ node = find_node(id, output_type)
+ if not node:
+ layout.label(text="No output node.")
+ else:
+ input = find_node_input(node, input_name)
+ layout.template_node_view(ntree, node, input);
+
+class CyclesLamp_PT_lamp(CyclesButtonsPanel, Panel):
+ bl_label = "Lamp"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.lamp and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ lamp = context.lamp
+ clamp = lamp.cycles
+
+ layout.prop(lamp, "type", expand=True)
+
+ split = layout.split()
+ col = split.column(align=True)
+
+ if lamp.type in ('POINT', 'SUN', 'SPOT'):
+ col.prop(lamp, "shadow_soft_size", text="Size")
+ elif lamp.type == 'AREA':
+ col.prop(lamp, "shape", text="")
+ sub = col.column(align=True)
+
+ if lamp.shape == 'SQUARE':
+ sub.prop(lamp, "size")
+ elif lamp.shape == 'RECTANGLE':
+ sub.prop(lamp, "size", text="Size X")
+ sub.prop(lamp, "size_y", text="Size Y")
+
+ col = split.column()
+ col.prop(clamp, "cast_shadow")
+
+ if lamp.type == 'SPOT':
+ layout.label(text="Not supported, interpreted as point lamp.")
+ elif lamp.type == 'HEMI':
+ layout.label(text="Not supported, interpreted as sun lamp.")
+
+class CyclesLamp_PT_nodes(CyclesButtonsPanel, Panel):
+ bl_label = "Nodes"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.lamp and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.lamp
+ panel_node_draw(layout, mat, 'OUTPUT_LAMP', 'Surface')
+
+class CyclesWorld_PT_surface(CyclesButtonsPanel, Panel):
+ bl_label = "Surface"
+ bl_context = "world"
+
+ @classmethod
+ def poll(cls, context):
+ return context.world and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.world
+ panel_node_draw(layout, mat, 'OUTPUT_WORLD', 'Surface')
+
+class CyclesWorld_PT_volume(CyclesButtonsPanel, Panel):
+ bl_label = "Volume"
+ bl_context = "world"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ world = context.world
+ return False # world and world.node_tree and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.active = False
+
+ world = context.world
+ panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
+
+class CyclesMaterial_PT_surface(CyclesButtonsPanel, Panel):
+ bl_label = "Surface"
+ bl_context = "material"
+
+ @classmethod
+ def poll(cls, context):
+ return context.material and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Surface')
+
+class CyclesMaterial_PT_volume(CyclesButtonsPanel, Panel):
+ bl_label = "Volume"
+ bl_context = "material"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ return False #mat and mat.node_tree and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.active = False
+
+ mat = context.material
+ cmat = mat.cycles
+
+ panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Volume')
+
+ layout.prop(cmat, "homogeneous_volume")
+
+class CyclesMaterial_PT_displacement(CyclesButtonsPanel, Panel):
+ bl_label = "Displacement"
+ bl_context = "material"
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ return mat and mat.node_tree and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Displacement')
+
+class CyclesMaterial_PT_settings(CyclesButtonsPanel, Panel):
+ bl_label = "Settings"
+ bl_context = "material"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.material and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ cmat = mat.cycles
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(mat, "diffuse_color", text="Viewport Color")
+
+ col = split.column()
+ col.prop(cmat, "sample_as_light")
+
+class CyclesTexture_PT_context(CyclesButtonsPanel, Panel):
+ bl_label = ""
+ bl_context = "texture"
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'CYCLES'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ space = context.space_data
+ pin_id = space.pin_id
+ use_pin_id = space.use_pin_id;
+ user = context.texture_user
+ node = context.texture_node
+
+ if not use_pin_id or not isinstance(pin_id, bpy.types.Texture):
+ pin_id = None
+
+ if not pin_id:
+ layout.template_texture_user()
+
+ if user:
+ layout.separator()
+
+ split = layout.split(percentage=0.65)
+ col = split.column()
+
+ if pin_id:
+ col.template_ID(space, "pin_id")
+ elif user:
+ col.template_ID(user, "texture", new="texture.new")
+
+ if tex:
+ row = split.row()
+ row.prop(tex, "use_nodes", icon="NODETREE", text="")
+ row.label()
+
+ if not tex.use_nodes:
+ split = layout.split(percentage=0.2)
+ split.label(text="Type:")
+ split.prop(tex, "type", text="")
+
+class CyclesTexture_PT_nodes(CyclesButtonsPanel, Panel):
+ bl_label = "Nodes"
+ bl_context = "texture"
