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Diffstat (limited to 'intern/cycles/blender/blender_particles.cpp')
-rw-r--r--intern/cycles/blender/blender_particles.cpp213
1 files changed, 40 insertions, 173 deletions
diff --git a/intern/cycles/blender/blender_particles.cpp b/intern/cycles/blender/blender_particles.cpp
index f309960fc55..769cd9f532d 100644
--- a/intern/cycles/blender/blender_particles.cpp
+++ b/intern/cycles/blender/blender_particles.cpp
@@ -17,6 +17,7 @@
*/
#include "mesh.h"
+#include "object.h"
#include "particles.h"
#include "blender_sync.h"
@@ -28,191 +29,57 @@ CCL_NAMESPACE_BEGIN
/* Utilities */
+bool BlenderSync::sync_dupli_particle(BL::Object b_ob, BL::DupliObject b_dup, Object *object)
+{
+ /* test if this dupli was generated from a particle sytem */
+ BL::ParticleSystem b_psys = b_dup.particle_system();
+ if(!b_psys)
+ return false;
-/* Particles Sync */
+ /* test if we need particle data */
+ if(!object->mesh->need_attribute(scene, ATTR_STD_PARTICLE))
+ return false;
-bool BlenderSync::psys_need_update(BL::ParticleSystem b_psys)
-{
- /* Particle data is only needed for
- * a) Billboard render mode if object's own material uses particle info
- * b) object/group render mode if any dupli object's material uses particle info
- *
- * Note: Meshes have to be synced at this point!
- */
- bool need_update = false;
-
- switch (b_psys.settings().render_type()) {
- /* XXX not implemented yet!
- * billboards/strands would become part of the mesh data (?),
- * so the mesh attributes would store whether particle info is required.
- */
- #if 0
- case BL::ParticleSettings::render_type_BILLBOARD:
- case BL::ParticleSettings::render_type_PATH: { /* for strand rendering */
- BL::ID key = (BKE_object_is_modified(b_ob))? b_ob: b_ob.data();
- Mesh *mesh = mesh_map.find(key);
- if (mesh) {
- need_update |= mesh->need_attribute(scene, ATTR_STD_PARTICLE) && mesh->need_update;
- }
- break;
- }
- #endif
-
- case BL::ParticleSettings::render_type_OBJECT: {
- BL::Object b_dupli_ob = b_psys.settings().dupli_object();
- if (b_dupli_ob) {
- BL::ID key = (BKE_object_is_modified(b_dupli_ob))? b_dupli_ob: b_dupli_ob.data();
- Mesh *mesh = mesh_map.find(key);
- if (mesh) {
- need_update |= mesh->need_attribute(scene, ATTR_STD_PARTICLE) && mesh->need_update;
- }
- }
- break;
- }
-
- case BL::ParticleSettings::render_type_GROUP: {
- BL::Group b_dupli_group = b_psys.settings().dupli_group();
- if (b_dupli_group) {
- BL::Group::objects_iterator b_gob;
- for (b_dupli_group.objects.begin(b_gob); b_gob != b_dupli_group.objects.end(); ++b_gob) {
- BL::ID key = (BKE_object_is_modified(*b_gob))? *b_gob: b_gob->data();
- Mesh *mesh = mesh_map.find(key);
- if (mesh) {
- need_update |= mesh->need_attribute(scene, ATTR_STD_PARTICLE) && mesh->need_update;
- }
- }
- }
- break;
- }
-
- default:
- /* avoid compiler warning */
- break;
- }
-
- return need_update;
-}
+ /* don't handle child particles yet */
+ BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup.persistent_id();
-static bool use_particle_system(BL::ParticleSystem b_psys)
-{
- /* only use duplicator particles? disabled particle info for
- * halo and billboard to reduce particle count.
- * Probably not necessary since particles don't contain a huge amount
- * of data compared to other textures.
