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Diffstat (limited to 'intern/cycles/blender/blender_image.cpp')
-rw-r--r--intern/cycles/blender/blender_image.cpp380
1 files changed, 120 insertions, 260 deletions
diff --git a/intern/cycles/blender/blender_image.cpp b/intern/cycles/blender/blender_image.cpp
index 55ce6a295d1..459dc1779fb 100644
--- a/intern/cycles/blender/blender_image.cpp
+++ b/intern/cycles/blender/blender_image.cpp
@@ -14,206 +14,71 @@
* limitations under the License.
*/
-#include "render/image.h"
+#include "MEM_guardedalloc.h"
-#include "blender/blender_sync.h"
+#include "blender/blender_image.h"
#include "blender/blender_session.h"
#include "blender/blender_util.h"
CCL_NAMESPACE_BEGIN
-/* builtin image file name is actually an image datablock name with
- * absolute sequence frame number concatenated via '@' character
- *
- * this function splits frame from builtin name
- */
-int BlenderSession::builtin_image_frame(const string &builtin_name)
+/* Packed Images */
+
+BlenderImageLoader::BlenderImageLoader(BL::Image b_image, int frame)
+ : b_image(b_image), frame(frame), free_cache(!b_image.has_data())
{
- int last = builtin_name.find_last_of('@');
- return atoi(builtin_name.substr(last + 1, builtin_name.size() - last - 1).c_str());
}
-void BlenderSession::builtin_image_info(const string &builtin_name,
- void *builtin_data,
- ImageMetaData &metadata)
+bool BlenderImageLoader::load_metadata(ImageMetaData &metadata)
{
- /* empty image */
- metadata.width = 1;
- metadata.height = 1;
-
- if (!builtin_data)
- return;
-
- /* recover ID pointer */
- PointerRNA ptr;
- RNA_id_pointer_create((ID *)builtin_data, &ptr);
- BL::ID b_id(ptr);
-
- if (b_id.is_a(&RNA_Image)) {
- /* image data */
- BL::Image b_image(b_id);
+ metadata.width = b_image.size()[0];
+ metadata.height = b_image.size()[1];
+ metadata.depth = 1;
+ metadata.channels = b_image.channels();
- metadata.builtin_free_cache = !b_image.has_data();
- metadata.is_float = b_image.is_float();
- metadata.width = b_image.size()[0];
- metadata.height = b_image.size()[1];
- metadata.depth = 1;
- metadata.channels = b_image.channels();
-
- if (metadata.is_float) {
- /* Float images are already converted on the Blender side,
- * no need to do anything in Cycles. */
- metadata.colorspace = u_colorspace_raw;
+ if (b_image.is_float()) {
+ if (metadata.channels == 1) {
+ metadata.type = IMAGE_DATA_TYPE_FLOAT;
}
- }
- else if (b_id.is_a(&RNA_Object)) {
- /* smoke volume data */
- BL::Object b_ob(b_id);
- BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
-
- metadata.is_float = true;
- metadata.depth = 1;
- metadata.channels = 1;
-
- if (!b_domain)
- return;
-
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE))
- metadata.channels = 1;
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR))
- metadata.channels = 4;
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY))
- metadata.channels = 3;
- else
- return;
-
- int3 resolution = get_int3(b_domain.domain_resolution());
- int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
-
- /* Velocity and heat data is always low-resolution. */
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
- amplify = 1;
+ else if (metadata.channels == 4) {
+ metadata.type = IMAGE_DATA_TYPE_FLOAT4;
}
-
- metadata.width = resolution.x * amplify;
- metadata.height = resolution.y * amplify;
- metadata.depth = resolution.z * amplify;
- }
- else {
- /* TODO(sergey): Check we're indeed in shader node tree. */
- PointerRNA ptr;
- RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
- BL::Node b_node(ptr);
- if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
- BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
- metadata.channels = 4;
- metadata.width = b_point_density_node.resolution();
- metadata.height = metadata.width;
- metadata.depth = metadata.width;
- metadata.is_float = true;
+ else {
+ return false;
}
- }
-}
-bool BlenderSession::builtin_image_pixels(const string &builtin_name,
- void *builtin_data,
- int tile,
- unsigned char *pixels,
- const size_t pixels_size,
- const bool associate_alpha,
- const bool free_cache)
-{
- if (!builtin_data) {
- return false;
- }
-
- const int frame = builtin_image_frame(builtin_name);
-
- PointerRNA ptr;
- RNA_id_pointer_create((ID *)builtin_data, &ptr);
- BL::Image b_image(ptr);
-
- const int width = b_image.size()[0];
