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Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r--intern/cycles/blender/blender_session.cpp1003
1 files changed, 0 insertions, 1003 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
deleted file mode 100644
index 0b4b5c60def..00000000000
--- a/intern/cycles/blender/blender_session.cpp
+++ /dev/null
@@ -1,1003 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-
-#include "device/device.h"
-#include "render/background.h"
-#include "render/buffers.h"
-#include "render/camera.h"
-#include "render/colorspace.h"
-#include "render/film.h"
-#include "render/integrator.h"
-#include "render/light.h"
-#include "render/mesh.h"
-#include "render/object.h"
-#include "render/scene.h"
-#include "render/session.h"
-#include "render/shader.h"
-#include "render/stats.h"
-
-#include "util/util_algorithm.h"
-#include "util/util_color.h"
-#include "util/util_foreach.h"
-#include "util/util_function.h"
-#include "util/util_hash.h"
-#include "util/util_logging.h"
-#include "util/util_murmurhash.h"
-#include "util/util_path.h"
-#include "util/util_progress.h"
-#include "util/util_time.h"
-
-#include "blender/blender_display_driver.h"
-#include "blender/blender_output_driver.h"
-#include "blender/blender_session.h"
-#include "blender/blender_sync.h"
-#include "blender/blender_util.h"
-
-CCL_NAMESPACE_BEGIN
-
-DeviceTypeMask BlenderSession::device_override = DEVICE_MASK_ALL;
-bool BlenderSession::headless = false;
-bool BlenderSession::print_render_stats = false;
-
-BlenderSession::BlenderSession(BL::RenderEngine &b_engine,
- BL::Preferences &b_userpref,
- BL::BlendData &b_data,
- bool preview_osl)
- : session(NULL),
- scene(NULL),
- sync(NULL),
- b_engine(b_engine),
- b_userpref(b_userpref),
- b_data(b_data),
- b_render(b_engine.render()),
- b_depsgraph(PointerRNA_NULL),
- b_scene(PointerRNA_NULL),
- b_v3d(PointerRNA_NULL),
- b_rv3d(PointerRNA_NULL),
- width(0),
- height(0),
- preview_osl(preview_osl),
- python_thread_state(NULL),
- use_developer_ui(false)
-{
- /* offline render */
- background = true;
- last_redraw_time = 0.0;
- start_resize_time = 0.0;
- last_status_time = 0.0;
-}
-
-BlenderSession::BlenderSession(BL::RenderEngine &b_engine,
- BL::Preferences &b_userpref,
- BL::BlendData &b_data,
- BL::SpaceView3D &b_v3d,
- BL::RegionView3D &b_rv3d,
- int width,
- int height)
- : session(NULL),
- scene(NULL),
- sync(NULL),
- b_engine(b_engine),
- b_userpref(b_userpref),
- b_data(b_data),
- b_render(b_engine.render()),
- b_depsgraph(PointerRNA_NULL),
- b_scene(PointerRNA_NULL),
- b_v3d(b_v3d),
- b_rv3d(b_rv3d),
- width(width),
- height(height),
- preview_osl(false),
- python_thread_state(NULL),
- use_developer_ui(b_userpref.experimental().use_cycles_debug() &&
- b_userpref.view().show_developer_ui())
-{
- /* 3d view render */
- background = false;
- last_redraw_time = 0.0;
- start_resize_time = 0.0;
- last_status_time = 0.0;
-}
-
-BlenderSession::~BlenderSession()
-{
- free_session();
-}
-
-void BlenderSession::create_session()
-{
- const SessionParams session_params = BlenderSync::get_session_params(
- b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
- const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
-
- /* reset status/progress */
- last_status = "";
- last_error = "";
- last_progress = -1.0f;
- start_resize_time = 0.0;
-
- /* create session */
- session = new Session(session_params, scene_params);
- session->progress.set_update_callback(function_bind(&BlenderSession::tag_redraw, this));
- session->progress.set_cancel_callback(function_bind(&BlenderSession::test_cancel, this));
- session->set_pause(session_pause);
-
- /* create scene */
- scene = session->scene;
- scene->name = b_scene.name();
-
- /* create sync */
- sync = new BlenderSync(
- b_engine, b_data, b_scene, scene, !background, use_developer_ui, session->progress);
- BL::Object b_camera_override(b_engine.camera_override());
- if (b_v3d) {
- sync->sync_view(b_v3d, b_rv3d, width, height);
- }
- else {
- sync->sync_camera(b_render, b_camera_override, width, height, "");
- }
-
- /* set buffer parameters */
- const BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height);
- session->reset(session_params, buffer_params);
-
- /* Viewport and preview (as in, material preview) does not do tiled rendering, so can inform
- * engine that no tracking of the tiles state is needed.
