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Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index e2b18c22d95..14bdcd843e9 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -716,7 +716,7 @@ static void attr_create_pointiness(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, b
/* STEP 2: Calculate vertex normals taking into account their possible
* duplicates which gets "welded" together.
*/
- vector<float3> vert_normal(num_verts, make_float3(0.0f, 0.0f, 0.0f));
+ vector<float3> vert_normal(num_verts, zero_float3());
/* First we accumulate all vertex normals in the original index. */
for (int vert_index = 0; vert_index < num_verts; ++vert_index) {
const float3 normal = get_float3(b_mesh.vertices[vert_index].normal());
@@ -733,7 +733,7 @@ static void attr_create_pointiness(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, b
/* STEP 3: Calculate pointiness using single ring neighborhood. */
vector<int> counter(num_verts, 0);
vector<float> raw_data(num_verts, 0.0f);
- vector<float3> edge_accum(num_verts, make_float3(0.0f, 0.0f, 0.0f));
+ vector<float3> edge_accum(num_verts, zero_float3());
BL::Mesh::edges_iterator e;
EdgeMap visited_edges;
int edge_index = 0;