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Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r--intern/cycles/blender/blender_object.cpp769
1 files changed, 0 insertions, 769 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
deleted file mode 100644
index 4b1c4edef7e..00000000000
--- a/intern/cycles/blender/blender_object.cpp
+++ /dev/null
@@ -1,769 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "render/alembic.h"
-#include "render/camera.h"
-#include "render/graph.h"
-#include "render/integrator.h"
-#include "render/light.h"
-#include "render/mesh.h"
-#include "render/nodes.h"
-#include "render/object.h"
-#include "render/particles.h"
-#include "render/scene.h"
-#include "render/shader.h"
-
-#include "blender/blender_object_cull.h"
-#include "blender/blender_sync.h"
-#include "blender/blender_util.h"
-
-#include "util/util_foreach.h"
-#include "util/util_hash.h"
-#include "util/util_logging.h"
-#include "util/util_task.h"
-
-CCL_NAMESPACE_BEGIN
-
-/* Utilities */
-
-bool BlenderSync::BKE_object_is_modified(BL::Object &b_ob)
-{
- /* test if we can instance or if the object is modified */
- if (b_ob.type() == BL::Object::type_META) {
- /* multi-user and dupli metaballs are fused, can't instance */
- return true;
- }
- else if (ccl::BKE_object_is_modified(b_ob, b_scene, preview)) {
- /* modifiers */
- return true;
- }
- else {
- /* object level material links */
- for (BL::MaterialSlot &b_slot : b_ob.material_slots) {
- if (b_slot.link() == BL::MaterialSlot::link_OBJECT) {
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool BlenderSync::object_is_geometry(BL::Object &b_ob)
-{
- BL::ID b_ob_data = b_ob.data();
-
- if (!b_ob_data) {
- return false;
- }
-
- BL::Object::type_enum type = b_ob.type();
-
- if (type == BL::Object::type_VOLUME || type == BL::Object::type_HAIR) {
- /* Will be exported attached to mesh. */
- return true;
- }
- else if (type == BL::Object::type_CURVE) {
- /* Skip exporting curves without faces, overhead can be
- * significant if there are many for path animation. */
- BL::Curve b_curve(b_ob_data);
-
- return (b_curve.bevel_object() || b_curve.extrude() != 0.0f || b_curve.bevel_depth() != 0.0f ||
- b_curve.dimensions() == BL::Curve::dimensions_2D || b_ob.modifiers.length());
- }
- else {
- return (b_ob_data.is_a(&RNA_Mesh) || b_ob_data.is_a(&RNA_Curve) ||
- b_ob_data.is_a(&RNA_MetaBall));
- }
-}
-
-bool BlenderSync::object_is_light(BL::Object &b_ob)
-{
- BL::ID b_ob_data = b_ob.data();
-
- return (b_ob_data && b_ob_data.is_a(&RNA_Light));
-}
-
-void BlenderSync::sync_object_motion_init(BL::Object &b_parent, BL::Object &b_ob, Object *object)
-{
- /* Initialize motion blur for object, detecting if it's enabled and creating motion
- * steps array if so. */
- array<Transform> motion;
- object->set_motion(motion);
-
- Geometry *geom = object->get_geometry();
- if (!geom) {
- return;
- }
-
- int motion_steps = 0;
- bool use_motion_blur = false;
-
- Scene::MotionType need_motion = scene->need_motion();
- if (need_motion == Scene::MOTION_BLUR) {
- motion_steps = object_motion_steps(b_parent, b_ob, Object::MAX_MOTION_STEPS);
- if (motion_steps && object_use_deform_motion(b_parent, b_ob)) {
- use_motion_blur = true;
- }
- }
- else if (need_motion != Scene::MOTION_NONE) {
- motion_steps = 3;
- }
-
- geom->set_use_motion_blur(use_motion_blur);
- geom->set_motion_steps(motion_steps);
-
- motion.resize(motion_steps, transform_empty());
-
- if (motion_steps) {
- motion[motion_steps / 2] = object->get_tfm();
-
- /* update motion socket before trying to access object->motion_time */
- object->set_motion(motion);
-
- for (size_t step = 0; step < motion_steps; step++) {
- motion_times.insert(object->motion_time(step));
- }
- }
-}
-
-Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