- * The offline rendering will make a decision when tile is being written. The penalty of asking
- * the engine to keep track of tiles state is minimal, so there is nothing to worry about here
- * about possible single-tiled final render. */
- if (!b_engine.is_preview() && !b_v3d) {
- b_engine.use_highlight_tiles(true);
- }
-}
-
-void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsgraph)
-{
- /* Update data, scene and depsgraph pointers. These can change after undo. */
- this->b_data = b_data;
- this->b_depsgraph = b_depsgraph;
- this->b_scene = b_depsgraph.scene_eval();
- if (sync) {
- sync->reset(this->b_data, this->b_scene);
- }
-
- if (preview_osl) {
- PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- RNA_boolean_set(&cscene, "shading_system", preview_osl);
- }
-
- if (b_v3d) {
- this->b_render = b_scene.render();
- }
- else {
- this->b_render = b_engine.render();
- width = render_resolution_x(b_render);
- height = render_resolution_y(b_render);
- }
-
- bool is_new_session = (session == NULL);
- if (is_new_session) {
- /* Initialize session and remember it was just created so not to
- * re-create it below.
- */
- create_session();
- }
-
- if (b_v3d) {
- /* NOTE: We need to create session, but all the code from below
- * will make viewport render to stuck on initialization.
- */
- return;
- }
-
- const SessionParams session_params = BlenderSync::get_session_params(
- b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
-
- if (scene->params.modified(scene_params) || session->params.modified(session_params) ||
- !this->b_render.use_persistent_data()) {
- /* if scene or session parameters changed, it's easier to simply re-create
- * them rather than trying to distinguish which settings need to be updated
- */
- if (!is_new_session) {
- free_session();
- create_session();
- }
- return;
- }
-
- session->progress.reset();
-
- /* peak memory usage should show current render peak, not peak for all renders
- * made by this render session
- */
- session->stats.mem_peak = session->stats.mem_used;
-
- if (is_new_session) {
- /* Sync object should be re-created for new scene. */
- delete sync;
- sync = new BlenderSync(
- b_engine, b_data, b_scene, scene, !background, use_developer_ui, session->progress);
- }
- else {
- /* Sync recalculations to do just the required updates. */
- sync->sync_recalc(b_depsgraph, b_v3d);
- }
-
- BL::Object b_camera_override(b_engine.camera_override());
- sync->sync_camera(b_render, b_camera_override, width, height, "");
-
- BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL);
- BL::RegionView3D b_null_region_view3d(PointerRNA_NULL);
- const BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_null_space_view3d, b_null_region_view3d, scene->camera, width, height);
- session->reset(session_params, buffer_params);
-
- /* reset time */
- start_resize_time = 0.0;
-
- {
- thread_scoped_lock lock(draw_state_.mutex);
- draw_state_.last_pass_index = -1;
- }
-}
-
-void BlenderSession::free_session()
-{
- if (session) {
- session->cancel(true);
- }
-
- delete sync;
- sync = nullptr;
-
- delete session;
- session = nullptr;
-
- display_driver_ = nullptr;
-}
-
-void BlenderSession::full_buffer_written(string_view filename)
-{
- full_buffer_files_.emplace_back(filename);
-}
-
-static void add_cryptomatte_layer(BL::RenderResult &b_rr, string name, string manifest)
-{
- string identifier = string_printf("%08x", util_murmur_hash3(name.c_str(), name.length(), 0));
- string prefix = "cryptomatte/" + identifier.substr(0, 7) + "/";
-
- render_add_metadata(b_rr, prefix + "name", name);
- render_add_metadata(b_rr, prefix + "hash", "MurmurHash3_32");
- render_add_metadata(b_rr, prefix + "conversion", "uint32_to_float32");
- render_add_metadata(b_rr, prefix + "manifest", manifest);
-}
-
-void BlenderSession::stamp_view_layer_metadata(Scene *scene, const string &view_layer_name)
-{
- BL::RenderResult b_rr = b_engine.get_result();
- string prefix = "cycles." + view_layer_name + ".";
-
