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Diffstat (limited to 'intern/cycles/blender/blender_gpu_display.cpp')
-rw-r--r--intern/cycles/blender/blender_gpu_display.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_gpu_display.cpp b/intern/cycles/blender/blender_gpu_display.cpp
index a79232af71f..aa2a9c17a8a 100644
--- a/intern/cycles/blender/blender_gpu_display.cpp
+++ b/intern/cycles/blender/blender_gpu_display.cpp
@@ -338,9 +338,9 @@ bool BlenderGPUDisplay::do_update_begin(const GPUDisplayParams &params,
* NOTE: Allocate the PBO for the the size which will fit the final render resolution (as in,
* at a resolution divider 1. This was we don't need to recreate graphics interoperability
* objects which are costly and which are tied to the specific underlying buffer size.
- * The downside of this approach is that when graphics interopeability is not used we are sending
- * too much data to GPU when resolution divider is not 1. */
- /* TODO(sergey): Investigate whether keeping the PBO exact size of the texute makes non-interop
+ * The downside of this approach is that when graphics interoperability is not used we are
+ * sending too much data to GPU when resolution divider is not 1. */
+ /* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop
* mode faster. */
const int buffer_width = params.full_size.x;
const int buffer_height = params.full_size.y;