- BL::ViewLayer &b_view_layer,
- BL::DepsgraphObjectInstance &b_instance,
- float motion_time,
- bool use_particle_hair,
- bool show_lights,
- BlenderObjectCulling &culling,
- bool *use_portal,
- TaskPool *geom_task_pool)
-{
- const bool is_instance = b_instance.is_instance();
- BL::Object b_ob = b_instance.object();
- BL::Object b_parent = is_instance ? b_instance.parent() : b_instance.object();
- BObjectInfo b_ob_info{b_ob, is_instance ? b_instance.instance_object() : b_ob, b_ob.data()};
- const bool motion = motion_time != 0.0f;
- /*const*/ Transform tfm = get_transform(b_ob.matrix_world());
- int *persistent_id = NULL;
- BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array;
- if (is_instance) {
- persistent_id_array = b_instance.persistent_id();
- persistent_id = persistent_id_array.data;
- }
-
- /* light is handled separately */
- if (!motion && object_is_light(b_ob)) {
- if (!show_lights) {
- return NULL;
- }
-
- /* TODO: don't use lights for excluded layers used as mask layer,
- * when dynamic overrides are back. */
-#if 0
- if (!((layer_flag & view_layer.holdout_layer) && (layer_flag & view_layer.exclude_layer)))
-#endif
- {
- sync_light(b_parent,
- persistent_id,
- b_ob_info,
- is_instance ? b_instance.random_id() : 0,
- tfm,
- use_portal);
- }
-
- return NULL;
- }
-
- /* only interested in object that we can create meshes from */
- if (!object_is_geometry(b_ob)) {
- return NULL;
- }
-
- /* Perform object culling. */
- if (culling.test(scene, b_ob, tfm)) {
- return NULL;
- }
-
- /* Visibility flags for both parent and child. */
- PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
- bool use_holdout = b_parent.holdout_get(PointerRNA_NULL, b_view_layer);
- uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;
-
- if (b_parent.ptr.data != b_ob.ptr.data) {
- visibility &= object_ray_visibility(b_parent);
- }
-
- /* TODO: make holdout objects on excluded layer invisible for non-camera rays. */
-#if 0
- if (use_holdout && (layer_flag & view_layer.exclude_layer)) {
- visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA);
- }
-#endif
-
- /* Clear camera visibility for indirect only objects. */
- bool use_indirect_only = !use_holdout &&
- b_parent.indirect_only_get(PointerRNA_NULL, b_view_layer);
- if (use_indirect_only) {
- visibility &= ~PATH_RAY_CAMERA;
- }
-
- /* Don't export completely invisible objects. */
- if (visibility == 0) {
- return NULL;
- }
-
- /* Use task pool only for non-instances, since sync_dupli_particle accesses
- * geometry. This restriction should be removed for better performance. */
- TaskPool *object_geom_task_pool = (is_instance) ? NULL : geom_task_pool;
-
- /* key to lookup object */
- ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, use_particle_hair);
- Object *object;
-
- /* motion vector case */
- if (motion) {
- object = object_map.find(key);
-
- if (object && object->use_motion()) {
- /* Set transform at matching motion time step. */
- int time_index = object->motion_step(motion_time);
- if (time_index >= 0) {
- array<Transform> motion = object->get_motion();
- motion[time_index] = tfm;
- object->set_motion(motion);
- }
-
- /* mesh deformation */
- if (object->get_geometry())
- sync_geometry_motion(
- b_depsgraph, b_ob_info, object, motion_time, use_particle_hair, object_geom_task_pool);
- }
-
- return object;
- }
-
- /* test if we need to sync */
- bool object_updated = object_map.add_or_update(&object, b_ob, b_parent, key) ||
- (tfm != object->get_tfm());
-
- /* mesh sync */
- Geometry *geometry = sync_geometry(
- b_depsgraph, b_ob_info, object_updated, use_particle_hair, object_geom_task_pool);
- object->set_geometry(geometry);
-
- /* special case not tracked by object update flags */
-
- if (sync_object_attributes(b_instance, object)) {
