diff options
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 374 |
1 files changed, 141 insertions, 233 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 62db5d705e0..a296488a14a 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -89,7 +89,7 @@ bool BlenderSync::object_is_light(BL::Object& b_ob) { BL::ID b_ob_data = b_ob.data(); - return (b_ob_data && b_ob_data.is_a(&RNA_Lamp)); + return (b_ob_data && b_ob_data.is_a(&RNA_Light)); } static uint object_ray_visibility(BL::Object& b_ob) @@ -112,13 +112,14 @@ static uint object_ray_visibility(BL::Object& b_ob) void BlenderSync::sync_light(BL::Object& b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::Object& b_ob, - BL::DupliObject& b_dupli_ob, + BL::Object& b_ob_instance, + int random_id, Transform& tfm, bool *use_portal) { /* test if we need to sync */ Light *light; - ObjectKey key(b_parent, persistent_id, b_ob); + ObjectKey key(b_parent, persistent_id, b_ob_instance); if(!light_map.sync(&light, b_ob, b_parent, key)) { if(light->is_portal) @@ -126,45 +127,60 @@ void BlenderSync::sync_light(BL::Object& b_parent, return; } - BL::Lamp b_lamp(b_ob.data()); + BL::Light b_light(b_ob.data()); /* type */ - switch(b_lamp.type()) { - case BL::Lamp::type_POINT: { - BL::PointLamp b_point_lamp(b_lamp); - light->size = b_point_lamp.shadow_soft_size(); + switch(b_light.type()) { + case BL::Light::type_POINT: { + BL::PointLight b_point_light(b_light); + light->size = b_point_light.shadow_soft_size(); light->type = LIGHT_POINT; break; } - case BL::Lamp::type_SPOT: { - BL::SpotLamp b_spot_lamp(b_lamp); - light->size = b_spot_lamp.shadow_soft_size(); + case BL::Light::type_SPOT: { + BL::SpotLight b_spot_light(b_light); + light->size = b_spot_light.shadow_soft_size(); light->type = LIGHT_SPOT; - light->spot_angle = b_spot_lamp.spot_size(); - light->spot_smooth = b_spot_lamp.spot_blend(); + light->spot_angle = b_spot_light.spot_size(); + light->spot_smooth = b_spot_light.spot_blend(); break; } - case BL::Lamp::type_HEMI: { + /* Hemi were removed from 2.8 */ + // case BL::Light::type_HEMI: { + // light->type = LIGHT_DISTANT; + // light->size = 0.0f; + // break; + // } + case BL::Light::type_SUN: { + BL::SunLight b_sun_light(b_light); + light->size = b_sun_light.shadow_soft_size(); light->type = LIGHT_DISTANT; - light->size = 0.0f; break; } - case BL::Lamp::type_SUN: { - BL::SunLamp b_sun_lamp(b_lamp); - light->size = b_sun_lamp.shadow_soft_size(); - light->type = LIGHT_DISTANT; - break; - } - case BL::Lamp::type_AREA: { - BL::AreaLamp b_area_lamp(b_lamp); + case BL::Light::type_AREA: { + BL::AreaLight b_area_light(b_light); light->size = 1.0f; light->axisu = transform_get_column(&tfm, 0); light->axisv = transform_get_column(&tfm, 1); - light->sizeu = b_area_lamp.size(); - if(b_area_lamp.shape() == BL::AreaLamp::shape_RECTANGLE) - light->sizev = b_area_lamp.size_y(); - else - light->sizev = light->sizeu; + light->sizeu = b_area_light.size(); + switch(b_area_light.shape()) { + case BL::AreaLight::shape_SQUARE: + light->sizev = light->sizeu; + light->round = false; + break; + case BL::AreaLight::shape_RECTANGLE: + light->sizev = b_area_light.size_y(); + light->round = false; + break; + case BL::AreaLight::shape_DISK: + light->sizev = light->sizeu; + light->round = true; + break; + case BL::AreaLight::shape_ELLIPSE: + light->sizev = b_area_light.size_y(); + light->round = true; + break; + } light->type = LIGHT_AREA; break; } @@ -177,32 +193,32 @@ void BlenderSync::sync_light(BL::Object& b_parent, /* shader */ vector<Shader*> used_shaders; - find_shader(b_lamp, used_shaders, scene->default_light); + find_shader(b_light, used_shaders, scene->default_light); light->shader = used_shaders[0]; /* shadow */ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); - PointerRNA clamp = RNA_pointer_get(&b_lamp.ptr, "cycles"); - light->cast_shadow = get_boolean(clamp, "cast_shadow"); - light->use_mis = get_boolean(clamp, "use_multiple_importance_sampling"); + PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles"); + light->cast_shadow = get_boolean(clight, "cast_shadow"); + light->use_mis = get_boolean(clight, "use_multiple_importance_sampling"); - int samples = get_int(clamp, "samples"); + int samples = get_int(clight, "samples"); if(get_boolean(cscene, "use_square_samples")) light->samples = samples * samples; else light->samples = samples; - light->max_bounces = get_int(clamp, "max_bounces"); + light->max_bounces = get_int(clight, "max_bounces"); - if(b_dupli_ob) { - light->random_id = b_dupli_ob.random_id(); + if(b_ob != b_ob_instance) { + light->random_id = random_id; } else { light->random_id = hash_int_2d(hash_string(b_ob.name().c_str()), 0); } if(light->type == LIGHT_AREA) - light->is_portal = get_boolean(clamp, "is_portal"); + light->is_portal = get_boolean(clight, "is_portal"); else light->is_portal = false; @@ -275,24 +291,47 @@ void BlenderSync::sync_background_light(bool use_portal) /* Object */ -Object *BlenderSync::sync_object(BL::Object& b_parent, - int persistent_id[OBJECT_PERSISTENT_ID_SIZE], - BL::DupliObject& b_dupli_ob, - Transform& tfm, - uint layer_flag, +Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph, + BL::ViewLayer& b_view_layer, + BL::DepsgraphObjectInstance& b_instance, float motion_time, - bool hide_tris, + bool show_self, + bool show_particles, BlenderObjectCulling& culling, bool *use_portal) { - BL::Object b_ob = (b_dupli_ob ? b_dupli_ob.object() : b_parent); - bool motion = motion_time != 0.0f; + const bool is_instance = b_instance.is_instance(); + BL::Object b_ob = b_instance.object(); + BL::Object b_parent = is_instance ? b_instance.parent() + : b_instance.object(); + BL::Object b_ob_instance = is_instance ? b_instance.instance_object() + : b_ob; + const bool motion = motion_time != 0.0f; + /*const*/ Transform tfm = get_transform(b_ob.matrix_world()); + int *persistent_id = NULL; + BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array; + if(is_instance) { + persistent_id_array = b_instance.persistent_id(); + persistent_id = persistent_id_array.data; + } /* light is handled separately */ - if(object_is_light(b_ob)) { - /* don't use lamps for excluded layers used as mask layer */ - if(!motion && !((layer_flag & render_layer.holdout_layer) && (layer_flag & render_layer.exclude_layer))) - sync_light(b_parent, persistent_id, b_ob, b_dupli_ob, tfm, use_portal); + if(!motion && object_is_light(b_ob)) { + /* TODO: don't use lights for excluded layers used as mask layer, + * when dynamic overrides are back. */ +#if 0 + if(!((layer_flag & view_layer.holdout_layer) && + (layer_flag & view_layer.exclude_layer))) +#endif + { + sync_light(b_parent, + persistent_id, + b_ob, + b_ob_instance, + is_instance ? b_instance.random_id() : 0, + tfm, + use_portal); + } return NULL; } @@ -309,21 +348,24 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, /* Visibility flags for both parent and child. */ PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles"); - bool use_holdout = (layer_flag & render_layer.holdout_layer) != 0 || - get_boolean(cobject, "is_holdout"); + bool use_holdout = get_boolean(cobject, "is_holdout") || + b_parent.holdout_get(PointerRNA_NULL, b_view_layer); uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY; if(b_parent.ptr.data != b_ob.ptr.data) { visibility &= object_ray_visibility(b_parent); } - /* Make holdout objects on excluded layer invisible for non-camera rays. */ - if(use_holdout && (layer_flag & render_layer.exclude_layer)) { + /* TODO: make holdout objects on excluded layer invisible for non-camera rays. */ +#if 0 + if(use_holdout && (layer_flag & view_layer.exclude_layer)) { visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA); } +#endif - /* Hide objects not on render layer from camera rays. */ - if(!(layer_flag & render_layer.layer)) { + /* Clear camera visibility for indirect only objects. */ + bool use_indirect_only = b_parent.indirect_only_get(PointerRNA_NULL, b_view_layer); + if(use_indirect_only) { visibility &= ~PATH_RAY_CAMERA; } @@ -333,7 +375,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, } /* key to lookup object */ - ObjectKey key(b_parent, persistent_id, b_ob); + ObjectKey key(b_parent, persistent_id, b_ob_instance); Object *object; /* motion vector case */ @@ -349,7 +391,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, /* mesh deformation */ if(object->mesh) - sync_mesh_motion(b_ob, object, motion_time); + sync_mesh_motion(b_depsgraph, b_ob, object, motion_time); } return