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ return (tex and tex.use_nodes) and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ panel_node_draw(layout, tex, 'OUTPUT_TEXTURE', 'Color')
+
+class CyclesTexture_PT_node(CyclesButtonsPanel, Panel):
+ bl_label = "Node"
+ bl_context = "texture"
+
+ @classmethod
+ def poll(cls, context):
+ node = context.texture_node
+ return node and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ node = context.texture_node
+ ntree = node.id_data
+ layout.template_node_view(ntree, node, None)
+
+class CyclesTexture_PT_mapping(CyclesButtonsPanel, Panel):
+ bl_label = "Mapping"
+ bl_context = "texture"
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ node = context.texture_node
+ return (node or (tex and tex.use_nodes)) and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ node = context.texture_node
+
+ mapping = node.texture_mapping
+
+ row = layout.row()
+
+ row.column().prop(mapping, "location")
+ row.column().prop(mapping, "rotation")
+ row.column().prop(mapping, "scale")
+
+ layout.label(text="Projection:")
+
+ row = layout.row()
+ row.prop(mapping, "mapping_x", text="")
+ row.prop(mapping, "mapping_y", text="")
+ row.prop(mapping, "mapping_z", text="")
+
+class CyclesTexture_PT_colors(CyclesButtonsPanel, Panel):
+ bl_label = "Color"
+ bl_context = "texture"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ node = context.texture_node
+ return False
+ #return (node or (tex and tex.use_nodes)) and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ node = context.texture_node
+
+ mapping = node.color_mapping
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Blend:")
+ col.prop(mapping, "blend_type", text="")
+ col.prop(mapping, "blend_factor", text="Factor")
+ col.prop(mapping, "blend_color", text="")
+
+ col = split.column()
+ col.label(text="Adjust:")
+ col.prop(mapping, "brightness")
+ col.prop(mapping, "contrast")
+ col.prop(mapping, "saturation")
+
+ layout.separator()
+
+ layout.prop(mapping, "use_color_ramp", text="Ramp")
+ if mapping.use_color_ramp:
+ layout.template_color_ramp(mapping, "color_ramp", expand=True)
+
+def draw_device(self, context):
+ scene = context.scene
+ layout = self.layout
+
+ if scene.render.engine == "CYCLES":
+ cscene = scene.cycles
+
+ available_devices = engine.available_devices()
+ available_cuda = 'cuda' in available_devices
+ available_opencl = 'opencl' in available_devices
+
+ if available_cuda or available_opencl:
+ layout.prop(cscene, "device")
+ if cscene.device == 'GPU' and available_cuda and available_opencl:
+ layout.prop(cscene, "gpu_type")
+ if cscene.device == 'CPU' and engine.with_osl():
+ layout.prop(cscene, "shading_system")
+
+def draw_pause(self, context):
+ layout = self.layout
+ scene = context.scene
+
+ if scene.render.engine == "CYCLES":
+ view = context.space_data
+
+ if view.viewport_shade == "RENDERED":
+ cscene = scene.cycles
+ layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
+
+def get_panels():
+ return [
+ bpy.types.RENDER_PT_render,
+ bpy.types.RENDER_PT_output,
+ bpy.types.RENDER_PT_encoding,
+ bpy.types.RENDER_PT_dimensions,
+ bpy.types.RENDER_PT_stamp,
+ bpy.types.WORLD_PT_context_world,
+ bpy.types.DATA_PT_context_mesh,
+ bpy.types.DATA_PT_context_camera,
+ bpy.types.DATA_PT_context_lamp,
+ bpy.types.DATA_PT_texture_space,
+ bpy.types.DATA_PT_curve_texture_space,
+ bpy.types.DATA_PT_mball_texture_space,
+ bpy.types.DATA_PT_vertex_groups,
+ bpy.types.DATA_PT_shape_keys,
+ bpy.types.DATA_PT_uv_texture,
+ bpy.types.DATA_PT_vertex_colors,
+ bpy.types.DATA_PT_camera,
+ bpy.types.DATA_PT_camera_display,
+ bpy.types.DATA_PT_lens,
+ bpy.types.DATA_PT_custom_props_mesh,
+ bpy.types.DATA_PT_custom_props_camera,
+ bpy.types.DATA_PT_custom_props_lamp,
+ bpy.types.TEXTURE_PT_clouds,
+ bpy.types.TEXTURE_PT_wood,
+ bpy.types.TEXTURE_PT_marble,
+ bpy.types.TEXTURE_PT_magic,
+ bpy.types.TEXTURE_PT_blend,
+ bpy.types.TEXTURE_PT_stucci,
+ bpy.types.TEXTURE_PT_image,
+ bpy.types.TEXTURE_PT_image_sampling,
+ bpy.types.TEXTURE_PT_image_mapping,
+ bpy.types.TEXTURE_PT_musgrave,
+ bpy.types.TEXTURE_PT_voronoi,
+ bpy.types.TEXTURE_PT_distortednoise,
+ bpy.types.TEXTURE_PT_voxeldata,
+ bpy.types.TEXTURE_PT_pointdensity,
+ bpy.types.TEXTURE_PT_pointdensity_turbulence]
+
+def register():
+ bpy.types.RENDER_PT_render.append(draw_device)
+ bpy.types.VIEW3D_HT_header.append(draw_pause)
+
+ for panel in get_panels():
+ panel.COMPAT_ENGINES.add('CYCLES')
+
+def unregister():
+ bpy.types.RENDER_PT_render.remove(draw_device)
+ bpy.types.VIEW3D_HT_header.remove(draw_pause)
+
+ for panel in get_panels():
+ panel.COMPAT_ENGINES.remove('CYCLES')
+