diff options
Diffstat (limited to 'intern/cycles/blender/blender_gpu_display.cpp')
-rw-r--r-- | intern/cycles/blender/blender_gpu_display.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_gpu_display.cpp b/intern/cycles/blender/blender_gpu_display.cpp index a79232af71f..aa2a9c17a8a 100644 --- a/intern/cycles/blender/blender_gpu_display.cpp +++ b/intern/cycles/blender/blender_gpu_display.cpp @@ -338,9 +338,9 @@ bool BlenderGPUDisplay::do_update_begin(const GPUDisplayParams ¶ms, * NOTE: Allocate the PBO for the the size which will fit the final render resolution (as in, * at a resolution divider 1. This was we don't need to recreate graphics interoperability * objects which are costly and which are tied to the specific underlying buffer size. - * The downside of this approach is that when graphics interopeability is not used we are sending - * too much data to GPU when resolution divider is not 1. */ - /* TODO(sergey): Investigate whether keeping the PBO exact size of the texute makes non-interop + * The downside of this approach is that when graphics interoperability is not used we are + * sending too much data to GPU when resolution divider is not 1. */ + /* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop * mode faster. */ const int buffer_width = params.full_size.x; const int buffer_height = params.full_size.y; |