diff options
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 159 |
1 files changed, 85 insertions, 74 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 89612b74c39..66034919145 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -231,18 +231,11 @@ static void get_tex_mapping(TextureMapping *mapping, mapping->max = get_float3(b_mapping.max()); } -static bool is_output_node(BL::Node& b_node) -{ - return (b_node.is_a(&RNA_ShaderNodeOutputMaterial) - || b_node.is_a(&RNA_ShaderNodeOutputWorld) - || b_node.is_a(&RNA_ShaderNodeOutputLamp)); -} - static ShaderNode *add_node(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene, - const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree, BL::ShaderNode& b_node) @@ -671,7 +664,9 @@ static ShaderNode *add_node(Scene *scene, image->animated = b_image_node.image_user().use_auto_refresh(); image->use_alpha = b_image.use_alpha(); + /* TODO: restore */ /* TODO(sergey): Does not work properly when we change builtin type. */ +#if 0 if(b_image.is_updated()) { scene->image_manager->tag_reload_image( image->filename.string(), @@ -680,6 +675,7 @@ static ShaderNode *add_node(Scene *scene, get_image_extension(b_image_node), image->use_alpha); } +#endif } image->color_space = (NodeImageColorSpace)b_image_node.color_space(); image->projection = (NodeImageProjection)b_image_node.projection(); @@ -719,7 +715,9 @@ static ShaderNode *add_node(Scene *scene, env->animated = b_env_node.image_user().use_auto_refresh(); env->use_alpha = b_image.use_alpha(); + /* TODO: restore */ /* TODO(sergey): Does not work properly when we change builtin type. */ +#if 0 if(b_image.is_updated()) { scene->image_manager->tag_reload_image( env->filename.string(), @@ -728,6 +726,7 @@ static ShaderNode *add_node(Scene *scene, EXTENSION_REPEAT, env->use_alpha); } +#endif } env->color_space = (NodeImageColorSpace)b_env_node.color_space(); env->interpolation = get_image_interpolation(b_env_node); @@ -868,13 +867,12 @@ static ShaderNode *add_node(Scene *scene, point_density->space = (NodeTexVoxelSpace)b_point_density_node.space(); point_density->interpolation = get_image_interpolation(b_point_density_node); point_density->builtin_data = b_point_density_node.ptr.data; - - /* 1 - render settings, 0 - vewport settings. */ - int settings = background ? 1 : 0; + point_density->image_manager = scene->image_manager; /* TODO(sergey): Use more proper update flag. */ if(true) { - b_point_density_node.cache_point_density(b_scene, settings); + point_density->add_image(); + b_point_density_node.cache_point_density(b_depsgraph); scene->image_manager->tag_reload_image( point_density->filename.string(), point_density->builtin_data, @@ -892,9 +890,8 @@ static ShaderNode *add_node(Scene *scene, BL::Object b_ob(b_point_density_node.object()); if(b_ob) { float3 loc, size; - point_density_texture_space(b_scene, + point_density_texture_space(b_depsgraph, b_point_density_node, - settings, loc, size); point_density->tfm = @@ -1004,11 +1001,36 @@ static ShaderOutput *node_find_output_by_name(ShaderNode *node, return node->output(name.c_str()); } +static BL::ShaderNode find_output_node(BL::ShaderNodeTree& b_ntree) +{ + BL::ShaderNodeTree::nodes_iterator b_node; + BL::ShaderNode output_node(PointerRNA_NULL); + + for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) { + BL::ShaderNodeOutputMaterial b_output_node(*b_node); + + if (b_output_node.is_a(&RNA_ShaderNodeOutputMaterial) || + b_output_node.is_a(&RNA_ShaderNodeOutputWorld) || + b_output_node.is_a(&RNA_ShaderNodeOutputLamp)) { + /* regular Cycles output node */ + if(b_output_node.is_active_output()) { + output_node = b_output_node; + break; + } + else