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Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r--intern/cycles/blender/addon/ui.py304
1 files changed, 61 insertions, 243 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 33fbcadec5a..76564287e3f 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1313,167 +1313,6 @@ class CYCLES_MATERIAL_PT_viewport(CyclesButtonsPanel, Panel):
col.prop(mat, "specular_hardness", text="Hardness")
-class CYCLES_TEXTURE_PT_context(CyclesButtonsPanel, Panel):
- bl_label = ""
- bl_context = "texture"
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'CYCLES'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- space = context.space_data
- pin_id = space.pin_id
- use_pin_id = space.use_pin_id
- user = context.texture_user
-
- space.use_limited_texture_context = False
-
- if not (use_pin_id and isinstance(pin_id, bpy.types.Texture)):
- pin_id = None
-
- if not pin_id:
- layout.template_texture_user()
-
- if user or pin_id:
- layout.separator()
-
- split = layout.split(percentage=0.65)
- col = split.column()
-
- if pin_id:
- col.template_ID(space, "pin_id")
- else:
- propname = context.texture_user_property.identifier
- col.template_ID(user, propname, new="texture.new")
-
- if tex:
- split = layout.split(percentage=0.2)
- split.label(text="Type:")
- split.prop(tex, "type", text="")
-
-
-class CYCLES_TEXTURE_PT_node(CyclesButtonsPanel, Panel):
- bl_label = "Node"
- bl_context = "texture"
-
- @classmethod
- def poll(cls, context):
- node = context.texture_node
- return node and CyclesButtonsPanel.poll(context)
-
- def draw(self, context):
- layout = self.layout
-
- node = context.texture_node
- ntree = node.id_data
- layout.template_node_view(ntree, node, None)
-
-
-class CYCLES_TEXTURE_PT_mapping(CyclesButtonsPanel, Panel):
- bl_label = "Mapping"
- bl_context = "texture"
-
- @classmethod
- def poll(cls, context):
- node = context.texture_node
- # TODO(sergey): perform a faster/nicer check?
- return node and hasattr(node, 'texture_mapping') and CyclesButtonsPanel.poll(context)
-
- def draw(self, context):
- layout = self.layout
-
- node = context.texture_node
-
- mapping = node.texture_mapping
-
- layout.prop(mapping, "vector_type", expand=True)
-
- row = layout.row()
-
- row.column().prop(mapping, "translation")
- row.column().prop(mapping, "rotation")
- row.column().prop(mapping, "scale")
-
- layout.label(text="Projection:")
-
- row = layout.row()
- row.prop(mapping, "mapping_x", text="")
- row.prop(mapping, "mapping_y", text="")
- row.prop(mapping, "mapping_z", text="")
-
-
-class CYCLES_TEXTURE_PT_colors(CyclesButtonsPanel, Panel):
- bl_label = "Color"
- bl_context = "texture"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- # node = context.texture_node
- return False
- # return node and CyclesButtonsPanel.poll(context)
-
- def draw(self, context):
- layout = self.layout
-
- node = context.texture_node
-
- mapping = node.color_mapping
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Blend:")
- col.prop(mapping, "blend_type", text="")
- col.prop(mapping, "blend_factor", text="Factor")
- col.prop(mapping, "blend_color", text="")
-
- col = split.column()
- col.label(text="Adjust:")
- col.prop(mapping, "brightness")
- col.prop(mapping, "contrast")
- col.prop(mapping, "saturation")
-
