Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/blender/blender_camera.cpp')
-rw-r--r--intern/cycles/blender/blender_camera.cpp212
1 files changed, 117 insertions, 95 deletions
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index e16677336d5..61fe7cf254d 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -56,10 +56,8 @@ struct BlenderCamera {
float sensor_width;
float sensor_height;
- float border_left;
- float border_right;
- float border_bottom;
- float border_top;
+ BoundBox2D border;
+ BoundBox2D pano_viewplane;
Transform matrix;
};
@@ -75,8 +73,10 @@ static void blender_camera_init(BlenderCamera *bcam)
bcam->sensor_height = 18.0f;
bcam->sensor_fit = BlenderCamera::AUTO;
bcam->shuttertime = 1.0f;
- bcam->border_right = 1.0f;
- bcam->border_top = 1.0f;
+ bcam->border.right = 1.0f;
+ bcam->border.top = 1.0f;
+ bcam->pano_viewplane.right = 1.0f;
+ bcam->pano_viewplane.top = 1.0f;
}
static float blender_camera_focal_distance(BL::Object b_ob, BL::Camera b_camera)
@@ -199,7 +199,7 @@ static Transform blender_camera_matrix(const Transform& tfm, CameraType type)
}
static void blender_camera_viewplane(BlenderCamera *bcam, int width, int height,
- float *left, float *right, float *bottom, float *top, float *aspectratio, float *sensor_size)
+ BoundBox2D *viewplane, float *aspectratio, float *sensor_size)
{
/* dimensions */
float xratio = width*bcam->pixelaspect.x;
@@ -244,32 +244,26 @@ static void blender_camera_viewplane(BlenderCamera *bcam, int width, int height,
if(bcam->type == CAMERA_PANORAMA) {
/* set viewplane */
- *left = 0.0f;
- *right = 1.0f;
- *bottom = 0.0f;
- *top = 1.0f;
+ *viewplane = bcam->pano_viewplane;
}
else {
/* set viewplane */
- *left = -xaspect;
- *right = xaspect;
- *bottom = -yaspect;
- *top = yaspect;
+ viewplane->left = -xaspect;
+ viewplane->right = xaspect;
+ viewplane->bottom = -yaspect;
+ viewplane->top = yaspect;
/* zoom for 3d camera view */
- *left *= bcam->zoom;
- *right *= bcam->zoom;
- *bottom *= bcam->zoom;
- *top *= bcam->zoom;
+ *viewplane = (*viewplane) * bcam->zoom;
/* modify viewplane with camera shift and 3d camera view offset */
float dx = 2.0f*(*aspectratio*bcam->shift.x + bcam->offset.x*xaspect*2.0f);
float dy = 2.0f*(*aspectratio*bcam->shift.y + bcam->offset.y*yaspect*2.0f);
- *left += dx;
- *right += dx;
- *bottom += dy;
- *top += dy;
+ viewplane->left += dx;
+ viewplane->right += dx;
+ viewplane->bottom += dy;
+ viewplane->top += dy;
}
}
@@ -281,7 +275,7 @@ static void blender_camera_sync(Camera *cam, BlenderCamera *bcam, int width, int
/* viewplane */
blender_camera_viewplane(bcam, width, height,
- &cam->left, &cam->right, &cam->bottom, &cam->top, &aspectratio, &sensor_size);
+ &cam->viewplane, &aspectratio, &sensor_size);
/* sensor */
cam->sensorwidth = bcam->sensor_width;
@@ -314,10 +308,7 @@ static void blender_camera_sync(Camera *cam, BlenderCamera *bcam, int width, int
cam->shuttertime = bcam->shuttertime;
/* border */
- cam->border_left = bcam->border_left;
- cam->border_right = bcam->border_right;
- cam->border_bottom = bcam->border_bottom;
- cam->border_top = bcam->border_top;
+ cam->border = bcam->border;
/* set update flag */
if(cam->modified(prevcam))
@@ -340,10 +331,10 @@ void BlenderSync::sync_camera(BL::Object b_override, int width, int height)
/* border */
if(r.use_border()) {
- bcam.border_left = r.border_min_x();
- bcam.border_right = r.border_max_x();
- bcam.border_bottom = r.border_min_y();
- bcam.border_top = r.border_max_y();
+ bcam.border.left = r.border_min_x();
+ bcam.border.right = r.border_max_x();
+ bcam.border.bottom = r.border_min_y();
+ bcam.border.top = r.border_max_y();
}
/* camera object */
@@ -381,6 +372,9 @@ void BlenderSync::sync_camera_motion(BL::Object b_ob, int motion)
/* Sync 3D View Camera */
+static void blender_camera_view_subset(BL::Scene b_scene, BL::Object b_ob, BL::SpaceView3D b_v3d,
