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Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r--intern/cycles/blender/addon/ui.py245
1 files changed, 131 insertions, 114 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 6a3a0c63236..ccc2a0ecbda 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -976,84 +976,96 @@ class CyclesParticle_PT_textures(CyclesButtonsPanel, Panel):
slot = part.texture_slots[part.active_texture_index]
layout.template_ID(slot, "texture", new="texture.new")
+
class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Rendering"
bl_context = "particle"
-
+
@classmethod
def poll(cls, context):
+ scene = context.scene
+ cscene = scene.cycles
psys = context.particle_system
device_type = context.user_preferences.system.compute_device_type
- experimental = context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE')
+ experimental = ((cscene.feature_set == 'EXPERIMENTAL') and (cscene.device == 'CPU' or device_type == 'NONE'))
return CyclesButtonsPanel.poll(context) and experimental and psys
-
+
def draw_header(self, context):
- cscene = context.scene.cycles_curves
- self.layout.prop(cscene, "use_curves", text="")
-
+ ccscene = context.scene.cycles_curves
+ self.layout.prop(ccscene, "use_curves", text="")
+
def draw(self, context):
layout = self.layout
-
+
scene = context.scene
- cscene = scene.cycles_curves
-
- layout.active = cscene.use_curves
-
- layout.prop(cscene, "preset", text="Mode")
-
- if cscene.preset == 'CUSTOM':
- layout.prop(cscene, "primitive", text="Primitive")
-
- if cscene.primitive == 'TRIANGLES':
- layout.prop(cscene, "triangle_method", text="Method")
- if cscene.triangle_method == 'TESSELLATED':
- layout.prop(cscene, "resolution", text="Resolution")
- layout.prop(cscene, "use_smooth", text="Smooth")
- elif cscene.primitive == 'LINE_SEGMENTS':
- layout.prop(cscene, "use_backfacing", text="Check back-faces")
-
+ ccscene = scene.cycles_curves
+
+ layout.active = ccscene.use_curves
+
+ layout.prop(ccscene, "preset", text="Mode")
+
+ if ccscene.preset == 'CUSTOM':
+ layout.prop(ccscene, "primitive", text="Primitive")
+
+ if ccscene.primitive == 'TRIANGLES':
+ layout.prop(ccscene, "triangle_method", text="Method")
+ if ccscene.triangle_method == 'TESSELLATED_TRIANGLES':
+ layout.prop(ccscene, "resolution", text="Resolution")
+ layout.prop(ccscene, "use_smooth", text="Smooth")
+ elif ccscene.primitive == 'LINE_SEGMENTS':
+ layout.prop(ccscene, "use_backfacing", text="Check back-faces")
+
row = layout.row()
- row.prop(cscene, "use_encasing", text="Exclude encasing")
+ row.prop(ccscene, "use_encasing", text="Exclude encasing")
sub = row.row()
- sub.active = cscene.use_encasing
- sub.prop(cscene, "encasing_ratio", text="Ratio for encasing")
-
- layout.prop(cscene, "line_method", text="Method")
- layout.prop(cscene, "use_tangent_normal", text="Use tangent normal as default")
- layout.prop(cscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
- layout.prop(cscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
- layout.prop(cscene, "interpolation", text="Interpolation")
-
+ sub.active = ccscene.use_encasing
+ sub.prop(ccscene, "encasing_ratio", text="Ratio for encasing")
+
+ layout.prop(ccscene, "line_method", text="Method")
+ layout.prop(ccscene, "use_tangent_normal", text="Use tangent normal as default")
