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Diffstat (limited to 'intern/cycles/blender/blender_camera.cpp')
-rw-r--r--intern/cycles/blender/blender_camera.cpp32
1 files changed, 26 insertions, 6 deletions
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index e16677336d5..000d412ab28 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -425,12 +425,26 @@ static void blender_camera_border(BlenderCamera *bcam, BL::Scene b_scene, BL::Sp
BL::RegionView3D b_rv3d, int width, int height)
{
BL::RenderSettings r = b_scene.render();
-
- if(!r.use_border())
- return;
+ bool is_camera_view;
/* camera view? */
- if(!(b_rv3d && b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA))
+ is_camera_view = b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA;
+
+ if(!is_camera_view) {
+ /* for non-camera view check whether render border is enabled for viewport
+ * and if so use border from 3d viewport
+ * assume viewport has got correctly clamped border already
+ */
+ if(b_v3d.use_render_border()) {
+ bcam->border_left = b_v3d.render_border_min_x();
+ bcam->border_right = b_v3d.render_border_max_x();
+ bcam->border_bottom = b_v3d.render_border_min_y();
+ bcam->border_top = b_v3d.render_border_max_y();
+
+ return;
+ }
+ }
+ else if(!r.use_border())
return;
BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();
@@ -504,14 +518,20 @@ void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int
blender_camera_sync(scene->camera, &bcam, width, height);
}
-BufferParams BlenderSync::get_buffer_params(BL::Scene b_scene, Camera *cam, int width, int height)
+BufferParams BlenderSync::get_buffer_params(BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, Camera *cam, int width, int height)
{
BufferParams params;
+ bool use_border = false;
params.full_width = width;
params.full_height = height;
- if(b_scene.render().use_border()) {
+ if(b_v3d && b_rv3d && b_rv3d.view_perspective() != BL::RegionView3D::view_perspective_CAMERA)
+ use_border = b_v3d.use_render_border();
+ else
+ use_border = b_scene.render().use_border();
+
+ if(use_border) {
/* border render */
params.full_x = cam->border_left*width;
params.full_y = cam->border_bottom*height;