- */
- #if 0
- int render_type = b_psys->settings().render_type();
- return (render_type == BL::ParticleSettings::render_type_OBJECT
- || render_type == BL::ParticleSettings::render_type_GROUP);
- #endif
-
- return true;
-}
+ if(persistent_id[0] >= b_psys.particles.length())
+ return false;
-static bool use_particle(BL::Particle b_pa)
-{
- return b_pa.is_exist() && b_pa.is_visible() &&
- (b_pa.alive_state()==BL::Particle::alive_state_ALIVE || b_pa.alive_state()==BL::Particle::alive_state_DYING);
-}
+ /* find particle system */
+ ParticleSystemKey key(b_ob, persistent_id);
+ ParticleSystem *psys;
-static int psys_count_particles(BL::ParticleSystem b_psys)
-{
- int tot = 0;
- BL::ParticleSystem::particles_iterator b_pa;
- for(b_psys.particles.begin(b_pa); b_pa != b_psys.particles.end(); ++b_pa) {
- if(use_particle(*b_pa))
- ++tot;
- }
- return tot;
-}
+ bool first_use = !particle_system_map.is_used(key);
+ bool need_update = particle_system_map.sync(&psys, b_ob, b_dup.object(), key);
-int BlenderSync::object_count_particles(BL::Object b_ob)
-{
- int tot = 0;
- BL::Object::particle_systems_iterator b_psys;
- for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) {
- if (use_particle_system(*b_psys))
- tot += psys_count_particles(*b_psys);
- }
- return tot;
-}
+ /* no update needed? */
+ if(!need_update && !object->mesh->need_update && !scene->object_manager->need_update)
+ return true;
-void BlenderSync::sync_particles(BL::Object b_ob, BL::ParticleSystem b_psys)
-{
- /* depending on settings the psys may not even be rendered */
- if (!use_particle_system(b_psys))
- return;
-
- /* key to lookup particle system */
- ParticleSystemKey key(b_ob, b_psys);
- ParticleSystem *psys;
-
- /* test if we need to sync */
- bool object_updated = false;
-
- if(particle_system_map.sync(&psys, b_ob, b_ob, key))
- object_updated = true;
-
- bool need_update = psys_need_update(b_psys);
-
- if (object_updated || need_update) {
- int tot = psys_count_particles(b_psys);
+ /* first time used in this sync loop? clear and tag update */
+ if(first_use) {
psys->particles.clear();
- psys->particles.reserve(tot);
-
- int index = 0;
- BL::ParticleSystem::particles_iterator b_pa;
- for(b_psys.particles.begin(b_pa); b_pa != b_psys.particles.end(); ++b_pa) {
- if(use_particle(*b_pa)) {
- Particle pa;
-
- pa.index = index;
- pa.age = b_scene.frame_current() - b_pa->birth_time();
- pa.lifetime = b_pa->lifetime();
- pa.location = get_float3(b_pa->location());
- pa.rotation = get_float4(b_pa->rotation());
- pa.size = b_pa->size();
- pa.velocity = get_float3(b_pa->velocity());
- pa.angular_velocity = get_float3(b_pa->angular_velocity());
-
- psys->particles.push_back(pa);
- }
-
- ++index;
- }
-
psys->tag_update(scene);
}
-}
-void BlenderSync::sync_particle_systems()
-{
- /* layer data */
- uint scene_layer = render_layer.scene_layer;
+ /* add particle */
+ BL::Particle b_pa = b_psys.particles[persistent_id[0]];
+ Particle pa;
- particle_system_map.pre_sync();
-
- /* object loop */
- BL::Scene::objects_iterator b_ob;
- BL::Scene b_sce = b_scene;
-
- for(; b_sce; b_sce = b_sce.background_set()) {
- for(b_sce.objects.begin(b_ob); b_ob != b_sce.objects.end(); ++b_ob) {
- bool hide = (render_layer.use_viewport_visibility)? b_ob->hide(): b_ob->hide_render();
- uint ob_layer = get_layer(b_ob->layers(), b_ob->layers_local_view(), render_layer.use_localview, object_is_light(*b_ob));
- hide = hide || !(ob_layer & scene_layer);
-
- if(!hide) {
- BL::Object::particle_systems_iterator b_psys;
- for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys)
- sync_particles(*b_ob, *b_psys);
- }
- }
- }
-
- /* handle removed data and modified pointers */
- if(particle_system_map.post_sync())
- scene->particle_system_manager->tag_update(scene);
+ pa.index = persistent_id[0];
+ pa.age = b_scene.frame_current() - b_pa.birth_time();
+ pa.lifetime = b_pa.lifetime();
+ pa.location = get_float3(b_pa.location());
+ pa.rotation = get_float4(b_pa.rotation());
+ pa.size = b_pa.size();
+ pa.velocity = get_float3(b_pa.velocity());
+ pa.angular_velocity = get_float3(b_pa.angular_velocity());
+
+ psys->particles.push_back(pa);
+
+ /* return that this object has particle data */
+ return true;
}
CCL_NAMESPACE_END