object; @@ -362,7 +404,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, object_updated = true; /* mesh sync */ - object->mesh = sync_mesh(b_ob, object_updated, hide_tris); + object->mesh = sync_mesh(b_depsgraph, b_ob, b_ob_instance, object_updated, show_self, show_particles); /* special case not tracked by object update flags */ @@ -444,10 +486,10 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, } /* dupli texture coordinates and random_id */ - if(b_dupli_ob) { - object->dupli_generated = 0.5f*get_float3(b_dupli_ob.orco()) - make_float3(0.5f, 0.5f, 0.5f); - object->dupli_uv = get_float2(b_dupli_ob.uv()); - object->random_id = b_dupli_ob.random_id(); + if(is_instance) { + object->dupli_generated = 0.5f*get_float3(b_instance.orco()) - make_float3(0.5f, 0.5f, 0.5f); + object->dupli_uv = get_float2(b_instance.uv()); + object->random_id = b_instance.random_id(); } else { object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f); @@ -458,94 +500,19 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, object->tag_update(scene); } - return object; -} - -static bool object_render_hide_original(BL::Object::type_enum ob_type, - BL::Object::dupli_type_enum dupli_type) -{ - /* metaball exception, they duplicate self */ - if(ob_type == BL::Object::type_META) - return false; - - return (dupli_type == BL::Object::dupli_type_VERTS || - dupli_type == BL::Object::dupli_type_FACES || - dupli_type == BL::Object::dupli_type_FRAMES); -} - -static bool object_render_hide(BL::Object& b_ob, - bool top_level, - bool parent_hide, - bool& hide_triangles) -{ - /* check if we should render or hide particle emitter */ - BL::Object::particle_systems_iterator b_psys; - - bool hair_present = false; - bool show_emitter = false; - bool hide_emitter = false; - bool hide_as_dupli_parent = false; - bool hide_as_dupli_child_original = false; - - for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) { - if((b_psys->settings().render_type() == BL::ParticleSettings::render_type_PATH) && - (b_psys->settings().type()==BL::ParticleSettings::type_HAIR)) - hair_present = true; - - if(b_psys->settings().use_render_emitter()) - show_emitter = true; - else - hide_emitter = true; - } - - if(show_emitter) - hide_emitter = false; - - /* duplicators hidden by default, except dupliframes which duplicate self */ - if(b_ob.is_duplicator()) - if(top_level || b_ob.dupli_type() != BL::Object::dupli_type_FRAMES) - hide_as_dupli_parent = true; - - /* hide original object for duplis */ - BL::Object parent = b_ob.parent(); - while(parent) { - if(object_render_hide_original(b_ob.type(), - parent.dupli_type())) - { - if(parent_hide) { - hide_as_dupli_child_original = true; - break; - } - } - parent = parent.parent(); - } - - hide_triangles = hide_emitter; - - if(show_emitter) { - return false; + if(is_instance) { + /* Sync possible particle data. */ + sync_dupli_particle(b_parent, b_instance, object); } - else if(hair_present) { - return hide_as_dupli_child_original; - } - else { - return (hide_as_dupli_parent || hide_as_dupli_child_original); - } -} -static bool object_render_hide_duplis(BL::Object& b_ob) -{ - BL::Object parent = b_ob.parent(); - - return (parent && object_render_hide_original(b_ob.type(), parent.dupli_type())); + return object; } /* Object Loop */ -void BlenderSync::sync_objects(float motion_time) +void BlenderSync::sync_objects(BL::Depsgraph& b_depsgraph, float motion_time) { /* layer data */ - uint scene_layer = render_layer.scene_layer; bool motion = motion_time != 0.0f; if(!motion) { @@ -564,100 +531,39 @@ void BlenderSync::sync_objects(float motion_time) BlenderObjectCulling culling(scene, b_scene); /* object loop */ - BL::Scene::object_bases_iterator b_base; - BL::Scene b_sce = b_scene; - /* modifier result type (not exposed as enum in C++ API) - * 1 : DAG_EVAL_PREVIEW - * 2 : DAG_EVAL_RENDER - */ - int dupli_settings = (render_layer.use_viewport_visibility) ? 