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Diffstat (limited to 'intern/cycles/blender/addon')
-rw-r--r--intern/cycles/blender/addon/properties.py13
-rw-r--r--intern/cycles/blender/addon/ui.py8
2 files changed, 19 insertions, 2 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 2a51e0be2a4..0f92238015d 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -125,6 +125,11 @@ enum_texture_limit = (
('8192', "8192", "Limit texture size to 8192 pixels", 7),
)
+enum_fast_gi_method = (
+ ('REPLACE', "Replace", "Replace global illumination with ambient occlusion after a specified number of bounces"),
+ ('ADD', "Add", "Add ambient occlusion to diffuse surfaces"),
+)
+
# NOTE: Identifiers are expected to be an upper case version of identifiers from `Pass::get_type_enum()`
enum_view3d_shading_render_pass = (
('', "General", ""),
@@ -724,6 +729,14 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Approximate diffuse indirect light with background tinted ambient occlusion. This provides fast alternative to full global illumination, for interactive viewport rendering or final renders with reduced quality",
default=False,
)
+
+ fast_gi_method: EnumProperty(
+ name="Fast GI Method",
+ default='REPLACE',
+ description="Fast GI approximation method",
+ items=enum_fast_gi_method
+ )
+
ao_bounces: IntProperty(
name="AO Bounces",
default=1,
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 0ed2dd24f2e..facf1b08676 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -465,8 +465,7 @@ class CYCLES_RENDER_PT_light_paths_fast_gi(CyclesButtonsPanel, Panel):
layout.active = cscene.use_fast_gi
col = layout.column(align=True)
- col.prop(cscene, "ao_bounces", text="Viewport Bounces")
- col.prop(cscene, "ao_bounces_render", text="Render Bounces")
+ col.prop(cscene, "fast_gi_method", text="Method")
if world:
light = world.light_settings
@@ -474,6 +473,11 @@ class CYCLES_RENDER_PT_light_paths_fast_gi(CyclesButtonsPanel, Panel):
col.prop(light, "ao_factor", text="AO Factor")
col.prop(light, "distance", text="AO Distance")
+ if cscene.fast_gi_method == 'REPLACE':
+ col = layout.column(align=True)
+ col.prop(cscene, "ao_bounces", text="Viewport Bounces")
+ col.prop(cscene, "ao_bounces_render", text="Render Bounces")
+
class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
bl_label = "Motion Blur"