+ BL::RegionView3D b_rv3d, int width, int height, BoundBox2D *view_box, BoundBox2D *cam_box);
+
static void blender_camera_from_view(BlenderCamera *bcam, BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height, bool skip_panorama = false)
{
/* 3d view parameters */
@@ -396,14 +390,25 @@ static void blender_camera_from_view(BlenderCamera *bcam, BL::Scene b_scene, BL:
if(b_ob) {
blender_camera_from_object(bcam, b_ob, skip_panorama);
- /* magic zoom formula */
- bcam->zoom = (float)b_rv3d.view_camera_zoom();
- bcam->zoom = (1.41421f + bcam->zoom/50.0f);
- bcam->zoom *= bcam->zoom;
- bcam->zoom = 2.0f/bcam->zoom;
-
- /* offset */
- bcam->offset = get_float2(b_rv3d.view_camera_offset());
+ if(!skip_panorama && bcam->type == CAMERA_PANORAMA) {
+ /* in panorama camera view, we map viewplane to camera border */
+ BoundBox2D view_box, cam_box;
+
+ blender_camera_view_subset(b_scene, b_ob, b_v3d, b_rv3d, width, height,
+ &view_box, &cam_box);
+
+ bcam->pano_viewplane = view_box.make_relative_to(cam_box);
+ }
+ else {
+ /* magic zoom formula */
+ bcam->zoom = (float)b_rv3d.view_camera_zoom();
+ bcam->zoom = (1.41421f + bcam->zoom/50.0f);
+ bcam->zoom *= bcam->zoom;
+ bcam->zoom = 2.0f/bcam->zoom;
+
+ /* offset */
+ bcam->offset = get_float2(b_rv3d.view_camera_offset());
+ }
}
}
else if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO) {
@@ -411,8 +416,14 @@ static void blender_camera_from_view(BlenderCamera *bcam, BL::Scene b_scene, BL:
bcam->farclip *= 0.5f;
bcam->nearclip = -bcam->farclip;
+ float sensor_size;
+ if(bcam->sensor_fit == BlenderCamera::VERTICAL)
+ sensor_size = bcam->sensor_height;
+ else
+ sensor_size = bcam->sensor_width;
+
bcam->type = CAMERA_ORTHOGRAPHIC;
- bcam->ortho_scale = b_rv3d.view_distance();
+ bcam->ortho_scale = b_rv3d.view_distance() * sensor_size / b_v3d.lens();
}
bcam->zoom *= 2.0f;
@@ -421,30 +432,11 @@ static void blender_camera_from_view(BlenderCamera *bcam, BL::Scene b_scene, BL:
bcam->matrix = transform_inverse(get_transform(b_rv3d.view_matrix()));
}
-static void blender_camera_border(BlenderCamera *bcam, BL::Scene b_scene, BL::SpaceView3D b_v3d,
- BL::RegionView3D b_rv3d, int width, int height)
+static void blender_camera_view_subset(BL::Scene b_scene, BL::Object b_ob, BL::SpaceView3D b_v3d,
+ BL::RegionView3D b_rv3d, int width, int height, BoundBox2D *view_box, BoundBox2D *cam_box)
{
BL::RenderSettings r = b_scene.render();
-
- if(!r.use_border())
- return;
-
- /* camera view? */
- if(!(b_rv3d && b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA))
- return;
-
- BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();
-
- if(!b_ob)
- return;
-
- bcam->border_left = r.border_min_x();
- bcam->border_right = r.border_max_x();
- bcam->border_bottom = r.border_min_y();
- bcam->border_top = r.border_max_y();
-
- float cam_left, cam_right, cam_bottom, cam_top;
- float view_left, view_right, view_bottom, view_top;
+ BoundBox2D cam, view;
float view_aspect, cam_aspect, sensor_size;
/* get viewport viewplane */
@@ -453,12 +445,7 @@ static void blender_camera_border(BlenderCamera *bcam, BL::Scene b_scene, BL::Sp
blender_camera_from_view(&view_bcam, b_scene, b_v3d, b_rv3d, width, height, true);
blender_camera_viewplane(&view_bcam, width, height,
- &view_left, &view_right, &view_bottom, &view_top, &view_aspect, &sensor_size);
-
- view_left /= view_aspect;
- view_right /= view_aspect;
- view_bottom /= view_aspect;
- view_top /= view_aspect;
+ &view, &view_aspect, &sensor_size);
/* get camera viewplane */
BlenderCamera cam_bcam;
@@ -469,29 +456,58 @@ static void blender_camera_border(BlenderCamera *bcam, BL::Scene b_scene, BL::Sp
height = (int)(r.resolution_y()*r.resolution_percentage()/100);
blender_camera_viewplane(&cam_bcam, width, height,
- &cam_left, &cam_right, &cam_bottom, &cam_top, &cam_aspect, &sensor_size);
+ &cam, &cam_aspect, &sensor_size);