1 : 2; - bool cancel = false; bool use_portal = false; - uint layer_override = get_layer(b_engine.layer_override()); - for(; b_sce && !cancel; b_sce = b_sce.background_set()) { - /* Render layer's scene_layer is affected by local view already, - * which is not a desired behavior here. - */ - uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers()); - for(b_sce.object_bases.begin(b_base); b_base != b_sce.object_bases.end() && !cancel; ++b_base) { - BL::Object b_ob = b_base->object(); - bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render(); - uint ob_layer = get_layer(b_base->layers(), - b_base->layers_local_view(), - object_is_light(b_ob), - scene_layers); - hide = hide || !(ob_layer & scene_layer); - - if(!hide) { - progress.set_sync_status("Synchronizing object", b_ob.name()); - - /* load per-object culling data */ - culling.init_object(scene, b_ob); - - if(b_ob.is_duplicator() && !object_render_hide_duplis(b_ob)) { - /* dupli objects */ - b_ob.dupli_list_create(b_data, b_scene, dupli_settings); - - BL::Object::dupli_list_iterator b_dup; - - for(b_ob.dupli_list.begin(b_dup); b_dup != b_ob.dupli_list.end(); ++b_dup) { - Transform tfm = get_transform(b_dup->matrix()); - BL::Object b_dup_ob = b_dup->object(); - bool dup_hide = (render_layer.use_viewport_visibility)? b_dup_ob.hide(): b_dup_ob.hide_render(); - bool in_dupli_group = (b_dup->type() == BL::DupliObject::type_GROUP); - bool hide_tris; - - if(!(b_dup->hide() || dup_hide || object_render_hide(b_dup_ob, false, in_dupli_group, hide_tris))) { - /* the persistent_id allows us to match dupli objects - * between frames and updates */ - BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup->persistent_id(); - - /* sync object and mesh or light data */ - Object *object = sync_object(b_ob, - persistent_id.data, - *b_dup, - tfm, - ob_layer, - motion_time, - hide_tris, - culling, - &use_portal); - - /* sync possible particle data, note particle_id - * starts counting at 1, first is dummy particle */ - if(!motion && object) { - sync_dupli_particle(b_ob, *b_dup, object); - } - - } - } - - b_ob.dupli_list_clear(); - } + BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval(); - /* test if object needs to be hidden */ - bool hide_tris; - - if(!object_render_hide(b_ob, true, true, hide_tris)) { - /* object itself */ - Transform tfm = get_transform(b_ob.matrix_world()); - BL::DupliObject b_empty_dupli_ob(PointerRNA_NULL); - sync_object(b_ob, - NULL, - b_empty_dupli_ob, - tfm, - ob_layer, - motion_time, - hide_tris, - culling, - &use_portal); - } - } + BL::Depsgraph::object_instances_iterator b_instance_iter; + for(b_depsgraph.object_instances.begin(b_instance_iter); + b_instance_iter != b_depsgraph.object_instances.end() && !cancel; + ++b_instance_iter) + { + BL::DepsgraphObjectInstance b_instance = *b_instance_iter; + BL::Object b_ob = b_instance.object(); - cancel = progress.get_cancel(); - } + /* load per-object culling data */ + culling.init_object(scene, b_ob); + + /* test if object needs to be hidden */ + const bool show_self = b_instance.show_self(); + const bool show_particles = b_instance.show_particles(); + + if(show_self || show_particles) { + /* object itself */ + sync_object(b_depsgraph, + b_view_layer, + b_instance, + motion_time, + show_self, + show_particles, + culling, + &use_portal); + } + + cancel = progress.get_cancel(); } progress.set_sync_status(""); @@ -681,6 +587,7 @@ void BlenderSync::sync_objects(float motion_time) } void BlenderSync::sync_motion(BL::RenderSettings& b_render, + BL::Depsgraph& b_depsgraph, BL::Object& b_override, int width, int height, void **python_thread_state) @@ -710,6 +617,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render, assert(scene->camera->motion_position == Camera::MOTION_POSITION_START); frame_center_delta = shuttertime * 0.5f; } + float time = frame_center + subframe_center + frame_center_delta; int frame = (int)floorf(time); float subframe = time - frame; @@ -717,7 +625,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render, b_engine.frame_set(frame, subframe); python_thread_state_save(python_thread_state); sync_camera_motion(b_render, b_cam, width, height, 0.0f); - sync_objects(0.0f); + sync_objects(b_depsgraph, 0.0f); } /* always sample these times for camera motion */ @@ -756,7 +664,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render, } /* sync object */ - sync_objects(relative_time); + sync_objects(b_depsgraph, relative_time); } /* we need to set the python thread state again because this |