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Diffstat (limited to 'intern/cycles/blender/addon/version_update.py')
-rw-r--r--intern/cycles/blender/addon/version_update.py129
1 files changed, 129 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/version_update.py b/intern/cycles/blender/addon/version_update.py
index b2a745500a1..292f0a1fa90 100644
--- a/intern/cycles/blender/addon/version_update.py
+++ b/intern/cycles/blender/addon/version_update.py
@@ -17,6 +17,7 @@
# <pep8 compliant>
import bpy
+import math
from bpy.app.handlers import persistent
@@ -89,6 +90,106 @@ def foreach_cycles_node(callback):
traversed)
+def displacement_node_insert(material, nodetree, traversed):
+ if nodetree in traversed:
+ return
+ traversed.add(nodetree)
+
+ for node in nodetree.nodes:
+ if node.bl_idname == 'ShaderNodeGroup':
+ displacement_node_insert(material, node.node_tree, traversed)
+
+ # Gather links to replace
+ displacement_links = []
+ for link in nodetree.links:
+ if link.to_node.bl_idname == 'ShaderNodeOutputMaterial' and \
+ link.from_node.bl_idname != 'ShaderNodeDisplacement' and \
+ link.to_socket.identifier == 'Displacement':
+ displacement_links.append(link)
+
+ # Replace links with displacement node
+ for link in displacement_links:
+ from_node = link.from_node
+ from_socket = link.from_socket
+ to_node = link.to_node
+ to_socket = link.to_socket
+
+ nodetree.links.remove(link)
+
+ node = nodetree.nodes.new(type='ShaderNodeDisplacement')
+ node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]);
+ node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]);
+ node.inputs['Scale'].default_value = 0.1
+ node.inputs['Midlevel'].default_value = 0.0
+
+ nodetree.links.new(from_socket, node.inputs['Height'])
+ nodetree.links.new(node.outputs['Displacement'], to_socket)
+
+def displacement_nodes_insert():
+ traversed = set()
+ for material in bpy.data.materials:
+ if check_is_new_shading_material(material):
+ displacement_node_insert(material, material.node_tree, traversed)
+
+def displacement_principled_nodes(node):
+ if node.bl_idname == 'ShaderNodeDisplacement':
+ if node.space != 'WORLD':
+ node.space = 'OBJECT'
+ if node.bl_idname == 'ShaderNodeBsdfPrincipled':
+ if node.subsurface_method != 'RANDOM_WALK':
+ node.subsurface_method = 'BURLEY'
+
+def square_roughness_node_insert(material, nodetree, traversed):
+ if nodetree in traversed:
+ return
+ traversed.add(nodetree)
+
+ roughness_node_types = {
+ 'ShaderNodeBsdfAnisotropic',
+ 'ShaderNodeBsdfGlass',
+ 'ShaderNodeBsdfGlossy',
+ 'ShaderNodeBsdfRefraction'}
+
+ # Update default values
+ for node in nodetree.nodes:
+ if node.bl_idname == 'ShaderNodeGroup':
+ square_roughness_node_insert(material, node.node_tree, traversed)
+ elif node.bl_idname in roughness_node_types:
+ roughness_input = node.inputs['Roughness']
+ roughness_input.default_value = math.sqrt(max(roughness_input.default_value, 0.0))
+
+ # Gather roughness links to replace
+ roughness_links = []
+ for link in nodetree.links:
+ if link.to_node.bl_idname in roughness_node_types and \
+ link.to_socket.identifier == 'Roughness':
+ roughness_links.append(link)
+
+ # Replace links with sqrt node
+ for link in roughness_links:
+ from_node = link.from_node
+ from_socket = link.from_socket
+ to_node = link.to_node
+ to_socket = link.to_socket
+
+ nodetree.links.remove(link)
+
+ node = nodetree.nodes.new(type='ShaderNodeMath')
+ node.operation = 'POWER'
+ node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]);
+ node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]);
+
+ nodetree.links.new(from_socket, node.inputs[0])
+ node.inputs[1].default_value = 0.5
+ nodetree.links.new(node.outputs['Value'], to_socket)
+
+def square_roughness_nodes_insert():
+ traversed = set()
+ for material in bpy.data.materials:
+ if check_is_new_shading_material(material):
+ square_roughness_node_insert(material, material.node_tree, traversed)
+
+
def mapping_node_order_flip(node):
"""
Flip euler order of mapping shader node
@@ -302,3 +403,31 @@ def do_versions(self):
cscene = scene.cycles
if not cscene.is_property_set("light_sampling_threshold"):
cscene.light_sampling_threshold = 0.0
+
+ if bpy.data.version <= (2, 79, 0):
+ for scene in bpy.data.scenes:
+ cscene = scene.cycles
+ # Default changes
+ if not cscene.is_property_set("aa_samples"):
+ cscene.aa_samples = 4
+ if not cscene.is_property_set("preview_aa_samples"):
+ cscene.preview_aa_samples = 4
+ if not cscene.is_property_set("blur_glossy"):
+ cscene.blur_glossy = 0.0
+ if not cscene.is_property_set("sample_clamp_indirect"):
+ cscene.sample_clamp_indirect = 0.0
+
+ if bpy.data.version <= (2, 79, 1):
+ displacement_nodes_insert()
+
+ if bpy.data.version <= (2, 79, 2):
+ for mat in bpy.data.materials:
+ cmat = mat.cycles
+ if not cmat.is_property_set("displacement_method"):
+ cmat.displacement_method = 'BUMP'
+
+ foreach_cycles_node(displacement_principled_nodes)
+
+ if bpy.data.version <= (2, 79, 3):
+ # Switch to squared roughness convention
+ square_roughness_nodes_insert()