- /* Configured number of samples for the view layer. */
- b_rr.stamp_data_add_field((prefix + "samples").c_str(),
- to_string(session->params.samples).c_str());
-
- /* Store ranged samples information. */
- /* TODO(sergey): Need to bring this information back. */
-#if 0
- if (session->tile_manager.range_num_samples != -1) {
- b_rr.stamp_data_add_field((prefix + "range_start_sample").c_str(),
- to_string(session->tile_manager.range_start_sample).c_str());
- b_rr.stamp_data_add_field((prefix + "range_num_samples").c_str(),
- to_string(session->tile_manager.range_num_samples).c_str());
- }
-#endif
-
- /* Write cryptomatte metadata. */
- if (scene->film->get_cryptomatte_passes() & CRYPT_OBJECT) {
- add_cryptomatte_layer(b_rr,
- view_layer_name + ".CryptoObject",
- scene->object_manager->get_cryptomatte_objects(scene));
- }
- if (scene->film->get_cryptomatte_passes() & CRYPT_MATERIAL) {
- add_cryptomatte_layer(b_rr,
- view_layer_name + ".CryptoMaterial",
- scene->shader_manager->get_cryptomatte_materials(scene));
- }
- if (scene->film->get_cryptomatte_passes() & CRYPT_ASSET) {
- add_cryptomatte_layer(b_rr,
- view_layer_name + ".CryptoAsset",
- scene->object_manager->get_cryptomatte_assets(scene));
- }
-
- /* Store synchronization and bare-render times. */
- double total_time, render_time;
- session->progress.get_time(total_time, render_time);
- b_rr.stamp_data_add_field((prefix + "total_time").c_str(),
- time_human_readable_from_seconds(total_time).c_str());
- b_rr.stamp_data_add_field((prefix + "render_time").c_str(),
- time_human_readable_from_seconds(render_time).c_str());
- b_rr.stamp_data_add_field((prefix + "synchronization_time").c_str(),
- time_human_readable_from_seconds(total_time - render_time).c_str());
-}
-
-void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
-{
- b_depsgraph = b_depsgraph_;
-
- if (session->progress.get_cancel()) {
- update_status_progress();
- return;
- }
-
- /* Create driver to write out render results. */
- ensure_display_driver_if_needed();
- session->set_output_driver(make_unique<BlenderOutputDriver>(b_engine));
-
- session->full_buffer_written_cb = [&](string_view filename) { full_buffer_written(filename); };
-
- BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
-
- /* get buffer parameters */
- const SessionParams session_params = BlenderSync::get_session_params(
- b_engine, b_userpref, b_scene, background);
- BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height);
-
- /* temporary render result to find needed passes and views */
- BL::RenderResult b_rr = b_engine.begin_result(0, 0, 1, 1, b_view_layer.name().c_str(), NULL);
- BL::RenderResult::layers_iterator b_single_rlay;
- b_rr.layers.begin(b_single_rlay);
- BL::RenderLayer b_rlay = *b_single_rlay;
-
- {
- thread_scoped_lock lock(draw_state_.mutex);
- b_rlay_name = b_view_layer.name();
-
- /* Signal that the display pass is to be updated. */
- draw_state_.last_pass_index = -1;
- }
-
- /* Compute render passes and film settings. */
- sync->sync_render_passes(b_rlay, b_view_layer);
-
- BL::RenderResult::views_iterator b_view_iter;
-
- int num_views = 0;
- for (b_rr.views.begin(b_view_iter); b_view_iter != b_rr.views.end(); ++b_view_iter) {
- num_views++;
- }
-
- int view_index = 0;
- for (b_rr.views.begin(b_view_iter); b_view_iter != b_rr.views.end();
- ++b_view_iter, ++view_index) {
- b_rview_name = b_view_iter->name();
-
- buffer_params.layer = b_view_layer.name();
- buffer_params.view = b_rview_name;
-
- /* set the current view */
- b_engine.active_view_set(b_rview_name.c_str());
-
- /* update scene */
- BL::Object b_camera_override(b_engine.camera_override());
- sync->sync_camera(b_render, b_camera_override, width, height, b_rview_name.c_str());
- sync->sync_data(
- b_render, b_depsgraph, b_v3d, b_camera_override, width, height, &python_thread_state);
- builtin_images_load();
-
- /* Attempt to free all data which is held by Blender side, since at this
- * point we know that we've got everything to render current view layer.