- layout.separator()
-
- layout.prop(mapping, "use_color_ramp", text="Ramp")
- if mapping.use_color_ramp:
- layout.template_color_ramp(mapping, "color_ramp", expand=True)
-
-
-class CYCLES_PARTICLE_PT_textures(CyclesButtonsPanel, Panel):
- bl_label = "Textures"
- bl_context = "particle"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- return psys and CyclesButtonsPanel.poll(context)
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- row = layout.row()
- row.template_list("TEXTURE_UL_texslots", "", part, "texture_slots", part, "active_texture_index", rows=2)
-
- col = row.column(align=True)
- col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
- col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
- col.menu("TEXTURE_MT_specials", icon='DOWNARROW_HLT', text="")
-
- if not part.active_texture:
- layout.template_ID(part, "active_texture", new="texture.new")
- else:
- slot = part.texture_slots[part.active_texture_index]
- layout.template_ID(slot, "texture", new="texture.new")
-
-
class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
bl_label = "Bake"
bl_context = "render"
@@ -1486,66 +1325,83 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
scene = context.scene
cscene = scene.cycles
cbk = scene.render.bake
+ rd = scene.render
- layout.operator("object.bake", icon='RENDER_STILL').type = cscene.bake_type
+ if rd.use_bake_multires:
+ layout.operator("object.bake_image", icon='RENDER_STILL')
+ else:
+ layout.operator("object.bake", icon='RENDER_STILL').type = cscene.bake_type
col = layout.column()
- col.prop(cscene, "bake_type")
+ col.prop(rd, "use_bake_multires")
+ if rd.use_bake_multires:
+ col.prop(rd, "bake_type")
- col = layout.column()
+ split = layout.split()
- if cscene.bake_type == 'NORMAL':
- col.prop(cbk, "normal_space", text="Space")
+ col = split.column()
+ col.prop(rd, "bake_margin")
+ col.prop(rd, "use_bake_clear")
- row = col.row(align=True)
- row.label(text="Swizzle:")
- row.prop(cbk, "normal_r", text="")
- row.prop(cbk, "normal_g", text="")
- row.prop(cbk, "normal_b", text="")
+ col = split.column()
+ if rd.bake_type == 'DISPLACEMENT':
+ col.prop(rd, "use_bake_lores_mesh")
+ else:
+ col.prop(cscene, "bake_type")
- elif cscene.bake_type == 'COMBINED':
- row = col.row(align=True)
- row.prop(cbk, "use_pass_direct", toggle=True)
- row.prop(cbk, "use_pass_indirect", toggle=True)
+ col = layout.column()
- split = col.split()
- split.active = cbk.use_pass_direct or cbk.use_pass_indirect
+ if cscene.bake_type == 'NORMAL':
+ col.prop(cbk, "normal_space", text="Space")
- col = split.column()
- col.prop(cbk, "use_pass_diffuse")
- col.prop(cbk, "use_pass_glossy")
- col.prop(cbk, "use_pass_transmission")
+ row = col.row(align=True)
+ row.label(text="Swizzle:")
+ row.prop(cbk, "normal_r", text="")
+ row.prop(cbk, "normal_g", text="")
+ row.prop(cbk, "normal_b", text="")
- col = split.column()
- col.prop(cbk, "use_pass_subsurface")
- col.prop(cbk, "use_pass_ambient_occlusion")
- col.prop(cbk, "use_pass_emit")
+ elif cscene.bake_type == 'COMBINED':
+ row = col.row(align=True)
+ row.prop(cbk, "use_pass_direct", toggle=True)
+ row.prop(cbk, "use_pass_indirect", toggle=True)
- elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION', 'SUBSURFACE'}:
- row = col.row(align=True)
- row.prop(cbk, "use_pass_direct", toggle=True)
