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Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 769 |
1 files changed, 0 insertions, 769 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp deleted file mode 100644 index 4b1c4edef7e..00000000000 --- a/intern/cycles/blender/blender_object.cpp +++ /dev/null @@ -1,769 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "render/alembic.h" -#include "render/camera.h" -#include "render/graph.h" -#include "render/integrator.h" -#include "render/light.h" -#include "render/mesh.h" -#include "render/nodes.h" -#include "render/object.h" -#include "render/particles.h" -#include "render/scene.h" -#include "render/shader.h" - -#include "blender/blender_object_cull.h" -#include "blender/blender_sync.h" -#include "blender/blender_util.h" - -#include "util/util_foreach.h" -#include "util/util_hash.h" -#include "util/util_logging.h" -#include "util/util_task.h" - -CCL_NAMESPACE_BEGIN - -/* Utilities */ - -bool BlenderSync::BKE_object_is_modified(BL::Object &b_ob) -{ - /* test if we can instance or if the object is modified */ - if (b_ob.type() == BL::Object::type_META) { - /* multi-user and dupli metaballs are fused, can't instance */ - return true; - } - else if (ccl::BKE_object_is_modified(b_ob, b_scene, preview)) { - /* modifiers */ - return true; - } - else { - /* object level material links */ - for (BL::MaterialSlot &b_slot : b_ob.material_slots) { - if (b_slot.link() == BL::MaterialSlot::link_OBJECT) { - return true; - } - } - } - - return false; -} - -bool BlenderSync::object_is_geometry(BL::Object &b_ob) -{ - BL::ID b_ob_data = b_ob.data(); - - if (!b_ob_data) { - return false; - } - - BL::Object::type_enum type = b_ob.type(); - - if (type == BL::Object::type_VOLUME || type == BL::Object::type_HAIR) { - /* Will be exported attached to mesh. */ - return true; - } - else if (type == BL::Object::type_CURVE) { - /* Skip exporting curves without faces, overhead can be - * significant if there are many for path animation. */ - BL::Curve b_curve(b_ob_data); - - return (b_curve.bevel_object() || b_curve.extrude() != 0.0f || b_curve.bevel_depth() != 0.0f || - b_curve.dimensions() == BL::Curve::dimensions_2D || b_ob.modifiers.length()); - } - else { - return (b_ob_data.is_a(&RNA_Mesh) || b_ob_data.is_a(&RNA_Curve) || - b_ob_data.is_a(&RNA_MetaBall)); - } -} - -bool BlenderSync::object_is_light(BL::Object &b_ob) -{ - BL::ID b_ob_data = b_ob.data(); - - return (b_ob_data && b_ob_data.is_a(&RNA_Light)); -} - -void BlenderSync::sync_object_motion_init(BL::Object &b_parent, BL::Object &b_ob, Object *object) -{ - /* Initialize motion blur for object, detecting if it's enabled and creating motion - * steps array if so. */ - array<Transform> motion; - object->set_motion(motion); - - Geometry *geom = object->get_geometry(); - if (!geom) { - return; - } - - int motion_steps = 0; - bool use_motion_blur = false; - - Scene::MotionType need_motion = scene->need_motion(); - if (need_motion == Scene::MOTION_BLUR) { - motion_steps = object_motion_steps(b_parent, b_ob, Object::MAX_MOTION_STEPS); - if (motion_steps && object_use_deform_motion(b_parent, b_ob)) { - use_motion_blur = true; - } - } - else if (need_motion != Scene::MOTION_NONE) { - motion_steps = 3; - } - - geom->set_use_motion_blur(use_motion_blur); - geom->set_motion_steps(motion_steps); - - motion.resize(motion_steps, transform_empty()); - - if (motion_steps) { - motion[motion_steps / 2] = object->get_tfm(); - - /* update motion socket before trying to access object->motion_time */ - object->set_motion(motion); - - for (size_t step = 0; step < motion_steps; step++) { - motion_times.insert(object->motion_time(step)); - } - } -} - -Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph, - BL::ViewLayer &b_view_layer, - BL::DepsgraphObjectInstance &b_instance, - float motion_time, - bool use_particle_hair, - bool show_lights, - BlenderObjectCulling &culling, - bool *use_portal, - TaskPool *geom_task_pool) -{ - const bool is_instance = b_instance.is_instance(); - BL::Object b_ob = b_instance.object(); - BL::Object b_parent = is_instance ? b_instance.parent() : b_instance.object(); - BObjectInfo b_ob_info{b_ob, is_instance ? b_instance.instance_object() : b_ob, b_ob.data()}; - const bool motion = motion_time != 0.0f; - /*const*/ Transform tfm = get_transform(b_ob.matrix_world()); - int *persistent_id = NULL; - BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array; - if (is_instance) { - persistent_id_array = b_instance.persistent_id(); - persistent_id = persistent_id_array.data; - } - - /* light is handled separately */ - if (!motion && object_is_light(b_ob)) { - if (!show_lights) { - return NULL; - } - - /* TODO: don't use lights for excluded layers used as mask layer, - * when dynamic overrides are back. */ -#if 0 - if (!((layer_flag & view_layer.holdout_layer) && (layer_flag & view_layer.exclude_layer))) -#endif - { - sync_light(b_parent, - persistent_id, - b_ob_info, - is_instance ? b_instance.random_id() : 0, - tfm, - use_portal); - } - - return NULL; - } - - /* only interested in object that we can create meshes from */ - if (!object_is_geometry(b_ob)) { - return NULL; - } - - /* Perform object culling. */ - if (culling.test(scene, b_ob, tfm)) { - return NULL; - } - - /* Visibility flags for both parent and child. */ - PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles"); - bool use_holdout = b_parent.holdout_get(PointerRNA_NULL, b_view_layer); - uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY; - - if (b_parent.ptr.data != b_ob.ptr.data) { - visibility &= object_ray_visibility(b_parent); - } - - /* TODO: make holdout objects on excluded layer invisible for non-camera rays. */ -#if 0 - if (use_holdout && (layer_flag & view_layer.exclude_layer)) { - visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA); - } -#endif - - /* Clear camera visibility for indirect only objects. */ - bool use_indirect_only = !use_holdout && - b_parent.indirect_only_get(PointerRNA_NULL, b_view_layer); - if (use_indirect_only) { - visibility &= ~PATH_RAY_CAMERA; - } - - /* Don't export completely invisible objects. */ - if (visibility == 0) { - return NULL; - } - - /* Use task pool only for non-instances, since sync_dupli_particle accesses - * geometry. This restriction should be removed for better performance. */ - TaskPool *object_geom_task_pool = (is_instance) ? NULL : geom_task_pool; - - /* key to lookup object */ - ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, use_particle_hair); - Object *object; - - /* motion vector case */ - if (motion) { - object = object_map.find(key); - - if (object && object->use_motion()) { - /* Set transform at matching motion time step. */ - int time_index = object->motion_step(motion_time); - if (time_index >= 0) { - array<Transform> motion = object->get_motion(); - motion[time_index] = tfm; - object->set_motion(motion); - } - - /* mesh deformation */ - if (object->get_geometry()) - sync_geometry_motion( - b_depsgraph, b_ob_info, object, motion_time, use_particle_hair, object_geom_task_pool); - } - - return object; - } - - /* test if we need to sync */ - bool object_updated = object_map.add_or_update(&object, b_ob, b_parent, key) || - (tfm != object->get_tfm()); - - /* mesh sync */ - Geometry *geometry = sync_geometry( - b_depsgraph, b_ob_info, object_updated, use_particle_hair, object_geom_task_pool); - object->set_geometry(geometry); - - /* special case not tracked by object update flags */ - - if (sync_object_attributes(b_instance, object)) { - object_updated = true; - } - - /* holdout */ - object->set_use_holdout(use_holdout); - - object->set_visibility(visibility); - - object->set_is_shadow_catcher(b_ob.is_shadow_catcher()); - - float shadow_terminator_shading_offset = get_float(cobject, "shadow_terminator_offset"); - object->set_shadow_terminator_shading_offset(shadow_terminator_shading_offset); - - float shadow_terminator_geometry_offset = get_float(cobject, - "shadow_terminator_geometry_offset"); - object->set_shadow_terminator_geometry_offset(shadow_terminator_geometry_offset); - - float ao_distance = get_float(cobject, "ao_distance"); - if (ao_distance == 0.0f && b_parent.ptr.data != b_ob.ptr.data) { - PointerRNA cparent = RNA_pointer_get(&b_parent.ptr, "cycles"); - ao_distance = get_float(cparent, "ao_distance"); - } - object->set_ao_distance(ao_distance); - - /* sync the asset name for Cryptomatte */ - BL::Object parent = b_ob.parent(); - ustring parent_name; - if (parent) { - while (parent.parent()) { - parent = parent.parent(); - } - parent_name = parent.name(); - } - else { - parent_name = b_ob.name(); - } - object->set_asset_name(parent_name); - - /* object sync - * transform comparison should not be needed, but duplis don't work perfect - * in the depsgraph and may not signal changes, so this is a workaround */ - if (object->is_modified() || object_updated || - (object->get_geometry() && object->get_geometry()->is_modified())) { - object->name = b_ob.name().c_str(); - object->set_pass_id(b_ob.pass_index()); - object->set_color(get_float3(b_ob.color())); - object->set_tfm(tfm); - - /* dupli texture coordinates and random_id */ - if (is_instance) { - object->set_dupli_generated(0.5f * get_float3(b_instance.orco()) - - make_float3(0.5f, 0.5f, 0.5f)); - object->set_dupli_uv(get_float2(b_instance.uv())); - object->set_random_id(b_instance.random_id()); - } - else { - object->set_dupli_generated(zero_float3()); - object->set_dupli_uv(zero_float2()); - object->set_random_id(hash_uint2(hash_string(object->name.c_str()), 0)); - } - - object->tag_update(scene); - } - - sync_object_motion_init(b_parent, b_ob, object); - - if (is_instance) { - /* Sync possible particle data. */ - sync_dupli_particle(b_parent, b_instance, object); - } - - return object; -} - -/* This function mirrors drw_uniform_property_lookup in draw_instance_data.cpp */ -static bool lookup_property(BL::ID b_id, const string &name, float4 *r_value) -{ - PointerRNA ptr; - PropertyRNA *prop; - - if (!RNA_path_resolve(&b_id.ptr, name.c_str(), &ptr, &prop)) { - return false; - } - - if (prop == NULL) { - return false; - } - - PropertyType type = RNA_property_type(prop); - int arraylen = RNA_property_array_length(&ptr, prop); - - if (arraylen == 0) { - float value; - - if (type == PROP_FLOAT) - value = RNA_property_float_get(&ptr, prop); - else if (type == PROP_INT) - value = static_cast<float>(RNA_property_int_get(&ptr, prop)); - else - return false; - - *r_value = make_float4(value, value, value, 1.0f); - return true; - } - else if (type == PROP_FLOAT && arraylen <= 4) { - *r_value = make_float4(0.0f, 0.0f, 0.0f, 1.0f); - RNA_property_float_get_array(&ptr, prop, &r_value->x); - return true; - } - - return false; -} - -/* This function mirrors drw_uniform_attribute_lookup in draw_instance_data.cpp */ -static float4 lookup_instance_property(BL::DepsgraphObjectInstance &b_instance, - const string &name, - bool use_instancer) -{ - string idprop_name = string_printf("[\"%s\"]", name.c_str()); - float4 value; - - /* If requesting instance data, check the parent particle system and object. */ - if (use_instancer && b_instance.is_instance()) { - BL::ParticleSystem b_psys = b_instance.particle_system(); - - if (b_psys) { - if (lookup_property(b_psys.settings(), idprop_name, &value) || - lookup_property(b_psys.settings(), name, &value)) { - return