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Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp1572
1 files changed, 0 insertions, 1572 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
deleted file mode 100644
index db5eadeed56..00000000000
--- a/intern/cycles/blender/blender_shader.cpp
+++ /dev/null
@@ -1,1572 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "render/background.h"
-#include "render/colorspace.h"
-#include "render/graph.h"
-#include "render/integrator.h"
-#include "render/light.h"
-#include "render/nodes.h"
-#include "render/osl.h"
-#include "render/scene.h"
-#include "render/shader.h"
-
-#include "blender/blender_image.h"
-#include "blender/blender_sync.h"
-#include "blender/blender_texture.h"
-#include "blender/blender_util.h"
-
-#include "util/util_debug.h"
-#include "util/util_foreach.h"
-#include "util/util_set.h"
-#include "util/util_string.h"
-#include "util/util_task.h"
-
-CCL_NAMESPACE_BEGIN
-
-typedef map<void *, ShaderInput *> PtrInputMap;
-typedef map<void *, ShaderOutput *> PtrOutputMap;
-typedef map<string, ConvertNode *> ProxyMap;
-
-/* Find */
-
-void BlenderSync::find_shader(BL::ID &id, array<Node *> &used_shaders, Shader *default_shader)
-{
- Shader *shader = (id) ? shader_map.find(id) : default_shader;
-
- used_shaders.push_back_slow(shader);
- shader->tag_used(scene);
-}
-
-/* RNA translation utilities */
-
-static VolumeSampling get_volume_sampling(PointerRNA &ptr)
-{
- return (VolumeSampling)get_enum(
- ptr, "volume_sampling", VOLUME_NUM_SAMPLING, VOLUME_SAMPLING_DISTANCE);
-}
-
-static VolumeInterpolation get_volume_interpolation(PointerRNA &ptr)
-{
- return (VolumeInterpolation)get_enum(
- ptr, "volume_interpolation", VOLUME_NUM_INTERPOLATION, VOLUME_INTERPOLATION_LINEAR);
-}
-
-static DisplacementMethod get_displacement_method(PointerRNA &ptr)
-{
- return (DisplacementMethod)get_enum(
- ptr, "displacement_method", DISPLACE_NUM_METHODS, DISPLACE_BUMP);
-}
-
-static int validate_enum_value(int value, int num_values, int default_value)
-{
- if (value >= num_values) {
- return default_value;
- }
- return value;
-}
-
-template<typename NodeType> static InterpolationType get_image_interpolation(NodeType &b_node)
-{
- int value = b_node.interpolation();
- return (InterpolationType)validate_enum_value(
- value, INTERPOLATION_NUM_TYPES, INTERPOLATION_LINEAR);
-}
-
-template<typename NodeType> static ExtensionType get_image_extension(NodeType &b_node)
-{
- int value = b_node.extension();
- return (ExtensionType)validate_enum_value(value, EXTENSION_NUM_TYPES, EXTENSION_REPEAT);
-}
-
-static ImageAlphaType get_image_alpha_type(BL::Image &b_image)
-{
- int value = b_image.alpha_mode();
- return (ImageAlphaType)validate_enum_value(value, IMAGE_ALPHA_NUM_TYPES, IMAGE_ALPHA_AUTO);
-}
-
-/* Attribute name translation utilities */
-
-/* Since Eevee needs to know whether the attribute is uniform or varying
- * at the time it compiles the shader for the material, Blender had to
- * introduce different namespaces (types) in its attribute node. However,
- * Cycles already has object attributes that form a uniform namespace with
- * the more common varying attributes. Without completely reworking the
- * attribute handling in Cycles to introduce separate namespaces (this could
- * be especially hard for OSL which directly uses the name string), the
- * space identifier has to be added to the attribute name as a prefix.
- *
- * The prefixes include a control character to ensure the user specified
- * name can't accidentally include a special prefix.
- */
-
-static const string_view object_attr_prefix("\x01object:");
-static const string_view instancer_attr_prefix("\x01instancer:");
-
-static ustring blender_attribute_name_add_type(const string &name, BlenderAttributeType type)
-{
- switch (type) {
- case BL::ShaderNodeAttribute::attribute_type_OBJECT:
- return ustring::concat(object_attr_prefix, name);
- case BL::ShaderNodeAttribute::attribute_type_INSTANCER:
- return ustring::concat(instancer_attr_prefix, name);
- default:
- return ustring(name);
- }
-}
-
-BlenderAttributeType blender_attribute_name_split_type(ustring name, string *r_real_name)
-{
- string_view sname(name);
-
- if (sname.substr(0, object_attr_prefix.size()) == object_attr_prefix) {
- *r_real_name = sname.substr(object_attr_prefix.size());
- return BL::ShaderNodeAttribute::attribute_type_OBJECT;
- }
-
- if (sname.substr(0, instancer_attr_prefix.size()) == instancer_attr_prefix) {
- *r_real_name = sname.substr(instancer_attr_prefix.size());
- return BL::ShaderNodeAttribute::attribute_type_INSTANCER;
- }
-
- return BL::ShaderNodeAttribute::attribute_type_GEOMETRY;
-}
-
-/* Graph */
-
-static BL::NodeSocket get_node_output(BL::Node &b_node, const string &name)
-{
- for (BL::NodeSocket &b_out : b_node.outputs) {
- if (b_out.identifier() == name) {
- return b_out;
- }
- }
- assert(0);
- return *b_node.outputs.begin();
-}
-
-static float3 get_node_output_rgba(BL::Node &b_node, const string &name)
-{
- BL::NodeSocket b_sock = get_node_output(b_node, name);
- float value[4];
- RNA_float_get_array(&b_sock.ptr, "default_value", value);
- return make_float3(value[0], value[1], value[2]);
-}
-
-static float get_node_output_value(BL::Node &b_node, const string &name)
-{
- BL::NodeSocket b_sock = get_node_output(b_node, name);
- return RNA_float_get(&b_sock.ptr, "default_value");
-}
-
-static float3 get_node_output_vector(BL::Node &b_node, const string &name)
-{
- BL::NodeSocket b_sock = get_node_output(b_node, name);
- float value[3];
- RNA_float_get_array(&b_sock.ptr, "default_value", value);
- return make_float3(value[0], value[1], value[2]);
-}
-
-static SocketType::Type convert_socket_type(BL::NodeSocket &b_socket)
-{
- switch (b_socket.type()) {
- case BL::NodeSocket::type_VALUE:
- return SocketType::FLOAT;
- case BL::NodeSocket::type_INT:
- return SocketType::INT;
- case BL::NodeSocket::type_VECTOR:
- return SocketType::VECTOR;
- case BL::NodeSocket::type_RGBA:
- return SocketType::COLOR;
- case BL::NodeSocket::type_STRING:
- return SocketType::STRING;
- case BL::NodeSocket::type_SHADER:
- return SocketType::CLOSURE;
-
- default:
- return SocketType::UNDEFINED;
- }
-}
-
-static void set_default_value(ShaderInput *input,
- BL::NodeSocket &b_sock,
- BL::BlendData &b_data,
- BL::ID &b_id)
-{
- Node *node = input->parent;
- const SocketType &socket = input->socket_type;
-
- /* copy values for non linked inputs */
- switch (input->type()) {
- case SocketType::FLOAT: {
- node->set(socket, get_float(b_sock.ptr, "default_value"));
- break;
- }
- case SocketType::INT: {
- if (b_sock.type() == BL::NodeSocket::type_BOOLEAN) {
- node->set(socket, get_boolean(b_sock.ptr, "default_value"));
- }
- else {
- node->set(socket, get_int(b_sock.ptr, "default_value"));
- }
- break;
- }
- case SocketType::COLOR: {
- node->set(socket, float4_to_float3(get_float4(b_sock.ptr, "default_value")));
- break;
- }
- case SocketType::NORMAL:
- case SocketType::POINT:
- case SocketType::VECTOR: {
- node->set(socket, get_float3(b_sock.ptr, "default_value"));
- break;
- }
- case SocketType::STRING: {
- node->set(
- socket,
- (ustring)blender_absolute_path(b_data, b_id, get_string(b_sock.ptr, "default_value")));
- break;
- }
- default:
- break;
- }
-}
-
-static void get_tex_mapping(TextureNode *mapping, BL::TexMapping &b_mapping)
-{
- if (!b_mapping)
- return;
-
- mapping->set_tex_mapping_translation(get_float3(b_mapping.translation()));