- */
- /* At the moment we only free if we are not doing multi-view
- * (or if we are rendering the last view). See T58142/D4239 for discussion.
- */
- if (view_index == num_views - 1) {
- free_blender_memory_if_possible();
- }
-
- /* Make sure all views have different noise patterns. - hardcoded value just to make it random
- */
- if (view_index != 0) {
- int seed = scene->integrator->get_seed();
- seed += hash_uint2(seed, hash_uint2(view_index * 0xdeadbeef, 0));
- scene->integrator->set_seed(seed);
- }
-
- /* Update number of samples per layer. */
- const int samples = sync->get_layer_samples();
- const bool bound_samples = sync->get_layer_bound_samples();
-
- SessionParams effective_session_params = session_params;
- if (samples != 0 && (!bound_samples || (samples < session_params.samples))) {
- effective_session_params.samples = samples;
- }
-
- /* Update session itself. */
- session->reset(effective_session_params, buffer_params);
-
- /* render */
- if (!b_engine.is_preview() && background && print_render_stats) {
- scene->enable_update_stats();
- }
-
- session->start();
- session->wait();
-
- if (!b_engine.is_preview() && background && print_render_stats) {
- RenderStats stats;
- session->collect_statistics(&stats);
- printf("Render statistics:\n%s\n", stats.full_report().c_str());
- }
-
- if (session->progress.get_cancel())
- break;
- }
-
- /* add metadata */
- stamp_view_layer_metadata(scene, b_rlay_name);
-
- /* free result without merging */
- b_engine.end_result(b_rr, true, false, false);
-
- /* When tiled rendering is used there will be no "write" done for the tile. Forcefully clear
- * highlighted tiles now, so that the highlight will be removed while processing full frame from
- * file. */
- b_engine.tile_highlight_clear_all();
-
- double total_time, render_time;
- session->progress.get_time(total_time, render_time);
- VLOG(1) << "Total render time: " << total_time;
- VLOG(1) << "Render time (without synchronization): " << render_time;
-}
-
-void BlenderSession::render_frame_finish()
-{
- /* Processing of all layers and views is done. Clear the strings so that we can communicate
- * progress about reading files and denoising them. */
- b_rlay_name = "";
- b_rview_name = "";
-
- if (!b_render.use_persistent_data()) {
- /* Free the sync object so that it can properly dereference nodes from the scene graph before
- * the graph is freed. */
- delete sync;
- sync = nullptr;
-
- session->device_free();
- }
-
- for (string_view filename : full_buffer_files_) {
- session->process_full_buffer_from_disk(filename);
- if (check_and_report_session_error()) {
- break;
- }
- }
-
- for (string_view filename : full_buffer_files_) {
- path_remove(filename);
- }
-
- /* Clear driver. */
- session->set_output_driver(nullptr);
- session->full_buffer_written_cb = function_null;
-
- /* All the files are handled.
- * Clear the list so that this session can be re-used by Persistent Data. */
- full_buffer_files_.clear();
-}
-
-static PassType bake_type_to_pass(const string &bake_type_str, const int bake_filter)
-{
- const char *bake_type = bake_type_str.c_str();
-
- /* data passes */
- if (strcmp(bake_type, "POSITION") == 0) {
- return PASS_POSITION;
- }
- else if (strcmp(bake_type, "NORMAL") == 0) {
- return PASS_NORMAL;
- }
- else if (strcmp(bake_type, "UV") == 0) {
- return PASS_UV;
- }
- else if (strcmp(bake_type, "ROUGHNESS") == 0) {
- return PASS_ROUGHNESS;
- }
- else if (strcmp(bake_type, "EMIT") == 0) {
- return PASS_EMISSION;
- }
- /* light passes */
- else if (strcmp(bake_type, "AO") == 0) {
- return PASS_AO;
- }
- else if (strcmp(bake_type, "COMBINED") == 0) {
- return PASS_COMBINED;
- }
- else if (strcmp(bake_type, "SHADOW") == 0) {
- return PASS_SHADOW;
- }
- else if (strcmp(bake_type, "DIFFUSE") == 0) {
- if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) &&
- bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
- return PASS_DIFFUSE;
- }
- else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) {
- return PASS_DIFFUSE_DIRECT;
- }
- else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
- return PASS_DIFFUSE_INDIRECT;
- }
- else {
- return PASS_DIFFUSE_COLOR;
- }
- }
- else if (strcmp(bake_type, "GLOSSY") == 0) {
