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Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 10b037ab4b1..a02449a7594 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -28,6 +28,7 @@
#include "util_foreach.h"
#include "util_logging.h"
+#include "util_math.h"
#include "mikktspace.h"
@@ -387,6 +388,68 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
}
}
+ /* create vertex pointiness attributes */
+ /* TODO(sergey): Consider moving all the attribute creation into own
+ * functions for clarity.
+ */
+ {
+ if(mesh->need_attribute(scene, ATTR_STD_POINTINESS)) {
+ Attribute *attr = mesh->attributes.add(ATTR_STD_POINTINESS);
+ float *data = attr->data_float();
+ int *counter = new int[numverts];
+ float *raw_data = new float[numverts];
+ float3 *edge_accum = new float3[numverts];
+
+ /* Calculate pointiness using single ring neighborhood. */
+ memset(counter, 0, sizeof(int) * numverts);
+ memset(raw_data, 0, sizeof(float) * numverts);
+ memset(edge_accum, 0, sizeof(float3) * numverts);
+ BL::Mesh::edges_iterator e;
+ i = 0;
+ for(b_mesh.edges.begin(e); e != b_mesh.edges.end(); ++e, ++i) {
+ int v0 = b_mesh.edges[i].vertices()[0],
+ v1 = b_mesh.edges[i].vertices()[1];
+ float3 co0 = get_float3(b_mesh.vertices[v0].co()),
+ co1 = get_float3(b_mesh.vertices[v1].co());
+ edge_accum[v0] += normalize(co1 - co0);
+ edge_accum[v1] += normalize(co0 - co1);
+ ++counter[v0];
+ ++counter[v1];
+ }
+ i = 0;
+ for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v, ++i) {
+ if(counter[i] > 0) {
+ float3 normal = get_float3(b_mesh.vertices[i].normal());
+ float angle = safe_acosf(dot(normal, edge_accum[i] / counter[i]));
+ raw_data[i] = angle * M_1_PI_F;
+ }
+ else {
+ raw_data[i] = 0.0f;
+ }
+ }
+
+ /* Blur vertices to approximate 2 ring neighborhood. */
+ memset(counter, 0, sizeof(int) * numverts);
+ memcpy(data, raw_data, sizeof(float) * numverts);
+ i = 0;
+ for(b_mesh.edges.begin(e); e != b_mesh.edges.end(); ++e, ++i) {
+ int v0 = b_mesh.edges[i].vertices()[0],
+ v1 = b_mesh.edges[i].vertices()[1];
+ data[v0] += raw_data[v1];
+ data[v1] += raw_data[v0];
+ ++counter[v0];
+ ++counter[v1];
+ }
+ for(i = 0; i < numverts; ++i) {
+ data[i] /= counter[i] + 1;
+ }
+
+ delete [] counter;
+ delete [] raw_data;
+ delete [] edge_accum;
+ }
+ }
+
/* create uv map attributes */
if (b_mesh.tessface_uv_textures.length() != 0) {
BL::Mesh::tessface_uv_textures_iterator l;