- mapping->set_tex_mapping_rotation(get_float3(b_mapping.rotation()));
- mapping->set_tex_mapping_scale(get_float3(b_mapping.scale()));
- mapping->set_tex_mapping_type((TextureMapping::Type)b_mapping.vector_type());
-
- mapping->set_tex_mapping_x_mapping((TextureMapping::Mapping)b_mapping.mapping_x());
- mapping->set_tex_mapping_y_mapping((TextureMapping::Mapping)b_mapping.mapping_y());
- mapping->set_tex_mapping_z_mapping((TextureMapping::Mapping)b_mapping.mapping_z());
-}
-
-static ShaderNode *add_node(Scene *scene,
- BL::RenderEngine &b_engine,
- BL::BlendData &b_data,
- BL::Depsgraph &b_depsgraph,
- BL::Scene &b_scene,
- ShaderGraph *graph,
- BL::ShaderNodeTree &b_ntree,
- BL::ShaderNode &b_node)
-{
- ShaderNode *node = NULL;
-
- /* existing blender nodes */
- if (b_node.is_a(&RNA_ShaderNodeRGBCurve)) {
- BL::ShaderNodeRGBCurve b_curve_node(b_node);
- BL::CurveMapping mapping(b_curve_node.mapping());
- RGBCurvesNode *curves = graph->create_node<RGBCurvesNode>();
- array<float3> curve_mapping_curves;
- float min_x, max_x;
- curvemapping_color_to_array(mapping, curve_mapping_curves, RAMP_TABLE_SIZE, true);
- curvemapping_minmax(mapping, 4, &min_x, &max_x);
- curves->set_min_x(min_x);
- curves->set_max_x(max_x);
- curves->set_curves(curve_mapping_curves);
- node = curves;
- }
- if (b_node.is_a(&RNA_ShaderNodeVectorCurve)) {
- BL::ShaderNodeVectorCurve b_curve_node(b_node);
- BL::CurveMapping mapping(b_curve_node.mapping());
- VectorCurvesNode *curves = graph->create_node<VectorCurvesNode>();
- array<float3> curve_mapping_curves;
- float min_x, max_x;
- curvemapping_color_to_array(mapping, curve_mapping_curves, RAMP_TABLE_SIZE, false);
- curvemapping_minmax(mapping, 3, &min_x, &max_x);
- curves->set_min_x(min_x);
- curves->set_max_x(max_x);
- curves->set_curves(curve_mapping_curves);
- node = curves;
- }
- else if (b_node.is_a(&RNA_ShaderNodeFloatCurve)) {
- BL::ShaderNodeFloatCurve b_curve_node(b_node);
- BL::CurveMapping mapping(b_curve_node.mapping());
- FloatCurveNode *curve = graph->create_node<FloatCurveNode>();
- array<float> curve_mapping_curve;
- float min_x, max_x;
- curvemapping_float_to_array(mapping, curve_mapping_curve, RAMP_TABLE_SIZE);
- curvemapping_minmax(mapping, 1, &min_x, &max_x);
- curve->set_min_x(min_x);
- curve->set_max_x(max_x);
- curve->set_curve(curve_mapping_curve);
- node = curve;
- }
- else if (b_node.is_a(&RNA_ShaderNodeValToRGB)) {
- RGBRampNode *ramp = graph->create_node<RGBRampNode>();
- BL::ShaderNodeValToRGB b_ramp_node(b_node);
- BL::ColorRamp b_color_ramp(b_ramp_node.color_ramp());
- array<float3> ramp_values;
- array<float> ramp_alpha;
- colorramp_to_array(b_color_ramp, ramp_values, ramp_alpha, RAMP_TABLE_SIZE);
- ramp->set_ramp(ramp_values);
- ramp->set_ramp_alpha(ramp_alpha);
- ramp->set_interpolate(b_color_ramp.interpolation() != BL::ColorRamp::interpolation_CONSTANT);
- node = ramp;
- }
- else if (b_node.is_a(&RNA_ShaderNodeRGB)) {
- ColorNode *color = graph->create_node<ColorNode>();
- color->set_value(get_node_output_rgba(b_node, "Color"));
- node = color;
- }
- else if (b_node.is_a(&RNA_ShaderNodeValue)) {
- ValueNode *value = graph->create_node<ValueNode>();
- value->set_value(get_node_output_value(b_node, "Value"));
- node = value;
- }
- else if (b_node.is_a(&RNA_ShaderNodeCameraData)) {
- node = graph->create_node<CameraNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeInvert)) {
- node = graph->create_node<InvertNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeGamma)) {
- node = graph->create_node<GammaNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeBrightContrast)) {
- node = graph->create_node<BrightContrastNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeMixRGB)) {
- BL::ShaderNodeMixRGB b_mix_node(b_node);
- MixNode *mix = graph->create_node<MixNode>();
- mix->set_mix_type((NodeMix)b_mix_node.blend_type());
- mix->set_use_clamp(b_mix_node.use_clamp());
- node = mix;
- }
- else if (b_node.is_a(&RNA_ShaderNodeSeparateRGB)) {
- node = graph->create_node<SeparateRGBNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeCombineRGB)) {
- node = graph->create_node<CombineRGBNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeSeparateHSV)) {
- node = graph->create_node<SeparateHSVNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeCombineHSV)) {
- node = graph->create_node<CombineHSVNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeSeparateXYZ)) {
- node = graph->create_node<SeparateXYZNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeCombineXYZ)) {
- node = graph->create_node<CombineXYZNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeHueSaturation)) {
- node = graph->create_node<HSVNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeRGBToBW)) {
- node = graph->create_node<RGBToBWNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeMapRange)) {
- BL::ShaderNodeMapRange b_map_range_node(b_node);
- MapRangeNode *map_range_node = graph->create_node<MapRangeNode>();
- map_range_node->set_clamp(b_map_range_node.clamp());
- map_range_node->set_range_type((NodeMapRangeType)b_map_range_node.interpolation_type());
- node = map_range_node;
- }
- else if (b_node.is_a(&RNA_ShaderNodeClamp)) {
- BL::ShaderNodeClamp b_clamp_node(b_node);
- ClampNode *clamp_node = graph->create_node<ClampNode>();
- clamp_node->set_clamp_type((NodeClampType)b_clamp_node.clamp_type());
- node = clamp_node;
- }
- else if (b_node.is_a(&RNA_ShaderNodeMath)) {
- BL::ShaderNodeMath b_math_node(b_node);
- MathNode *math_node = graph->create_node<MathNode>();
- math_node->set_math_type((NodeMathType)b_math_node.operation());
- math_node->set_use_clamp(b_math_node.use_clamp());
- node = math_node;
- }
- else if (b_node.is_a(&RNA_ShaderNodeVectorMath)) {
- BL::ShaderNodeVectorMath b_vector_math_node(b_node);
- VectorMathNode *vector_math_node = graph->create_node<VectorMathNode>();
- vector_math_node->set_math_type((NodeVectorMathType)b_vector_math_node.operation());
- node = vector_math_node;
- }
- else if (b_node.is_a(&RNA_ShaderNodeVectorRotate)) {
- BL::ShaderNodeVectorRotate b_vector_rotate_node(b_node);
- VectorRotateNode *vector_rotate_node = graph->create_node<VectorRotateNode>();
- vector_rotate_node->set_rotate_type(
- (NodeVectorRotateType)b_vector_rotate_node.rotation_type());
- vector_rotate_node->set_invert(b_vector_rotate_node.invert());
- node = vector_rotate_node;
- }
- else if (b_node.is_a(&RNA_ShaderNodeVectorTransform)) {
- BL::ShaderNodeVectorTransform b_vector_transform_node(b_node);
- VectorTransformNode *vtransform = graph->create_node<VectorTransformNode>();
- vtransform->set_transform_type((NodeVectorTransformType)b_vector_transform_node.vector_type());
- vtransform->set_convert_from(
- (NodeVectorTransformConvertSpace)b_vector_transform_node.convert_from());
- vtransform->set_convert_to(
- (NodeVectorTransformConvertSpace)b_vector_transform_node.convert_to());
- node = vtransform;
- }
- else if (b_node.is_a(&RNA_ShaderNodeNormal)) {
- BL::Node::outputs_iterator out_it;
- b_node.outputs.begin(out_it);
-
- NormalNode *norm = graph->create_node<NormalNode>();
- norm->set_direction(get_node_output_vector(b_node, "Normal"));
- node = norm;
- }
- else if (b_node.is_a(&RNA_ShaderNodeMapping)) {
- BL::ShaderNodeMapping b_mapping_node(b_node);
- MappingNode *mapping = graph->create_node<MappingNode>();
- mapping->set_mapping_type((NodeMappingType)b_mapping_node.vector_type());