- if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) &&
- bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
- return PASS_GLOSSY;
- }
- else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) {
- return PASS_GLOSSY_DIRECT;
- }
- else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
- return PASS_GLOSSY_INDIRECT;
- }
- else {
- return PASS_GLOSSY_COLOR;
- }
- }
- else if (strcmp(bake_type, "TRANSMISSION") == 0) {
- if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) &&
- bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
- return PASS_TRANSMISSION;
- }
- else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) {
- return PASS_TRANSMISSION_DIRECT;
- }
- else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) {
- return PASS_TRANSMISSION_INDIRECT;
- }
- else {
- return PASS_TRANSMISSION_COLOR;
- }
- }
- /* extra */
- else if (strcmp(bake_type, "ENVIRONMENT") == 0) {
- return PASS_BACKGROUND;
- }
-
- return PASS_COMBINED;
-}
-
-void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
- BL::Object &b_object,
- const string &bake_type,
- const int bake_filter,
- const int bake_width,
- const int bake_height)
-{
- b_depsgraph = b_depsgraph_;
-
- /* Initialize bake manager, before we load the baking kernels. */
- scene->bake_manager->set(scene, b_object.name());
-
- /* Add render pass that we want to bake, and name it Combined so that it is
- * used as that on the Blender side. */
- Pass *pass = scene->create_node<Pass>();
- pass->set_name(ustring("Combined"));
- pass->set_type(bake_type_to_pass(bake_type, bake_filter));
- pass->set_include_albedo((bake_filter & BL::BakeSettings::pass_filter_COLOR));
-
- session->set_display_driver(nullptr);
- session->set_output_driver(make_unique<BlenderOutputDriver>(b_engine));
-
- if (!session->progress.get_cancel()) {
- /* Sync scene. */
- BL::Object b_camera_override(b_engine.camera_override());
- sync->sync_camera(b_render, b_camera_override, width, height, "");
- sync->sync_data(
- b_render, b_depsgraph, b_v3d, b_camera_override, width, height, &python_thread_state);
- builtin_images_load();
- }
-
- /* Object might have been disabled for rendering or excluded in some
- * other way, in that case Blender will report a warning afterwards. */
- bool object_found = false;
- foreach (Object *ob, scene->objects) {
- if (ob->name == b_object.name()) {
- object_found = true;
- break;
- }
- }
-
- if (object_found && !session->progress.get_cancel()) {
- /* Get session and buffer parameters. */
- const SessionParams session_params = BlenderSync::get_session_params(
- b_engine, b_userpref, b_scene, background);
-
- BufferParams buffer_params;
- buffer_params.width = bake_width;
- buffer_params.height = bake_height;
-
- /* Update session. */
- session->reset(session_params, buffer_params);
-
- session->progress.set_update_callback(
- function_bind(&BlenderSession::update_bake_progress, this));
- }
-
- /* Perform bake. Check cancel to avoid crash with incomplete scene data. */
- if (object_found && !session->progress.get_cancel()) {
- session->start();
- session->wait();
- }
-
- session->set_output_driver(nullptr);
-}
-
-void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
-{
- /* only used for viewport render */
- if (!b_v3d)
- return;
-
- /* on session/scene parameter changes, we recreate session entirely */
- const SessionParams session_params = BlenderSync::get_session_params(
- b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
- const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
-
- if (session->params.modified(session_params) || scene->params.modified(scene_params)) {
- free_session();
- create_session();
- }
-
- ensure_display_driver_if_needed();
-
- /* increase samples and render time, but never decrease */
- session->set_samples(session_params.samples);
- session->set_time_limit(session_params.time_limit);
- session->set_pause(session_pause);
-
- /* copy recalc flags, outside of mutex so we can decide to do the real
- * synchronization at a later time to not block on running updates */
- sync->sync_recalc(b_depsgraph_, b_v3d);
-
- /* don't do synchronization if on pause */
- if (session_pause) {
- tag_update();
- return;
- }
-
