diff options
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 267 |
1 files changed, 222 insertions, 45 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 9764f24a893..c9748756d43 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -16,6 +16,7 @@ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ + #include "mesh.h" #include "object.h" #include "scene.h" @@ -29,9 +30,172 @@ #include "util_foreach.h" +#include "mikktspace.h" + CCL_NAMESPACE_BEGIN -/* Find/Add */ +/* Tangent Space */ + +struct MikkUserData { + MikkUserData(const BL::Mesh mesh_, const BL::MeshTextureFaceLayer layer_, int num_faces_) + : mesh(mesh_), layer(layer_), num_faces(num_faces_) + { + tangent.resize(num_faces*4); + } + + BL::Mesh mesh; + BL::MeshTextureFaceLayer layer; + int num_faces; + vector<float4> tangent; +}; + +static int mikk_get_num_faces(const SMikkTSpaceContext *context) +{ + MikkUserData *userdata = (MikkUserData*)context->m_pUserData; + return userdata->num_faces; +} + +static int mikk_get_num_verts_of_face(const SMikkTSpaceContext *context, const int face_num) +{ + MikkUserData *userdata = (MikkUserData*)context->m_pUserData; + BL::MeshTessFace f = userdata->mesh.tessfaces[face_num]; + int4 vi = get_int4(f.vertices_raw()); + + return (vi[3] == 0)? 3: 4; +} + +static void mikk_get_position(const SMikkTSpaceContext *context, float P[3], const int face_num, const int vert_num) +{ + MikkUserData *userdata = (MikkUserData*)context->m_pUserData; + BL::MeshTessFace f = userdata->mesh.tessfaces[face_num]; + int4 vi = get_int4(f.vertices_raw()); + BL::MeshVertex v = userdata->mesh.vertices[vi[vert_num]]; + float3 vP = get_float3(v.co()); + + P[0] = vP.x; + P[1] = vP.y; + P[2] = vP.z; +} + +static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context, float uv[2], const int face_num, const int vert_num) +{ + MikkUserData *userdata = (MikkUserData*)context->m_pUserData; + BL::MeshTextureFace tf = userdata->layer.data[face_num]; + float3 tfuv; + + if(vert_num == 0) + tfuv = get_float3(tf.uv1()); + else if(vert_num == 1) + tfuv = get_float3(tf.uv2()); + else if(vert_num == 2) + tfuv = get_float3(tf.uv3()); + else + tfuv = get_float3(tf.uv4()); + + uv[0] = tfuv.x; + uv[1] = tfuv.y; +} + +static void mikk_get_normal(const SMikkTSpaceContext *context, float N[3], const int face_num, const int vert_num) +{ + MikkUserData *userdata = (MikkUserData*)context->m_pUserData; + BL::MeshTessFace f = userdata->mesh.tessfaces[face_num]; + int4 vi = get_int4(f.vertices_raw()); + BL::MeshVertex v = userdata->mesh.vertices[vi[vert_num]]; + float3 vN = get_float3(v.normal()); + + N[0] = vN.x; + N[1] = vN.y; + N[2] = vN.z; +} + +static void mikk_set_tangent_space(const SMikkTSpaceContext *context, const float T[], const float sign, const int face, const int vert) +{ + MikkUserData *userdata = (MikkUserData*)context->m_pUserData; + + userdata->tangent[face*4 + vert] = make_float4(T[0], T[1], T[2], sign); +} + +static void mikk_compute_tangents(BL::Mesh b_mesh, BL::MeshTextureFaceLayer b_layer, Mesh *mesh, vector<int>& nverts, bool need_sign, bool active_render) +{ + /* setup userdata */ + MikkUserData userdata(b_mesh, b_layer, nverts.size()); + + /* setup interface */ + SMikkTSpaceInterface sm_interface; + memset(&sm_interface, 0, sizeof(sm_interface)); + sm_interface.m_getNumFaces = mikk_get_num_faces; + sm_interface.m_getNumVerticesOfFace = mikk_get_num_verts_of_face; + sm_interface.m_getPosition = mikk_get_position; + sm_interface.m_getTexCoord = mikk_get_texture_coordinate; + sm_interface.m_getNormal = mikk_get_normal; + sm_interface.m_setTSpaceBasic = mikk_set_tangent_space; + + /* setup context */ + SMikkTSpaceContext context; + memset(&context, 0, sizeof(context)); + context.m_pUserData = &userdata; + context.m_pInterface = &sm_interface; + + /* compute tangents */ + genTangSpaceDefault(&context); + + /* create tangent attributes */ + Attribute *attr; + ustring name = ustring((string(b_layer.name().c_str()) + ".tangent").c_str()); + + if(active_render) + attr = mesh->attributes.add(ATTR_STD_UV_TANGENT, name); + else + attr = mesh->attributes.add(name, TypeDesc::TypeVector, Attribute::CORNER); + + float3 *tangent = attr->data_float3(); + + /* create bitangent sign attribute */ + float *tangent_sign = NULL; + + if(need_sign) { + Attribute *attr_sign; + ustring name_sign = ustring((string(b_layer.name().c_str()) + ".tangent_sign").c_str()); + + if(active_render) + attr_sign = mesh->attributes.add(ATTR_STD_UV_TANGENT_SIGN, name_sign); + else + attr_sign = mesh->attributes.add(name_sign, TypeDesc::TypeFloat, Attribute::CORNER); + + tangent_sign = attr_sign->data_float(); + } + + for(int i = 0; i < nverts.size(); i++) { + tangent[0] = float4_to_float3(userdata.tangent[i*4 + 0]); + tangent[1] = float4_to_float3(userdata.tangent[i*4 + 1]); + tangent[2] = float4_to_float3(userdata.tangent[i*4 + 2]); + tangent += 3; + + if(tangent_sign) { + tangent_sign[0] = userdata.tangent[i*4 + 0].w; + tangent_sign[1] = userdata.tangent[i*4 + 1].w; + tangent_sign[2] = userdata.tangent[i*4 + 2].w; + tangent_sign += 