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Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 1003 |
1 files changed, 0 insertions, 1003 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp deleted file mode 100644 index 0b4b5c60def..00000000000 --- a/intern/cycles/blender/blender_session.cpp +++ /dev/null @@ -1,1003 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include <stdlib.h> - -#include "device/device.h" -#include "render/background.h" -#include "render/buffers.h" -#include "render/camera.h" -#include "render/colorspace.h" -#include "render/film.h" -#include "render/integrator.h" -#include "render/light.h" -#include "render/mesh.h" -#include "render/object.h" -#include "render/scene.h" -#include "render/session.h" -#include "render/shader.h" -#include "render/stats.h" - -#include "util/util_algorithm.h" -#include "util/util_color.h" -#include "util/util_foreach.h" -#include "util/util_function.h" -#include "util/util_hash.h" -#include "util/util_logging.h" -#include "util/util_murmurhash.h" -#include "util/util_path.h" -#include "util/util_progress.h" -#include "util/util_time.h" - -#include "blender/blender_display_driver.h" -#include "blender/blender_output_driver.h" -#include "blender/blender_session.h" -#include "blender/blender_sync.h" -#include "blender/blender_util.h" - -CCL_NAMESPACE_BEGIN - -DeviceTypeMask BlenderSession::device_override = DEVICE_MASK_ALL; -bool BlenderSession::headless = false; -bool BlenderSession::print_render_stats = false; - -BlenderSession::BlenderSession(BL::RenderEngine &b_engine, - BL::Preferences &b_userpref, - BL::BlendData &b_data, - bool preview_osl) - : session(NULL), - scene(NULL), - sync(NULL), - b_engine(b_engine), - b_userpref(b_userpref), - b_data(b_data), - b_render(b_engine.render()), - b_depsgraph(PointerRNA_NULL), - b_scene(PointerRNA_NULL), - b_v3d(PointerRNA_NULL), - b_rv3d(PointerRNA_NULL), - width(0), - height(0), - preview_osl(preview_osl), - python_thread_state(NULL), - use_developer_ui(false) -{ - /* offline render */ - background = true; - last_redraw_time = 0.0; - start_resize_time = 0.0; - last_status_time = 0.0; -} - -BlenderSession::BlenderSession(BL::RenderEngine &b_engine, - BL::Preferences &b_userpref, - BL::BlendData &b_data, - BL::SpaceView3D &b_v3d, - BL::RegionView3D &b_rv3d, - int width, - int height) - : session(NULL), - scene(NULL), - sync(NULL), - b_engine(b_engine), - b_userpref(b_userpref), - b_data(b_data), - b_render(b_engine.render()), - b_depsgraph(PointerRNA_NULL), - b_scene(PointerRNA_NULL), - b_v3d(b_v3d), - b_rv3d(b_rv3d), - width(width), - height(height), - preview_osl(false), - python_thread_state(NULL), - use_developer_ui(b_userpref.experimental().use_cycles_debug() && - b_userpref.view().show_developer_ui()) -{ - /* 3d view render */ - background = false; - last_redraw_time = 0.0; - start_resize_time = 0.0; - last_status_time = 0.0; -} - -BlenderSession::~BlenderSession() -{ - free_session(); -} - -void BlenderSession::create_session() -{ - const SessionParams session_params = BlenderSync::get_session_params( - b_engine, b_userpref, b_scene, background); - const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background); - const bool session_pause = BlenderSync::get_session_pause(b_scene, background); - - /* reset status/progress */ - last_status = ""; - last_error = ""; - last_progress = -1.0f; - start_resize_time = 0.0; - - /* create session */ - session = new Session(session_params, scene_params); - session->progress.set_update_callback(function_bind(&BlenderSession::tag_redraw, this)); - session->progress.set_cancel_callback(function_bind(&BlenderSession::test_cancel, this)); - session->set_pause(session_pause); - - /* create scene */ - scene = session->scene; - scene->name = b_scene.name(); - - /* create sync */ - sync = new BlenderSync( - b_engine, b_data, b_scene, scene, !background, use_developer_ui, session->progress); - BL::Object b_camera_override(b_engine.camera_override()); - if (b_v3d) { - sync->sync_view(b_v3d, b_rv3d, width, height); - } - else { - sync->sync_camera(b_render, b_camera_override, width, height, ""); - } - - /* set buffer parameters */ - const BufferParams buffer_params = BlenderSync::get_buffer_params( - b_v3d, b_rv3d, scene->camera, width, height); - session->reset(session_params, buffer_params); - - /* Viewport and preview (as in, material preview) does not do tiled rendering, so can inform - * engine that no tracking of the tiles state is needed. - * The offline rendering will make a decision when tile is being written. The penalty of asking - * the engine to keep track of tiles state is minimal, so there is nothing to worry about here - * about possible single-tiled final render. */ - if (!b_engine.is_preview() && !b_v3d) { - b_engine.use_highlight_tiles(true); - } -} - -void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsgraph) -{ - /* Update data, scene and depsgraph pointers. These can change after undo. */ - this->b_data = b_data; - this->b_depsgraph = b_depsgraph; - this->b_scene = b_depsgraph.scene_eval(); - if (sync) { - sync->reset(this->b_data, this->b_scene); - } - - if (preview_osl) { - PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); - RNA_boolean_set(&cscene, "shading_system", preview_osl); - } - - if (b_v3d) { - this->b_render = b_scene.render(); - } - else { - this->b_render = b_engine.render(); - width = render_resolution_x(b_render); - height = render_resolution_y(b_render); - } - - bool is_new_session = (session == NULL); - if (is_new_session) { - /* Initialize session and remember it was just created so not to - * re-create it below. - */ - create_session(); - } - - if (b_v3d) { - /* NOTE: We need to create session, but all the code from below - * will make viewport render to stuck on initialization. - */ - return; - } - - const SessionParams session_params = BlenderSync::get_session_params( - b_engine, b_userpref, b_scene, background); - const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background); - - if (scene->params.modified(scene_params) || session->params.modified(session_params) || - !this->b_render.use_persistent_data()) { - /* if scene or session parameters changed, it's easier to simply re-create - * them rather than trying to distinguish which settings need to be updated - */ - if (!is_new_session) { - free_session(); - create_session(); - } - return; - } - - session->progress.reset(); - - /* peak memory usage should show current render peak, not peak for all renders - * made by this render session - */ - session->stats.mem_peak = session->stats.mem_used; - - if (is_new_session) { - /* Sync object should be re-created for new scene. */ - delete sync; - sync = new BlenderSync( - b_engine, b_data, b_scene, scene, !background, use_developer_ui, session->progress); - } - else { - /* Sync recalculations to do just the required updates. */ - sync->sync_recalc(b_depsgraph, b_v3d); - } - - BL::Object b_camera_override(b_engine.camera_override()); - sync->sync_camera(b_render, b_camera_override, width, height, ""); - - BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL); - BL::RegionView3D b_null_region_view3d(PointerRNA_NULL); - const BufferParams buffer_params = BlenderSync::get_buffer_params( - b_null_space_view3d, b_null_region_view3d, scene->camera, width, height); - session->reset(session_params, buffer_params); - - /* reset time */ - start_resize_time = 0.0; - - { - thread_scoped_lock lock(draw_state_.mutex); - draw_state_.last_pass_index = -1; - } -} - -void BlenderSession::free_session() -{ - if (session) { - session->cancel(true); - } - - delete sync; - sync = nullptr; - - delete session; - session = nullptr; - - display_driver_ = nullptr; -} - -void BlenderSession::full_buffer_written(string_view filename) -{ - full_buffer_files_.emplace_back(filename); -} - -static void add_cryptomatte_layer(BL::RenderResult &b_rr, string name, string manifest) -{ - string identifier = string_printf("%08x", util_murmur_hash3(name.c_str(), name.length(), 0)); - string prefix = "cryptomatte/" + identifier.substr(0, 7) + "/"; - - render_add_metadata(b_rr, prefix + "name", name); - render_add_metadata(b_rr, prefix + "hash", "MurmurHash3_32"); - render_add_metadata(b_rr, prefix + "conversion", "uint32_to_float32"); - render_add_metadata(b_rr, prefix + "manifest", manifest); -} - -void BlenderSession::stamp_view_layer_metadata(Scene *scene, const string &view_layer_name) -{ - BL::RenderResult