- node = mapping;
- }
- else if (b_node.is_a(&RNA_ShaderNodeFresnel)) {
- node = graph->create_node<FresnelNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeLayerWeight)) {
- node = graph->create_node<LayerWeightNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeAddShader)) {
- node = graph->create_node<AddClosureNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeMixShader)) {
- node = graph->create_node<MixClosureNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeAttribute)) {
- BL::ShaderNodeAttribute b_attr_node(b_node);
- AttributeNode *attr = graph->create_node<AttributeNode>();
- attr->set_attribute(blender_attribute_name_add_type(b_attr_node.attribute_name(),
- b_attr_node.attribute_type()));
- node = attr;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBackground)) {
- node = graph->create_node<BackgroundNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeHoldout)) {
- node = graph->create_node<HoldoutNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfAnisotropic)) {
- BL::ShaderNodeBsdfAnisotropic b_aniso_node(b_node);
- AnisotropicBsdfNode *aniso = graph->create_node<AnisotropicBsdfNode>();
-
- switch (b_aniso_node.distribution()) {
- case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN:
- aniso->set_distribution(CLOSURE_BSDF_MICROFACET_BECKMANN_ID);
- break;
- case BL::ShaderNodeBsdfAnisotropic::distribution_GGX:
- aniso->set_distribution(CLOSURE_BSDF_MICROFACET_GGX_ID);
- break;
- case BL::ShaderNodeBsdfAnisotropic::distribution_MULTI_GGX:
- aniso->set_distribution(CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID);
- break;
- case BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY:
- aniso->set_distribution(CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID);
- break;
- }
-
- node = aniso;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfDiffuse)) {
- node = graph->create_node<DiffuseBsdfNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeSubsurfaceScattering)) {
- BL::ShaderNodeSubsurfaceScattering b_subsurface_node(b_node);
-
- SubsurfaceScatteringNode *subsurface = graph->create_node<SubsurfaceScatteringNode>();
-
- switch (b_subsurface_node.falloff()) {
- case BL::ShaderNodeSubsurfaceScattering::falloff_BURLEY:
- subsurface->set_method(CLOSURE_BSSRDF_BURLEY_ID);
- break;
- case BL::ShaderNodeSubsurfaceScattering::falloff_RANDOM_WALK_FIXED_RADIUS:
- subsurface->set_method(CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID);
- break;
- case BL::ShaderNodeSubsurfaceScattering::falloff_RANDOM_WALK:
- subsurface->set_method(CLOSURE_BSSRDF_RANDOM_WALK_ID);
- break;
- }
-
- node = subsurface;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfGlossy)) {
- BL::ShaderNodeBsdfGlossy b_glossy_node(b_node);
- GlossyBsdfNode *glossy = graph->create_node<GlossyBsdfNode>();
-
- switch (b_glossy_node.distribution()) {
- case BL::ShaderNodeBsdfGlossy::distribution_SHARP:
- glossy->set_distribution(CLOSURE_BSDF_REFLECTION_ID);
- break;
- case BL::ShaderNodeBsdfGlossy::distribution_BECKMANN:
- glossy->set_distribution(CLOSURE_BSDF_MICROFACET_BECKMANN_ID);
- break;
- case BL::ShaderNodeBsdfGlossy::distribution_GGX:
- glossy->set_distribution(CLOSURE_BSDF_MICROFACET_GGX_ID);
- break;
- case BL::ShaderNodeBsdfGlossy::distribution_ASHIKHMIN_SHIRLEY:
- glossy->set_distribution(CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID);
- break;
- case BL::ShaderNodeBsdfGlossy::distribution_MULTI_GGX:
- glossy->set_distribution(CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID);
- break;
- }
- node = glossy;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfGlass)) {
- BL::ShaderNodeBsdfGlass b_glass_node(b_node);
- GlassBsdfNode *glass = graph->create_node<GlassBsdfNode>();
- switch (b_glass_node.distribution()) {
- case BL::ShaderNodeBsdfGlass::distribution_SHARP:
- glass->set_distribution(CLOSURE_BSDF_SHARP_GLASS_ID);
- break;
- case BL::ShaderNodeBsdfGlass::distribution_BECKMANN:
- glass->set_distribution(CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID);
- break;
- case BL::ShaderNodeBsdfGlass::distribution_GGX:
- glass->set_distribution(CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID);
- break;
- case BL::ShaderNodeBsdfGlass::distribution_MULTI_GGX:
- glass->set_distribution(CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
- break;
- }
- node = glass;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfRefraction)) {
- BL::ShaderNodeBsdfRefraction b_refraction_node(b_node);
- RefractionBsdfNode *refraction = graph->create_node<RefractionBsdfNode>();
- switch (b_refraction_node.distribution()) {
- case BL::ShaderNodeBsdfRefraction::distribution_SHARP:
- refraction->set_distribution(CLOSURE_BSDF_REFRACTION_ID);
- break;
- case BL::ShaderNodeBsdfRefraction::distribution_BECKMANN:
- refraction->set_distribution(CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID);
- break;
- case BL::ShaderNodeBsdfRefraction::distribution_GGX:
- refraction->set_distribution(CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID);
- break;
- }
- node = refraction;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfToon)) {
- BL::ShaderNodeBsdfToon b_toon_node(b_node);
- ToonBsdfNode *toon = graph->create_node<ToonBsdfNode>();
- switch (b_toon_node.component()) {
- case BL::ShaderNodeBsdfToon::component_DIFFUSE:
- toon->set_component(CLOSURE_BSDF_DIFFUSE_TOON_ID);
- break;
- case BL::ShaderNodeBsdfToon::component_GLOSSY:
- toon->set_component(CLOSURE_BSDF_GLOSSY_TOON_ID);
- break;
- }
- node = toon;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfHair)) {
- BL::ShaderNodeBsdfHair b_hair_node(b_node);
- HairBsdfNode *hair = graph->create_node<HairBsdfNode>();
- switch (b_hair_node.component()) {
- case BL::ShaderNodeBsdfHair::component_Reflection:
- hair->set_component(CLOSURE_BSDF_HAIR_REFLECTION_ID);
- break;
- case BL::ShaderNodeBsdfHair::component_Transmission:
- hair->set_component(CLOSURE_BSDF_HAIR_TRANSMISSION_ID);
- break;
- }
- node = hair;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfHairPrincipled)) {
- BL::ShaderNodeBsdfHairPrincipled b_principled_hair_node(b_node);
- PrincipledHairBsdfNode *principled_hair = graph->create_node<PrincipledHairBsdfNode>();
- principled_hair->set_parametrization(
- (NodePrincipledHairParametrization)get_enum(b_principled_hair_node.ptr,
- "parametrization",
- NODE_PRINCIPLED_HAIR_NUM,
- NODE_PRINCIPLED_HAIR_REFLECTANCE));
- node = principled_hair;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfPrincipled)) {
- BL::ShaderNodeBsdfPrincipled b_principled_node(b_node);
- PrincipledBsdfNode *principled = graph->create_node<PrincipledBsdfNode>();
- switch (b_principled_node.distribution()) {
- case BL::ShaderNodeBsdfPrincipled::distribution_GGX:
- principled->set_distribution(CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID);
- break;
- case BL::ShaderNodeBsdfPrincipled::distribution_MULTI_GGX:
- principled->set_distribution(CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
- break;
- }
- switch (b_principled_node.subsurface_method()) {
- case BL::ShaderNodeBsdfPrincipled::subsurface_method_BURLEY:
- principled->set_subsurface_method(CLOSURE_BSSRDF_BURLEY_ID);
- break;
- case BL::ShaderNodeBsdfPrincipled::subsurface_method_RANDOM_WALK_FIXED_RADIUS:
- principled->set_subsurface_method(CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID);
- break;
- case BL::ShaderNodeBsdfPrincipled::subsurface_method_RANDOM_WALK:
