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Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r--intern/cycles/blender/blender_shader.cpp27
1 files changed, 12 insertions, 15 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 7d3abe35b20..15689ca2391 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -235,8 +235,7 @@ static ShaderNode *add_node(Scene *scene,
BL::RenderEngine& b_engine,
BL::BlendData& b_data,
BL::Scene& b_scene,
- BL::ViewLayer b_view_layer,
- const bool background,
+ const bool /*background*/,
ShaderGraph *graph,
BL::ShaderNodeTree& b_ntree,
BL::ShaderNode& b_node)
@@ -835,6 +834,8 @@ static ShaderNode *add_node(Scene *scene,
node = uvm;
}
else if(b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
+ /* TODO: fix point density to work with new view layer depsgraph */
+#if 0
BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
PointDensityTextureNode *point_density = new PointDensityTextureNode();
point_density->filename = b_point_density_node.name();
@@ -874,6 +875,7 @@ static ShaderNode *add_node(Scene *scene,
transform_translate(-loc) * transform_scale(size) *
transform_inverse(get_transform(b_ob.matrix_world()));
}
+#endif
}
else if(b_node.is_a(&RNA_ShaderNodeBevel)) {
BL::ShaderNodeBevel b_bevel_node(b_node);
@@ -1006,7 +1008,6 @@ static void add_nodes(Scene *scene,
BL::RenderEngine& b_engine,
BL::BlendData& b_data,
BL::Scene& b_scene,
- BL::ViewLayer& b_view_layer,
const bool background,
ShaderGraph *graph,
BL::ShaderNodeTree& b_ntree,
@@ -1093,7 +1094,6 @@ static void add_nodes(Scene *scene,
b_engine,
b_data,
b_scene,
- b_view_layer,
background,
graph,
b_group_ntree,
@@ -1141,7 +1141,6 @@ static void add_nodes(Scene *scene,
b_engine,
b_data,
b_scene,
- b_view_layer,
background,
graph,
b_ntree,
@@ -1205,7 +1204,6 @@ static void add_nodes(Scene *scene,
BL::RenderEngine& b_engine,
BL::BlendData& b_data,
BL::Scene& b_scene,
- BL::ViewLayer& b_view_layer,
const bool background,
ShaderGraph *graph,
BL::ShaderNodeTree& b_ntree)
@@ -1215,7 +1213,6 @@ static void add_nodes(Scene *scene,
b_engine,
b_data,
b_scene,
- b_view_layer,
background,
graph,
b_ntree,
@@ -1225,7 +1222,7 @@ static void add_nodes(Scene *scene,
/* Sync Materials */
-void BlenderSync::sync_materials(bool update_all)
+void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all)
{
shader_map.set_default(scene->default_surface);
@@ -1254,7 +1251,7 @@ void BlenderSync::sync_materials(bool update_all)
if(b_mat->use_nodes() && b_mat->node_tree()) {
BL::ShaderNodeTree b_ntree(b_mat->node_tree());
- add_nodes(scene, b_engine, b_data, b_scene, b_view_layer, !preview, graph, b_ntree);
+ add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree);
}
else {
DiffuseBsdfNode *diffuse = new DiffuseBsdfNode();
@@ -1325,7 +1322,7 @@ void BlenderSync::sync_world(bool update_all)
if(b_world && b_world.use_nodes() && b_world.node_tree()) {
BL::ShaderNodeTree b_ntree(b_world.node_tree());
- add_nodes(scene, b_engine, b_data, b_scene, b_view_layer, !preview, graph, b_ntree);
+ add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree);
/* volume */
PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
@@ -1402,7 +1399,7 @@ void BlenderSync::sync_world(bool update_all)
/* Sync Lamps */
-void BlenderSync::sync_lamps(bool update_all)
+void BlenderSync::sync_lamps(BL::Depsgraph& b_depsgraph, bool update_all)
{
shader_map.set_default(scene->default_light);
@@ -1427,7 +1424,7 @@ void BlenderSync::sync_lamps(bool update_all)
BL::ShaderNodeTree b_ntree(b_lamp->node_tree());
- add_nodes(scene, b_engine, b_data, b_scene, b_view_layer, !preview, graph, b_ntree);
+ add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree);
}
else {
float strength = 1.0f;
@@ -1454,7 +1451,7 @@ void BlenderSync::sync_lamps(bool update_all)
}
}
-void BlenderSync::sync_shaders()
+void BlenderSync::sync_shaders(BL::Depsgraph& b_depsgraph)
{
/* for auto refresh images */
bool auto_refresh_update = false;
@@ -1468,8 +1465,8 @@ void BlenderSync::sync_shaders()
shader_map.pre_sync();
sync_world(auto_refresh_update);
- sync_lamps(auto_refresh_update);
- sync_materials(auto_refresh_update);
+ sync_lamps(b_depsgraph, auto_refresh_update);
+ sync_materials(b_depsgraph, auto_refresh_update);
/* false = don't delete unused shaders, not supported */
shader_map.post_sync(false);