diff options
Diffstat (limited to 'intern/cycles/blender/blender_session.cpp')
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 230 |
1 files changed, 99 insertions, 131 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 952410c03f4..86a0baf59ea 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -141,7 +141,6 @@ void BlenderSession::create_session() session->scene = scene; -#if 0 /* There is no single depsgraph to use for the entire render. * So we need to handle this differently. * @@ -149,28 +148,14 @@ void BlenderSession::create_session() * or perhaps move syncing further down in the pipeline. */ /* create sync */ - sync = new BlenderSync(b_engine, b_data, b_depsgraph, b_scene, scene, !background, session->progress); + sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress); BL::Object b_camera_override(b_engine.camera_override()); if(b_v3d) { - if(session_pause == false) { - /* full data sync */ - sync->sync_view(b_v3d, b_rv3d, width, height); - sync->sync_data(b_render, - b_v3d, - b_camera_override, - width, height, - &python_thread_state, - b_rlay_name.c_str()); - } + sync->sync_view(b_v3d, b_rv3d, width, height); } else { - /* for final render we will do full data sync per render layer, only - * do some basic syncing here, no objects or materials for speed */ - sync->sync_view_layers(b_v3d, NULL); - sync->sync_integrator(); sync->sync_camera(b_render, b_camera_override, width, height, ""); } -#endif /* set buffer parameters */ BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height); @@ -218,20 +203,11 @@ void BlenderSession::reset_session(BL::BlendData& b_data_, BL::Scene& b_scene_) */ session->stats.mem_peak = session->stats.mem_used; -#if 0 /* There is no single depsgraph to use for the entire render. * See note on create_session(). */ /* sync object should be re-created */ - sync = new BlenderSync(b_engine, b_data, b_depsgraph, b_scene, scene, !background, session->progress); - - /* for final render we will do full data sync per render layer, only - * do some basic syncing here, no objects or materials for speed */ - BL::Object b_camera_override(b_engine.camera_override()); - sync->sync_view_layers(b_v3d, NULL); - sync->sync_integrator(); - sync->sync_camera(b_render, b_camera_override, width, height, ""); -#endif + sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress); BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL); BL::RegionView3D b_null_region_view3d(PointerRNA_NULL); @@ -379,7 +355,7 @@ void BlenderSession::update_render_tile(RenderTile& rtile, bool highlight) do_write_update_render_tile(rtile, false, false); } -void BlenderSession::render() +void BlenderSession::render(BL::Depsgraph& b_depsgraph) { /* set callback to write out render results */ session->write_render_tile_cb = function_bind(&BlenderSession::write_render_tile, this, _1); @@ -390,122 +366,109 @@ void BlenderSession::render() BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height); /* render each layer */ - BL::Scene::view_layers_iterator b_layer_iter; - BL::RenderResult::views_iterator b_view_iter; + BL::ViewLayer b_view_layer = b_depsgraph.view_layer(); /* We do some special meta attributes when we only have single layer. */ const bool is_single_layer = (b_scene.view_layers.length() == 1); - for(b_scene.view_layers.begin(b_layer_iter); b_layer_iter != b_scene.view_layers.end(); ++b_layer_iter) { - b_rlay_name = b_layer_iter->name(); - - /* temporary render result to find needed passes and views */ - BL::RenderResult b_rr = begin_render_result(b_engine, 0, 0, 1, 1, b_rlay_name.c_str(), NULL); - BL::RenderResult::layers_iterator b_single_rlay; - b_rr.layers.begin(b_single_rlay); + /* temporary render result to find needed passes and views */ + BL::RenderResult b_rr = begin_render_result(b_engine, 0, 0, 1, 1, b_view_layer.name().c_str(), NULL); + BL::RenderResult::layers_iterator b_single_rlay; + b_rr.layers.begin(b_single_rlay); + BL::RenderLayer b_rlay = *b_single_rlay; - /* layer will be missing if it was disabled in the UI */ - if(b_single_rlay == b_rr.layers.end()) { - end_render_result(b_engine, b_rr, true, true, false); - continue; - } + /* add passes */ + array<Pass> passes = sync->sync_render_passes(b_rlay, b_view_layer, session_params); + buffer_params.passes = passes; + + PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles"); + bool use_denoising = get_boolean(crl, "use_denoising"); + buffer_params.denoising_data_pass = use_denoising; + session->tile_manager.schedule_denoising = use_denoising; + session->params.use_denoising = use_denoising; + scene->film->denoising_data_pass = buffer_params.denoising_data_pass; + scene->film->denoising_flags = 