- row.prop(cbk, "use_pass_indirect", toggle=True)
- row.prop(cbk, "use_pass_color", toggle=True)
+ split = col.split()
+ split.active = cbk.use_pass_direct or cbk.use_pass_indirect
- layout.separator()
+ col = split.column()
+ col.prop(cbk, "use_pass_diffuse")
+ col.prop(cbk, "use_pass_glossy")
+ col.prop(cbk, "use_pass_transmission")
- split = layout.split()
+ col = split.column()
+ col.prop(cbk, "use_pass_subsurface")
+ col.prop(cbk, "use_pass_ambient_occlusion")
+ col.prop(cbk, "use_pass_emit")
- col = split.column()
- col.prop(cbk, "margin")
- col.prop(cbk, "use_clear")
+ elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION', 'SUBSURFACE'}:
+ row = col.row(align=True)
+ row.prop(cbk, "use_pass_direct", toggle=True)
+ row.prop(cbk, "use_pass_indirect", toggle=True)
+ row.prop(cbk, "use_pass_color", toggle=True)
- col = split.column()
- col.prop(cbk, "use_selected_to_active")
- sub = col.column()
- sub.active = cbk.use_selected_to_active
- sub.prop(cbk, "use_cage", text="Cage")
- if cbk.use_cage:
- sub.prop(cbk, "cage_extrusion", text="Extrusion")
- sub.prop_search(cbk, "cage_object", scene, "objects", text="")
- else:
- sub.prop(cbk, "cage_extrusion", text="Ray Distance")
+ layout.separator()
+ split = layout.split()
+
+ col = split.column()
+ col.prop(cbk, "margin")
+ col.prop(cbk, "use_clear")
+
+ col = split.column()
+ col.prop(cbk, "use_selected_to_active")
+ sub = col.column()
+ sub.active = cbk.use_selected_to_active
+ sub.prop(cbk, "use_cage", text="Cage")
+ if cbk.use_cage:
+ sub.prop(cbk, "cage_extrusion", text="Extrusion")
+ sub.prop_search(cbk, "cage_object", scene, "objects", text="")
+ else:
+ sub.prop(cbk, "cage_extrusion", text="Ray Distance")
class CYCLES_RENDER_PT_debug(CyclesButtonsPanel, Panel):
bl_label = "Debug"
@@ -1727,47 +1583,14 @@ def get_panels():
'DATA_PT_falloff_curve',
'DATA_PT_lamp',
'DATA_PT_preview',
- 'DATA_PT_shadow',
'DATA_PT_spot',
- 'DATA_PT_sunsky',
'MATERIAL_PT_context_material',
- 'MATERIAL_PT_diffuse',
- 'MATERIAL_PT_flare',
- 'MATERIAL_PT_halo',
- 'MATERIAL_PT_mirror',
- 'MATERIAL_PT_options',
- 'MATERIAL_PT_pipeline',
'MATERIAL_PT_preview',
- 'MATERIAL_PT_shading',
- 'MATERIAL_PT_shadow',
- 'MATERIAL_PT_specular',
- 'MATERIAL_PT_sss',
- 'MATERIAL_PT_strand',
- 'MATERIAL_PT_transp',
- 'MATERIAL_PT_volume_density',
- 'MATERIAL_PT_volume_integration',
- 'MATERIAL_PT_volume_lighting',
- 'MATERIAL_PT_volume_options',
- 'MATERIAL_PT_volume_shading',
- 'MATERIAL_PT_volume_transp',
'VIEWLAYER_PT_layer_options',
'VIEWLAYER_PT_layer_passes',
'VIEWLAYER_PT_views',
- 'RENDER_PT_antialiasing',
- 'RENDER_PT_bake',
- 'RENDER_PT_motion_blur',
- 'RENDER_PT_performance',
'RENDER_PT_post_processing',
- 'RENDER_PT_shading',
'SCENE_PT_simplify',
- 'TEXTURE_PT_context_texture',
- 'WORLD_PT_ambient_occlusion',
- 'WORLD_PT_environment_lighting',
- 'WORLD_PT_gather',
- 'WORLD_PT_indirect_lighting',
- 'WORLD_PT_mist',
- 'WORLD_PT_preview',
- 'WORLD_PT_world'
}
panels = []
@@ -1815,11 +1638,6 @@ classes = (
CYCLES_MATERIAL_PT_displacement,
CYCLES_MATERIAL_PT_settings,
CYCLES_MATERIAL_PT_viewport,
- CYCLES_TEXTURE_PT_context,
- CYCLES_TEXTURE_PT_node,
- CYCLES_TEXTURE_PT_mapping,
- CYCLES_TEXTURE_PT_colors,
- CYCLES_PARTICLE_PT_textures,
CYCLES_RENDER_PT_bake,
CYCLES_RENDER_PT_debug,
CYCLES_PARTICLE_PT_curve_settings,