- principled->set_subsurface_method(CLOSURE_BSSRDF_RANDOM_WALK_ID);
- break;
- }
- node = principled;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfTranslucent)) {
- node = graph->create_node<TranslucentBsdfNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfTransparent)) {
- node = graph->create_node<TransparentBsdfNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeBsdfVelvet)) {
- node = graph->create_node<VelvetBsdfNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeEmission)) {
- node = graph->create_node<EmissionNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeAmbientOcclusion)) {
- BL::ShaderNodeAmbientOcclusion b_ao_node(b_node);
- AmbientOcclusionNode *ao = graph->create_node<AmbientOcclusionNode>();
- ao->set_samples(b_ao_node.samples());
- ao->set_inside(b_ao_node.inside());
- ao->set_only_local(b_ao_node.only_local());
- node = ao;
- }
- else if (b_node.is_a(&RNA_ShaderNodeVolumeScatter)) {
- node = graph->create_node<ScatterVolumeNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeVolumeAbsorption)) {
- node = graph->create_node<AbsorptionVolumeNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeVolumePrincipled)) {
- PrincipledVolumeNode *principled = graph->create_node<PrincipledVolumeNode>();
- node = principled;
- }
- else if (b_node.is_a(&RNA_ShaderNodeNewGeometry)) {
- node = graph->create_node<GeometryNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeWireframe)) {
- BL::ShaderNodeWireframe b_wireframe_node(b_node);
- WireframeNode *wire = graph->create_node<WireframeNode>();
- wire->set_use_pixel_size(b_wireframe_node.use_pixel_size());
- node = wire;
- }
- else if (b_node.is_a(&RNA_ShaderNodeWavelength)) {
- node = graph->create_node<WavelengthNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeBlackbody)) {
- node = graph->create_node<BlackbodyNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeLightPath)) {
- node = graph->create_node<LightPathNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeLightFalloff)) {
- node = graph->create_node<LightFalloffNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeObjectInfo)) {
- node = graph->create_node<ObjectInfoNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeParticleInfo)) {
- node = graph->create_node<ParticleInfoNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeHairInfo)) {
- node = graph->create_node<HairInfoNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeVolumeInfo)) {
- node = graph->create_node<VolumeInfoNode>();
- }
- else if (b_node.is_a(&RNA_ShaderNodeVertexColor)) {
- BL::ShaderNodeVertexColor b_vertex_color_node(b_node);
- VertexColorNode *vertex_color_node = graph->create_node<VertexColorNode>();
- vertex_color_node->set_layer_name(ustring(b_vertex_color_node.layer_name()));
- node = vertex_color_node;
- }
- else if (b_node.is_a(&RNA_ShaderNodeBump)) {
- BL::ShaderNodeBump b_bump_node(b_node);
- BumpNode *bump = graph->create_node<BumpNode>();
- bump->set_invert(b_bump_node.invert());
- node = bump;
- }
- else if (b_node.is_a(&RNA_ShaderNodeScript)) {
-#ifdef WITH_OSL
- if (scene->shader_manager->use_osl()) {
- /* create script node */
- BL::ShaderNodeScript b_script_node(b_node);
-
- ShaderManager *manager = scene->shader_manager;
- string bytecode_hash = b_script_node.bytecode_hash();
-
- if (!bytecode_hash.empty()) {
- node = OSLShaderManager::osl_node(
- graph, manager, "", bytecode_hash, b_script_node.bytecode());
- }
- else {
- string absolute_filepath = blender_absolute_path(
- b_data, b_ntree, b_script_node.filepath());
- node = OSLShaderManager::osl_node(graph, manager, absolute_filepath, "");
- }
- }
-#else
- (void)b_data;
- (void)b_ntree;
-#endif
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexImage)) {
- BL::ShaderNodeTexImage b_image_node(b_node);
- BL::Image b_image(b_image_node.image());
- BL::ImageUser b_image_user(b_image_node.image_user());
- ImageTextureNode *image = graph->create_node<ImageTextureNode>();
-
- image->set_interpolation(get_image_interpolation(b_image_node));
- image->set_extension(get_image_extension(b_image_node));
- image->set_projection((NodeImageProjection)b_image_node.projection());
- image->set_projection_blend(b_image_node.projection_blend());
- BL::TexMapping b_texture_mapping(b_image_node.texture_mapping());
- get_tex_mapping(image, b_texture_mapping);
-
- if (b_image) {
- PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
- image->set_colorspace(ustring(get_enum_identifier(colorspace_ptr, "name")));
-
- image->set_animated(b_image_node.image_user().use_auto_refresh());
- image->set_alpha_type(get_image_alpha_type(b_image));
-
- array<int> tiles;
- for (BL::UDIMTile &b_tile : b_image.tiles) {
- tiles.push_back_slow(b_tile.number());
- }
- image->set_tiles(tiles);
-
- /* builtin images will use callback-based reading because
- * they could only be loaded correct from blender side
- */
- bool is_builtin = b_image.packed_file() || b_image.source() == BL::Image::source_GENERATED ||
- b_image.source() == BL::Image::source_MOVIE ||
- (b_engine.is_preview() && b_image.source() != BL::Image::source_SEQUENCE);
-
- if (is_builtin) {
- /* for builtin images we're using image datablock name to find an image to
- * read pixels from later
- *
- * also store frame number as well, so there's no differences in handling
- * builtin names for packed images and movies
- */
- int scene_frame = b_scene.frame_current();
- int image_frame = image_user_frame_number(b_image_user, b_image, scene_frame);
- image->handle = scene->image_manager->add_image(
- new BlenderImageLoader(b_image, image_frame), image->image_params());
- }
- else {
- ustring filename = ustring(
- image_user_file_path(b_image_user, b_image, b_scene.frame_current(), true));
- image->set_filename(filename);
- }
- }
- node = image;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexEnvironment)) {
- BL::ShaderNodeTexEnvironment b_env_node(b_node);
- BL::Image b_image(b_env_node.image());
- BL::ImageUser b_image_user(b_env_node.image_user());
- EnvironmentTextureNode *env = graph->create_node<EnvironmentTextureNode>();
-
- env->set_interpolation(get_image_interpolation(b_env_node));
- env->set_projection((NodeEnvironmentProjection)b_env_node.projection());
- BL::TexMapping b_texture_mapping(b_env_node.texture_mapping());
- get_tex_mapping(env, b_texture_mapping);
-
- if (b_image) {
- PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
- env->set_colorspace(ustring(get_enum_identifier(colorspace_ptr, "name")));
-
- env->set_animated(b_env_node.image_user().use_auto_refresh());
- env->set_alpha_type(get_image_alpha_type(b_image));
-
- bool is_builtin = b_image.packed_file() || b_image.source() == BL::Image::source_GENERATED ||
- b_image.source() == BL::Image::source_MOVIE ||
- (b_engine.is_preview() && b_image.source() != BL::Image::source_SEQUENCE);
-
- if (is_builtin) {
- int scene_frame = b_scene.frame_current();
- int image_frame = image_user_frame_number(b_image_user, b_image, scene_frame);
- env->handle = scene->image_manager->add_image(new BlenderImageLoader(b_image, image_frame),
- env->image_params());
- }
- else {
- env->set_filename(
- ustring(image_user_file_path(b_image_user, b_image, b_scene.frame_current(), false)));
- }
- }
- node = env;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexGradient)) {
- BL::ShaderNodeTexGradient b_gradient_node(b_node);
- GradientTextureNode *gradient = graph->create_node<GradientTextureNode>();
