diff options
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 207 |
1 files changed, 77 insertions, 130 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 38ef1bc5249..6564eea4767 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -112,13 +112,14 @@ static uint object_ray_visibility(BL::Object& b_ob) void BlenderSync::sync_light(BL::Object& b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::Object& b_ob, - BL::DupliObject& b_dupli_ob, + BL::Object& b_ob_instance, + int random_id, Transform& tfm, bool *use_portal) { /* test if we need to sync */ Light *light; - ObjectKey key(b_parent, persistent_id, b_ob); + ObjectKey key(b_parent, persistent_id, b_ob_instance); if(!light_map.sync(&light, b_ob, b_parent, key)) { if(light->is_portal) @@ -194,8 +195,8 @@ void BlenderSync::sync_light(BL::Object& b_parent, light->max_bounces = get_int(clamp, "max_bounces"); - if(b_dupli_ob) { - light->random_id = b_dupli_ob.random_id(); + if(b_ob != b_ob_instance) { + light->random_id = random_id; } else { light->random_id = hash_int_2d(hash_string(b_ob.name().c_str()), 0); @@ -262,24 +263,42 @@ void BlenderSync::sync_background_light(bool use_portal) /* Object */ -Object *BlenderSync::sync_object(BL::Object& b_parent, - int persistent_id[OBJECT_PERSISTENT_ID_SIZE], - BL::DupliObject& b_dupli_ob, - Transform& tfm, +Object *BlenderSync::sync_object(BL::Depsgraph::duplis_iterator& b_dupli_iter, uint layer_flag, float motion_time, bool hide_tris, BlenderObjectCulling& culling, bool *use_portal) { - BL::Object b_ob = (b_dupli_ob ? b_dupli_ob.object() : b_parent); - bool motion = motion_time != 0.0f; - + const bool is_instance = b_dupli_iter->is_instance(); + BL::Object b_ob = b_dupli_iter->object(); + BL::Object b_parent = is_instance ? b_dupli_iter->parent() + : b_dupli_iter->object(); + BL::Object b_ob_instance = is_instance ? b_dupli_iter->instance_object() + : b_ob; + const bool motion = motion_time != 0.0f; + /*const*/ Transform tfm = get_transform(b_ob.matrix_world()); + int *persistent_id = NULL; + BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array; + if(is_instance) { + persistent_id_array = b_dupli_iter->persistent_id(); + persistent_id = persistent_id_array.data; + } + /* light is handled separately */ if(object_is_light(b_ob)) { /* don't use lamps for excluded layers used as mask layer */ - if(!motion && !((layer_flag & render_layer.holdout_layer) && (layer_flag & render_layer.exclude_layer))) - sync_light(b_parent, persistent_id, b_ob, b_dupli_ob, tfm, use_portal); + if(!motion && !((layer_flag & view_layer.holdout_layer) && + (layer_flag & view_layer.exclude_layer))) + { + sync_light(b_parent, + persistent_id, + b_ob, + b_ob_instance, + is_instance ? b_dupli_iter->random_id() : 0, + tfm, + use_portal); + } return NULL; } @@ -296,7 +315,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, /* Visibility flags for both parent and child. */ PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles"); - bool use_holdout = (layer_flag & render_layer.holdout_layer) != 0 || + bool use_holdout = (layer_flag & view_layer.holdout_layer) != 0 || get_boolean(cobject, "is_holdout"); uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY; @@ -305,12 +324,12 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, } /* Make holdout objects on excluded layer invisible for non-camera rays. */ - if(use_holdout && (layer_flag & render_layer.exclude_layer)) { + if(use_holdout && (layer_flag & view_layer.exclude_layer)) { visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA); } /* Hide objects not on render layer from camera rays. */ - if(!(layer_flag & render_layer.layer)) { + if(!(layer_flag & view_layer.layer)) { visibility &= ~PATH_RAY_CAMERA; } @@ -320,7 +339,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, } /* key to lookup object */ - ObjectKey key(b_parent, persistent_id, b_ob); + ObjectKey key(b_parent, persistent_id, b_ob_instance); Object *object; /* motion vector case */ @@ -360,7 +379,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, object_updated = true; /* mesh sync */ - object->mesh = sync_mesh(b_ob, object_updated, hide_tris); + object->mesh = sync_mesh(b_ob, b_ob_instance, object_updated, hide_tris); /* special case not tracked by object update flags */ @@ -412,10 +431,10 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, } /* dupli texture coordinates and random_id */ - if(b_dupli_ob) { - object->dupli_generated = 0.5f*get_float3(b_dupli_ob.orco()) - make_float3(0.5f, 0.5f, 0.5f); - object->dupli_uv = get_float2(b_dupli_ob.uv()); - object->random_id = b_dupli_ob.random_id(); + if(is_instance) { + object->dupli_generated = 0.5f*get_float3(b_dupli_iter->orco()) - make_float3(0.5f, 0.5f, 0.5f); + object->dupli_uv = get_float2(b_dupli_iter->uv()); + object->random_id = b_dupli_iter->random_id(); } else { object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f); @@ -450,6 +469,7 @@ static bool object_render_hide(BL::Object& b_ob, BL::Object::particle_systems_iterator b_psys; bool hair_present = false; + bool has_particles = false; bool