diff options
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 250 |
1 files changed, 112 insertions, 138 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 86b04f5030c..e0737d5118a 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -112,13 +112,14 @@ static uint object_ray_visibility(BL::Object& b_ob) void BlenderSync::sync_light(BL::Object& b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::Object& b_ob, - BL::DupliObject& b_dupli_ob, + BL::Object& b_ob_instance, + int random_id, Transform& tfm, bool *use_portal) { /* test if we need to sync */ Light *light; - ObjectKey key(b_parent, persistent_id, b_ob); + ObjectKey key(b_parent, persistent_id, b_ob_instance); if(!light_map.sync(&light, b_ob, b_parent, key)) { if(light->is_portal) @@ -161,10 +162,24 @@ void BlenderSync::sync_light(BL::Object& b_parent, light->axisu = transform_get_column(&tfm, 0); light->axisv = transform_get_column(&tfm, 1); light->sizeu = b_area_lamp.size(); - if(b_area_lamp.shape() == BL::AreaLamp::shape_RECTANGLE) - light->sizev = b_area_lamp.size_y(); - else - light->sizev = light->sizeu; + switch(b_area_lamp.shape()) { + case BL::AreaLamp::shape_SQUARE: + light->sizev = light->sizeu; + light->round = false; + break; + case BL::AreaLamp::shape_RECTANGLE: + light->sizev = b_area_lamp.size_y(); + light->round = false; + break; + case BL::AreaLamp::shape_DISK: + light->sizev = light->sizeu; + light->round = true; + break; + case BL::AreaLamp::shape_ELLIPSE: + light->sizev = b_area_lamp.size_y(); + light->round = true; + break; + } light->type = LIGHT_AREA; break; } @@ -194,8 +209,8 @@ void BlenderSync::sync_light(BL::Object& b_parent, light->max_bounces = get_int(clamp, "max_bounces"); - if(b_dupli_ob) { - light->random_id = b_dupli_ob.random_id(); + if(b_ob != b_ob_instance) { + light->random_id = random_id; } else { light->random_id = hash_int_2d(hash_string(b_ob.name().c_str()), 0); @@ -275,24 +290,43 @@ void BlenderSync::sync_background_light(bool use_portal) /* Object */ -Object *BlenderSync::sync_object(BL::Object& b_parent, - int persistent_id[OBJECT_PERSISTENT_ID_SIZE], - BL::DupliObject& b_dupli_ob, - Transform& tfm, +Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph, + BL::DepsgraphObjectInstance& b_instance, uint layer_flag, float motion_time, bool hide_tris, BlenderObjectCulling& culling, bool *use_portal) { - BL::Object b_ob = (b_dupli_ob ? b_dupli_ob.object() : b_parent); - bool motion = motion_time != 0.0f; - + const bool is_instance = b_instance.is_instance(); + BL::Object b_ob = b_instance.object(); + BL::Object b_parent = is_instance ? b_instance.parent() + : b_instance.object(); + BL::Object b_ob_instance = is_instance ? b_instance.instance_object() + : b_ob; + const bool motion = motion_time != 0.0f; + /*const*/ Transform tfm = get_transform(b_ob.matrix_world()); + int *persistent_id = NULL; + BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array; + if(is_instance) { + persistent_id_array = b_instance.persistent_id(); + persistent_id = persistent_id_array.data; + } + /* light is handled separately */ if(object_is_light(b_ob)) { /* don't use lamps for excluded layers used as mask layer */ - if(!motion && !((layer_flag & render_layer.holdout_layer) && (layer_flag & render_layer.exclude_layer))) - sync_light(b_parent, persistent_id, b_ob, b_dupli_ob, tfm, use_portal); + if(!motion && !((layer_flag & view_layer.holdout_layer) && + (layer_flag & view_layer.exclude_layer))) + { + sync_light(b_parent, + persistent_id, + b_ob, + b_ob_instance, + is_instance ? b_instance.random_id() : 0, + tfm, + use_portal); + } return NULL; } @@ -309,7 +343,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, /* Visibility flags for both parent and child. */ PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles"); - bool use_holdout = (layer_flag & render_layer.holdout_layer) != 0 || + bool use_holdout = (layer_flag & view_layer.holdout_layer) != 0 || get_boolean(cobject, "is_holdout"); uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY; @@ -318,12 +352,12 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, } /* Make holdout objects on excluded layer invisible for non-camera rays. */ - if(use_holdout && (layer_flag & render_layer.exclude_layer)) { + if(use_holdout && (layer_flag & view_layer.exclude_layer)) { visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA); } /* Hide objects not on render layer from camera rays. */ - if(!