- gradient->set_gradient_type((NodeGradientType)b_gradient_node.gradient_type());
- BL::TexMapping b_texture_mapping(b_gradient_node.texture_mapping());
- get_tex_mapping(gradient, b_texture_mapping);
- node = gradient;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexVoronoi)) {
- BL::ShaderNodeTexVoronoi b_voronoi_node(b_node);
- VoronoiTextureNode *voronoi = graph->create_node<VoronoiTextureNode>();
- voronoi->set_dimensions(b_voronoi_node.voronoi_dimensions());
- voronoi->set_feature((NodeVoronoiFeature)b_voronoi_node.feature());
- voronoi->set_metric((NodeVoronoiDistanceMetric)b_voronoi_node.distance());
- BL::TexMapping b_texture_mapping(b_voronoi_node.texture_mapping());
- get_tex_mapping(voronoi, b_texture_mapping);
- node = voronoi;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexMagic)) {
- BL::ShaderNodeTexMagic b_magic_node(b_node);
- MagicTextureNode *magic = graph->create_node<MagicTextureNode>();
- magic->set_depth(b_magic_node.turbulence_depth());
- BL::TexMapping b_texture_mapping(b_magic_node.texture_mapping());
- get_tex_mapping(magic, b_texture_mapping);
- node = magic;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexWave)) {
- BL::ShaderNodeTexWave b_wave_node(b_node);
- WaveTextureNode *wave = graph->create_node<WaveTextureNode>();
- wave->set_wave_type((NodeWaveType)b_wave_node.wave_type());
- wave->set_bands_direction((NodeWaveBandsDirection)b_wave_node.bands_direction());
- wave->set_rings_direction((NodeWaveRingsDirection)b_wave_node.rings_direction());
- wave->set_profile((NodeWaveProfile)b_wave_node.wave_profile());
- BL::TexMapping b_texture_mapping(b_wave_node.texture_mapping());
- get_tex_mapping(wave, b_texture_mapping);
- node = wave;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexChecker)) {
- BL::ShaderNodeTexChecker b_checker_node(b_node);
- CheckerTextureNode *checker = graph->create_node<CheckerTextureNode>();
- BL::TexMapping b_texture_mapping(b_checker_node.texture_mapping());
- get_tex_mapping(checker, b_texture_mapping);
- node = checker;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexBrick)) {
- BL::ShaderNodeTexBrick b_brick_node(b_node);
- BrickTextureNode *brick = graph->create_node<BrickTextureNode>();
- brick->set_offset(b_brick_node.offset());
- brick->set_offset_frequency(b_brick_node.offset_frequency());
- brick->set_squash(b_brick_node.squash());
- brick->set_squash_frequency(b_brick_node.squash_frequency());
- BL::TexMapping b_texture_mapping(b_brick_node.texture_mapping());
- get_tex_mapping(brick, b_texture_mapping);
- node = brick;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexNoise)) {
- BL::ShaderNodeTexNoise b_noise_node(b_node);
- NoiseTextureNode *noise = graph->create_node<NoiseTextureNode>();
- noise->set_dimensions(b_noise_node.noise_dimensions());
- BL::TexMapping b_texture_mapping(b_noise_node.texture_mapping());
- get_tex_mapping(noise, b_texture_mapping);
- node = noise;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexMusgrave)) {
- BL::ShaderNodeTexMusgrave b_musgrave_node(b_node);
- MusgraveTextureNode *musgrave_node = graph->create_node<MusgraveTextureNode>();
- musgrave_node->set_musgrave_type((NodeMusgraveType)b_musgrave_node.musgrave_type());
- musgrave_node->set_dimensions(b_musgrave_node.musgrave_dimensions());
- BL::TexMapping b_texture_mapping(b_musgrave_node.texture_mapping());
- get_tex_mapping(musgrave_node, b_texture_mapping);
- node = musgrave_node;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexCoord)) {
- BL::ShaderNodeTexCoord b_tex_coord_node(b_node);
- TextureCoordinateNode *tex_coord = graph->create_node<TextureCoordinateNode>();
- tex_coord->set_from_dupli(b_tex_coord_node.from_instancer());
- if (b_tex_coord_node.object()) {
- tex_coord->set_use_transform(true);
- tex_coord->set_ob_tfm(get_transform(b_tex_coord_node.object().matrix_world()));
- }
- node = tex_coord;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexSky)) {
- BL::ShaderNodeTexSky b_sky_node(b_node);
- SkyTextureNode *sky = graph->create_node<SkyTextureNode>();
- sky->set_sky_type((NodeSkyType)b_sky_node.sky_type());
- sky->set_sun_direction(normalize(get_float3(b_sky_node.sun_direction())));
- sky->set_turbidity(b_sky_node.turbidity());
- sky->set_ground_albedo(b_sky_node.ground_albedo());
- sky->set_sun_disc(b_sky_node.sun_disc());
- sky->set_sun_size(b_sky_node.sun_size());
- sky->set_sun_intensity(b_sky_node.sun_intensity());
- sky->set_sun_elevation(b_sky_node.sun_elevation());
- sky->set_sun_rotation(b_sky_node.sun_rotation());
- sky->set_altitude(b_sky_node.altitude());
- sky->set_air_density(b_sky_node.air_density());
- sky->set_dust_density(b_sky_node.dust_density());
- sky->set_ozone_density(b_sky_node.ozone_density());
- BL::TexMapping b_texture_mapping(b_sky_node.texture_mapping());
- get_tex_mapping(sky, b_texture_mapping);
- node = sky;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexIES)) {
- BL::ShaderNodeTexIES b_ies_node(b_node);
- IESLightNode *ies = graph->create_node<IESLightNode>();
- switch (b_ies_node.mode()) {
- case BL::ShaderNodeTexIES::mode_EXTERNAL:
- ies->set_filename(ustring(blender_absolute_path(b_data, b_ntree, b_ies_node.filepath())));
- break;
- case BL::ShaderNodeTexIES::mode_INTERNAL:
- ustring ies_content = ustring(get_text_datablock_content(b_ies_node.ies().ptr));
- if (ies_content.empty()) {
- ies_content = "\n";
- }
- ies->set_ies(ies_content);
- break;
- }
- node = ies;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexWhiteNoise)) {
- BL::ShaderNodeTexWhiteNoise b_tex_white_noise_node(b_node);
- WhiteNoiseTextureNode *white_noise_node = graph->create_node<WhiteNoiseTextureNode>();
- white_noise_node->set_dimensions(b_tex_white_noise_node.noise_dimensions());
- node = white_noise_node;
- }
- else if (b_node.is_a(&RNA_ShaderNodeNormalMap)) {
- BL::ShaderNodeNormalMap b_normal_map_node(b_node);
- NormalMapNode *nmap = graph->create_node<NormalMapNode>();
- nmap->set_space((NodeNormalMapSpace)b_normal_map_node.space());
- nmap->set_attribute(ustring(b_normal_map_node.uv_map()));
- node = nmap;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTangent)) {
- BL::ShaderNodeTangent b_tangent_node(b_node);
- TangentNode *tangent = graph->create_node<TangentNode>();
- tangent->set_direction_type((NodeTangentDirectionType)b_tangent_node.direction_type());
- tangent->set_axis((NodeTangentAxis)b_tangent_node.axis());
- tangent->set_attribute(ustring(b_tangent_node.uv_map()));
- node = tangent;
- }
- else if (b_node.is_a(&RNA_ShaderNodeUVMap)) {
- BL::ShaderNodeUVMap b_uvmap_node(b_node);
- UVMapNode *uvm = graph->create_node<UVMapNode>();
- uvm->set_attribute(ustring(b_uvmap_node.uv_map()));
- uvm->set_from_dupli(b_uvmap_node.from_instancer());
- node = uvm;
- }
- else if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
- BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
- PointDensityTextureNode *point_density = graph->create_node<PointDensityTextureNode>();
- point_density->set_space((NodeTexVoxelSpace)b_point_density_node.space());
- point_density->set_interpolation(get_image_interpolation(b_point_density_node));
- point_density->handle = scene->image_manager->add_image(
- new BlenderPointDensityLoader(b_depsgraph, b_point_density_node),
- point_density->image_params());
-
- b_point_density_node.cache_point_density(b_depsgraph);
- node = point_density;
-
- /* Transformation form world space to texture space.