- const int height = b_image.size()[1];
- const int channels = b_image.channels();
-
- unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame, tile);
- const size_t num_pixels = ((size_t)width) * height;
-
- if (image_pixels && num_pixels * channels == pixels_size) {
- memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
+ /* Float images are already converted on the Blender side,
+ * no need to do anything in Cycles. */
+ metadata.colorspace = u_colorspace_raw;
}
else {
- if (channels == 1) {
- memset(pixels, 0, pixels_size * sizeof(unsigned char));
+ if (metadata.channels == 1) {
+ metadata.type = IMAGE_DATA_TYPE_BYTE;
+ }
+ else if (metadata.channels == 4) {
+ metadata.type = IMAGE_DATA_TYPE_BYTE4;
}
else {
- const size_t num_pixels_safe = pixels_size / channels;
- unsigned char *cp = pixels;
- for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) {
- cp[0] = 255;
- cp[1] = 0;
- cp[2] = 255;
- if (channels == 4) {
- cp[3] = 255;
- }
- }
+ return false;
}
}
- if (image_pixels) {
- MEM_freeN(image_pixels);
- }
-
- /* Free image buffers to save memory during render. */
- if (free_cache) {
- b_image.buffers_free();
- }
-
- if (associate_alpha) {
- /* Premultiply, byte images are always straight for Blender. */
- unsigned char *cp = pixels;
- for (size_t i = 0; i < num_pixels; i++, cp += channels) {
- cp[0] = (cp[0] * cp[3]) >> 8;
- cp[1] = (cp[1] * cp[3]) >> 8;
- cp[2] = (cp[2] * cp[3]) >> 8;
- }
- }
return true;
}
-bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
- void *builtin_data,
- int tile,
- float *pixels,
- const size_t pixels_size,
- const bool,
- const bool free_cache)
+bool BlenderImageLoader::load_pixels(const ImageMetaData &metadata,
+ void *pixels,
+ const size_t pixels_size,
+ const bool associate_alpha)
{
- if (!builtin_data) {
- return false;
- }
+ const size_t num_pixels = ((size_t)metadata.width) * metadata.height;
+ const int channels = metadata.channels;
+ const int tile = 0; /* TODO(lukas): Support tiles here? */
- PointerRNA ptr;
- RNA_id_pointer_create((ID *)builtin_data, &ptr);
- BL::ID b_id(ptr);
-
- if (b_id.is_a(&RNA_Image)) {
+ if (b_image.is_float()) {
/* image data */
- BL::Image b_image(b_id);
- int frame = builtin_image_frame(builtin_name);
-
- const int width = b_image.size()[0];
- const int height = b_image.size()[1];
- const int channels = b_image.channels();
-
float *image_pixels;
image_pixels = image_get_float_pixels_for_frame(b_image, frame, tile);
- const size_t num_pixels = ((size_t)width) * height;
if (image_pixels && num_pixels * channels == pixels_size) {
memcpy(pixels, image_pixels, pixels_size * sizeof(float));
@@ -224,7 +89,7 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
}
else {
const size_t num_pixels_safe = pixels_size / channels;
- float *fp = pixels;
+ float *fp = (float *)pixels;
for (int i = 0; i < num_pixels_safe; i++, fp += channels) {
fp[0] = 1.0f;
fp[1] = 0.0f;
@@ -239,107 +104,91 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
if (image_pixels) {
MEM_freeN(image_pixels);
}
-
- /* Free image buffers to save memory during render. */
- if (free_cache) {
- b_image.buffers_free();
- }
-
- return true;
}
- else if (b_id.is_a(&RNA_Object)) {
- /* smoke volume data */
- BL::Object b_ob(b_id);
- BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
-
- if (!b_domain) {
- return false;
- }
-#ifdef WITH_FLUID
- int3 resolution = get_int3(b_domain.domain_resolution());
- int length, amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
-
- /* Velocity and heat data is always low-resolution. */
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
- builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
- amplify = 1;
- }
-
- const int width = resolution.x * amplify;
- const int height = resolution.y * amplify;
- const int depth = resolution.z * amplify;
- const size_t num_pixels = ((size_t)width) * height * depth;
+ else {
+ unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame, tile);
- if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
- FluidDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- FluidDomainSettings_density_grid_get(&b_domain.ptr, pixels);
- return true;
- }
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
- /* this is in range 0..1, and interpreted by the OpenGL smoke viewer
- * as 1500..3000 K with the first part faded to zero density */
- FluidDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- FluidDomainSettings_flame_grid_get(&b_domain.ptr, pixels);
- return true;
- }
+ if (image_pixels && num_pixels * channels == pixels_size) {
+ memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
}
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
- /* the RGB is "premultiplied" by density for better interpolation results */
- FluidDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels * 4) {
- FluidDomainSettings_color_grid_get(&b_domain.ptr, pixels);
- return true;
+ else {
+ if (channels == 1) {
+ memset(pixels, 0, pixels_size * sizeof(unsigned char));
}
- }
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
- FluidDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels * 3) {
- FluidDomainSettings_velocity_grid_get(&b_domain.ptr, pixels);
- return true;
+ else {
+ const size_t num_pixels_safe = pixels_size / channels;
+ unsigned char *cp = (unsigned char *)pixels;
+ for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) {
+ cp[0] = 255;
+ cp[1] = 0;
+ cp[2] = 255;
+ if (channels == 4) {
+ cp[3] = 255;
+ }
+ }
}
}
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
- FluidDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- FluidDomainSettings_heat_grid_get(&b_domain.ptr, pixels);
- return true;
- }
+
+ if (image_pixels) {
+ MEM_freeN(image_pixels);
}
- else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
- FluidDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
- if (length == num_pixels) {
- FluidDomainSettings_temperature_grid_get(&b_domain.ptr, pixels);
- return true;
+
+ if (associate_alpha) {
+ /* Premultiply, byte images are always straight for Blender. */
+ unsigned char *cp = (unsigned char *)pixels;
+ for (size_t i = 0; i < num_pixels; i++, cp += channels) {
+ cp[0] = (cp[0] * cp[3]) >> 8;
+ cp[1] = (cp[1] * cp[3]) >> 8;
+ cp[2] = (cp[2] * cp[3]) >> 8;
}
}
- else {
- fprintf(
- stderr, "Cycles error: unknown volume attribute %s, skipping\n", builtin_name.c_str());
- pixels[0] = 0.0f;
- return false;
- }
-#endif
- fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n");
}
- else {
- /* We originally were passing view_layer here but in reality we need a
- * a depsgraph to pass to the RE_point_density_minmax() function.
- */
- /* TODO(sergey): Check we're indeed in shader node tree. */
- PointerRNA ptr;
- RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
- BL::Node b_node(ptr);
- if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
- BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
- int length;
- b_point_density_node.calc_point_density(b_depsgraph, &length, &pixels);
- }
+
+ /* Free image buffers to save memory during render. */
+ if (free_cache) {
+ b_image.buffers_free();
}
- return false;
+ return true;
+}
+
+string BlenderImageLoader::name() const
+{
+ return BL::Image(b_image).name();
+}
+
+bool BlenderImageLoader::equals(const ImageLoader &other) const
+{
+ const BlenderImageLoader &other_loader = (const BlenderImageLoader &)other;
+ return b_image == other_loader.b_image && frame == other_loader.frame;
+}
+
+/* Point Density */
+
+BlenderPointDensityLoader::BlenderPointDensityLoader(BL::Depsgraph b_depsgraph,
+ BL::ShaderNodeTexPointDensity b_node)
+ : b_depsgraph(b_depsgraph), b_node(b_node)
+{
+}
+
+bool BlenderPointDensityLoader::load_metadata(ImageMetaData &metadata)
+{
+ metadata.channels = 4;
+ metadata.width = b_node.resolution();
+ metadata.height = metadata.width;
+ metadata.depth = metadata.width;
+ metadata.type = IMAGE_DATA_TYPE_FLOAT4;
+ return true;
+}
+
+bool BlenderPointDensityLoader::load_pixels(const ImageMetaData &,
+ void *pixels,
+ const size_t,
+ const bool)
+{
+ int length;
+ b_node.calc_point_density(b_depsgraph, &length, (float **)&pixels);
+ return true;
}
void BlenderSession::builtin_images_load()
@@ -357,4 +206,15 @@ void BlenderSession::builtin_images_load()
manager->device_load_builtin(device, session->scene, session->progress);
}
+string BlenderPointDensityLoader::name() const
+{
+ return BL::ShaderNodeTexPointDensity(b_node).name();
+}
+
+bool BlenderPointDensityLoader::equals(const ImageLoader &other) const
+{
+ const BlenderPointDensityLoader &other_loader = (const BlenderPointDensityLoader &)other;
+ return b_node == other_loader.b_node && b_depsgraph == other_loader.b_depsgraph;
+}
+
CCL_NAMESPACE_END