(layer_flag & render_layer.layer)) { + if(!(layer_flag & view_layer.layer)) { visibility &= ~PATH_RAY_CAMERA; } @@ -333,7 +367,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, } /* key to lookup object */ - ObjectKey key(b_parent, persistent_id, b_ob); + ObjectKey key(b_parent, persistent_id, b_ob_instance); Object *object; /* motion vector case */ @@ -349,7 +383,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, /* mesh deformation */ if(object->mesh) - sync_mesh_motion(b_ob, object, motion_time); + sync_mesh_motion(b_depsgraph, b_ob, object, motion_time); } return object; @@ -362,7 +396,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, object_updated = true; /* mesh sync */ - object->mesh = sync_mesh(b_ob, object_updated, hide_tris); + object->mesh = sync_mesh(b_depsgraph, b_ob, b_ob_instance, object_updated, hide_tris); /* special case not tracked by object update flags */ @@ -426,10 +460,13 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, } /* dupli texture coordinates and random_id */ - if(b_dupli_ob) { - object->dupli_generated = 0.5f*get_float3(b_dupli_ob.orco()) - make_float3(0.5f, 0.5f, 0.5f); - object->dupli_uv = get_float2(b_dupli_ob.uv()); - object->random_id = b_dupli_ob.random_id(); + if(is_instance) { + object->dupli_generated = 0.5f*get_float3(b_instance.orco()) - make_float3(0.5f, 0.5f, 0.5f); + object->dupli_uv = get_float2(b_instance.uv()); + object->random_id = b_instance.random_id(); + + /* Sync possible particle data. */ + sync_dupli_particle(b_ob, b_instance, object); } else { object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f); @@ -458,12 +495,14 @@ static bool object_render_hide_original(BL::Object::type_enum ob_type, static bool object_render_hide(BL::Object& b_ob, bool top_level, bool parent_hide, - bool& hide_triangles) + bool& hide_triangles, + BL::Depsgraph::mode_enum depsgraph_mode) { /* check if we should render or hide particle emitter */ BL::Object::particle_systems_iterator b_psys; bool hair_present = false; + bool has_particles = false; bool show_emitter = false; bool hide_emitter = false; bool hide_as_dupli_parent = false; @@ -473,20 +512,22 @@ static bool object_render_hide(BL::Object& b_ob, if((b_psys->settings().render_type() == BL::ParticleSettings::render_type_PATH) && (b_psys->settings().type()==BL::ParticleSettings::type_HAIR)) hair_present = true; - - if(b_psys->settings().use_render_emitter()) - show_emitter = true; - else - hide_emitter = true; + has_particles = true; } - if(show_emitter) - hide_emitter = false; + /* Both mode_PREVIEW and mode_VIEWPORT are treated the same here.*/ + const bool show_duplicator = depsgraph_mode == BL::Depsgraph::mode_RENDER + ? b_ob.show_duplicator_for_render() + : b_ob.show_duplicator_for_viewport(); - /* duplicators hidden by default, except dupliframes which duplicate self */ - if(b_ob.is_duplicator()) - if(top_level || b_ob.dupli_type() != BL::Object::dupli_type_FRAMES) + if(has_particles) { + show_emitter = show_duplicator; + hide_emitter = !show_emitter; + } else if(b_ob.is_duplicator()) { + if(top_level || show_duplicator) { hide_as_dupli_parent = true; + } + } /* hide original object for duplis */ BL::Object parent = b_ob.parent(); @@ -515,19 +556,11 @@ static bool object_render_hide(BL::Object& b_ob, } } -static bool object_render_hide_duplis(BL::Object& b_ob) -{ - BL::Object parent = b_ob.parent(); - - return (parent && object_render_hide_original(b_ob.type(), parent.dupli_type())); -} - /* Object Loop */ -void BlenderSync::sync_objects(float motion_time) +void BlenderSync::sync_objects(BL::Depsgraph& b_depsgraph, float motion_time) { /* layer data */ - uint scene_layer = render_layer.scene_layer; bool motion = motion_time != 0.0f; if(!motion) { @@ -546,100 +579,39 @@ void BlenderSync::sync_objects(float motion_time) BlenderObjectCulling culling(scene, b_scene); /* object loop */ - BL::Scene::object_bases_iterator b_base; - BL::Scene b_sce = b_scene; - /* modifier result type (not exposed as enum in C++ API) - * 1 : DAG_EVAL_PREVIEW - * 2 : DAG_EVAL_RENDER - */ - int dupli_settings = (render_layer.use_viewport_visibility) ? 