- /* try to acquire mutex. if we don't want to or can't, come back later */
- if (!session->ready_to_reset() || !session->scene->mutex.try_lock()) {
- tag_update();
- return;
- }
-
- /* data and camera synchronize */
- b_depsgraph = b_depsgraph_;
-
- BL::Object b_camera_override(b_engine.camera_override());
- sync->sync_data(
- b_render, b_depsgraph, b_v3d, b_camera_override, width, height, &python_thread_state);
-
- if (b_rv3d)
- sync->sync_view(b_v3d, b_rv3d, width, height);
- else
- sync->sync_camera(b_render, b_camera_override, width, height, "");
-
- /* get buffer parameters */
- const BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height);
-
- /* reset if needed */
- if (scene->need_reset()) {
- session->reset(session_params, buffer_params);
-
- /* After session reset, so device is not accessing image data anymore. */
- builtin_images_load();
-
- /* reset time */
- start_resize_time = 0.0;
- }
-
- /* unlock */
- session->scene->mutex.unlock();
-
- /* Start rendering thread, if it's not running already. Do this
- * after all scene data has been synced at least once. */
- session->start();
-}
-
-void BlenderSession::draw(BL::SpaceImageEditor &space_image)
-{
- if (!session || !session->scene) {
- /* Offline render drawing does not force the render engine update, which means it's possible
- * that the Session is not created yet. */
- return;
- }
-
- thread_scoped_lock lock(draw_state_.mutex);
-
- const int pass_index = space_image.image_user().multilayer_pass();
- if (pass_index != draw_state_.last_pass_index) {
- BL::RenderPass b_display_pass(b_engine.pass_by_index_get(b_rlay_name.c_str(), pass_index));
- if (!b_display_pass) {
- return;
- }
-
- Scene *scene = session->scene;
-
- thread_scoped_lock lock(scene->mutex);
-
- const Pass *pass = Pass::find(scene->passes, b_display_pass.name());
- if (!pass) {
- return;
- }
-
- scene->film->set_display_pass(pass->get_type());
-
- draw_state_.last_pass_index = pass_index;
- }
-
- if (display_driver_) {
- BL::Array<float, 2> zoom = space_image.zoom();
- display_driver_->set_zoom(zoom[0], zoom[1]);
- }
-
- session->draw();
-}
-
-void BlenderSession::view_draw(int w, int h)
-{
- /* pause in redraw in case update is not being called due to final render */
- session->set_pause(BlenderSync::get_session_pause(b_scene, background));
-
- /* before drawing, we verify camera and viewport size changes, because
- * we do not get update callbacks for those, we must detect them here */
- if (session->ready_to_reset()) {
- bool reset = false;
-
- /* if dimensions changed, reset */
- if (width != w || height != h) {
- if (start_resize_time == 0.0) {
- /* don't react immediately to resizes to avoid flickery resizing
- * of the viewport, and some window managers changing the window
- * size temporarily on unminimize */
- start_resize_time = time_dt();
- tag_redraw();
- }
- else if (time_dt() - start_resize_time < 0.2) {
- tag_redraw();
- }
- else {
- width = w;
- height = h;
- reset = true;
- }
- }
-
- /* try to acquire mutex. if we can't, come back later */
- if (!session->scene->mutex.try_lock()) {
- tag_update();
- }
- else {
- /* update camera from 3d view */
-
- sync->sync_view(b_v3d, b_rv3d, width, height);
-
- if (scene->camera->is_modified())
- reset = true;
-
- session->scene->mutex.unlock();
- }
-
- /* reset if requested */
- if (reset) {
- const SessionParams session_params = BlenderSync::get_session_params(
- b_engine, b_userpref, b_scene, background);
- const BufferParams buffer_params = BlenderSync::get_buffer_params(
- b_v3d, b_rv3d, scene->camera, width, height);
- const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
-
- if (session_pause == false) {
- session->reset(session_params, buffer_params);
- start_resize_time = 0.0;
- }
- }
- }
- else {
- tag_update();
- }
-
- /* update status and progress for 3d view draw */
- update_status_progress();
-
- /* draw */
- session->draw();
-}
-
-void BlenderSession::get_status(string &status, string &substatus)
-{
- session->progress.get_status(status, substatus);
-}
-
-void BlenderSession::get_progress(float &progress, double &total_time, double &render_time)
-{
- session->progress.get_time(total_time, render_time);