3; + } + + if(nverts[i] == 4) { + tangent[0] = float4_to_float3(userdata.tangent[i*4 + 0]); + tangent[1] = float4_to_float3(userdata.tangent[i*4 + 2]); + tangent[2] = float4_to_float3(userdata.tangent[i*4 + 3]); + tangent += 3; + + if(tangent_sign) { + tangent_sign[0] = userdata.tangent[i*4 + 0].w; + tangent_sign[1] = userdata.tangent[i*4 + 2].w; + tangent_sign[2] = userdata.tangent[i*4 + 3].w; + tangent_sign += 3; + } + } + } +} + +/* Create Mesh */ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<uint>& used_shaders) { @@ -67,27 +231,6 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< nverts.push_back(n); } - /* create generated coordinates. todo: we should actually get the orco - * coordinates from modifiers, for now we use texspace loc/size which - * is available in the api. */ - if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) { - Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED); - float3 loc = get_float3(b_mesh.texspace_location()); - float3 size = get_float3(b_mesh.texspace_size()); - - if(size.x != 0.0f) size.x = 0.5f/size.x; - if(size.y != 0.0f) size.y = 0.5f/size.y; - if(size.z != 0.0f) size.z = 0.5f/size.z; - - loc = loc*size - make_float3(0.5f, 0.5f, 0.5f); - - float3 *fdata = attr->data_float3(); - size_t i = 0; - - for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v) - fdata[i++] = get_float3(v->co())*size - loc; - } - /* create vertex color attributes */ { BL::Mesh::tessface_vertex_colors_iterator l; @@ -125,38 +268,72 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< BL::Mesh::tessface_uv_textures_iterator l; for(b_mesh.tessface_uv_textures.begin(l); l != b_mesh.tessface_uv_textures.end(); ++l) { - AttributeStandard std = (l->active_render())? ATTR_STD_UV: ATTR_STD_NONE; + bool active_render = l->active_render(); + AttributeStandard std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE; ustring name = ustring(l->name().c_str()); - if(!(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std))) - continue; - - Attribute *attr; - - if(l->active_render()) - attr = mesh->attributes.add(std, name); - else - attr = mesh->attributes.add(name, TypeDesc::TypePoint, Attribute::CORNER); + /* UV map */ + if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) { + Attribute *attr; - BL::MeshTextureFaceLayer::data_iterator t; - float3 *fdata = attr->data_float3(); - size_t i = 0; + if(active_render) + attr = mesh->attributes.add(std, name); + else + attr = mesh->attributes.add(name, TypeDesc::TypePoint, Attribute::CORNER); - for(l->data.begin(t); t != l->data.end(); ++t, ++i) { - fdata[0] = get_float3(t->uv1()); - fdata[1] = get_float3(t->uv2()); - fdata[2] = get_float3(t->uv3()); - fdata += 3; + BL::MeshTextureFaceLayer::data_iterator t; + float3 *fdata = attr->data_float3(); + size_t i = 0; - if(nverts[i] == 4) { + for(l->data.begin(t); t != l->data.end(); ++t, ++i) { fdata[0] = get_float3(t->uv1()); - fdata[1] = get_float3(t->uv3()); - fdata[2] = get_float3(t->uv4()); + fdata[1] = get_float3(t->uv2()); + fdata[2] = get_float3(t->uv3()); fdata += 3; + + if(nverts[i] == 4) { + fdata[0] = get_float3(t->uv1()); + fdata[1] = get_float3(t->uv3()); + fdata[2] = get_float3(t->uv4()); + fdata += 3; + } } } + + /* UV tangent */ + std = (active_render)? ATTR_STD_UV_TANGENT: ATTR_STD_NONE; + name = ustring((string(l->name().c_str()) + ".tangent").c_str()); + + if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) { + std = (active_render)? ATTR_STD_UV_TANGENT_SIGN: ATTR_STD_NONE; + name = ustring((string(l->name().c_str()) + ".tangent_sign").c_str()); + bool need_sign = (mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)); + + mikk_compute_tangents(b_mesh, *l, mesh, nverts, need_sign, active_render); + } } } + + /* create generated coordinates. todo: we should actually get the orco + * coordinates from modifiers, for now we use texspace loc/size which + * is available in the api. */ + if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) { + Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED); + float3 loc = get_float3(b_mesh.texspace_location()); + float3 size = get_float3(b_mesh.texspace_size()); + + if(size.x != 0.0f) size.x = 0.5f/size.x; + if(size.y != 0.0f) size.y = 0.5f/size.y; + if(size.z != 0.0f) size.z = 0.5f/size.z; + + loc = loc*size - make_float3(0.5f, 0.5f, 0.5f); + + float3 *generated = attr->data_float3(); + size_t i = 0; + + for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v) + generated[i++] = get_float3(v->co())*size - loc; + } } static void create_subd_mesh(Mesh *mesh, BL::Mesh b_mesh, PointerRNA *cmesh, const vector<uint>& used_shaders) @@ -270,7 +447,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated) create_mesh(scene, mesh, b_mesh, used_shaders); /* free derived mesh */ - object_remove_mesh(b_data, b_mesh); + b_data.meshes.remove(b_mesh); } /* displacement method */ @@ -328,7 +505,7 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Mesh *mesh, int motion) mesh->attributes.remove(std); /* free derived mesh */ - object_remove_mesh(b_data, b_mesh); + b_data.meshes.remove(b_mesh); } } |