value; - } - } - if (lookup_property(b_instance.parent(), idprop_name, &value) || - lookup_property(b_instance.parent(), name, &value)) { - return value; - } - } - - /* Check the object and mesh. */ - BL::Object b_ob = b_instance.object(); - BL::ID b_data = b_ob.data(); - - if (lookup_property(b_ob, idprop_name, &value) || lookup_property(b_ob, name, &value) || - lookup_property(b_data, idprop_name, &value) || lookup_property(b_data, name, &value)) { - return value; - } - - return make_float4(0.0f); -} - -bool BlenderSync::sync_object_attributes(BL::DepsgraphObjectInstance &b_instance, Object *object) -{ - /* Find which attributes are needed. */ - AttributeRequestSet requests = object->get_geometry()->needed_attributes(); - - /* Delete attributes that became unnecessary. */ - vector<ParamValue> &attributes = object->attributes; - bool changed = false; - - for (int i = attributes.size() - 1; i >= 0; i--) { - if (!requests.find(attributes[i].name())) { - attributes.erase(attributes.begin() + i); - changed = true; - } - } - - /* Update attribute values. */ - foreach (AttributeRequest &req, requests.requests) { - ustring name = req.name; - - std::string real_name; - BlenderAttributeType type = blender_attribute_name_split_type(name, &real_name); - - if (type != BL::ShaderNodeAttribute::attribute_type_GEOMETRY) { - bool use_instancer = (type == BL::ShaderNodeAttribute::attribute_type_INSTANCER); - float4 value = lookup_instance_property(b_instance, real_name, use_instancer); - - /* Try finding the existing attribute value. */ - ParamValue *param = NULL; - - for (size_t i = 0; i < attributes.size(); i++) { - if (attributes[i].name() == name) { - param = &attributes[i]; - break; - } - } - - /* Replace or add the value. */ - ParamValue new_param(name, TypeDesc::TypeFloat4, 1, &value); - assert(new_param.datasize() == sizeof(value)); - - if (!param) { - changed = true; - attributes.push_back(new_param); - } - else if (memcmp(param->data(), &value, sizeof(value)) != 0) { - changed = true; - *param = new_param; - } - } - } - - return changed; -} - -/* Object Loop */ - -void BlenderSync::sync_procedural(BL::Object &b_ob, - BL::MeshSequenceCacheModifier &b_mesh_cache, - bool has_subdivision_modifier) -{ -#ifdef WITH_ALEMBIC - BL::CacheFile cache_file = b_mesh_cache.cache_file(); - void *cache_file_key = cache_file.ptr.data; - - AlembicProcedural *procedural = static_cast<AlembicProcedural *>( - procedural_map.find(cache_file_key)); - - if (procedural == nullptr) { - procedural = scene->create_node<AlembicProcedural>(); - procedural_map.add(cache_file_key, procedural); - } - else { - procedural_map.used(procedural); - } - - float current_frame = static_cast<float>(b_scene.frame_current()); - if (cache_file.override_frame()) { - current_frame = cache_file.frame(); - } - - if (!cache_file.override_frame()) { - procedural->set_start_frame(static_cast<float>(b_scene.frame_start())); - procedural->set_end_frame(static_cast<float>(b_scene.frame_end())); - } - - procedural->set_frame(current_frame); - procedural->set_frame_rate(b_scene.render().fps() / b_scene.render().fps_base()); - procedural->set_frame_offset(cache_file.frame_offset()); - - string absolute_path = blender_absolute_path(b_data, b_ob, b_mesh_cache.cache_file().filepath()); - procedural->set_filepath(ustring(absolute_path)); - - procedural->set_scale(cache_file.scale()); - - procedural->set_use_prefetch(cache_file.use_prefetch()); - procedural->set_prefetch_cache_size(cache_file.prefetch_cache_size()); - - /* create or update existing AlembicObjects */ - ustring object_path = ustring(b_mesh_cache.object_path()); - - AlembicObject *abc_object = procedural->get_or_create_object(object_path); - - array<Node *> used_shaders = find_used_shaders(b_ob); - abc_object->set_used_shaders(used_shaders); - - PointerRNA cobj = RNA_pointer_get(&b_ob.ptr, "cycles"); - const float subd_dicing_rate = max(0.1f, RNA_float_get(&cobj, "dicing_rate") * dicing_rate); - abc_object->set_subd_dicing_rate(subd_dicing_rate); - abc_object->set_subd_max_level(max_subdivisions); - - abc_object->set_ignore_subdivision(!has_subdivision_modifier); - - if (abc_object->is_modified() || procedural->is_modified()) { - procedural->tag_update(scene); - } -#else - (void)b_ob; - (void)b_mesh_cache; - (void)has_subdivision_modifier; -#endif -} - -void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph, - BL::SpaceView3D &b_v3d, - float motion_time) -{ - /* Task pool for multithreaded geometry sync. */ - TaskPool geom_task_pool; - - /* layer data */ - bool motion = motion_time != 0.0f; - - if (!motion) { - /* prepare for sync */ - light_map.pre_sync(); - geometry_map.pre_sync(); - object_map.pre_sync(); - procedural_map.pre_sync(); - particle_system_map.pre_sync(); - motion_times.clear(); - } - else { - geometry_motion_synced.clear(); - } - - /* initialize culling */ - BlenderObjectCulling culling(scene, b_scene); - - /* object loop */ - bool cancel = false; - bool use_portal = false; - const bool show_lights = BlenderViewportParameters(b_v3d, use_developer_ui).use_scene_lights; - - BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval(); - BL::Depsgraph::object_instances_iterator b_instance_iter; - - for (b_depsgraph.object_instances.begin(b_instance_iter); - b_instance_iter != b_depsgraph.object_instances.end() && !cancel; - ++b_instance_iter) { - BL::DepsgraphObjectInstance b_instance = *b_instance_iter; - BL::Object b_ob = b_instance.object(); - - /* Viewport visibility. */ - const bool show_in_viewport = !b_v3d || b_ob.visible_in_viewport_get(b_v3d); - if (show_in_viewport == false) { - continue; - } - - /* Load per-object culling data. */ - culling.init_object(scene, b_ob); - - /* Ensure the object geom supporting the hair is processed before adding - * the hair processing task to the task pool, calling .to_mesh() on the - * same object in parallel does not work. */ - const bool sync_hair = b_instance.show_particles() && object_has_particle_hair(b_ob); - - /* Object itself. */ - if (b_instance.show_self()) { -#ifdef WITH_ALEMBIC - bool use_procedural = false; - bool has_subdivision_modifier = false; - BL::MeshSequenceCacheModifier b_mesh_cache(PointerRNA_NULL); - - /* Experimental as Blender does not have good support for procedurals at the moment, also - * only available in preview renders since currently do not have a good cache policy, the - * data being loaded at once for all the frames. */ - if (experimental && b_v3d) { - b_mesh_cache = object_mesh_cache_find(b_ob, &has_subdivision_modifier); - use_procedural = b_mesh_cache && b_mesh_cache.cache_file().use_render_procedural(); - } - - if (use_procedural) { - /* Skip in the motion case, as generating motion blur data will be handled in the - * procedural. */ - if (!motion) { - sync_procedural(b_ob, b_mesh_cache, has_subdivision_modifier); - } - } - else -#endif - { - sync_object(b_depsgraph, - b_view_layer, - b_instance, - motion_time, - false, - show_lights, - culling, - &use_portal, - sync_hair ? NULL : &geom_task_pool); - } - } - - /* Particle hair as separate object. */ - if (sync_hair) { - sync_object(b_depsgraph, - b_view_layer, - b_instance, - motion_time, - true, - show_lights, - culling, - &use_portal, - &geom_task_pool); - } - - cancel = progress.get_cancel(); - } - - geom_task_pool.wait_work(); - - progress.set_sync_status(""); - - if (!cancel && !motion) { - sync_background_light(b_v3d, use_portal); - - /* Handle removed data and modified pointers, as this may free memory, delete Nodes