diff options
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index ff6c749b99d..17d2378b7ab 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -479,6 +479,94 @@ void BlenderSync::sync_images() } } +/* Passes */ +PassType BlenderSync::get_pass_type(BL::RenderPass& b_pass) +{ + string name = b_pass.name(); +#define MAP_PASS(passname, passtype) if(name == passname) return passtype; + /* NOTE: Keep in sync with defined names from DNA_scene_types.h */ + MAP_PASS("Combined", PASS_COMBINED); + MAP_PASS("Depth", PASS_DEPTH); + MAP_PASS("Mist", PASS_MIST); + MAP_PASS("Normal", PASS_NORMAL); + MAP_PASS("IndexOB", PASS_OBJECT_ID); + MAP_PASS("UV", PASS_UV); + MAP_PASS("Vector", PASS_MOTION); + MAP_PASS("IndexMA", PASS_MATERIAL_ID); + + MAP_PASS("DiffDir", PASS_DIFFUSE_DIRECT); + MAP_PASS("GlossDir", PASS_GLOSSY_DIRECT); + MAP_PASS("TransDir", PASS_TRANSMISSION_DIRECT); + MAP_PASS("SubsurfaceDir", PASS_SUBSURFACE_DIRECT); + + MAP_PASS("DiffInd", PASS_DIFFUSE_INDIRECT); + MAP_PASS("GlossInd", PASS_GLOSSY_INDIRECT); + MAP_PASS("TransInd", PASS_TRANSMISSION_INDIRECT); + MAP_PASS("SubsurfaceInd", PASS_SUBSURFACE_INDIRECT); + + MAP_PASS("DiffCol", PASS_DIFFUSE_COLOR); + MAP_PASS("GlossCol", PASS_GLOSSY_COLOR); + MAP_PASS("TransCol", PASS_TRANSMISSION_COLOR); + MAP_PASS("SubsurfaceCol", PASS_SUBSURFACE_COLOR); + + MAP_PASS("Emit", PASS_EMISSION); + MAP_PASS("Env", PASS_BACKGROUND); + MAP_PASS("AO", PASS_AO); + MAP_PASS("Shadow", PASS_SHADOW); + +#ifdef __KERNEL_DEBUG__ + MAP_PASS("Debug BVH Traversed Nodes", PASS_BVH_TRAVERSED_NODES); + MAP_PASS("Debug BVH Traversed Instances", PASS_BVH_TRAVERSED_INSTANCES); + MAP_PASS("Debug BVH Intersections", PASS_BVH_INTERSECTIONS); + MAP_PASS("Debug Ray Bounces", PASS_RAY_BOUNCES); +#endif +#undef MAP_PASS + + return PASS_NONE; +} + +array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay, + BL::SceneRenderLayer& b_srlay) +{ + array<Pass> passes; + Pass::add(PASS_COMBINED, passes); + + /* loop over passes */ + BL::RenderLayer::passes_iterator b_pass_iter; + + for(b_rlay.passes.begin(b_pass_iter); b_pass_iter != b_rlay.passes.end(); ++b_pass_iter) { + BL::RenderPass b_pass(*b_pass_iter); + PassType pass_type = get_pass_type(b_pass); + + if(pass_type == PASS_MOTION && scene->integrator->motion_blur) + continue; + if(pass_type != PASS_NONE) + Pass::add(pass_type, passes); + } + +#ifdef __KERNEL_DEBUG__ + PointerRNA crp = RNA_pointer_get(&b_srlay.ptr, "cycles"); + if(get_boolean(crp, "pass_debug_bvh_traversed_nodes")) { + b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_srlay.name().c_str()); + Pass::add(PASS_BVH_TRAVERSED_NODES, passes); + } + if(get_boolean(crp, "pass_debug_bvh_traversed_instances")) { + b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_srlay.name().c_str()); + Pass::add(PASS_BVH_TRAVERSED_INSTANCES, passes); + } + if(get_boolean(crp, "pass_debug_bvh_intersections")) { + b_engine.add_pass("Debug BVH Intersections", 1, "X", b_srlay.name().c_str()); + Pass::add(PASS_BVH_INTERSECTIONS, passes); + } + if(get_boolean(crp, "pass_debug_ray_bounces")) { + b_engine.add_pass("Debug Ray Bounces", 1, "X", b_srlay.name().c_str()); + Pass::add(PASS_RAY_BOUNCES, passes); + } +#endif + + return passes; +} + /* Scene Parameters */ SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene, |