diff options
Diffstat (limited to 'intern/cycles/blender/blender_shader.cpp')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 7d3abe35b20..15689ca2391 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -235,8 +235,7 @@ static ShaderNode *add_node(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, BL::Scene& b_scene, - BL::ViewLayer b_view_layer, - const bool background, + const bool /*background*/, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree, BL::ShaderNode& b_node) @@ -835,6 +834,8 @@ static ShaderNode *add_node(Scene *scene, node = uvm; } else if(b_node.is_a(&RNA_ShaderNodeTexPointDensity)) { + /* TODO: fix point density to work with new view layer depsgraph */ +#if 0 BL::ShaderNodeTexPointDensity b_point_density_node(b_node); PointDensityTextureNode *point_density = new PointDensityTextureNode(); point_density->filename = b_point_density_node.name(); @@ -874,6 +875,7 @@ static ShaderNode *add_node(Scene *scene, transform_translate(-loc) * transform_scale(size) * transform_inverse(get_transform(b_ob.matrix_world())); } +#endif } else if(b_node.is_a(&RNA_ShaderNodeBevel)) { BL::ShaderNodeBevel b_bevel_node(b_node); @@ -1006,7 +1008,6 @@ static void add_nodes(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, BL::Scene& b_scene, - BL::ViewLayer& b_view_layer, const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree, @@ -1093,7 +1094,6 @@ static void add_nodes(Scene *scene, b_engine, b_data, b_scene, - b_view_layer, background, graph, b_group_ntree, @@ -1141,7 +1141,6 @@ static void add_nodes(Scene *scene, b_engine, b_data, b_scene, - b_view_layer, background, graph, b_ntree, @@ -1205,7 +1204,6 @@ static void add_nodes(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, BL::Scene& b_scene, - BL::ViewLayer& b_view_layer, const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree) @@ -1215,7 +1213,6 @@ static void add_nodes(Scene *scene, b_engine, b_data, b_scene, - b_view_layer, background, graph, b_ntree, @@ -1225,7 +1222,7 @@ static void add_nodes(Scene *scene, /* Sync Materials */ -void BlenderSync::sync_materials(bool update_all) +void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all) { shader_map.set_default(scene->default_surface); @@ -1254,7 +1251,7 @@ void BlenderSync::sync_materials(bool update_all) if(b_mat->use_nodes() && b_mat->node_tree()) { BL::ShaderNodeTree b_ntree(b_mat->node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, b_view_layer, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree); } else { DiffuseBsdfNode *diffuse = new DiffuseBsdfNode(); @@ -1325,7 +1322,7 @@ void BlenderSync::sync_world(bool update_all) if(b_world && b_world.use_nodes() && b_world.node_tree()) { BL::ShaderNodeTree b_ntree(b_world.node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, b_view_layer, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree); /* volume */ PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles"); @@ -1402,7 +1399,7 @@ void BlenderSync::sync_world(bool update_all) /* Sync Lamps */ -void BlenderSync::sync_lamps(bool update_all) +void BlenderSync::sync_lamps(BL::Depsgraph& b_depsgraph, bool update_all) { shader_map.set_default(scene->default_light); @@ -1427,7 +1424,7 @@ void BlenderSync::sync_lamps(bool update_all) BL::ShaderNodeTree b_ntree(b_lamp->node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, b_view_layer, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree); } else { float strength = 1.0f; @@ -1454,7 +1451,7 @@ void BlenderSync::sync_lamps(bool update_all) } } -void BlenderSync::sync_shaders() +void BlenderSync::sync_shaders(BL::Depsgraph& b_depsgraph) { /* for auto refresh images */ bool auto_refresh_update = false; @@ -1468,8 +1465,8 @@ void BlenderSync::sync_shaders() shader_map.pre_sync(); sync_world(auto_refresh_update); - sync_lamps(auto_refresh_update); - sync_materials(auto_refresh_update); + sync_lamps(b_depsgraph, auto_refresh_update); + sync_materials(b_depsgraph, auto_refresh_update); /* false = don't delete unused shaders, not supported */ shader_map.post_sync(false); |