+ layout.prop(ccscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
+ layout.prop(ccscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
+ layout.prop(ccscene, "interpolation", text="Interpolation")
+
+ row = layout.row()
+ row.prop(ccscene, "segments", text="Segments")
+ row.prop(ccscene, "normalmix", text="Ray Mix")
+ elif ccscene.primitive in {'CURVE_SEGMENTS', 'CURVE_RIBBONS'}:
+ layout.prop(ccscene, "subdivisions", text="Curve subdivisions")
+ layout.prop(ccscene, "use_backfacing", text="Check back-faces")
+
+ layout.prop(ccscene, "interpolation", text="Interpolation")
row = layout.row()
- row.prop(cscene, "segments", text="Segments")
- row.prop(cscene, "normalmix", text="Ray Mix")
-
+ row.prop(ccscene, "segments", text="Segments")
+
row = layout.row()
- row.prop(cscene, "use_cache", text="Export cache with children")
- if cscene.use_cache:
- row.prop(cscene, "use_parents", text="Include parents")
-
+ row.prop(ccscene, "use_parents", text="Include parents")
+
+
class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Settings"
bl_context = "particle"
-
+
@classmethod
def poll(cls, context):
- use_curves = context.scene.cycles_curves.use_curves and context.particle_system
+ scene = context.scene
+ cscene = scene.cycles
+ ccscene = scene.cycles_curves
+ use_curves = ccscene.use_curves and context.particle_system
device_type = context.user_preferences.system.compute_device_type
- experimental = context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE')
+ experimental = cscene.feature_set == 'EXPERIMENTAL' and (cscene.device == 'CPU' or device_type == 'NONE')
return CyclesButtonsPanel.poll(context) and experimental and use_curves
def draw(self, context):
layout = self.layout
-
+
psys = context.particle_settings
cpsys = psys.cycles
-
+
row = layout.row()
row.prop(cpsys, "shape", text="Shape")
row.prop(cpsys, "use_closetip", text="Close tip")
-
+
layout.label(text="Width multiplier:")
row = layout.row()
row.prop(cpsys, "root_width", text="Root")
@@ -1120,74 +1132,79 @@ def draw_pause(self, context):
def get_panels():
+ types = bpy.types
return (
- bpy.types.RENDER_PT_render,
- bpy.types.RENDER_PT_output,
- bpy.types.RENDER_PT_encoding,
- bpy.types.RENDER_PT_dimensions,
- bpy.types.RENDER_PT_stamp,
- bpy.types.SCENE_PT_scene,
- bpy.types.SCENE_PT_audio,
- bpy.types.SCENE_PT_unit,
- bpy.types.SCENE_PT_keying_sets,
- bpy.types.SCENE_PT_keying_set_paths,
- bpy.types.SCENE_PT_physics,
- bpy.types.WORLD_PT_context_world,
- bpy.types.DATA_PT_context_mesh,
- bpy.types.DATA_PT_context_camera,
- bpy.types.DATA_PT_context_lamp,
- bpy.types.DATA_PT_context_speaker,
- bpy.types.DATA_PT_texture_space,
- bpy.types.DATA_PT_curve_texture_space,
- bpy.types.DATA_PT_mball_texture_space,
- bpy.types.DATA_PT_vertex_groups,
- bpy.types.DATA_PT_shape_keys,
- bpy.types.DATA_PT_uv_texture,
- bpy.types.DATA_PT_vertex_colors,
- bpy.types.DATA_PT_camera,
- bpy.types.DATA_PT_camera_display,
- bpy.types.DATA_PT_lens,
- bpy.types.DATA_PT_speaker,
- bpy.types.DATA_PT_distance,
- bpy.types.DATA_PT_cone,
- bpy.types.DATA_PT_customdata,
- bpy.types.DATA_PT_custom_props_mesh,
- bpy.types.DATA_PT_custom_props_camera,
- bpy.types.DATA_PT_custom_props_lamp,
- bpy.types.DATA_PT_custom_props_speaker,
- bpy.types.TEXTURE_PT_clouds,