in the - * right order to ensure that dependent data is freed after their users. Objects should be - * freed before particle systems and geometries. */ - light_map.post_sync(); - object_map.post_sync(); - geometry_map.post_sync(); - particle_system_map.post_sync(); - procedural_map.post_sync(); - } - - if (motion) - geometry_motion_synced.clear(); -} - -void BlenderSync::sync_motion(BL::RenderSettings &b_render, - BL::Depsgraph &b_depsgraph, - BL::SpaceView3D &b_v3d, - BL::Object &b_override, - int width, - int height, - void **python_thread_state) -{ - if (scene->need_motion() == Scene::MOTION_NONE) - return; - - /* get camera object here to deal with camera switch */ - BL::Object b_cam = b_scene.camera(); - if (b_override) - b_cam = b_override; - - int frame_center = b_scene.frame_current(); - float subframe_center = b_scene.frame_subframe(); - float frame_center_delta = 0.0f; - - if (scene->need_motion() != Scene::MOTION_PASS && - scene->camera->get_motion_position() != Camera::MOTION_POSITION_CENTER) { - float shuttertime = scene->camera->get_shuttertime(); - if (scene->camera->get_motion_position() == Camera::MOTION_POSITION_END) { - frame_center_delta = -shuttertime * 0.5f; - } - else { - assert(scene->camera->get_motion_position() == Camera::MOTION_POSITION_START); - frame_center_delta = shuttertime * 0.5f; - } - - float time = frame_center + subframe_center + frame_center_delta; - int frame = (int)floorf(time); - float subframe = time - frame; - python_thread_state_restore(python_thread_state); - b_engine.frame_set(frame, subframe); - python_thread_state_save(python_thread_state); - if (b_cam) { - sync_camera_motion(b_render, b_cam, width, height, 0.0f); - } - sync_objects(b_depsgraph, b_v3d); - } - - /* Insert motion times from camera. Motion times from other objects - * have already been added in a sync_objects call. */ - if (b_cam) { - uint camera_motion_steps = object_motion_steps(b_cam, b_cam); - for (size_t step = 0; step < camera_motion_steps; step++) { - motion_times.insert(scene->camera->motion_time(step)); - } - } - - /* Check which geometry already has motion blur so it can be skipped. */ - geometry_motion_attribute_synced.clear(); - for (Geometry *geom : scene->geometry) { - if (geom->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) { - geometry_motion_attribute_synced.insert(geom); - } - } - - /* note iteration over motion_times set happens in sorted order */ - foreach (float relative_time, motion_times) { - /* center time is already handled. */ - if (relative_time == 0.0f) { - continue; - } - - VLOG(1) << "Synchronizing motion for the relative time " << relative_time << "."; - - /* fixed shutter time to get previous and next frame for motion pass */ - float shuttertime = scene->motion_shutter_time(); - - /* compute frame and subframe time */ - float time = frame_center + subframe_center + frame_center_delta + - relative_time * shuttertime * 0.5f; - int frame = (int)floorf(time); - float subframe = time - frame; - - /* change frame */ - python_thread_state_restore(python_thread_state); - b_engine.frame_set(frame, subframe); - python_thread_state_save(python_thread_state); - - /* Syncs camera motion if relative_time is one of the camera's motion times. */ - sync_camera_motion(b_render, b_cam, width, height, relative_time); - - /* sync object */ - sync_objects(b_depsgraph, b_v3d, relative_time); - } - - geometry_motion_attribute_synced.clear(); - - /* we need to set the python thread state again because this - * function assumes it is being executed from python and will - * try to save the thread state */ - python_thread_state_restore(python_thread_state); - b_engine.frame_set(frame_center, subframe_center); - python_thread_state_save(python_thread_state); -} - -CCL_NAMESPACE_END |