1 : 2; - bool cancel = false; bool use_portal = false; - uint layer_override = get_layer(b_engine.layer_override()); - for(; b_sce && !cancel; b_sce = b_sce.background_set()) { - /* Render layer's scene_layer is affected by local view already, - * which is not a desired behavior here. - */ - uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers()); - for(b_sce.object_bases.begin(b_base); b_base != b_sce.object_bases.end() && !cancel; ++b_base) { - BL::Object b_ob = b_base->object(); - bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render(); - uint ob_layer = get_layer(b_base->layers(), - b_base->layers_local_view(), - object_is_light(b_ob), - scene_layers); - hide = hide || !(ob_layer & scene_layer); - - if(!hide) { - progress.set_sync_status("Synchronizing object", b_ob.name()); - - /* load per-object culling data */ - culling.init_object(scene, b_ob); - - if(b_ob.is_duplicator() && !object_render_hide_duplis(b_ob)) { - /* dupli objects */ - b_ob.dupli_list_create(b_data, b_scene, dupli_settings); - - BL::Object::dupli_list_iterator b_dup; - - for(b_ob.dupli_list.begin(b_dup); b_dup != b_ob.dupli_list.end(); ++b_dup) { - Transform tfm = get_transform(b_dup->matrix()); - BL::Object b_dup_ob = b_dup->object(); - bool dup_hide = (render_layer.use_viewport_visibility)? b_dup_ob.hide(): b_dup_ob.hide_render(); - bool in_dupli_group = (b_dup->type() == BL::DupliObject::type_GROUP); - bool hide_tris; - - if(!(b_dup->hide() || dup_hide || object_render_hide(b_dup_ob, false, in_dupli_group, hide_tris))) { - /* the persistent_id allows us to match dupli objects - * between frames and updates */ - BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup->persistent_id(); - - /* sync object and mesh or light data */ - Object *object = sync_object(b_ob, - persistent_id.data, - *b_dup, - tfm, - ob_layer, - motion_time, - hide_tris, - culling, - &use_portal); - - /* sync possible particle data, note particle_id - * starts counting at 1, first is dummy particle */ - if(!motion && object) { - sync_dupli_particle(b_ob, *b_dup, object); - } - - } - } - - b_ob.dupli_list_clear(); - } + BL::Depsgraph::mode_enum depsgraph_mode = b_depsgraph.mode(); - /* test if object needs to be hidden */ - bool hide_tris; - - if(!object_render_hide(b_ob, true, true, hide_tris)) { - /* object itself */ - Transform tfm = get_transform(b_ob.matrix_world()); - BL::DupliObject b_empty_dupli_ob(PointerRNA_NULL); - sync_object(b_ob, - NULL, - b_empty_dupli_ob, - tfm, - ob_layer, - motion_time, - hide_tris, - culling, - &use_portal); - } - } + BL::Depsgraph::object_instances_iterator b_instance_iter; + for(b_depsgraph.object_instances.begin(b_instance_iter); + b_instance_iter != b_depsgraph.object_instances.end() && !cancel; + ++b_instance_iter) + { + BL::DepsgraphObjectInstance b_instance = *b_instance_iter; + BL::Object b_ob = b_instance.object(); - cancel = progress.get_cancel(); - } + progress.set_sync_status("Synchronizing object", b_ob.name()); + + /* load per-object culling data */ + culling.init_object(scene, b_ob); + + /* test if object needs to be hidden */ + bool hide_tris; + + if(!object_render_hide(b_ob, true, true, hide_tris, depsgraph_mode)) { + /* object itself */ + sync_object(b_depsgraph, + b_instance, + ~(0), /* until we get rid of layers */ + motion_time, + hide_tris, + culling, + &use_portal); + } + + cancel = progress.get_cancel(); } progress.set_sync_status(""); @@ -663,6 +635,7 @@ void BlenderSync::sync_objects(float motion_time) } void BlenderSync::sync_motion(BL::RenderSettings& b_render, + BL::Depsgraph& b_depsgraph, BL::Object& b_override, int width, int height, void **python_thread_state) @@ -692,6 +665,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render, assert(scene->camera->motion_position == Camera::MOTION_POSITION_START); frame_center_delta = shuttertime * 0.5f; } + float time = frame_center + subframe_center + frame_center_delta; int frame = (int)floorf(time); float subframe = time - frame; @@ -699,7 +673,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render, b_engine.frame_set(frame, subframe); python_thread_state_save(python_thread_state); sync_camera_motion(b_render, b_cam, width, height, 0.0f); - sync_objects(0.0f); + sync_objects(b_depsgraph, 0.0f); } /* always sample these times for camera motion */ @@ -738,7 +712,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render, } /* sync object */ - sync_objects(relative_time); + sync_objects(b_depsgraph, relative_time); } /* we need to set the python thread state again because this |