- *
- * NOTE: Do this after the texture is cached, this is because getting
- * min/max will need to access this cache.
- */
- BL::Object b_ob(b_point_density_node.object());
- if (b_ob) {
- float3 loc, size;
- point_density_texture_space(b_depsgraph, b_point_density_node, loc, size);
- point_density->set_tfm(transform_translate(-loc) * transform_scale(size) *
- transform_inverse(get_transform(b_ob.matrix_world())));
- }
- }
- else if (b_node.is_a(&RNA_ShaderNodeBevel)) {
- BL::ShaderNodeBevel b_bevel_node(b_node);
- BevelNode *bevel = graph->create_node<BevelNode>();
- bevel->set_samples(b_bevel_node.samples());
- node = bevel;
- }
- else if (b_node.is_a(&RNA_ShaderNodeDisplacement)) {
- BL::ShaderNodeDisplacement b_disp_node(b_node);
- DisplacementNode *disp = graph->create_node<DisplacementNode>();
- disp->set_space((NodeNormalMapSpace)b_disp_node.space());
- node = disp;
- }
- else if (b_node.is_a(&RNA_ShaderNodeVectorDisplacement)) {
- BL::ShaderNodeVectorDisplacement b_disp_node(b_node);
- VectorDisplacementNode *disp = graph->create_node<VectorDisplacementNode>();
- disp->set_space((NodeNormalMapSpace)b_disp_node.space());
- disp->set_attribute(ustring(""));
- node = disp;
- }
- else if (b_node.is_a(&RNA_ShaderNodeOutputAOV)) {
- BL::ShaderNodeOutputAOV b_aov_node(b_node);
- OutputAOVNode *aov = graph->create_node<OutputAOVNode>();
- aov->set_name(ustring(b_aov_node.name()));
- node = aov;
- }
-
- if (node) {
- node->name = b_node.name();
- graph->add(node);
- }
-
- return node;
-}
-
-static bool node_use_modified_socket_name(ShaderNode *node)
-{
- if (node->special_type == SHADER_SPECIAL_TYPE_OSL)
- return false;
-
- return true;
-}
-
-static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
-{
- string name = b_socket.identifier();
- ShaderInput *input = node->input(name.c_str());
-
- if (!input && node_use_modified_socket_name(node)) {
- /* Different internal name for shader. */
- if (string_startswith(name, "Shader")) {
- string_replace(name, "Shader", "Closure");
- }
- input = node->input(name.c_str());
-
- if (!input) {
- /* Different internal numbering of two sockets with same name.
- * Note that the Blender convention for unique socket names changed
- * from . to _ at some point, so we check both to handle old files. */
- if (string_endswith(name, "_001")) {
- string_replace(name, "_001", "2");
- }
- else if (string_endswith(name, ".001")) {
- string_replace(name, ".001", "2");
- }
- else if (string_endswith(name, "_002")) {
- string_replace(name, "_002", "3");
- }
- else if (string_endswith(name, ".002")) {
- string_replace(name, ".002", "3");
- }
- else {
- name += "1";
- }
-
- input = node->input(name.c_str());
- }
- }
-
- return input;
-}
-
-static ShaderOutput *node_find_output_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
-{
- string name = b_socket.identifier();
- ShaderOutput *output = node->output(name.c_str());
-
- if (!output && node_use_modified_socket_name(node)) {
- /* Different internal name for shader. */
- if (name == "Shader") {
- name = "Closure";
- output = node->output(name.c_str());
- }
- }
-
- return output;
-}
-
-static void add_nodes(Scene *scene,
- BL::RenderEngine &b_engine,
- BL::BlendData &b_data,
- BL::Depsgraph &b_depsgraph,
- BL::Scene &b_scene,
- ShaderGraph *graph,
- BL::ShaderNodeTree &b_ntree,
- const ProxyMap &proxy_input_map,
- const ProxyMap &proxy_output_map)
-{
- /* add nodes */
- PtrInputMap input_map;
- PtrOutputMap output_map;
-
- /* find the node to use for output if there are multiple */
- BL::ShaderNode output_node = b_ntree.get_output_node(
- BL::ShaderNodeOutputMaterial::target_CYCLES);
-
- /* add nodes */
- for (BL::Node &b_node : b_ntree.nodes) {
- if (b_node.mute() || b_node.is_a(&RNA_NodeReroute)) {
- /* replace muted node with internal links */
- for (BL::NodeLink &b_link : b_node.internal_links) {
- BL::NodeSocket to_socket(b_link.to_socket());
- SocketType::Type to_socket_type = convert_socket_type(to_socket);
- if (to_socket_type == SocketType::UNDEFINED) {
- continue;
- }
-
- ConvertNode *proxy = graph->create_node<ConvertNode>(to_socket_type, to_socket_type, true);
-
- input_map[b_link.from_socket().ptr.data] = proxy->inputs[0];
- output_map[b_link.to_socket().ptr.data] = proxy->outputs[0];
-
- graph->add(proxy);
- }
- }
- else if (b_node.is_a(&RNA_ShaderNodeGroup) || b_node.is_a(&RNA_NodeCustomGroup) ||
- b_node.is_a(&RNA_ShaderNodeCustomGroup)) {
-
- BL::ShaderNodeTree b_group_ntree(PointerRNA_NULL);
- if (b_node.is_a(&RNA_ShaderNodeGroup))
- b_group_ntree = BL::ShaderNodeTree(((BL::NodeGroup)(b_node)).node_tree());
- else if (b_node.is_a(&RNA_NodeCustomGroup))
- b_group_ntree = BL::ShaderNodeTree(((BL::NodeCustomGroup)(b_node)).node_tree());
- else
- b_group_ntree = BL::ShaderNodeTree(((BL::ShaderNodeCustomGroup)(b_node)).node_tree());
-
- ProxyMap group_proxy_input_map, group_proxy_output_map;
-
- /* Add a proxy node for each socket
- * Do this even if the node group has no internal tree,
- * so that links have something to connect to and assert won't fail.
