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Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r--intern/cycles/blender/blender_object.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
new file mode 100644
index 00000000000..51fd743956d
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+++ b/intern/cycles/blender/blender_object.cpp
@@ -0,0 +1,183 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "light.h"
+#include "mesh.h"
+#include "object.h"
+#include "scene.h"
+
+#include "blender_sync.h"
+#include "blender_util.h"
+
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Utilities */
+
+bool BlenderSync::object_is_modified(BL::Object b_ob)
+{
+ /* test if we can instance or if the object is modified */
+ if(ccl::object_is_modified(b_ob, b_scene, preview)) {
+ /* modifiers */
+ return true;
+ }
+ else {
+ /* object level material links */
+ BL::Object::material_slots_iterator slot;
+ for(slot = b_ob.material_slots.begin(); slot != b_ob.material_slots.end(); ++slot)
+ if(slot->link() == BL::MaterialSlot::link_OBJECT)
+ return true;
+ }
+
+ return false;
+}
+
+bool BlenderSync::object_is_mesh(BL::Object b_ob)
+{
+ BL::ID b_ob_data = b_ob.data();
+
+ return (b_ob_data && (b_ob_data.is_a(&RNA_Mesh) ||
+ b_ob_data.is_a(&RNA_Curve) || b_ob_data.is_a(&RNA_MetaBall)));
+}
+
+bool BlenderSync::object_is_light(BL::Object b_ob)
+{
+ BL::ID b_ob_data = b_ob.data();
+
+ return (b_ob_data && b_ob_data.is_a(&RNA_Lamp));
+}
+
+/* Light */
+
+void BlenderSync::sync_light(BL::Object b_ob, Transform& tfm)
+{
+ /* test if we need to sync */
+ Light *light;
+
+ /* todo: account for instancing */
+ if(!light_map.sync(&light, b_ob))
+ return;
+
+ /* location */
+ light->co = make_float3(tfm.x.w, tfm.y.w, tfm.z.w);
+
+ /* shader */
+ BL::Lamp b_lamp(b_ob.data());
+ vector<uint> used_shaders;
+
+ find_shader(b_lamp, used_shaders);
+
+ if(used_shaders.size() == 0)
+ used_shaders.push_back(scene->default_light);
+
+ light->shader = used_shaders[0];
+
+ /* tag */
+ light->tag_update(scene);
+}
+
+/* Object */
+
+void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm)
+{
+ /* light is handled separately */
+ if(object_is_light(b_ob)) {
+ sync_light(b_ob, tfm);
+ return;
+ }
+
+ /* only interested in object that we can create meshes from */
+ if(!object_is_mesh(b_ob))
+ return;
+
+ /* test if we need to sync */
+ ObjectKey key(b_parent, b_index, b_ob);
+ Object *object;
+ bool object_updated = false;
+
+ /* object sync */
+ if(object_map.sync(&object, b_ob, key)) {
+ object->name = b_ob.name();
+ object->tfm = tfm;
+ object->tag_update(scene);
+ object_updated = true;
+ }
+
+ /* mesh sync */
+ object->mesh = sync_mesh(b_ob, object_updated);
+}
+
+/* Object Loop */
+
+void BlenderSync::sync_objects(BL::SpaceView3D b_v3d)
+{
+ /* layer data */
+ uint layer;
+
+ if(b_v3d)
+ layer = get_layer(b_v3d.layers());
+ else
+ layer = get_layer(b_scene.layers());
+
+ /* prepare for sync */
+ light_map.pre_sync();
+ mesh_map.pre_sync();
+ object_map.pre_sync();
+
+ /* object loop */
+ BL::Scene::objects_iterator b_ob;
+
+ for(b_ob = b_scene.objects.begin(); b_ob != b_scene.objects.end(); ++b_ob) {
+ bool hide = (b_v3d)? b_ob->hide(): b_ob->hide_render();
+
+ if(!hide && get_layer(b_ob->layers()) & layer) {
+ if(b_ob->is_duplicator()) {
+ /* dupli objects */
+ object_create_duplilist(*b_ob, b_scene);
+
+ BL::Object::dupli_list_iterator b_dup;
+ int b_index = 0;
+
+ for(b_dup = b_ob->dupli_list.begin(); b_dup != b_ob->dupli_list.end(); ++b_dup) {
+ Transform tfm = get_transform(b_dup->matrix());
+ sync_object(*b_ob, b_index, b_dup->object(), tfm);
+ b_index++;
+ }
+
+ object_free_duplilist(*b_ob);
+ }
+ else {
+ /* object itself */
+ Transform tfm = get_transform(b_ob->matrix_world());
+ sync_object(*b_ob, 0, *b_ob, tfm);
+ }
+ }
+ }
+
+ /* handle removed data and modified pointers */
+ if(light_map.post_sync())
+ scene->light_manager->tag_update(scene);
+ if(mesh_map.post_sync())
+ scene->mesh_manager->tag_update(scene);
+ if(object_map.post_sync())
+ scene->object_manager->tag_update(scene);
+}
+
+CCL_NAMESPACE_END
+