diff options
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 144 |
1 files changed, 55 insertions, 89 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 283aa5600fd..08d76582f03 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -44,13 +44,16 @@ CCL_NAMESPACE_BEGIN BlenderSync::BlenderSync(BL::RenderEngine& b_engine, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene, Scene *scene, bool preview, Progress &progress) : b_engine(b_engine), b_data(b_data), + b_depsgraph(b_depsgraph), b_scene(b_scene), + b_view_layer(b_engine.view_layer()), shader_map(&scene->shaders), object_map(&scene->objects), mesh_map(&scene->meshes), @@ -195,7 +198,7 @@ void BlenderSync::sync_data(BL::RenderSettings& b_render, void **python_thread_state, const char *layer) { - sync_render_layers(b_v3d, layer); + sync_view_layers(b_v3d, layer); sync_integrator(); sync_film(); sync_shaders(); @@ -369,71 +372,43 @@ void BlenderSync::sync_film() /* Render Layer */ -void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer) +void BlenderSync::sync_view_layers(BL::SpaceView3D& b_v3d, const char *layer) { - PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); string layername; /* 3d view */ if(b_v3d) { - if(RNA_boolean_get(&cscene, "preview_active_layer")) { - BL::RenderLayers layers(b_scene.render().ptr); - layername = layers.active().name(); - layer = layername.c_str(); - } - else { - render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view()); - render_layer.layer = render_layer.scene_layer; - render_layer.exclude_layer = 0; - render_layer.holdout_layer = 0; - render_layer.material_override = PointerRNA_NULL; - render_layer.use_background_shader = true; - render_layer.use_background_ao = true; - render_layer.use_hair = true; - render_layer.use_surfaces = true; - render_layer.use_viewport_visibility = true; - render_layer.samples = 0; - render_layer.bound_samples = false; - return; - } + layername = b_scene.view_layers.active().name(); + layer = layername.c_str(); } /* render layer */ - BL::RenderSettings r = b_scene.render(); - BL::RenderSettings::layers_iterator b_rlay; - int use_layer_samples = get_enum(cscene, "use_layer_samples"); + BL::Scene::view_layers_iterator b_view_layer; bool first_layer = true; uint layer_override = get_layer(b_engine.layer_override()); - uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers()); - - for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) { - if((!layer && first_layer) || (layer && b_rlay->name() == layer)) { - render_layer.name = b_rlay->name(); - - render_layer.holdout_layer = get_layer(b_rlay->layers_zmask()); - render_layer.exclude_layer = get_layer(b_rlay->layers_exclude()); - - render_layer.scene_layer = scene_layers & ~render_layer.exclude_layer; - render_layer.scene_layer |= render_layer.exclude_layer & render_layer.holdout_layer; - - render_layer.layer = get_layer(b_rlay->layers()); - render_layer.layer |= render_layer.holdout_layer; - - render_layer.material_override = b_rlay->material_override(); - render_layer.use_background_shader = b_rlay->use_sky(); - render_layer.use_background_ao = b_rlay->use_ao(); - render_layer.use_surfaces = b_rlay->use_solid(); - render_layer.use_hair = b_rlay->use_strand(); - render_layer.use_viewport_visibility = false; - - render_layer.bound_samples = (use_layer_samples == 1); - if(use_layer_samples != 2) { - int samples = b_rlay->samples(); - if(get_boolean(cscene, "use_square_samples")) - render_layer.samples = samples * samples; - else - render_layer.samples = samples; - } + uint view_layers = layer_override ? layer_override : get_layer(b_scene.layers()); + + for(b_scene.view_layers.begin(b_view_layer); b_view_layer != b_scene.view_layers.end(); ++b_view_layer) { + if((!layer && first_layer) || (layer && b_view_layer->name() == layer)) { + view_layer.name = b_view_layer->name(); + + view_layer.holdout_layer = 0; + view_layer.exclude_layer = 0; + + view_layer.view_layer = view_layers & ~view_layer.exclude_layer; + view_layer.view_layer |= view_layer.exclude_layer & view_layer.holdout_layer; + + view_layer.layer = (1 << 20) - 1; + view_layer.layer |= view_layer.holdout_layer; + + view_layer.material_override = PointerRNA_NULL; + view_layer.use_background_shader = b_view_layer->use_sky(); + view_layer.use_background_ao = b_view_layer->use_ao(); + view_layer.use_surfaces = b_view_layer->use_solid(); + view_layer.use_hair = b_view_layer->use_strand(); + + view_layer.bound_samples = false; + view_layer.samples = 0; } first_layer = false; @@ -547,7 +522,7 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass) } array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay, - BL::SceneRenderLayer& b_srlay, + BL::ViewLayer& b_view_layer, const SessionParams &session_params) { array<Pass> passes; @@ -570,49 +545,49 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay, Pass::add(pass_type, passes); } - PointerRNA crp = RNA_pointer_get(&b_srlay.ptr, "cycles"); + PointerRNA crp = RNA_pointer_get(&b_view_layer.ptr, "cycles"); if(get_boolean(crp, "denoising_store_passes") && get_boolean(crp, "use_denoising")) { - b_engine.add_pass("Denoising Normal", 3, "XYZ", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Albedo", 3, "RGB", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Depth", 1, "Z", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Image", 3, "RGB", b_srlay.name().c_str()); - b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_srlay.name().c_str()); + b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Image", 3, "RGB", b_view_layer.name().c_str()); + b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_view_layer.name().c_str()); } #ifdef __KERNEL_DEBUG__ if(get_boolean(crp, "pass_debug_bvh_traversed_nodes")) { - b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_srlay.name().c_str()); + b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_view_layer.name().c_str()); Pass::add(PASS_BVH_TRAVERSED_NODES, passes); } if(get_boolean(crp, "pass_debug_bvh_traversed_instances")) { - b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_srlay.name().c_str()); + b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_view_layer.name().c_str()); Pass::add(PASS_BVH_TRAVERSED_INSTANCES, passes); } if(get_boolean(crp, "pass_debug_bvh_intersections")) { - b_engine.add_pass("Debug BVH Intersections", 1, "X", b_srlay.name().c_str()); + b_engine.add_pass("Debug BVH Intersections", 1, "X", b_view_layer.name().c_str()); Pass::add(PASS_BVH_INTERSECTIONS, passes); } if(get_boolean(crp, "pass_debug_ray_bounces")) { - b_engine.add_pass("Debug Ray Bounces", 1, "X", b_srlay.name().c_str()); + b_engine.add_pass("Debug Ray Bounces", 1, "X", b_view_layer.name().c_str()); Pass::add(PASS_RAY_BOUNCES, passes); } #endif if(get_boolean(crp, "pass_debug_render_time")) { - b_engine.add_pass("Debug Render Time", 1, "X", b_srlay.name().c_str()); + b_engine.add_pass("Debug Render Time", 1, "X", b_view_layer.name().c_str()); Pass::add(PASS_RENDER_TIME, passes); } if(get_boolean(crp, "use_pass_volume_direct")) { - b_engine.add_pass("VolumeDir", 3, "RGB", b_srlay.name().c_str()); + b_engine.add_pass("VolumeDir", 3, "RGB", b_view_layer.name().c_str()); Pass::add(PASS_VOLUME_DIRECT, passes); } if(get_boolean(crp, "use_pass_volume_indirect")) { - b_engine.add_pass("VolumeInd", 3, "RGB", b_srlay.name().c_str()); + b_engine.add_pass("VolumeInd", 3, "RGB", b_view_layer.name().c_str()); Pass::add(PASS_VOLUME_INDIRECT, passes); } @@ -841,9 +816,9 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine, !b_r.use_save_buffers(); if(params.progressive_refine) { - BL::RenderSettings::layers_iterator b_rlay; - for(b_r.layers.begin(b_rlay); b_rlay != b_r.layers.end(); ++b_rlay) { - PointerRNA crl = RNA_pointer_get(&b_rlay->ptr, "cycles"); + BL::Scene::view_layers_iterator b_view_layer; + for(b_scene.view_layers.begin(b_view_layer); b_view_layer != b_scene.view_layers.end(); ++b_view_layer) { + PointerRNA crl = RNA_pointer_get(&b_view_layer->ptr, "cycles"); if(get_boolean(crl, "use_denoising")) { params.progressive_refine = false; } @@ -871,17 +846,8 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine, params.shadingsystem = SHADINGSYSTEM_OSL; /* color managagement */ -#ifdef GLEW_MX - /* When using GLEW MX we need to check whether we've got an OpenGL - * context for current window. This is because command line rendering - * doesn't have OpenGL context actually. - */ - if(glewGetContext() != NULL) -#endif - { - params.display_buffer_linear = GLEW_ARB_half_float_pixel && - b_engine.support_display_space_shader(b_scene); - } + params.display_buffer_linear = GLEW_ARB_half_float_pixel && + b_engine.support_display_space_shader(b_scene); if(b_engine.is_preview()) { /* For preview rendering we're using same timeout as |