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Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp110
1 files changed, 84 insertions, 26 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index b356537e971..9e11cc1ae0b 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -449,6 +449,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
Mesh *mesh;
if(!mesh_map.sync(&mesh, key)) {
+
/* if transform was applied to mesh, need full update */
if(object_updated && mesh->transform_applied);
/* test if shaders changed, these can be object level so mesh
@@ -503,7 +504,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
}
if(render_layer.use_hair)
- sync_curves(mesh, b_mesh, b_ob, 0);
+ sync_curves(mesh, b_mesh, b_ob, false);
/* free derived mesh */
b_data.meshes.remove(b_mesh);
@@ -544,46 +545,103 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
return mesh;
}
-void BlenderSync::sync_mesh_motion(BL::Object b_ob, Mesh *mesh, int motion)
+void BlenderSync::sync_mesh_motion(BL::Object b_ob, Object *object, float motion_time)
{
- /* todo: displacement, subdivision */
- size_t size = mesh->verts.size();
-
- /* skip objects without deforming modifiers. this is not a totally reliable,
- * would need a more extensive check to see which objects are animated */
- if(!size || !ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview))
- return;
-
/* ensure we only sync instanced meshes once */
+ Mesh *mesh = object->mesh;
+
if(mesh_motion_synced.find(mesh) != mesh_motion_synced.end())
return;
mesh_motion_synced.insert(mesh);
+ /* for motion pass always compute, for motion blur it can be disabled */
+ int time_index = 0;
+
+ if(scene->need_motion() == Scene::MOTION_BLUR) {
+ /* see if this mesh needs motion data at this time */
+ vector<float> object_times = object->motion_times();
+ bool found = false;
+
+ foreach(float object_time, object_times) {
+ if(motion_time == object_time) {
+ found = true;
+ break;
+ }
+ else
+ time_index++;
+ }
+
+ if(!found)
+ return;
+ }
+ else {
+ if(motion_time == -1.0f)
+ time_index = 0;
+ else if(motion_time == 1.0f)
+ time_index = 1;
+ else
+ return;
+ }
+
+ /* skip objects without deforming modifiers. this is not totally reliable,
+ * would need a more extensive check to see which objects are animated */
+ size_t numverts = mesh->verts.size();
+ size_t numkeys = mesh->curve_keys.size();
+
+ if((!numverts && !numkeys) || !ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview))
+ return;
+
/* get derived mesh */
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, false);
- if(b_mesh) {
- BL::Mesh::vertices_iterator v;
- AttributeStandard std = (motion == -1)? ATTR_STD_MOTION_PRE: ATTR_STD_MOTION_POST;
- Attribute *attr_M = mesh->attributes.add(std);
- float3 *M = attr_M->data_float3(), *cur_M;
- size_t i = 0;
+ if(!b_mesh)
+ return;
+
+ if(numverts) {
+ /* find attributes */
+ Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ bool new_attribute = false;
+
+ /* add new attributes if they don't exist already */
+ if(!attr_mP) {
+ attr_mP = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ new_attribute = true;
+ }
+
+ /* load vertex data from mesh */
+ float3 *mP = attr_mP->data_float3() + time_index*numverts;
- for(b_mesh.vertices.begin(v), cur_M = M; v != b_mesh.vertices.end() && i < size; ++v, cur_M++, i++)
- *cur_M = get_float3(v->co());
+ BL::Mesh::vertices_iterator v;
+ int i = 0;
- /* if number of vertices changed, or if coordinates stayed the same, drop it */
- if(i != size || memcmp(M, &mesh->verts[0], sizeof(float3)*size) == 0)
- mesh->attributes.remove(std);
+ for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end() && i < numverts; ++v, ++i)
+ mP[i] = get_float3(v->co());
- /* hair motion */
- if(render_layer.use_hair)
- sync_curves(mesh, b_mesh, b_ob, motion);
+ /* in case of new attribute, we verify if there really was any motion */
+ if(new_attribute) {
+ if(i != numverts || memcmp(mP, &mesh->verts[0], sizeof(float3)*numverts) == 0) {
+ /* no motion, remove attributes again */
+ mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
+ }
+ else if(time_index > 0) {
+ /* motion, fill up previous steps that we might have skipped because
+ * they had no motion, but we need them anyway now */
+ float3 *P = &mesh->verts[0];
- /* free derived mesh */
- b_data.meshes.remove(b_mesh);
+ for(int step = 0; step < time_index; step++)
+ memcpy(attr_mP->data_float3() + step*numverts, P, sizeof(float3)*numverts);
+ }
+ }
}
+
+ /* hair motion */
+ if(numkeys)
+ sync_curves(mesh, b_mesh, b_ob, true, time_index);
+
+ /* free derived mesh */
+ b_data.meshes.remove(b_mesh);
}
CCL_NAMESPACE_END