- progress = session->progress.get_progress();
-}
-
-void BlenderSession::update_bake_progress()
-{
- float progress = session->progress.get_progress();
-
- if (progress != last_progress) {
- b_engine.update_progress(progress);
- last_progress = progress;
- }
-}
-
-void BlenderSession::update_status_progress()
-{
- string timestatus, status, substatus;
- string scene_status = "";
- float progress;
- double total_time, remaining_time = 0, render_time;
- float mem_used = (float)session->stats.mem_used / 1024.0f / 1024.0f;
- float mem_peak = (float)session->stats.mem_peak / 1024.0f / 1024.0f;
-
- get_status(status, substatus);
- get_progress(progress, total_time, render_time);
-
- if (progress > 0) {
- remaining_time = session->get_estimated_remaining_time();
- }
-
- if (background) {
- if (scene)
- scene_status += " | " + scene->name;
- if (b_rlay_name != "")
- scene_status += ", " + b_rlay_name;
-
- if (b_rview_name != "")
- scene_status += ", " + b_rview_name;
-
- if (remaining_time > 0) {
- timestatus += "Remaining:" + time_human_readable_from_seconds(remaining_time) + " | ";
- }
-
- timestatus += string_printf("Mem:%.2fM, Peak:%.2fM", (double)mem_used, (double)mem_peak);
-
- if (status.size() > 0)
- status = " | " + status;
- if (substatus.size() > 0)
- status += " | " + substatus;
- }
-
- double current_time = time_dt();
- /* When rendering in a window, redraw the status at least once per second to keep the elapsed
- * and remaining time up-to-date. For headless rendering, only report when something
- * significant changes to keep the console output readable. */
- if (status != last_status || (!headless && (current_time - last_status_time) > 1.0)) {
- b_engine.update_stats("", (timestatus + scene_status + status).c_str());
- b_engine.update_memory_stats(mem_used, mem_peak);
- last_status = status;
- last_status_time = current_time;
- }
- if (progress != last_progress) {
- b_engine.update_progress(progress);
- last_progress = progress;
- }
-
- check_and_report_session_error();
-}
-
-bool BlenderSession::check_and_report_session_error()
-{
- if (!session->progress.get_error()) {
- return false;
- }
-
- const string error = session->progress.get_error_message();
- if (error != last_error) {
- /* TODO(sergey): Currently C++ RNA API doesn't let us to use mnemonic name for the variable.
- * Would be nice to have this figured out.
- *
- * For until then, 1 << 5 means RPT_ERROR. */
- b_engine.report(1 << 5, error.c_str());
- b_engine.error_set(error.c_str());
- last_error = error;
- }
-
- return true;
-}
-
-void BlenderSession::tag_update()
-{
- /* tell blender that we want to get another update callback */
- b_engine.tag_update();
-}
-
-void BlenderSession::tag_redraw()
-{
- if (background) {
- /* update stats and progress, only for background here because
- * in 3d view we do it in draw for thread safety reasons */
- update_status_progress();
-
- /* offline render, redraw if timeout passed */
- if (time_dt() - last_redraw_time > 1.0) {
- b_engine.tag_redraw();
- last_redraw_time = time_dt();
- }
- }
- else {
- /* tell blender that we want to redraw */
- b_engine.tag_redraw();
- }
-}
-
-void BlenderSession::test_cancel()
-{
- /* test if we need to cancel rendering */
- if (background)
- if (b_engine.test_break())
- session->progress.set_cancel("Cancelled");
-}
-
-void BlenderSession::free_blender_memory_if_possible()
-{
- if (!background) {
- /* During interactive render we can not free anything: attempts to save
- * memory would cause things to be allocated and evaluated for every
- * updated sample.
- */
- return;
- }
- b_engine.free_blender_memory();
-}
-
-void BlenderSession::ensure_display_driver_if_needed()
-{
- if (display_driver_) {
- /* Driver is already created. */
- return;
- }
-
- if (headless) {
- /* No display needed for headless. */
- return;
- }
-
- if (b_engine.is_preview()) {
- /* TODO(sergey): Investigate whether DisplayDriver can be used for the preview as well. */
- return;
- }
-
- unique_ptr<BlenderDisplayDriver> display_driver = make_unique<BlenderDisplayDriver>(b_engine,
- b_scene);
- display_driver_ = display_driver.get();
- session->set_display_driver(move(display_driver));
-}
-
-CCL_NAMESPACE_END