- object_updated = true;
- }
-
- /* holdout */
- object->set_use_holdout(use_holdout);
-
- object->set_visibility(visibility);
-
- object->set_is_shadow_catcher(b_ob.is_shadow_catcher());
-
- float shadow_terminator_shading_offset = get_float(cobject, "shadow_terminator_offset");
- object->set_shadow_terminator_shading_offset(shadow_terminator_shading_offset);
-
- float shadow_terminator_geometry_offset = get_float(cobject,
- "shadow_terminator_geometry_offset");
- object->set_shadow_terminator_geometry_offset(shadow_terminator_geometry_offset);
-
- float ao_distance = get_float(cobject, "ao_distance");
- if (ao_distance == 0.0f && b_parent.ptr.data != b_ob.ptr.data) {
- PointerRNA cparent = RNA_pointer_get(&b_parent.ptr, "cycles");
- ao_distance = get_float(cparent, "ao_distance");
- }
- object->set_ao_distance(ao_distance);
-
- /* sync the asset name for Cryptomatte */
- BL::Object parent = b_ob.parent();
- ustring parent_name;
- if (parent) {
- while (parent.parent()) {
- parent = parent.parent();
- }
- parent_name = parent.name();
- }
- else {
- parent_name = b_ob.name();
- }
- object->set_asset_name(parent_name);
-
- /* object sync
- * transform comparison should not be needed, but duplis don't work perfect
- * in the depsgraph and may not signal changes, so this is a workaround */
- if (object->is_modified() || object_updated ||
- (object->get_geometry() && object->get_geometry()->is_modified())) {
- object->name = b_ob.name().c_str();
- object->set_pass_id(b_ob.pass_index());
- object->set_color(get_float3(b_ob.color()));
- object->set_tfm(tfm);
-
- /* dupli texture coordinates and random_id */
- if (is_instance) {
- object->set_dupli_generated(0.5f * get_float3(b_instance.orco()) -
- make_float3(0.5f, 0.5f, 0.5f));
- object->set_dupli_uv(get_float2(b_instance.uv()));
- object->set_random_id(b_instance.random_id());
- }
- else {
- object->set_dupli_generated(zero_float3());
- object->set_dupli_uv(zero_float2());
- object->set_random_id(hash_uint2(hash_string(object->name.c_str()), 0));
- }
-
- object->tag_update(scene);
- }
-
- sync_object_motion_init(b_parent, b_ob, object);
-
- if (is_instance) {
- /* Sync possible particle data. */
- sync_dupli_particle(b_parent, b_instance, object);
- }
-
- return object;
-}
-
-/* This function mirrors drw_uniform_property_lookup in draw_instance_data.cpp */
-static bool lookup_property(BL::ID b_id, const string &name, float4 *r_value)
-{
- PointerRNA ptr;
- PropertyRNA *prop;
-
- if (!RNA_path_resolve(&b_id.ptr, name.c_str(), &ptr, &prop)) {
- return false;
- }
-
- if (prop == NULL) {
- return false;
- }
-
- PropertyType type = RNA_property_type(prop);
- int arraylen = RNA_property_array_length(&ptr, prop);
-
- if (arraylen == 0) {
- float value;
-
- if (type == PROP_FLOAT)
- value = RNA_property_float_get(&ptr, prop);
- else if (type == PROP_INT)
- value = static_cast<float>(RNA_property_int_get(&ptr, prop));
- else
- return false;
-
- *r_value = make_float4(value, value, value, 1.0f);
- return true;
- }
- else if (type == PROP_FLOAT && arraylen <= 4) {
- *r_value = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
- RNA_property_float_get_array(&ptr, prop, &r_value->x);
- return true;
- }
-
- return false;
-}
-
-/* This function mirrors drw_uniform_attribute_lookup in draw_instance_data.cpp */
-static float4 lookup_instance_property(BL::DepsgraphObjectInstance &b_instance,
- const string &name,
- bool use_instancer)
-{
- string idprop_name = string_printf("[\"%s\"]", name.c_str());
- float4 value;
-
- /* If requesting instance data, check the parent particle system and object. */
- if (use_instancer && b_instance.is_instance()) {
- BL::ParticleSystem b_psys = b_instance.particle_system();
-
- if (b_psys) {
- if (lookup_property(b_psys.settings(), idprop_name, &value) ||