+
+ /* return */
+ *view_box = view * (1.0f/view_aspect);
+ *cam_box = cam * (1.0f/cam_aspect);
+}
+
+static void blender_camera_border(BlenderCamera *bcam, BL::Scene b_scene, BL::SpaceView3D b_v3d,
+ BL::RegionView3D b_rv3d, int width, int height)
+{
+ BL::RenderSettings r = b_scene.render();
+ bool is_camera_view;
- cam_left /= cam_aspect;
- cam_right /= cam_aspect;
- cam_bottom /= cam_aspect;
- cam_top /= cam_aspect;
+ /* camera view? */
+ is_camera_view = b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA;
+
+ if(!is_camera_view) {
+ /* for non-camera view check whether render border is enabled for viewport
+ * and if so use border from 3d viewport
+ * assume viewport has got correctly clamped border already
+ */
+ if(b_v3d.use_render_border()) {
+ bcam->border.left = b_v3d.render_border_min_x();
+ bcam->border.right = b_v3d.render_border_max_x();
+ bcam->border.bottom = b_v3d.render_border_min_y();
+ bcam->border.top = b_v3d.render_border_max_y();
+
+ return;
+ }
+ }
+ else if(!r.use_border())
+ return;
+
+ BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();
+
+ if(!b_ob)
+ return;
+
+ bcam->border.left = r.border_min_x();
+ bcam->border.right = r.border_max_x();
+ bcam->border.bottom = r.border_min_y();
+ bcam->border.top = r.border_max_y();
+
+ /* determine camera viewport subset */
+ BoundBox2D view_box, cam_box;
+
+ blender_camera_view_subset(b_scene, b_ob, b_v3d, b_rv3d, width, height,
+ &view_box, &cam_box);
/* determine viewport subset matching camera border */
- float tmp_left = ((cam_left - view_left) / (view_right - view_left));
- float tmp_right = ((cam_right - view_left) / (view_right - view_left));
- float tmp_bottom = ((cam_bottom - view_bottom) / (view_top - view_bottom));
- float tmp_top = ((cam_top - view_bottom) / (view_top - view_bottom));
-
- bcam->border_left = tmp_left + bcam->border_left*(tmp_right - tmp_left);
- bcam->border_right = tmp_left + bcam->border_right*(tmp_right - tmp_left);
- bcam->border_bottom = tmp_bottom + bcam->border_bottom*(tmp_top - tmp_bottom);
- bcam->border_top = tmp_bottom + bcam->border_top*(tmp_top - tmp_bottom);
-
- /* clamp */
- bcam->border_left = clamp(bcam->border_left, 0.0f, 1.0f);
- bcam->border_right = clamp(bcam->border_right, 0.0f, 1.0f);
- bcam->border_bottom = clamp(bcam->border_bottom, 0.0f, 1.0f);
- bcam->border_top = clamp(bcam->border_top, 0.0f, 1.0f);
+ cam_box = cam_box.make_relative_to(view_box);
+ bcam->border = cam_box.subset(bcam->border).clamp();
}
void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height)
@@ -504,19 +520,25 @@ void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int
blender_camera_sync(scene->camera, &bcam, width, height);
}
-BufferParams BlenderSync::get_buffer_params(BL::Scene b_scene, Camera *cam, int width, int height)
+BufferParams BlenderSync::get_buffer_params(BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, Camera *cam, int width, int height)
{
BufferParams params;
+ bool use_border = false;
params.full_width = width;
params.full_height = height;
- if(b_scene.render().use_border()) {
+ if(b_v3d && b_rv3d && b_rv3d.view_perspective() != BL::RegionView3D::view_perspective_CAMERA)
+ use_border = b_v3d.use_render_border();
+ else
+ use_border = b_scene.render().use_border();
+
+ if(use_border) {
/* border render */
- params.full_x = cam->border_left*width;
- params.full_y = cam->border_bottom*height;
- params.width = (int)(cam->border_right*width) - params.full_x;
- params.height = (int)(cam->border_top*height) - params.full_y;
+ params.full_x = cam->border.left*width;
+ params.full_y = cam->border.bottom*height;
+ params.width = (int)(cam->border.right*width) - params.full_x;
+ params.height = (int)(cam->border.top*height) - params.full_y;
/* survive in case border goes out of view or becomes too small */
params.width = max(params.width, 1);