show_emitter = false; bool hide_emitter = false; bool hide_as_dupli_parent = false; @@ -459,20 +479,17 @@ static bool object_render_hide(BL::Object& b_ob, if((b_psys->settings().render_type() == BL::ParticleSettings::render_type_PATH) && (b_psys->settings().type()==BL::ParticleSettings::type_HAIR)) hair_present = true; - - if(b_psys->settings().use_render_emitter()) - show_emitter = true; - else - hide_emitter = true; + has_particles = true; } - if(show_emitter) - hide_emitter = false; - - /* duplicators hidden by default, except dupliframes which duplicate self */ - if(b_ob.is_duplicator()) - if(top_level || b_ob.dupli_type() != BL::Object::dupli_type_FRAMES) + if(has_particles) { + show_emitter = b_ob.show_duplicator_for_render(); + hide_emitter = !show_emitter; + } else if(b_ob.is_duplicator()) { + if(top_level || b_ob.show_duplicator_for_render()) { hide_as_dupli_parent = true; + } + } /* hide original object for duplis */ BL::Object parent = b_ob.parent(); @@ -501,19 +518,11 @@ static bool object_render_hide(BL::Object& b_ob, } } -static bool object_render_hide_duplis(BL::Object& b_ob) -{ - BL::Object parent = b_ob.parent(); - - return (parent && object_render_hide_original(b_ob.type(), parent.dupli_type())); -} - /* Object Loop */ void BlenderSync::sync_objects(float motion_time) { /* layer data */ - uint scene_layer = render_layer.scene_layer; bool motion = motion_time != 0.0f; if(!motion) { @@ -532,100 +541,38 @@ void BlenderSync::sync_objects(float motion_time) BlenderObjectCulling culling(scene, b_scene); /* object loop */ - BL::Scene::object_bases_iterator b_base; - BL::Scene b_sce = b_scene; - /* modifier result type (not exposed as enum in C++ API) - * 1 : DAG_EVAL_PREVIEW - * 2 : DAG_EVAL_RENDER - */ - int dupli_settings = (render_layer.use_viewport_visibility) ? 1 : 2; - bool cancel = false; bool use_portal = false; - uint layer_override = get_layer(b_engine.layer_override()); - for(; b_sce && !cancel; b_sce = b_sce.background_set()) { - /* Render layer's scene_layer is affected by local view already, - * which is not a desired behavior here. - */ - uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers()); - for(b_sce.object_bases.begin(b_base); b_base != b_sce.object_bases.end() && !cancel; ++b_base) { - BL::Object b_ob = b_base->object(); - bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render(); - uint ob_layer = get_layer(b_base->layers(), - b_base->layers_local_view(), - object_is_light(b_ob), - scene_layers); - hide = hide || !(ob_layer & scene_layer); - - if(!hide) { - progress.set_sync_status("Synchronizing object", b_ob.name()); - - /* load per-object culling data */ - culling.init_object(scene, b_ob); - - if(b_ob.is_duplicator() && !object_render_hide_duplis(b_ob)) { - /* dupli objects */ - b_ob.dupli_list_create(b_scene, dupli_settings); - - BL::Object::dupli_list_iterator b_dup; - - for(b_ob.dupli_list.begin(b_dup); b_dup != b_ob.dupli_list.end(); ++b_dup) { - Transform tfm = get_transform(b_dup->matrix()); - BL::Object b_dup_ob = b_dup->object(); - bool dup_hide = (render_layer.use_viewport_visibility)? b_dup_ob.hide(): b_dup_ob.hide_render(); - bool in_dupli_group = (b_dup->type() == BL::DupliObject::type_GROUP); - bool hide_tris; - - if(!(b_dup->hide() || dup_hide || object_render_hide(b_dup_ob, false, in_dupli_group, hide_tris))) { - /* the persistent_id allows us to match dupli objects - * between frames and updates */ - BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup->persistent_id(); - - /* sync object and mesh or light data */ - Object *object = sync_object(b_ob, - persistent_id.data, - *b_dup, - tfm, - ob_layer, - motion_time, - hide_tris, - culling, - &use_portal); - - /* sync possible particle data, note particle_id - * starts counting at 1, first is dummy particle */ - if(!motion && object) { - sync_dupli_particle(b_ob, *b_dup, object); - } - - } - } - - b_ob.dupli_list_clear(); - } + BL::Depsgraph::duplis_iterator b_dupli_iter; + for(b_depsgraph.duplis.begin(b_dupli_iter); + b_dupli_iter != b_depsgraph.duplis.end() && !cancel; + ++b_dupli_iter) + { + BL::Object b_ob = b_dupli_iter->object(); + if(!b_ob.is_visible()) { + continue; + } - /* test if object needs to be hidden */ - bool hide_tris; - - if(!object_render_hide(b_ob, true, true, hide_tris)) { - /* object itself */ - Transform tfm = get_transform(b_ob.matrix_world()); - BL::DupliObject b_empty_dupli_ob(PointerRNA_NULL); - sync_object(b_ob, - NULL, - b_empty_dupli_ob, - tfm, - ob_layer, - motion_time, - hide_tris, - culling, - &use_portal); - } - } + progress.set_sync_status("Synchronizing object", b_ob.name()); - cancel = progress.get_cancel(); - } + /* load per-object culling data */ + culling.init_object(scene, b_ob); + + /* test if object needs to be hidden */ + bool hide_tris; + + if(!object_render_hide(b_ob, true, true, hide_tris)) { + /* object itself */ + sync_object(b_dupli_iter, + ~(0), /* until we get rid of layers */ + motion_time, + hide_tris, + culling, + &use_portal); + } + + cancel = progress.get_cancel(); } progress.set_sync_status(""); |