- lookup_property(b_psys.settings(), name, &value)) {
- return value;
- }
- }
- if (lookup_property(b_instance.parent(), idprop_name, &value) ||
- lookup_property(b_instance.parent(), name, &value)) {
- return value;
- }
- }
-
- /* Check the object and mesh. */
- BL::Object b_ob = b_instance.object();
- BL::ID b_data = b_ob.data();
-
- if (lookup_property(b_ob, idprop_name, &value) || lookup_property(b_ob, name, &value) ||
- lookup_property(b_data, idprop_name, &value) || lookup_property(b_data, name, &value)) {
- return value;
- }
-
- return make_float4(0.0f);
-}
-
-bool BlenderSync::sync_object_attributes(BL::DepsgraphObjectInstance &b_instance, Object *object)
-{
- /* Find which attributes are needed. */
- AttributeRequestSet requests = object->get_geometry()->needed_attributes();
-
- /* Delete attributes that became unnecessary. */
- vector<ParamValue> &attributes = object->attributes;
- bool changed = false;
-
- for (int i = attributes.size() - 1; i >= 0; i--) {
- if (!requests.find(attributes[i].name())) {
- attributes.erase(attributes.begin() + i);
- changed = true;
- }
- }
-
- /* Update attribute values. */
- foreach (AttributeRequest &req, requests.requests) {
- ustring name = req.name;
-
- std::string real_name;
- BlenderAttributeType type = blender_attribute_name_split_type(name, &real_name);
-
- if (type != BL::ShaderNodeAttribute::attribute_type_GEOMETRY) {
- bool use_instancer = (type == BL::ShaderNodeAttribute::attribute_type_INSTANCER);
- float4 value = lookup_instance_property(b_instance, real_name, use_instancer);
-
- /* Try finding the existing attribute value. */
- ParamValue *param = NULL;
-
- for (size_t i = 0; i < attributes.size(); i++) {
- if (attributes[i].name() == name) {
- param = &attributes[i];
- break;
- }
- }
-
- /* Replace or add the value. */
- ParamValue new_param(name, TypeDesc::TypeFloat4, 1, &value);
- assert(new_param.datasize() == sizeof(value));
-
- if (!param) {
- changed = true;
- attributes.push_back(new_param);
- }
- else if (memcmp(param->data(), &value, sizeof(value)) != 0) {
- changed = true;
- *param = new_param;
- }
- }
- }
-
- return changed;
-}
-
-/* Object Loop */
-
-void BlenderSync::sync_procedural(BL::Object &b_ob,
- BL::MeshSequenceCacheModifier &b_mesh_cache,
- bool has_subdivision_modifier)
-{
-#ifdef WITH_ALEMBIC
- BL::CacheFile cache_file = b_mesh_cache.cache_file();
- void *cache_file_key = cache_file.ptr.data;
-
- AlembicProcedural *procedural = static_cast<AlembicProcedural *>(
- procedural_map.find(cache_file_key));
-
- if (procedural == nullptr) {
- procedural = scene->create_node<AlembicProcedural>();
- procedural_map.add(cache_file_key, procedural);
- }
- else {
- procedural_map.used(procedural);
- }
-
- float current_frame = static_cast<float>(b_scene.frame_current());
- if (cache_file.override_frame()) {
- current_frame = cache_file.frame();
- }
-
- if (!cache_file.override_frame()) {
- procedural->set_start_frame(static_cast<float>(b_scene.frame_start()));
- procedural->set_end_frame(static_cast<float>(b_scene.frame_end()));
- }
-
- procedural->set_frame(current_frame);
- procedural->set_frame_rate(b_scene.render().fps() / b_scene.render().fps_base());
- procedural->set_frame_offset(cache_file.frame_offset());
-
- string absolute_path = blender_absolute_path(b_data, b_ob, b_mesh_cache.cache_file().filepath());
- procedural->set_filepath(ustring(absolute_path));
-
- procedural->set_scale(cache_file.scale());
-
- procedural->set_use_prefetch(cache_file.use_prefetch());
- procedural->set_prefetch_cache_size(cache_file.prefetch_cache_size());
-
- /* create or update existing AlembicObjects */
- ustring object_path = ustring(b_mesh_cache.object_path());
-
- AlembicObject *abc_object = procedural->get_or_create_object(object_path);
-
