diff options
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 10b037ab4b1..a02449a7594 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -28,6 +28,7 @@ #include "util_foreach.h" #include "util_logging.h" +#include "util_math.h" #include "mikktspace.h" @@ -387,6 +388,68 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< } } + /* create vertex pointiness attributes */ + /* TODO(sergey): Consider moving all the attribute creation into own + * functions for clarity. + */ + { + if(mesh->need_attribute(scene, ATTR_STD_POINTINESS)) { + Attribute *attr = mesh->attributes.add(ATTR_STD_POINTINESS); + float *data = attr->data_float(); + int *counter = new int[numverts]; + float *raw_data = new float[numverts]; + float3 *edge_accum = new float3[numverts]; + + /* Calculate pointiness using single ring neighborhood. */ + memset(counter, 0, sizeof(int) * numverts); + memset(raw_data, 0, sizeof(float) * numverts); + memset(edge_accum, 0, sizeof(float3) * numverts); + BL::Mesh::edges_iterator e; + i = 0; + for(b_mesh.edges.begin(e); e != b_mesh.edges.end(); ++e, ++i) { + int v0 = b_mesh.edges[i].vertices()[0], + v1 = b_mesh.edges[i].vertices()[1]; + float3 co0 = get_float3(b_mesh.vertices[v0].co()), + co1 = get_float3(b_mesh.vertices[v1].co()); + edge_accum[v0] += normalize(co1 - co0); + edge_accum[v1] += normalize(co0 - co1); + ++counter[v0]; + ++counter[v1]; + } + i = 0; + for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v, ++i) { + if(counter[i] > 0) { + float3 normal = get_float3(b_mesh.vertices[i].normal()); + float angle = safe_acosf(dot(normal, edge_accum[i] / counter[i])); + raw_data[i] = angle * M_1_PI_F; + } + else { + raw_data[i] = 0.0f; + } + } + + /* Blur vertices to approximate 2 ring neighborhood. */ + memset(counter, 0, sizeof(int) * numverts); + memcpy(data, raw_data, sizeof(float) * numverts); + i = 0; + for(b_mesh.edges.begin(e); e != b_mesh.edges.end(); ++e, ++i) { + int v0 = b_mesh.edges[i].vertices()[0], + v1 = b_mesh.edges[i].vertices()[1]; + data[v0] += raw_data[v1]; + data[v1] += raw_data[v0]; + ++counter[v0]; + ++counter[v1]; + } + for(i = 0; i < numverts; ++i) { + data[i] /= counter[i] + 1; + } + + delete [] counter; + delete [] raw_data; + delete [] edge_accum; + } + } + /* create uv map attributes */ if (b_mesh.tessface_uv_textures.length() != 0) { BL::Mesh::tessface_uv_textures_iterator l; |