diff options
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 108 |
1 files changed, 60 insertions, 48 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 609ca8f6f79..23faacc15da 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -199,13 +199,11 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph, /* Set transform at matching motion time step. */ int time_index = object->motion_step(motion_time); if (time_index >= 0) { - array<Transform> motion = object->get_motion(); - motion[time_index] = tfm; - object->set_motion(motion); + object->motion[time_index] = tfm; } /* mesh deformation */ - if (object->get_geometry()) + if (object->geometry) sync_geometry_motion(b_depsgraph, b_ob_instance, object, @@ -227,29 +225,38 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph, /* b_ob is owned by the iterator and will go out of scope at the end of the block. * b_ob_instance is the original object and will remain valid for deferred geometry * sync. */ - Geometry *geometry = sync_geometry(b_depsgraph, - b_ob_instance, - b_ob_instance, - object_updated, - use_particle_hair, - object_geom_task_pool); - object->set_geometry(geometry); + object->geometry = sync_geometry(b_depsgraph, + b_ob_instance, + b_ob_instance, + object_updated, + use_particle_hair, + object_geom_task_pool); /* special case not tracked by object update flags */ /* holdout */ - object->set_use_holdout(use_holdout); - if (object->use_holdout_is_modified()) { + if (use_holdout != object->use_holdout) { + object->use_holdout = use_holdout; scene->object_manager->tag_update(scene); + object_updated = true; } - object->set_visibility(visibility); + if (visibility != object->visibility) { + object->visibility = visibility; + object_updated = true; + } bool is_shadow_catcher = get_boolean(cobject, "is_shadow_catcher"); - object->set_is_shadow_catcher(is_shadow_catcher); + if (is_shadow_catcher != object->is_shadow_catcher) { + object->is_shadow_catcher = is_shadow_catcher; + object_updated = true; + } float shadow_terminator_offset = get_float(cobject, "shadow_terminator_offset"); - object->set_shadow_terminator_offset(shadow_terminator_offset); + if (shadow_terminator_offset != object->shadow_terminator_offset) { + object->shadow_terminator_offset = shadow_terminator_offset; + object_updated = true; + } /* sync the asset name for Cryptomatte */ BL::Object parent = b_ob.parent(); @@ -263,49 +270,48 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph, else { parent_name = b_ob.name(); } - object->set_asset_name(parent_name); + if (object->asset_name != parent_name) { + object->asset_name = parent_name; + object_updated = true; + } /* object sync * transform comparison should not be needed, but duplis don't work perfect * in the depsgraph and may not signal changes, so this is a workaround */ - if (object->is_modified() || object_updated || - (object->get_geometry() && object->get_geometry()->is_modified()) || - tfm != object->get_tfm()) { + if (object_updated || (object->geometry && object->geometry->need_update) || + tfm != object->tfm) { object->name = b_ob.name().c_str(); - object->set_pass_id(b_ob.pass_index()); - object->set_color(get_float3(b_ob.color())); - object->set_tfm(tfm); - array<Transform> motion; - object->set_motion(motion); + object->pass_id = b_ob.pass_index(); + object->color = get_float3(b_ob.color()); + object->tfm = tfm; + object->motion.clear(); /* motion blur */ Scene::MotionType need_motion = scene->need_motion(); - if (need_motion != Scene::MOTION_NONE && object->get_geometry()) { - Geometry *geom = object->get_geometry(); - geom->set_use_motion_blur(false); - geom->set_motion_steps(0); + if (need_motion != Scene::MOTION_NONE && object->geometry) { + Geometry *geom = object->geometry; + geom->use_motion_blur = false; + geom->motion_steps = 0; uint motion_steps; if (need_motion == Scene::MOTION_BLUR) { motion_steps = object_motion_steps(b_parent, b_ob, Object::MAX_MOTION_STEPS); - geom->set_motion_steps(motion_steps); + geom->motion_steps = motion_steps; if (motion_steps && object_use_deform_motion(b_parent, b_ob)) { - geom->set_use_motion_blur(true); + geom->use_motion_blur = true; } } else { motion_steps = 3; - geom->set_motion_steps(motion_steps); + geom->motion_steps = motion_steps; } - motion.resize(motion_steps, transform_empty()); + object->motion.clear(); + object->motion.resize(motion_steps, transform_empty()); if (motion_steps) { - motion[motion_steps / 2] = tfm; - - /* update motion socket before trying to access object->motion_time */ - object->set_motion(motion); + object->motion[motion_steps / 2] = tfm; for (size_t step = 0; step < motion_steps; step++) { motion_times.insert(object->motion_time(step)); @@ -315,15 +321,15 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph, /* dupli texture coordinates and random_id */ if (is_instance) { - object->set_dupli_generated(0.5f * get_float3(b_instance.orco()) - - make_float3(0.5f, 0.5f, 0.5f)); - object->set_dupli_uv(get_float2(b_instance.uv())); - object->set_random_id(b_instance.random_id()); + object->dupli_generated = 0.5f * get_float3(b_instance.orco()) - + make_float3(0.5f, 0.5f, 0.5f); + object->dupli_uv = get_float2(b_instance.uv()); + object->random_id = b_instance.random_id(); } else { - object->set_dupli_generated(make_float3(0.0f, 0.0f, 0.0f)); - object->set_dupli_uv(make_float2(0.0f, 0.0f)); - object->set_random_id(hash_uint2(hash_string(object->name.c_str()), 0)); + object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f); + object->dupli_uv = make_float2(0.0f, 0.0f); + object->random_id = hash_uint2(hash_string(object->name.c_str()), 0); } object->tag_update(scene); @@ -455,18 +461,20 @@ void BlenderSync::sync_motion(BL::RenderSettings &b_render, if (b_override) b_cam = b_override; + Camera prevcam = *(scene->camera); + int frame_center = b_scene.frame_current(); float subframe_center = b_scene.frame_subframe(); float frame_center_delta = 0.0f; if (scene->need_motion() != Scene::MOTION_PASS && - scene->camera->get_motion_position() != Camera::MOTION_POSITION_CENTER) { - float shuttertime = scene->camera->get_shuttertime(); - if (scene->camera->get_motion_position() == Camera::MOTION_POSITION_END) { + scene->camera->motion_position != Camera::MOTION_POSITION_CENTER) { + float shuttertime = scene->camera->shuttertime; + if (scene->camera->motion_position == Camera::MOTION_POSITION_END) { frame_center_delta = -shuttertime * 0.5f; } else { - assert(scene->camera->get_motion_position() == Camera::MOTION_POSITION_START); + assert(scene->camera->motion_position == Camera::MOTION_POSITION_START); frame_center_delta = shuttertime * 0.5f; } @@ -527,6 +535,10 @@ void BlenderSync::sync_motion(BL::RenderSettings &b_render, python_thread_state_restore(python_thread_state); b_engine.frame_set(frame_center, subframe_center); python_thread_state_save(python_thread_state); + + /* tag camera for motion update */ + if (scene->camera->motion_modified(prevcam)) + scene->camera->tag_update(); } CCL_NAMESPACE_END |