if(!output_node.ptr.data) { + output_node = b_output_node; + } + } + } + + return output_node; +} + static void add_nodes(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene, - const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree, const ProxyMap &proxy_input_map, @@ -1023,23 +1045,7 @@ static void add_nodes(Scene *scene, BL::Node::outputs_iterator b_output; /* find the node to use for output if there are multiple */ - bool found_active_output = false; - BL::ShaderNode output_node(PointerRNA_NULL); - - for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) { - if(is_output_node(*b_node)) { - BL::ShaderNodeOutputMaterial b_output_node(*b_node); - - if(b_output_node.is_active_output()) { - output_node = b_output_node; - found_active_output = true; - break; - } - else if(!output_node.ptr.data && !found_active_output) { - output_node = b_output_node; - } - } - } + BL::ShaderNode output_node = find_output_node(b_ntree); /* add nodes */ for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) { @@ -1109,8 +1115,8 @@ static void add_nodes(Scene *scene, add_nodes(scene, b_engine, b_data, + b_depsgraph, b_scene, - background, graph, b_group_ntree, group_proxy_input_map, @@ -1148,18 +1154,16 @@ static void add_nodes(Scene *scene, else { ShaderNode *node = NULL; - if(is_output_node(*b_node)) { - if(b_node->ptr.data == output_node.ptr.data) { - node = graph->output(); - } + if(b_node->ptr.data == output_node.ptr.data) { + node = graph->output(); } else { BL::ShaderNode b_shader_node(*b_node); node = add_node(scene, b_engine, b_data, + b_depsgraph, b_scene, - background, graph, b_ntree, b_shader_node); @@ -1221,8 +1225,8 @@ static void add_nodes(Scene *scene, static void add_nodes(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene, - const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree) { @@ -1230,8 +1234,8 @@ static void add_nodes(Scene *scene, add_nodes(scene, b_engine, b_data, + b_depsgraph, b_scene, - background, graph, b_ntree, empty_proxy_map, @@ -1240,35 +1244,39 @@ static void add_nodes(Scene *scene, /* Sync Materials */ -void BlenderSync::sync_materials(bool update_all) +void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all) { shader_map.set_default(scene->default_surface); - /* material loop */ - BL::BlendData::materials_iterator b_mat; - TaskPool pool; set<Shader*> updated_shaders; - for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) { + BL::Depsgraph::ids_iterator b_id; + for(b_depsgraph.ids.begin(b_id); b_id != b_depsgraph.ids.end(); ++b_id) { + if (!b_id->is_a(&RNA_Material)) { + continue; + } + + BL::Material b_mat(*b_id); Shader *shader; /* test if we need to sync */ - if(shader_map.sync(&shader, *b_mat) || update_all) { + if(shader_map.sync(&shader, b_mat) || shader->need_sync_object || update_all) { ShaderGraph *graph = new ShaderGraph(); - shader->name = b_mat->name().c_str(); - shader->pass_id = b_mat->pass_index(); + shader->name = b_mat.name().c_str(); + shader->pass_id = b_mat.pass_index(); + shader->need_sync_object = false; /* create nodes */ - if(b_mat->use_nodes() && b_mat->node_tree()) { - BL::ShaderNodeTree b_ntree(b_mat->node_tree()); + if(b_mat.use_nodes() && b_mat.node_tree()) { + BL::ShaderNodeTree b_ntree(b_mat.node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree); } else { DiffuseBsdfNode *diffuse = new DiffuseBsdfNode(); - diffuse->color = get_float3(b_mat->diffuse_color()); + diffuse->color = get_float3(b_mat.diffuse_color()); graph->add(diffuse); ShaderNode *out = graph->output(); @@ -1276,7 +1284,7 @@ void BlenderSync::sync_materials(bool update_all) } /* settings */ - PointerRNA cmat = RNA_pointer_get(&b_mat->ptr, "cycles"); + PointerRNA cmat = RNA_pointer_get(&b_mat.ptr, "cycles"); shader->use_mis = get_boolean(cmat, "sample_as_light"); shader->use_transparent_shadow = get_boolean(cmat, "use_transparent_shadow"); shader->heterogeneous_volume = !get_boolean(cmat, "homogeneous_volume"); @@ -1320,7 +1328,7 @@ void BlenderSync::sync_materials(bool update_all) /* Sync World */ -void BlenderSync::sync_world(bool update_all) +void BlenderSync::sync_world(BL::Depsgraph& b_depsgraph, bool update_all) { Background *background = scene->background; Background prevbackground = *background; @@ -1335,7 +1343,7 @@ void BlenderSync::sync_world(bool update_all) if(b_world && b_world.use_nodes() && b_world.node_tree()) { BL::ShaderNodeTree b_ntree(b_world.node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree); /* volume */ PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles"); @@ -1403,8 +1411,8 @@ void BlenderSync::sync_world(bool update_all) background->transparent_roughness_threshold = 0.0f; } - background->use_shader = render_layer.use_background_shader; - background->use_ao = background->use_ao && render_layer.use_background_ao; + background->use_shader = view_layer.use_background_shader; + background->use_ao = background->use_ao && view_layer.use_background_ao; if(background->modified(prevbackground)) background->tag_update(scene); @@ -1412,40 +1420,43 @@ void BlenderSync::sync_world(bool update_all) /* Sync Lamps */ -void BlenderSync::sync_lamps(bool update_all) +void BlenderSync::sync_lamps(BL::Depsgraph& b_depsgraph, bool update_all) { shader_map.set_default(scene->default_light); - /* lamp loop */ - BL::BlendData::lamps_iterator b_lamp; + BL::Depsgraph::ids_iterator b_id; + for(b_depsgraph.ids.begin(b_id); b_id != b_depsgraph.ids.end(); ++b_id) { + if (!b_id->is_a(&RNA_Lamp)) { + continue; + } - for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp) { + BL::Lamp b_lamp(*b_id); Shader *shader; /* test if we need to sync */ - if(shader_map.sync(&shader, *b_lamp) || update_all) { + if(shader_map.sync(&shader, b_lamp) || update_all) { ShaderGraph *graph = new ShaderGraph(); /* create nodes */ - if(b_lamp->use_nodes() && b_lamp->node_tree()) { - shader->name = b_lamp->name().c_str(); + if(b_lamp.use_nodes() && b_lamp.node_tree()) { + shader->name = b_lamp.name().c_str(); - BL::ShaderNodeTree b_ntree(b_lamp->node_tree()); + BL::ShaderNodeTree b_ntree(b_lamp.node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree); } else { float strength = 1.0f; - if(b_lamp->type() == BL::Lamp::type_POINT || - b_lamp->type() == BL::Lamp::type_SPOT || - b_lamp->type() == BL::Lamp::type_AREA) + if(b_lamp.type() == BL::Lamp::type_POINT || + b_lamp.type() == BL::Lamp::type_SPOT || + b_lamp.type() == BL::Lamp::type_AREA) { strength = 100.0f; } EmissionNode *emission = new EmissionNode(); - emission->color = get_float3(b_lamp->color()); + emission->color = get_float3(b_lamp.color()); emission->strength = strength; graph->add(emission); @@ -1459,7 +1470,7 @@ void BlenderSync::sync_lamps(bool update_all) } } -void BlenderSync::sync_shaders() +void BlenderSync::sync_shaders(BL::Depsgraph& b_depsgraph) { /* for auto refresh images */ bool auto_refresh_update = false; @@ -1472,9 +1483,9 @@ void BlenderSync::sync_shaders() shader_map.pre_sync(); - sync_world(auto_refresh_update); - sync_lamps(auto_refresh_update); - sync_materials(auto_refresh_update); + sync_world(b_depsgraph, auto_refresh_update); + sync_lamps(b_depsgraph, auto_refresh_update); + sync_materials(b_depsgraph, auto_refresh_update); /* false = don't delete unused shaders, not supported */ shader_map.post_sync(false); |