- array<Node *> used_shaders = find_used_shaders(b_ob);
- abc_object->set_used_shaders(used_shaders);
-
- PointerRNA cobj = RNA_pointer_get(&b_ob.ptr, "cycles");
- const float subd_dicing_rate = max(0.1f, RNA_float_get(&cobj, "dicing_rate") * dicing_rate);
- abc_object->set_subd_dicing_rate(subd_dicing_rate);
- abc_object->set_subd_max_level(max_subdivisions);
-
- abc_object->set_ignore_subdivision(!has_subdivision_modifier);
-
- if (abc_object->is_modified() || procedural->is_modified()) {
- procedural->tag_update(scene);
- }
-#else
- (void)b_ob;
- (void)b_mesh_cache;
- (void)has_subdivision_modifier;
-#endif
-}
-
-void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
- BL::SpaceView3D &b_v3d,
- float motion_time)
-{
- /* Task pool for multithreaded geometry sync. */
- TaskPool geom_task_pool;
-
- /* layer data */
- bool motion = motion_time != 0.0f;
-
- if (!motion) {
- /* prepare for sync */
- light_map.pre_sync();
- geometry_map.pre_sync();
- object_map.pre_sync();
- procedural_map.pre_sync();
- particle_system_map.pre_sync();
- motion_times.clear();
- }
- else {
- geometry_motion_synced.clear();
- }
-
- /* initialize culling */
- BlenderObjectCulling culling(scene, b_scene);
-
- /* object loop */
- bool cancel = false;
- bool use_portal = false;
- const bool show_lights = BlenderViewportParameters(b_v3d, use_developer_ui).use_scene_lights;
-
- BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
- BL::Depsgraph::object_instances_iterator b_instance_iter;
-
- for (b_depsgraph.object_instances.begin(b_instance_iter);
- b_instance_iter != b_depsgraph.object_instances.end() && !cancel;
- ++b_instance_iter) {
- BL::DepsgraphObjectInstance b_instance = *b_instance_iter;
- BL::Object b_ob = b_instance.object();
-
- /* Viewport visibility. */
- const bool show_in_viewport = !b_v3d || b_ob.visible_in_viewport_get(b_v3d);
- if (show_in_viewport == false) {
- continue;
- }
-
- /* Load per-object culling data. */
- culling.init_object(scene, b_ob);
-
- /* Ensure the object geom supporting the hair is processed before adding
- * the hair processing task to the task pool, calling .to_mesh() on the
- * same object in parallel does not work. */
- const bool sync_hair = b_instance.show_particles() && object_has_particle_hair(b_ob);
-
- /* Object itself. */
- if (b_instance.show_self()) {
-#ifdef WITH_ALEMBIC
- bool use_procedural = false;
- bool has_subdivision_modifier = false;
- BL::MeshSequenceCacheModifier b_mesh_cache(PointerRNA_NULL);
-
- /* Experimental as Blender does not have good support for procedurals at the moment, also
- * only available in preview renders since currently do not have a good cache policy, the
- * data being loaded at once for all the frames. */
- if (experimental && b_v3d) {
- b_mesh_cache = object_mesh_cache_find(b_ob, &has_subdivision_modifier);
- use_procedural = b_mesh_cache && b_mesh_cache.cache_file().use_render_procedural();
- }
-
- if (use_procedural) {
- /* Skip in the motion case, as generating motion blur data will be handled in the
- * procedural. */
- if (!motion) {
- sync_procedural(b_ob, b_mesh_cache, has_subdivision_modifier);
- }
- }
- else
-#endif
- {
- sync_object(b_depsgraph,
- b_view_layer,
- b_instance,
- motion_time,
- false,
- show_lights,
- culling,
- &use_portal,
- sync_hair ? NULL : &geom_task_pool);
- }
- }
-
- /* Particle hair as separate object. */
- if (sync_hair) {
- sync_object(b_depsgraph,
- b_view_layer,
- b_instance,
- motion_time,
- true,
- show_lights,
- culling,
- &use_portal,
- &geom_task_pool);
- }
-
- cancel = progress.get_cancel();
- }
-
- geom_task_pool.wait_work();
-
- progress.set_sync_status("");
-
- if (!cancel && !motion) {
- sync_background_light(b_v3d, use_portal);
-
- /* Handle removed data and modified pointers, as this may free memory, delete Nodes in the
