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Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp84
1 files changed, 63 insertions, 21 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 3bb9b479fde..832847c179f 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -40,6 +40,8 @@
CCL_NAMESPACE_BEGIN
+static const char *cryptomatte_prefix = "Crypto";
+
/* Constructor */
BlenderSync::BlenderSync(BL::RenderEngine& b_engine,
@@ -517,6 +519,9 @@ PassType BlenderSync::get_pass_type(BL::RenderPass& b_pass)
MAP_PASS("Debug Ray Bounces", PASS_RAY_BOUNCES);
#endif
MAP_PASS("Debug Render Time", PASS_RENDER_TIME);
+ if(string_startswith(name, cryptomatte_prefix)) {
+ return PASS_CRYPTOMATTE;
+ }
#undef MAP_PASS
return PASS_NONE;
@@ -525,6 +530,9 @@ PassType BlenderSync::get_pass_type(BL::RenderPass& b_pass)
int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
{
string name = b_pass.name();
+
+ if(name == "Noisy Image") return DENOISING_PASS_COLOR;
+
if(name.substr(0, 10) != "Denoising ") {
return -1;
}
@@ -539,7 +547,6 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
MAP_PASS("Depth Variance", DENOISING_PASS_DEPTH_VAR);
MAP_PASS("Shadow A", DENOISING_PASS_SHADOW_A);
MAP_PASS("Shadow B", DENOISING_PASS_SHADOW_B);
- MAP_PASS("Image", DENOISING_PASS_COLOR);
MAP_PASS("Image Variance", DENOISING_PASS_COLOR_VAR);
MAP_PASS("Clean", DENOISING_PASS_CLEAN);
#undef MAP_PASS
@@ -547,11 +554,11 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
return -1;
}
-array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
- BL::SceneRenderLayer& b_srlay,
- const SessionParams &session_params)
+vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
+ BL::SceneRenderLayer& b_srlay,
+ const SessionParams &session_params)
{
- array<Pass> passes;
+ vector<Pass> passes;
Pass::add(PASS_COMBINED, passes);
if(!session_params.device.advanced_shading) {
@@ -571,22 +578,11 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
Pass::add(pass_type, passes);
}
- scene->film->denoising_flags = 0;
PointerRNA crp = RNA_pointer_get(&b_srlay.ptr, "cycles");
- if(get_boolean(crp, "denoising_store_passes") &&
- get_boolean(crp, "use_denoising"))
- {
- b_engine.add_pass("Denoising Normal", 3, "XYZ", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Albedo", 3, "RGB", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Depth", 1, "Z", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Image", 3, "RGB", b_srlay.name().c_str());
- b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_srlay.name().c_str());
-
+ bool use_denoising = get_boolean(crp, "use_denoising");
+ bool store_denoising_passes = get_boolean(crp, "denoising_store_passes");
+ scene->film->denoising_flags = 0;
+ if(use_denoising || store_denoising_passes) {
#define MAP_OPTION(name, flag) if(!get_boolean(crp, name)) scene->film->denoising_flags |= flag;
MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR);
MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND);
@@ -597,9 +593,22 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
MAP_OPTION("denoising_subsurface_direct", DENOISING_CLEAN_SUBSURFACE_DIR);
MAP_OPTION("denoising_subsurface_indirect", DENOISING_CLEAN_SUBSURFACE_IND);
#undef MAP_OPTION
+ b_engine.add_pass("Noisy Image", 4, "RGBA", b_srlay.name().c_str());
+ }
+
+ if(store_denoising_passes) {
+ b_engine.add_pass("Denoising Normal", 3, "XYZ", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Albedo", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Depth", 1, "Z", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_srlay.name().c_str());
if(scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES) {
- b_engine.add_pass("Denoising Clean", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Clean", 3, "RGB", b_srlay.name().c_str());
}
}
#ifdef __KERNEL_DEBUG__
@@ -633,6 +642,39 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
Pass::add(PASS_VOLUME_INDIRECT, passes);
}
+ /* Cryptomatte stores two ID/weight pairs per RGBA layer.
+ * User facing paramter is the number of pairs. */
+ int crypto_depth = min(16, get_int(crp, "pass_crypto_depth")) / 2;
+ scene->film->cryptomatte_depth = crypto_depth;
+ scene->film->cryptomatte_passes = CRYPT_NONE;
+ if(get_boolean(crp, "use_pass_crypto_object")) {
+ for(int i = 0; i < crypto_depth; ++i) {
+ string passname = cryptomatte_prefix + string_printf("Object%02d", i);
+ b_engine.add_pass(passname.c_str(), 4, "RGBA", b_srlay.name().c_str());
+ Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
+ }
+ scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes | CRYPT_OBJECT);
+ }
+ if(get_boolean(crp, "use_pass_crypto_material")) {
+ for(int i = 0; i < crypto_depth; ++i) {
+ string passname = cryptomatte_prefix + string_printf("Material%02d", i);
+ b_engine.add_pass(passname.c_str(), 4, "RGBA", b_srlay.name().c_str());
+ Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
+ }
+ scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes | CRYPT_MATERIAL);
+ }
+ if(get_boolean(crp, "use_pass_crypto_asset")) {
+ for(int i = 0; i < crypto_depth; ++i) {
+ string passname = cryptomatte_prefix + string_printf("Asset%02d", i);
+ b_engine.add_pass(passname.c_str(), 4, "RGBA", b_srlay.name().c_str());
+ Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
+ }
+ scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes | CRYPT_ASSET);
+ }
+ if(get_boolean(crp, "pass_crypto_accurate") && scene->film->cryptomatte_passes != CRYPT_NONE) {
+ scene->film->cryptomatte_passes = (CryptomatteType)(scene->film->cryptomatte_passes | CRYPT_ACCURATE);
+ }
+
return passes;
}