- */
- for (BL::NodeSocket &b_input : b_node.inputs) {
- SocketType::Type input_type = convert_socket_type(b_input);
- if (input_type == SocketType::UNDEFINED) {
- continue;
- }
-
- ConvertNode *proxy = graph->create_node<ConvertNode>(input_type, input_type, true);
- graph->add(proxy);
-
- /* register the proxy node for internal binding */
- group_proxy_input_map[b_input.identifier()] = proxy;
-
- input_map[b_input.ptr.data] = proxy->inputs[0];
-
- set_default_value(proxy->inputs[0], b_input, b_data, b_ntree);
- }
- for (BL::NodeSocket &b_output : b_node.outputs) {
- SocketType::Type output_type = convert_socket_type(b_output);
- if (output_type == SocketType::UNDEFINED) {
- continue;
- }
-
- ConvertNode *proxy = graph->create_node<ConvertNode>(output_type, output_type, true);
- graph->add(proxy);
-
- /* register the proxy node for internal binding */
- group_proxy_output_map[b_output.identifier()] = proxy;
-
- output_map[b_output.ptr.data] = proxy->outputs[0];
- }
-
- if (b_group_ntree) {
- add_nodes(scene,
- b_engine,
- b_data,
- b_depsgraph,
- b_scene,
- graph,
- b_group_ntree,
- group_proxy_input_map,
- group_proxy_output_map);
- }
- }
- else if (b_node.is_a(&RNA_NodeGroupInput)) {
- /* map each socket to a proxy node */
- for (BL::NodeSocket &b_output : b_node.outputs) {
- ProxyMap::const_iterator proxy_it = proxy_input_map.find(b_output.identifier());
- if (proxy_it != proxy_input_map.end()) {
- ConvertNode *proxy = proxy_it->second;
-
- output_map[b_output.ptr.data] = proxy->outputs[0];
- }
- }
- }
- else if (b_node.is_a(&RNA_NodeGroupOutput)) {
- BL::NodeGroupOutput b_output_node(b_node);
- /* only the active group output is used */
- if (b_output_node.is_active_output()) {
- /* map each socket to a proxy node */
- for (BL::NodeSocket &b_input : b_node.inputs) {
- ProxyMap::const_iterator proxy_it = proxy_output_map.find(b_input.identifier());
- if (proxy_it != proxy_output_map.end()) {
- ConvertNode *proxy = proxy_it->second;
-
- input_map[b_input.ptr.data] = proxy->inputs[0];
-
- set_default_value(proxy->inputs[0], b_input, b_data, b_ntree);
- }
- }
- }
- }
- else {
- ShaderNode *node = NULL;
-
- if (b_node.ptr.data == output_node.ptr.data) {
- node = graph->output();
- }
- else {
- BL::ShaderNode b_shader_node(b_node);
- node = add_node(
- scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree, b_shader_node);
- }
-
- if (node) {
- /* map node sockets for linking */
- for (BL::NodeSocket &b_input : b_node.inputs) {
- ShaderInput *input = node_find_input_by_name(node, b_input);
- if (!input) {
- /* XXX should not happen, report error? */
- continue;
- }
- input_map[b_input.ptr.data] = input;
-
- set_default_value(input, b_input, b_data, b_ntree);
- }
- for (BL::NodeSocket &b_output : b_node.outputs) {
- ShaderOutput *output = node_find_output_by_name(node, b_output);
- if (!output) {
- /* XXX should not happen, report error? */
- continue;
- }
- output_map[b_output.ptr.data] = output;
- }
- }
- }
- }
-
- /* connect nodes */
- for (BL::NodeLink &b_link : b_ntree.links) {
- /* Ignore invalid links to avoid unwanted cycles created in graph.
- * Also ignore links with unavailable sockets. */
- if (!(b_link.is_valid() && b_link.from_socket().enabled() && b_link.to_socket().enabled()) ||
- b_link.is_muted()) {
- continue;
- }
- /* get blender link data */
- BL::NodeSocket b_from_sock = b_link.from_socket();
- BL::NodeSocket b_to_sock = b_link.to_socket();
-
- ShaderOutput *output = 0;
- ShaderInput *input = 0;
-
- PtrOutputMap::iterator output_it = output_map.find(b_from_sock.ptr.data);
- if (output_it != output_map.end())
- output = output_it->second;
- PtrInputMap::iterator input_it = input_map.find(b_to_sock.ptr.data);
- if (input_it != input_map.end())
- input = input_it->second;
-
- /* either node may be NULL when the node was not exported, typically
- * because the node type is not supported */
- if (output && input)
- graph->connect(output, input);
- }
-}
-
-static void add_nodes(Scene *scene,
- BL::RenderEngine &b_engine,
- BL::BlendData &b_data,
- BL::Depsgraph &b_depsgraph,
- BL::Scene &b_scene,
- ShaderGraph *graph,
- BL::ShaderNodeTree &b_ntree)
-{
- static const ProxyMap empty_proxy_map;
- add_nodes(scene,
- b_engine,
- b_data,
- b_depsgraph,
- b_scene,
- graph,
- b_ntree,
- empty_proxy_map,
- empty_proxy_map);
-}
-
-/* Sync Materials */
-
-void BlenderSync::sync_materials(BL::Depsgraph &b_depsgraph, bool update_all)
-{
- shader_map.set_default(scene->default_surface);
-
- TaskPool pool;
- set<Shader *> updated_shaders;
-
- for (BL::ID &b_id : b_depsgraph.ids) {
- if (!b_id.is_a(&RNA_Material)) {
- continue;
- }
-
- BL::Material b_mat(b_id);
- Shader *shader;
-
- /* test if we need to sync */
- if (shader_map.add_or_update(&shader, b_mat) || update_all) {
- ShaderGraph *graph = new ShaderGraph();
-
- shader->name = b_mat.name().c_str();
- shader->set_pass_id(b_mat.pass_index());
-
- /* create nodes */
- if (b_mat.use_nodes() && b_mat.node_tree()) {
- BL::ShaderNodeTree b_ntree(b_mat.node_tree());
-
- add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree);
- }
- else {
- DiffuseBsdfNode *diffuse = graph->create_node<DiffuseBsdfNode>();
- diffuse->set_color(get_float3(b_mat.diffuse_color()));
- graph->add(diffuse);
-
- ShaderNode *out = graph->output();
- graph->connect(diffuse->output("BSDF"), out->input("Surface"));
- }
-
- /* settings */
- PointerRNA cmat = RNA_pointer_get(&b_mat.ptr, "cycles");
- shader->set_use_mis(get_boolean(cmat, "sample_as_light"));
- shader->set_use_transparent_shadow(get_boolean(cmat, "use_transparent_shadow"));
- shader->set_heterogeneous_volume(!get_boolean(cmat, "homogeneous_volume"));
- shader->set_volume_sampling_method(get_volume_sampling(cmat));
- shader->set_volume_interpolation_method(get_volume_interpolation(cmat));
- shader->set_volume_step_rate(get_float(cmat, "volume_step_rate"));
- shader->set_displacement_method(get_displacement_method(cmat));
-
- shader->set_graph(graph);
-
- /* By simplifying the shader graph as soon as possible, some
- * redundant shader nodes might be removed which prevents loading
- * unnecessary attributes later.
- *
- * However, since graph simplification also accounts for e.g. mix
- * weight, this would cause frequent expensive resyncs in interactive
- * sessions, so for those sessions optimization is only performed
- * right before compiling.
- */
- if (!preview) {
- pool.push(function_bind(&ShaderGraph::simplify, graph, scene));
- /* NOTE: Update shaders out of the threads since those routines
- * are accessing and writing to a global context.
- */
- updated_shaders.insert(shader);
- }
- else {
- /* NOTE: Update tagging can access links which are being
- * optimized out.