b_rr = b_engine.get_result(); - string prefix = "cycles." + view_layer_name + "."; - - /* Configured number of samples for the view layer. */ - b_rr.stamp_data_add_field((prefix + "samples").c_str(), - to_string(session->params.samples).c_str()); - - /* Store ranged samples information. */ - /* TODO(sergey): Need to bring this information back. */ -#if 0 - if (session->tile_manager.range_num_samples != -1) { - b_rr.stamp_data_add_field((prefix + "range_start_sample").c_str(), - to_string(session->tile_manager.range_start_sample).c_str()); - b_rr.stamp_data_add_field((prefix + "range_num_samples").c_str(), - to_string(session->tile_manager.range_num_samples).c_str()); - } -#endif - - /* Write cryptomatte metadata. */ - if (scene->film->get_cryptomatte_passes() & CRYPT_OBJECT) { - add_cryptomatte_layer(b_rr, - view_layer_name + ".CryptoObject", - scene->object_manager->get_cryptomatte_objects(scene)); - } - if (scene->film->get_cryptomatte_passes() & CRYPT_MATERIAL) { - add_cryptomatte_layer(b_rr, - view_layer_name + ".CryptoMaterial", - scene->shader_manager->get_cryptomatte_materials(scene)); - } - if (scene->film->get_cryptomatte_passes() & CRYPT_ASSET) { - add_cryptomatte_layer(b_rr, - view_layer_name + ".CryptoAsset", - scene->object_manager->get_cryptomatte_assets(scene)); - } - - /* Store synchronization and bare-render times. */ - double total_time, render_time; - session->progress.get_time(total_time, render_time); - b_rr.stamp_data_add_field((prefix + "total_time").c_str(), - time_human_readable_from_seconds(total_time).c_str()); - b_rr.stamp_data_add_field((prefix + "render_time").c_str(), - time_human_readable_from_seconds(render_time).c_str()); - b_rr.stamp_data_add_field((prefix + "synchronization_time").c_str(), - time_human_readable_from_seconds(total_time - render_time).c_str()); -} - -void BlenderSession::render(BL::Depsgraph &b_depsgraph_) -{ - b_depsgraph = b_depsgraph_; - - if (session->progress.get_cancel()) { - update_status_progress(); - return; - } - - /* Create driver to write out render results. */ - ensure_display_driver_if_needed(); - session->set_output_driver(make_unique<BlenderOutputDriver>(b_engine)); - - session->full_buffer_written_cb = [&](string_view filename) { full_buffer_written(filename); }; - - BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval(); - - /* get buffer parameters */ - const SessionParams session_params = BlenderSync::get_session_params( - b_engine, b_userpref, b_scene, background); - BufferParams buffer_params = BlenderSync::get_buffer_params( - b_v3d, b_rv3d, scene->camera, width, height); - - /* temporary render result to find needed passes and views */ - BL::RenderResult b_rr = b_engine.begin_result(0, 0, 1, 1, b_view_layer.name().c_str(), NULL); - BL::RenderResult::layers_iterator b_single_rlay; - b_rr.layers.begin(b_single_rlay); - BL::RenderLayer b_rlay = *b_single_rlay; - - { - thread_scoped_lock lock(draw_state_.mutex); - b_rlay_name = b_view_layer.name(); - - /* Signal that the display pass is to be updated. */ - draw_state_.last_pass_index = -1; - } - - /* Compute render passes and film settings. */ - sync->sync_render_passes(b_rlay, b_view_layer); - - BL::RenderResult::views_iterator b_view_iter; - - int num_views = 0; - for (b_rr.views.begin(b_view_iter); b_view_iter != b_rr.views.end(); ++b_view_iter) { - num_views++; - } - - int view_index = 0; - for (b_rr.views.begin(b_view_iter); b_view_iter != b_rr.views.end(); - ++b_view_iter, ++view_index) { - b_rview_name = b_view_iter->name(); - - buffer_params.layer = b_view_layer.name(); - buffer_params.view = b_rview_name; - - /* set the current view */ - b_engine.active_view_set(b_rview_name.c_str()); - - /* update scene */ - BL::Object b_camera_override(b_engine.camera_override()); - sync->sync_camera(b_render, b_camera_override, width, height, b_rview_name.c_str()); - sync->sync_data( - b_render, b_depsgraph, b_v3d, b_camera_override, width, height, &python_thread_state); - builtin_images_load(); - - /* Attempt to free all data which is held by Blender side, since at this - * point we know that we've got everything to render current view layer. - */ - /* At the moment we only free if we are not doing multi-view - * (or if we are rendering the last view). See T58142/D4239 for discussion. - */ - if (view_index == num_views - 1) { - free_blender_memory_if_possible(); - } - - /* Make sure all views have different noise patterns. - hardcoded value just to make it random - */ - if (view_index != 0) { - int seed = scene->integrator->get_seed(); - seed += hash_uint2(seed, hash_uint2(view_index * 0xdeadbeef, 0)); - scene->integrator->set_seed(seed); - } - - /* Update number of samples per layer. */ - const int samples = sync->get_layer_samples(); - const bool bound_samples = sync->get_layer_bound_samples(); - - SessionParams effective_session_params = session_params; - if (samples != 0 && (!bound_samples || (samples < session_params.samples))) { - effective_session_params.samples = samples; - } - - /* Update session itself. */ - session->reset(effective_session_params, buffer_params); - - /* render */ - if (!b_engine.is_preview() && background && print_render_stats) { - scene->enable_update_stats(); - } - - session->start(); - session->wait(); - - if (!b_engine.is_preview() && background && print_render_stats) { - RenderStats stats; - session->collect_statistics(&stats); - printf("Render statistics:\n%s\n", stats.full_report().c_str()); - } - - if (session->progress.get_cancel()) - break; - } - - /* add metadata */ - stamp_view_layer_metadata(scene, b_rlay_name); - - /* free result without merging */ - b_engine.end_result(b_rr, true, false, false); - - /* When tiled rendering is used there will be no "write" done for the tile. Forcefully clear - * highlighted tiles now, so that the highlight will be removed while processing full frame from - * file. */ - b_engine.tile_highlight_clear_all(); - - double total_time, render_time; - session->progress.get_time(total_time, render_time); - VLOG(1) << "Total render time: " << total_time; - VLOG(1) << "Render time (without synchronization): " << render_time; -} - -void BlenderSession::render_frame_finish() -{ - /* Processing of all layers and views is done. Clear the strings so that we can communicate - * progress about reading files and denoising them. */ - b_rlay_name = ""; - b_rview_name = ""; - - if (!b_render.use_persistent_data()) { - /* Free the sync object so that it can properly dereference nodes from the scene graph before - * the graph is freed. */ - delete sync; - sync = nullptr; - - session->device_free(); - } - - for (string_view filename : full_buffer_files_) { - session->process_full_buffer_from_disk(filename); - if (check_and_report_session_error()) { - break; - } - } - - for (string_view filename : full_buffer_files_) { - path_remove(filename); - } - - /* Clear driver. */ - session->set_output_driver(nullptr); - session->full_buffer_written_cb = function_null; - - /* All the files are handled. - * Clear the list so that this session can be re-used by Persistent Data. */ - full_buffer_files_.clear(); -} - -static PassType bake_type_to_pass(const string &bake_type_str, const int bake_filter) -{ - const char *bake_type = bake_type_str.c_str(); - - /* data passes */ - if (strcmp(bake_type, "POSITION") == 0) { - return PASS_POSITION; - } - else if (strcmp(bake_type, "NORMAL") == 0) { - return PASS_NORMAL; - } - else if (strcmp(bake_type, "UV") == 0) { - return PASS_UV; - } - else if (strcmp(bake_type, "ROUGHNESS") == 0) { - return PASS_ROUGHNESS; - } - else if (strcmp(bake_type, "EMIT") == 0) { - return PASS_EMISSION; - } - /* light passes */ - else if (strcmp(bake_type, "AO") == 0) { - return PASS_AO; - } - else if (strcmp(bake_type, "COMBINED") == 0) { - return PASS_COMBINED; - } - else if (strcmp(bake_type, "SHADOW") == 0) { - return PASS_SHADOW; - } - else if (strcmp(bake_type, "DIFFUSE") == 0) { - if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) && - bake_filter & BL::BakeSettings::pass_filter_INDIRECT) { - return PASS_DIFFUSE; - } - else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) { - return PASS_DIFFUSE_DIRECT; - } - else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) { - return PASS_DIFFUSE_INDIRECT; - } - else { - return PASS_DIFFUSE_COLOR; - } - } - else if (strcmp(bake_type, "GLOSSY") == 0) { - if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) && - bake_filter & BL::BakeSettings::pass_filter_INDIRECT) { - return PASS_GLOSSY; - } - else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) { - return PASS_GLOSSY_DIRECT; - } - else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) { - return PASS_GLOSSY_INDIRECT; - } - else { - return PASS_GLOSSY_COLOR; - } - } - else if (strcmp(bake_type, "TRANSMISSION") == 0) { - if ((bake_filter & BL::BakeSettings::pass_filter_DIRECT) && - bake_filter & BL::BakeSettings::pass_filter_INDIRECT) { - return PASS_TRANSMISSION; - } - else if (bake_filter & BL::BakeSettings::pass_filter_DIRECT) { - return PASS_TRANSMISSION_DIRECT; - } - else if (bake_filter & BL::BakeSettings::pass_filter_INDIRECT) { - return PASS_TRANSMISSION_INDIRECT; - } - else { - return PASS_TRANSMISSION_COLOR; - } - } - /* extra */ - else if (strcmp(bake_type, "ENVIRONMENT") == 0) { - return PASS_BACKGROUND; - } - - return PASS_COMBINED; -} - -void BlenderSession::bake(BL::Depsgraph &b_depsgraph_, - BL::Object &b_object, - const string &bake_type, - const int bake_filter, - const int bake_width, - const int bake_height) -{ - b_depsgraph = b_depsgraph_; - - /* Initialize bake manager, before we load the baking kernels. */ - scene->bake_manager->set(scene, b_object.name()); - - /* Add render pass that we want to bake, and name it Combined so that it is - * used as that on the Blender side. */ - Pass *pass = scene->create_node<Pass>(); - pass->set_name(ustring("Combined")); - pass->set_type(bake_type_to_pass(bake_type, bake_filter)); - pass->set_include_albedo((bake_filter & BL::BakeSettings::pass_filter_COLOR)); - - session->set_display_driver(nullptr); - session->set_output_driver(make_unique<BlenderOutputDriver>(b_engine)); - - if (!session->progress.get_cancel()) { - /* Sync scene. */ - BL::Object b_camera_override(b_engine.camera_override()); - sync->sync_camera(b_render, b_camera_override, width, height, ""); - sync->sync_data( - b_render, b_depsgraph, b_v3d, b_camera_override, width, height, &python_thread_state); - builtin_images_load(); - } - - /* Object might have been disabled for rendering or excluded in some - * other way, in that case Blender will report a warning afterwards. */ - bool object_found = false; - foreach (Object *ob, scene->objects) { - if (ob->name == b_object.name()) { - object_found = true; - break; - } - } - - if (object_found && !session->progress.get_cancel()) { - /* Get session and buffer parameters. */ - const SessionParams session_params = BlenderSync::get_session_params( - b_engine, b_userpref, b_scene, background); - - BufferParams buffer_params; - buffer_params.width = bake_width; - buffer_params.height = bake_height; - - /* Update session. */ - session->reset(session_params, buffer_params); - - session->progress.set_update_callback( - function_bind(&BlenderSession::update_bake_progress, this)); - } - - /* Perform bake. Check cancel to avoid crash with incomplete scene data. */ - if (object_found && !session->progress.get_cancel()) { - session->start(); - session->wait(); - } - - session->set_output_driver(nullptr); -} - -void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_) -{ - /* only used for viewport render */ - if (!b_v3d) - return; - - /* on session/scene parameter changes, we recreate session entirely */ - const SessionParams session_params = BlenderSync::get_session_params( - b_engine, b_userpref, b_scene, background); - const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background); - const bool session_pause = BlenderSync::get_session_pause(b_scene, background); - - if (session->params.modified(session_params) || scene->params.modified(scene_params)) { - free_session(); - create_session(); - } - - ensure_display_driver_if_needed(); - - /* increase samples and render time, but never decrease */ - session->set_samples(session_params.samples); - session->set_time_limit(session_params.time_limit); - session->set_pause(session_pause); - - /* copy recalc flags, outside of mutex so we can decide to do the real - * synchronization at a later time to not block on running updates */ - sync->sync_recalc(b_depsgraph_, b_v3d); - - /* don't do synchronization if on pause */ - if (session_pause) { - tag_update(); - return; - } - - /* try to acquire