- * right order to ensure that dependent data is freed after their users. Objects should be
- * freed before particle systems and geometries. */
- light_map.post_sync();
- object_map.post_sync();
- geometry_map.post_sync();
- particle_system_map.post_sync();
- procedural_map.post_sync();
- }
-
- if (motion)
- geometry_motion_synced.clear();
-}
-
-void BlenderSync::sync_motion(BL::RenderSettings &b_render,
- BL::Depsgraph &b_depsgraph,
- BL::SpaceView3D &b_v3d,
- BL::Object &b_override,
- int width,
- int height,
- void **python_thread_state)
-{
- if (scene->need_motion() == Scene::MOTION_NONE)
- return;
-
- /* get camera object here to deal with camera switch */
- BL::Object b_cam = b_scene.camera();
- if (b_override)
- b_cam = b_override;
-
- int frame_center = b_scene.frame_current();
- float subframe_center = b_scene.frame_subframe();
- float frame_center_delta = 0.0f;
-
- if (scene->need_motion() != Scene::MOTION_PASS &&
- scene->camera->get_motion_position() != Camera::MOTION_POSITION_CENTER) {
- float shuttertime = scene->camera->get_shuttertime();
- if (scene->camera->get_motion_position() == Camera::MOTION_POSITION_END) {
- frame_center_delta = -shuttertime * 0.5f;
- }
- else {
- assert(scene->camera->get_motion_position() == Camera::MOTION_POSITION_START);
- frame_center_delta = shuttertime * 0.5f;
- }
-
- float time = frame_center + subframe_center + frame_center_delta;
- int frame = (int)floorf(time);
- float subframe = time - frame;
- python_thread_state_restore(python_thread_state);
- b_engine.frame_set(frame, subframe);
- python_thread_state_save(python_thread_state);
- if (b_cam) {
- sync_camera_motion(b_render, b_cam, width, height, 0.0f);
- }
- sync_objects(b_depsgraph, b_v3d);
- }
-
- /* Insert motion times from camera. Motion times from other objects
- * have already been added in a sync_objects call. */
- if (b_cam) {
- uint camera_motion_steps = object_motion_steps(b_cam, b_cam);
- for (size_t step = 0; step < camera_motion_steps; step++) {
- motion_times.insert(scene->camera->motion_time(step));
- }
- }
-
- /* Check which geometry already has motion blur so it can be skipped. */
- geometry_motion_attribute_synced.clear();
- for (Geometry *geom : scene->geometry) {
- if (geom->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
- geometry_motion_attribute_synced.insert(geom);
- }
- }
-
- /* note iteration over motion_times set happens in sorted order */
- foreach (float relative_time, motion_times) {
- /* center time is already handled. */
- if (relative_time == 0.0f) {
- continue;
- }
-
- VLOG(1) << "Synchronizing motion for the relative time " << relative_time << ".";
-
- /* fixed shutter time to get previous and next frame for motion pass */
- float shuttertime = scene->motion_shutter_time();
-
- /* compute frame and subframe time */
- float time = frame_center + subframe_center + frame_center_delta +
- relative_time * shuttertime * 0.5f;
- int frame = (int)floorf(time);
- float subframe = time - frame;
-
- /* change frame */
- python_thread_state_restore(python_thread_state);
- b_engine.frame_set(frame, subframe);
- python_thread_state_save(python_thread_state);
-
- /* Syncs camera motion if relative_time is one of the camera's motion times. */
- sync_camera_motion(b_render, b_cam, width, height, relative_time);
-
- /* sync object */
- sync_objects(b_depsgraph, b_v3d, relative_time);
- }
-
- geometry_motion_attribute_synced.clear();
-
- /* we need to set the python thread state again because this
- * function assumes it is being executed from python and will
- * try to save the thread state */
- python_thread_state_restore(python_thread_state);
- b_engine.frame_set(frame_center, subframe_center);
- python_thread_state_save(python_thread_state);
-}
-
-CCL_NAMESPACE_END