- bpy.types.TEXTURE_PT_wood,
- bpy.types.TEXTURE_PT_marble,
- bpy.types.TEXTURE_PT_magic,
- bpy.types.TEXTURE_PT_blend,
- bpy.types.TEXTURE_PT_stucci,
- bpy.types.TEXTURE_PT_image,
- bpy.types.TEXTURE_PT_image_sampling,
- bpy.types.TEXTURE_PT_image_mapping,
- bpy.types.TEXTURE_PT_musgrave,
- bpy.types.TEXTURE_PT_voronoi,
- bpy.types.TEXTURE_PT_distortednoise,
- bpy.types.TEXTURE_PT_voxeldata,
- bpy.types.TEXTURE_PT_pointdensity,
- bpy.types.TEXTURE_PT_pointdensity_turbulence,
- bpy.types.TEXTURE_PT_mapping,
- bpy.types.TEXTURE_PT_influence,
- bpy.types.TEXTURE_PT_colors,
- bpy.types.PARTICLE_PT_context_particles,
- bpy.types.PARTICLE_PT_emission,
- bpy.types.PARTICLE_PT_hair_dynamics,
- bpy.types.PARTICLE_PT_cache,
- bpy.types.PARTICLE_PT_velocity,
- bpy.types.PARTICLE_PT_rotation,
- bpy.types.PARTICLE_PT_physics,
- bpy.types.PARTICLE_PT_boidbrain,
- bpy.types.PARTICLE_PT_render,
- bpy.types.PARTICLE_PT_draw,
- bpy.types.PARTICLE_PT_children,
- bpy.types.PARTICLE_PT_field_weights,
- bpy.types.PARTICLE_PT_force_fields,
- bpy.types.PARTICLE_PT_vertexgroups,
- bpy.types.PARTICLE_PT_custom_props,
+ types.RENDER_PT_render,
+ types.RENDER_PT_output,
+ types.RENDER_PT_encoding,
+ types.RENDER_PT_dimensions,
+ types.RENDER_PT_stamp,
+ types.SCENE_PT_scene,
+ types.SCENE_PT_color_management,
+ types.SCENE_PT_audio,
+ types.SCENE_PT_unit,
+ types.SCENE_PT_keying_sets,
+ types.SCENE_PT_keying_set_paths,
+ types.SCENE_PT_physics,
+ types.WORLD_PT_context_world,
+ types.DATA_PT_context_mesh,
+ types.DATA_PT_context_camera,
+ types.DATA_PT_context_lamp,
+ types.DATA_PT_context_speaker,
+ types.DATA_PT_texture_space,
+ types.DATA_PT_curve_texture_space,
+ types.DATA_PT_mball_texture_space,
+ types.DATA_PT_vertex_groups,
+ types.DATA_PT_shape_keys,
+ types.DATA_PT_uv_texture,
+ types.DATA_PT_vertex_colors,
+ types.DATA_PT_camera,
+ types.DATA_PT_camera_display,
+ types.DATA_PT_lens,
+ types.DATA_PT_speaker,
+ types.DATA_PT_distance,
+ types.DATA_PT_cone,
+ types.DATA_PT_customdata,
+ types.DATA_PT_custom_props_mesh,
+ types.DATA_PT_custom_props_camera,
+ types.DATA_PT_custom_props_lamp,
+ types.DATA_PT_custom_props_speaker,
+ types.TEXTURE_PT_clouds,
+ types.TEXTURE_PT_wood,
+ types.TEXTURE_PT_marble,
+ types.TEXTURE_PT_magic,
+ types.TEXTURE_PT_blend,
+ types.TEXTURE_PT_stucci,
+ types.TEXTURE_PT_image,
+ types.TEXTURE_PT_image_sampling,
+ types.TEXTURE_PT_image_mapping,
+ types.TEXTURE_PT_musgrave,
+ types.TEXTURE_PT_voronoi,
+ types.TEXTURE_PT_distortednoise,
+ types.TEXTURE_PT_voxeldata,
+ types.TEXTURE_PT_pointdensity,
+ types.TEXTURE_PT_pointdensity_turbulence,
+ types.TEXTURE_PT_mapping,
+ types.TEXTURE_PT_influence,
+ types.TEXTURE_PT_colors,
+ types.PARTICLE_PT_context_particles,
+ types.PARTICLE_PT_emission,
+ types.PARTICLE_PT_hair_dynamics,
+ types.PARTICLE_PT_cache,
+ types.PARTICLE_PT_velocity,
+ types.PARTICLE_PT_rotation,
+ types.PARTICLE_PT_physics,
+ types.SCENE_PT_rigid_body_world,
+ types.SCENE_PT_rigid_body_cache,
+ types.SCENE_PT_rigid_body_field_weights,
+ types.PARTICLE_PT_boidbrain,
+ types.PARTICLE_PT_render,
+ types.PARTICLE_PT_draw,
+ types.PARTICLE_PT_children,
+ types.PARTICLE_PT_field_weights,
+ types.PARTICLE_PT_force_fields,
+ types.PARTICLE_PT_vertexgroups,
+ types.PARTICLE_PT_custom_props,
)