0; + if(!get_boolean(crl, "denoising_diffuse_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_DIFFUSE_DIR; + if(!get_boolean(crl, "denoising_diffuse_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_DIFFUSE_IND; + if(!get_boolean(crl, "denoising_glossy_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_GLOSSY_DIR; + if(!get_boolean(crl, "denoising_glossy_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_GLOSSY_IND; + if(!get_boolean(crl, "denoising_transmission_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_TRANSMISSION_DIR; + if(!get_boolean(crl, "denoising_transmission_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_TRANSMISSION_IND; + if(!get_boolean(crl, "denoising_subsurface_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_SUBSURFACE_DIR; + if(!get_boolean(crl, "denoising_subsurface_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_SUBSURFACE_IND; + scene->film->denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES); + buffer_params.denoising_clean_pass = scene->film->denoising_clean_pass; + session->params.denoising_radius = get_int(crl, "denoising_radius"); + session->params.denoising_strength = get_float(crl, "denoising_strength"); + session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength"); + session->params.denoising_relative_pca = get_boolean(crl, "denoising_relative_pca"); + + scene->film->pass_alpha_threshold = b_view_layer.pass_alpha_threshold(); + scene->film->tag_passes_update(scene, passes); + scene->film->tag_update(scene); + scene->integrator->tag_update(scene); - BL::RenderLayer b_rlay = *b_single_rlay; - - /* add passes */ - array<Pass> passes = sync->sync_render_passes(b_rlay, *b_layer_iter, session_params); - buffer_params.passes = passes; - - PointerRNA crl = RNA_pointer_get(&b_layer_iter->ptr, "cycles"); - bool use_denoising = get_boolean(crl, "use_denoising"); - buffer_params.denoising_data_pass = use_denoising; - session->tile_manager.schedule_denoising = use_denoising; - session->params.use_denoising = use_denoising; - scene->film->denoising_data_pass = buffer_params.denoising_data_pass; - scene->film->denoising_flags = 0; - if(!get_boolean(crl, "denoising_diffuse_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_DIFFUSE_DIR; - if(!get_boolean(crl, "denoising_diffuse_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_DIFFUSE_IND; - if(!get_boolean(crl, "denoising_glossy_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_GLOSSY_DIR; - if(!get_boolean(crl, "denoising_glossy_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_GLOSSY_IND; - if(!get_boolean(crl, "denoising_transmission_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_TRANSMISSION_DIR; - if(!get_boolean(crl, "denoising_transmission_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_TRANSMISSION_IND; - if(!get_boolean(crl, "denoising_subsurface_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_SUBSURFACE_DIR; - if(!get_boolean(crl, "denoising_subsurface_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_SUBSURFACE_IND; - scene->film->denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES); - buffer_params.denoising_clean_pass = scene->film->denoising_clean_pass; - session->params.denoising_radius = get_int(crl, "denoising_radius"); - session->params.denoising_strength = get_float(crl, "denoising_strength"); - session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength"); - session->params.denoising_relative_pca = get_boolean(crl, "denoising_relative_pca"); - - scene->film->pass_alpha_threshold = b_layer_iter->pass_alpha_threshold(); - scene->film->tag_passes_update(scene, passes); - scene->film->tag_update(scene); - scene->integrator->tag_update(scene); - - int view_index = 0; - for(b_rr.views.begin(b_view_iter); b_view_iter != b_rr.views.end(); ++b_view_iter, ++view_index) { - b_rview_name = b_view_iter->name(); - - /* set the current view */ - b_engine.active_view_set(b_rview_name.c_str()); - - /* update scene */ - BL::Object b_camera_override(b_engine.camera_override()); - sync->sync_camera(b_render, b_camera_override, width, height, b_rview_name.c_str()); - sync->sync_data(b_render, - b_v3d, - b_camera_override, - width, height, - &python_thread_state, - b_rlay_name.c_str()); - - /* Make sure all views have different noise patterns. - hardcoded value just to make it random */ - if(view_index != 0) { - scene->integrator->seed += hash_int_2d(scene->integrator->seed, hash_int(view_index * 0xdeadbeef)); - scene->integrator->tag_update(scene); - } + BL::RenderResult::views_iterator b_view_iter; + int view_index = 0; + for(b_rr.views.begin(b_view_iter); b_view_iter != b_rr.views.end(); ++b_view_iter, ++view_index) { + b_rlay_name = b_view_layer.name(); + b_rview_name = b_view_iter->name(); - /* Update number of samples per layer. */ - int samples = sync->get_layer_samples(); - bool bound_samples = sync->get_layer_bound_samples(); - int effective_layer_samples; + /* set the current view */ + b_engine.active_view_set(b_rview_name.c_str()); - if(samples != 0 && (!bound_samples || (samples < session_params.samples))) - effective_layer_samples = samples; - else - effective_layer_samples = session_params.samples; + /* update scene */ + BL::Object b_camera_override(b_engine.camera_override()); + sync->sync_camera(b_render, b_camera_override, width, height, b_rview_name.c_str()); + sync->sync_data(b_render, + b_depsgraph, + b_v3d, + b_camera_override, + width, height, + &python_thread_state); - /* Update tile manager if we're doing resumable render. */ - update_resumable_tile_manager(effective_layer_samples); + /* Make sure all views have different noise patterns. - hardcoded value just to make it random */ + if(view_index != 0) { + scene->integrator->seed += hash_int_2d(scene->integrator->seed, hash_int(view_index * 0xdeadbeef)); + scene->integrator->tag_update(scene); + } - /* Update session itself. */ - session->reset(buffer_params, effective_layer_samples); + /* Update number of samples per layer. */ + int samples = sync->get_layer_samples(); + bool bound_samples = sync->get_layer_bound_samples(); + int effective_layer_samples; - /* render */ - session->start(); - session->wait(); + if(samples != 0 && (!bound_samples || (samples < session_params.samples))) + effective_layer_samples = samples; + else + effective_layer_samples = session_params.samples; - if(session->progress.get_cancel()) - break; - } + /* Update tile manager if we're doing resumable render. */ + update_resumable_tile_manager(effective_layer_samples); - if(is_single_layer) { - BL::RenderResult b_rr = b_engine.get_result(); - string num_aa_samples = string_printf("%d", session->params.samples); - b_rr.stamp_data_add_field("Cycles Samples", num_aa_samples.c_str()); - /* TODO(sergey): Report whether we're doing resumable render - * and also start/end sample if so. - */ - } + /* Update session itself. */ + session->reset(buffer_params, effective_layer_samples); - /* free result without merging */ - end_render_result(b_engine, b_rr, true, true, false); + /* render */ + session->start(); + session->wait(); if(session->progress.get_cancel()) break; } + if(is_single_layer) { + BL::RenderResult b_rr = b_engine.get_result(); + string num_aa_samples = string_printf("%d", session->params.samples); + b_rr.stamp_data_add_field("Cycles Samples", num_aa_samples.c_str()); + /* TODO(sergey): Report whether we're doing resumable render + * and also start/end sample if so. + */ + } + + /* free result without merging */ + end_render_result(b_engine, b_rr, true, true, false); + double total_time, render_time; session->progress.get_time(total_time, render_time); VLOG(1) << "Total render time: " << total_time; @@ -515,6 +478,8 @@ void BlenderSession::render() session->write_render_tile_cb = function_null; session->update_render_tile_cb = function_null; + /* TODO: find a way to clear this data for persistent data render */ +#if 0 /* free all memory used (host and device), so we wouldn't leave render * engine with extra memory allocated */ @@ -523,6 +488,7 @@ void BlenderSession::render() delete sync; sync = NULL; +#endif } static void populate_bake_data(BakeData *data, const @@ -571,7 +537,8 @@ static int bake_pass_filter_get(const int pass_filter) return flag; } -void BlenderSession::bake(BL::Object& b_object, +void BlenderSession::bake(BL::Depsgraph& b_depsgraph, + BL::Object& b_object, const string& pass_type, const int pass_filter, const int object_id, @@ -612,11 +579,11 @@ void BlenderSession::bake(BL::Object& b_object, BL::Object b_camera_override(b_engine.camera_override()); sync->sync_camera(b_render, b_camera_override, width, height, ""); sync->sync_data(b_render, + b_depsgraph, b_v3d, b_camera_override, width, height, - &python_thread_state, - b_rlay_name.c_str()); + &python_thread_state); } BakeData *bake_data = NULL; @@ -750,7 +717,7 @@ void BlenderSession::update_render_result(BL::RenderResult& b_rr, do_write_update_render_result(b_rr, b_rlay, rtile, true); } -void BlenderSession::synchronize() +void BlenderSession::synchronize(BL::Depsgraph& b_depsgraph) { /* only used for viewport render */ if(!b_v3d) @@ -793,11 +760,11 @@ void BlenderSession::synchronize() /* data and camera synchronize */ BL::Object b_camera_override(b_engine.camera_override()); sync->sync_data(b_render, + b_depsgraph, b_v3d, b_camera_override, width, height, - &python_thread_state, - b_rlay_name.c_str()); + &python_thread_state); if(b_rv3d) sync->sync_view(b_v3d, b_rv3d, width, height); @@ -1318,6 +1285,7 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name, fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n"); } else { + /* TODO: fix point density to work with new view layer depsgraph */ #if 0 /* We originally were passing view_layer here but in reality we need a whole EvaluationContext * in the RE_point_density_minmax() function. |