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Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r--intern/cycles/blender/blender_object.cpp49
1 files changed, 24 insertions, 25 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 45309292f0b..4b40f4d458b 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -327,22 +327,11 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
if(motion) {
object = object_map.find(key);
- if(object && (scene->need_motion() == Scene::MOTION_PASS ||
- object_use_motion(b_parent, b_ob)))
- {
- /* object transformation */
- if(tfm != object->tfm) {
- VLOG(1) << "Object " << b_ob.name() << " motion detected.";
- if(motion_time == -1.0f || motion_time == 1.0f) {
- object->use_motion = true;
- }
- }
-
- if(motion_time == -1.0f) {
- object->motion.pre = tfm;
- }
- else if(motion_time == 1.0f) {
- object->motion.post = tfm;
+ if(object && object->use_motion()) {
+ /* Set transform at matching motion time step. */
+ int time_index = object->motion_step(motion_time);
+ if(time_index >= 0) {
+ object->motion[time_index] = tfm;
}
/* mesh deformation */
@@ -389,24 +378,34 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
object->name = b_ob.name().c_str();
object->pass_id = b_ob.pass_index();
object->tfm = tfm;
- object->motion.pre = transform_empty();
- object->motion.post = transform_empty();
- object->use_motion = false;
+ object->motion.clear();
/* motion blur */
- if(scene->need_motion() == Scene::MOTION_BLUR && object->mesh) {
+ Scene::MotionType need_motion = scene->need_motion();
+ if(need_motion != Scene::MOTION_NONE && object->mesh) {
Mesh *mesh = object->mesh;
mesh->use_motion_blur = false;
+ mesh->motion_steps = 0;
- if(object_use_motion(b_parent, b_ob)) {
+ uint motion_steps;
+
+ if(scene->need_motion() == Scene::MOTION_BLUR) {
+ motion_steps = object_motion_steps(b_parent, b_ob);
if(object_use_deform_motion(b_parent, b_ob)) {
- mesh->motion_steps = object_motion_steps(b_ob);
+ mesh->motion_steps = motion_steps;
mesh->use_motion_blur = true;
}
+ }
+ else {
+ motion_steps = 3;
+ mesh->motion_steps = motion_steps;
+ }
- for(size_t step = 0; step < mesh->motion_steps - 1; step++) {
- motion_times.insert(mesh->motion_time(step));
- }
+ object->motion.resize(motion_steps, transform_empty());
+ object->motion[motion_steps/2] = tfm;
+
+ for(size_t step = 0; step < motion_steps; step++) {
+ motion_times.insert(object->motion_time(step));
}
}