mutex. if we don't want to or can't, come back later */ - if (!session->ready_to_reset() || !session->scene->mutex.try_lock()) { - tag_update(); - return; - } - - /* data and camera synchronize */ - b_depsgraph = b_depsgraph_; - - BL::Object b_camera_override(b_engine.camera_override()); - sync->sync_data( - b_render, b_depsgraph, b_v3d, b_camera_override, width, height, &python_thread_state); - - if (b_rv3d) - sync->sync_view(b_v3d, b_rv3d, width, height); - else - sync->sync_camera(b_render, b_camera_override, width, height, ""); - - /* get buffer parameters */ - const BufferParams buffer_params = BlenderSync::get_buffer_params( - b_v3d, b_rv3d, scene->camera, width, height); - - /* reset if needed */ - if (scene->need_reset()) { - session->reset(session_params, buffer_params); - - /* After session reset, so device is not accessing image data anymore. */ - builtin_images_load(); - - /* reset time */ - start_resize_time = 0.0; - } - - /* unlock */ - session->scene->mutex.unlock(); - - /* Start rendering thread, if it's not running already. Do this - * after all scene data has been synced at least once. */ - session->start(); -} - -void BlenderSession::draw(BL::SpaceImageEditor &space_image) -{ - if (!session || !session->scene) { - /* Offline render drawing does not force the render engine update, which means it's possible - * that the Session is not created yet. */ - return; - } - - thread_scoped_lock lock(draw_state_.mutex); - - const int pass_index = space_image.image_user().multilayer_pass(); - if (pass_index != draw_state_.last_pass_index) { - BL::RenderPass b_display_pass(b_engine.pass_by_index_get(b_rlay_name.c_str(), pass_index)); - if (!b_display_pass) { - return; - } - - Scene *scene = session->scene; - - thread_scoped_lock lock(scene->mutex); - - const Pass *pass = Pass::find(scene->passes, b_display_pass.name()); - if (!pass) { - return; - } - - scene->film->set_display_pass(pass->get_type()); - - draw_state_.last_pass_index = pass_index; - } - - if (display_driver_) { - BL::Array<float, 2> zoom = space_image.zoom(); - display_driver_->set_zoom(zoom[0], zoom[1]); - } - - session->draw(); -} - -void BlenderSession::view_draw(int w, int h) -{ - /* pause in redraw in case update is not being called due to final render */ - session->set_pause(BlenderSync::get_session_pause(b_scene, background)); - - /* before drawing, we verify camera and viewport size changes, because - * we do not get update callbacks for those, we must detect them here */ - if (session->ready_to_reset()) { - bool reset = false; - - /* if dimensions changed, reset */ - if (width != w || height != h) { - if (start_resize_time == 0.0) { - /* don't react immediately to resizes to avoid flickery resizing - * of the viewport, and some window managers changing the window - * size temporarily on unminimize */ - start_resize_time = time_dt(); - tag_redraw(); - } - else if (time_dt() - start_resize_time < 0.2) { - tag_redraw(); - } - else { - width = w; - height = h; - reset = true; - } - } - - /* try to acquire mutex. if we can't, come back later */ - if (!session->scene->mutex.try_lock()) { - tag_update(); - } - else { - /* update camera from 3d view */ - - sync->sync_view(b_v3d, b_rv3d, width, height); - - if (scene->camera->is_modified()) - reset = true; - - session->scene->mutex.unlock(); - } - - /* reset if requested */ - if (reset) { - const SessionParams session_params = BlenderSync::get_session_params( - b_engine, b_userpref, b_scene, background); - const BufferParams buffer_params = BlenderSync::get_buffer_params( - b_v3d, b_rv3d, scene->camera, width, height); - const bool session_pause = BlenderSync::get_session_pause(b_scene, background); - - if (session_pause == false) { - session->reset(session_params, buffer_params); - start_resize_time = 0.0; - } - } - } - else { - tag_update(); - } - - /* update status and progress for 3d view draw */ - update_status_progress(); - - /* draw */ - session->draw(); -} - -void BlenderSession::get_status(string &status, string &substatus) -{ - session->progress.get_status(status, substatus); -} - -void BlenderSession::get_progress(float &progress, double &total_time, double &render_time) -{ - session->progress.get_time(total_time, render_time); - progress = session->progress.get_progress(); -} - -void BlenderSession::update_bake_progress() -{ - float progress = session->progress.get_progress(); - - if (progress != last_progress) { - b_engine.update_progress(progress); - last_progress = progress; - } -} - -void BlenderSession::update_status_progress() -{ - string timestatus, status, substatus; - string scene_status = ""; - float progress; - double total_time, remaining_time = 0, render_time; - float mem_used = (float)session->stats.mem_used / 1024.0f / 1024.0f; - float mem_peak = (float)session->stats.mem_peak / 1024.0f / 1024.0f; - - get_status(status, substatus); - get_progress(progress, total_time, render_time); - - if (progress > 0) { - remaining_time = session->get_estimated_remaining_time(); - } - - if (background) { - if (scene) - scene_status += " | " + scene->name; - if (b_rlay_name != "") - scene_status += ", " + b_rlay_name; - - if (b_rview_name != "") - scene_status += ", " + b_rview_name; - - if (remaining_time > 0) { - timestatus += "Remaining:" + time_human_readable_from_seconds(remaining_time) + " | "; - } - - timestatus += string_printf("Mem:%.2fM, Peak:%.2fM", (double)mem_used, (double)mem_peak); - - if (status.size() > 0) - status = " | " + status; - if (substatus.size() > 0) - status += " | " + substatus; - } - - double current_time = time_dt(); - /* When rendering in a window, redraw the status at least once per second to keep the elapsed - * and remaining time up-to-date. For headless rendering, only report when something - * significant changes to keep the console output readable. */ - if (status != last_status || (!headless && (current_time - last_status_time) > 1.0)) { - b_engine.update_stats("", (timestatus + scene_status + status).c_str()); - b_engine.update_memory_stats(mem_used, mem_peak); - last_status = status; - last_status_time = current_time; - } - if (progress != last_progress) { - b_engine.update_progress(progress); - last_progress = progress; - } - - check_and_report_session_error(); -} - -bool BlenderSession::check_and_report_session_error() -{ - if (!session->progress.get_error()) { - return false; - } - - const string error = session->progress.get_error_message(); - if (error != last_error) { - /* TODO(sergey): Currently C++ RNA API doesn't let us to use mnemonic name for the variable. - * Would be nice to have this figured out. - * - * For until then, 1 << 5 means RPT_ERROR. */ - b_engine.report(1 << 5, error.c_str()); - b_engine.error_set(error.c_str()); - last_error = error; - } - - return true; -} - -void BlenderSession::tag_update() -{ - /* tell blender that we want to get another update callback */ - b_engine.tag_update(); -} - -void BlenderSession::tag_redraw() -{ - if (background) { - /* update stats and progress, only for background here because - * in 3d view we do it in draw for thread safety reasons */ - update_status_progress(); - - /* offline render, redraw if timeout passed */ - if (time_dt() - last_redraw_time > 1.0) { - b_engine.tag_redraw(); - last_redraw_time = time_dt(); - } - } - else { - /* tell blender that we want to redraw */ - b_engine.tag_redraw(); - } -} - -void BlenderSession::test_cancel() -{ - /* test if we need to cancel rendering */ - if (background) - if (b_engine.test_break()) - session->progress.set_cancel("Cancelled"); -} - -void BlenderSession::free_blender_memory_if_possible() -{ - if (!background) { - /* During interactive render we can not free anything: attempts to save - * memory would cause things to be allocated and evaluated for every - * updated sample. - */ - return; - } - b_engine.free_blender_memory(); -} - -void BlenderSession::ensure_display_driver_if_needed() -{ - if (display_driver_) { - /* Driver is already created. */ - return; - } - - if (headless) { - /* No display needed for headless. */ - return; - } - - if (b_engine.is_preview()) { - /* TODO(sergey): Investigate whether DisplayDriver can be used for the preview as well. */ - return; - } - - unique_ptr<BlenderDisplayDriver> display_driver = make_unique<BlenderDisplayDriver>(b_engine, - b_scene); - display_driver_ = display_driver.get(); - session->set_display_driver(move(display_driver)); -} - -CCL_NAMESPACE_END |