- */
- shader->tag_update(scene);
- }
- }
- }
-
- pool.wait_work();
-
- foreach (Shader *shader, updated_shaders) {
- shader->tag_update(scene);
- }
-}
-
-/* Sync World */
-
-void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all)
-{
- Background *background = scene->background;
- Integrator *integrator = scene->integrator;
-
- BL::World b_world = b_scene.world();
-
- BlenderViewportParameters new_viewport_parameters(b_v3d, use_developer_ui);
-
- if (world_recalc || update_all || b_world.ptr.data != world_map ||
- viewport_parameters.shader_modified(new_viewport_parameters)) {
- Shader *shader = scene->default_background;
- ShaderGraph *graph = new ShaderGraph();
-
- /* create nodes */
- if (new_viewport_parameters.use_scene_world && b_world && b_world.use_nodes() &&
- b_world.node_tree()) {
- BL::ShaderNodeTree b_ntree(b_world.node_tree());
-
- add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree);
-
- /* volume */
- PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
- shader->set_heterogeneous_volume(!get_boolean(cworld, "homogeneous_volume"));
- shader->set_volume_sampling_method(get_volume_sampling(cworld));
- shader->set_volume_interpolation_method(get_volume_interpolation(cworld));
- shader->set_volume_step_rate(get_float(cworld, "volume_step_size"));
- }
- else if (new_viewport_parameters.use_scene_world && b_world) {
- BackgroundNode *background = graph->create_node<BackgroundNode>();
- background->set_color(get_float3(b_world.color()));
- graph->add(background);
-
- ShaderNode *out = graph->output();
- graph->connect(background->output("Background"), out->input("Surface"));
- }
- else if (!new_viewport_parameters.use_scene_world) {
- float3 world_color;
- if (b_world) {
- world_color = get_float3(b_world.color());
- }
- else {
- world_color = zero_float3();
- }
-
- BackgroundNode *background = graph->create_node<BackgroundNode>();
- graph->add(background);
-
- LightPathNode *light_path = graph->create_node<LightPathNode>();
- graph->add(light_path);
-
- MixNode *mix_scene_with_background = graph->create_node<MixNode>();
- mix_scene_with_background->set_color2(world_color);
- graph->add(mix_scene_with_background);
-
- EnvironmentTextureNode *texture_environment = graph->create_node<EnvironmentTextureNode>();
- texture_environment->set_tex_mapping_type(TextureMapping::VECTOR);
- float3 rotation_z = texture_environment->get_tex_mapping_rotation();
- rotation_z[2] = new_viewport_parameters.studiolight_rotate_z;
- texture_environment->set_tex_mapping_rotation(rotation_z);
- texture_environment->set_filename(new_viewport_parameters.studiolight_path);
- graph->add(texture_environment);
-
- MixNode *mix_intensity = graph->create_node<MixNode>();
- mix_intensity->set_mix_type(NODE_MIX_MUL);
- mix_intensity->set_fac(1.0f);
- mix_intensity->set_color2(make_float3(new_viewport_parameters.studiolight_intensity,
- new_viewport_parameters.studiolight_intensity,
- new_viewport_parameters.studiolight_intensity));
- graph->add(mix_intensity);
-
- TextureCoordinateNode *texture_coordinate = graph->create_node<TextureCoordinateNode>();
- graph->add(texture_coordinate);
-
- MixNode *mix_background_with_environment = graph->create_node<MixNode>();
- mix_background_with_environment->set_fac(
- new_viewport_parameters.studiolight_background_alpha);
- mix_background_with_environment->set_color1(world_color);
- graph->add(mix_background_with_environment);
-
- ShaderNode *out = graph->output();
-
- graph->connect(texture_coordinate->output("Generated"),
- texture_environment->input("Vector"));
- graph->connect(texture_environment->output("Color"), mix_intensity->input("Color1"));
- graph->connect(light_path->output("Is Camera Ray"), mix_scene_with_background->input("Fac"));
- graph->connect(mix_intensity->output("Color"), mix_scene_with_background->input("Color1"));
- graph->connect(mix_intensity->output("Color"),
- mix_background_with_environment->input("Color2"));
- graph->connect(mix_background_with_environment->output("Color"),
- mix_scene_with_background->input("Color2"));
- graph->connect(mix_scene_with_background->output("Color"), background->input("Color"));
- graph->connect(background->output("Background"), out->input("Surface"));
- }
-
- if (b_world) {
- /* AO */
- BL::WorldLighting b_light = b_world.light_settings();
-
- integrator->set_ao_factor(b_light.ao_factor());
- integrator->set_ao_distance(b_light.distance());
-
- /* visibility */
- PointerRNA cvisibility = RNA_pointer_get(&b_world.ptr, "cycles_visibility");
- uint visibility = 0;
-
- visibility |= get_boolean(cvisibility, "camera") ? PATH_RAY_CAMERA : 0;
- visibility |= get_boolean(cvisibility, "diffuse") ? PATH_RAY_DIFFUSE : 0;
- visibility |= get_boolean(cvisibility, "glossy") ? PATH_RAY_GLOSSY : 0;
- visibility |= get_boolean(cvisibility, "transmission") ? PATH_RAY_TRANSMIT : 0;
- visibility |= get_boolean(cvisibility, "scatter") ? PATH_RAY_VOLUME_SCATTER : 0;
-
- background->set_visibility(visibility);
- }
- else {
- integrator->set_ao_factor(1.0f);
- integrator->set_ao_distance(10.0f);
- }
-
- shader->set_graph(graph);
- shader->tag_update(scene);
- }
-
- PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- background->set_transparent(b_scene.render().film_transparent());
-
- if (background->get_transparent()) {
- background->set_transparent_glass(get_boolean(cscene, "film_transparent_glass"));
- background->set_transparent_roughness_threshold(
- get_float(cscene, "film_transparent_roughness"));
- }
- else {
- background->set_transparent_glass(false);
- background->set_transparent_roughness_threshold(0.0f);
- }
-
- background->set_use_shader(view_layer.use_background_shader ||
- viewport_parameters.use_custom_shader());
-
- background->tag_update(scene);
-}
-
-/* Sync Lights */
-
-void BlenderSync::sync_lights(BL::Depsgraph &b_depsgraph, bool update_all)
-{
- shader_map.set_default(scene->default_light);
-
- for (BL::ID &b_id : b_depsgraph.ids) {
- if (!b_id.is_a(&RNA_Light)) {
- continue;
- }
-
- BL::Light b_light(b_id);
- Shader *shader;
-
- /* test if we need to sync */
- if (shader_map.add_or_update(&shader, b_light) || update_all) {
- ShaderGraph *graph = new ShaderGraph();
-
- /* create nodes */
- if (b_light.use_nodes() && b_light.node_tree()) {
- shader->name = b_light.name().c_str();
-
- BL::ShaderNodeTree b_ntree(b_light.node_tree());
-
- add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree);
- }
- else {
- EmissionNode *emission = graph->create_node<EmissionNode>();
- emission->set_color(one_float3());
- emission->set_strength(1.0f);
- graph->add(emission);
-
- ShaderNode *out = graph->output();
- graph->connect(emission->output("Emission"), out->input("Surface"));
- }
-
- shader->set_graph(graph);
- shader->tag_update(scene);
- }
- }
-}
-
-void BlenderSync::sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d)
-{
- /* for auto refresh images */
- ImageManager *image_manager = scene->image_manager;
- const int frame = b_scene.frame_current();
- const bool auto_refresh_update = image_manager->set_animation_frame_update(frame);
-
- shader_map.pre_sync();
-
- sync_world(b_depsgraph, b_v3d, auto_refresh_update);
- sync_lights(b_depsgraph, auto_refresh_update);
- sync_materials(b_depsgraph, auto_refresh_update);
-}
-
-CCL_NAMESPACE_END