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Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index ff6c749b99d..17d2378b7ab 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -479,6 +479,94 @@ void BlenderSync::sync_images()
}
}
+/* Passes */
+PassType BlenderSync::get_pass_type(BL::RenderPass& b_pass)
+{
+ string name = b_pass.name();
+#define MAP_PASS(passname, passtype) if(name == passname) return passtype;
+ /* NOTE: Keep in sync with defined names from DNA_scene_types.h */
+ MAP_PASS("Combined", PASS_COMBINED);
+ MAP_PASS("Depth", PASS_DEPTH);
+ MAP_PASS("Mist", PASS_MIST);
+ MAP_PASS("Normal", PASS_NORMAL);
+ MAP_PASS("IndexOB", PASS_OBJECT_ID);
+ MAP_PASS("UV", PASS_UV);
+ MAP_PASS("Vector", PASS_MOTION);
+ MAP_PASS("IndexMA", PASS_MATERIAL_ID);
+
+ MAP_PASS("DiffDir", PASS_DIFFUSE_DIRECT);
+ MAP_PASS("GlossDir", PASS_GLOSSY_DIRECT);
+ MAP_PASS("TransDir", PASS_TRANSMISSION_DIRECT);
+ MAP_PASS("SubsurfaceDir", PASS_SUBSURFACE_DIRECT);
+
+ MAP_PASS("DiffInd", PASS_DIFFUSE_INDIRECT);
+ MAP_PASS("GlossInd", PASS_GLOSSY_INDIRECT);
+ MAP_PASS("TransInd", PASS_TRANSMISSION_INDIRECT);
+ MAP_PASS("SubsurfaceInd", PASS_SUBSURFACE_INDIRECT);
+
+ MAP_PASS("DiffCol", PASS_DIFFUSE_COLOR);
+ MAP_PASS("GlossCol", PASS_GLOSSY_COLOR);
+ MAP_PASS("TransCol", PASS_TRANSMISSION_COLOR);
+ MAP_PASS("SubsurfaceCol", PASS_SUBSURFACE_COLOR);
+
+ MAP_PASS("Emit", PASS_EMISSION);
+ MAP_PASS("Env", PASS_BACKGROUND);
+ MAP_PASS("AO", PASS_AO);
+ MAP_PASS("Shadow", PASS_SHADOW);
+
+#ifdef __KERNEL_DEBUG__
+ MAP_PASS("Debug BVH Traversed Nodes", PASS_BVH_TRAVERSED_NODES);
+ MAP_PASS("Debug BVH Traversed Instances", PASS_BVH_TRAVERSED_INSTANCES);
+ MAP_PASS("Debug BVH Intersections", PASS_BVH_INTERSECTIONS);
+ MAP_PASS("Debug Ray Bounces", PASS_RAY_BOUNCES);
+#endif
+#undef MAP_PASS
+
+ return PASS_NONE;
+}
+
+array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
+ BL::SceneRenderLayer& b_srlay)
+{
+ array<Pass> passes;
+ Pass::add(PASS_COMBINED, passes);
+
+ /* loop over passes */
+ BL::RenderLayer::passes_iterator b_pass_iter;
+
+ for(b_rlay.passes.begin(b_pass_iter); b_pass_iter != b_rlay.passes.end(); ++b_pass_iter) {
+ BL::RenderPass b_pass(*b_pass_iter);
+ PassType pass_type = get_pass_type(b_pass);
+
+ if(pass_type == PASS_MOTION && scene->integrator->motion_blur)
+ continue;
+ if(pass_type != PASS_NONE)
+ Pass::add(pass_type, passes);
+ }
+
+#ifdef __KERNEL_DEBUG__
+ PointerRNA crp = RNA_pointer_get(&b_srlay.ptr, "cycles");
+ if(get_boolean(crp, "pass_debug_bvh_traversed_nodes")) {
+ b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_srlay.name().c_str());
+ Pass::add(PASS_BVH_TRAVERSED_NODES, passes);
+ }
+ if(get_boolean(crp, "pass_debug_bvh_traversed_instances")) {
+ b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_srlay.name().c_str());
+ Pass::add(PASS_BVH_TRAVERSED_INSTANCES, passes);
+ }
+ if(get_boolean(crp, "pass_debug_bvh_intersections")) {
+ b_engine.add_pass("Debug BVH Intersections", 1, "X", b_srlay.name().c_str());
+ Pass::add(PASS_BVH_INTERSECTIONS, passes);
+ }
+ if(get_boolean(crp, "pass_debug_ray_bounces")) {
+ b_engine.add_pass("Debug Ray Bounces", 1, "X", b_srlay.name().c_str());
+ Pass::add(PASS_RAY_BOUNCES, passes);
+ }
+#endif
+
+ return passes;
+}
+
/* Scene Parameters */
SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,