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Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 94ff0ff1473..b830db7485b 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -667,10 +667,10 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
/* Cryptomatte stores two ID/weight pairs per RGBA layer.
* User facing parameter is the number of pairs. */
- int crypto_depth = divide_up(min(16, get_int(crl, "pass_crypto_depth")), 2);
+ int crypto_depth = divide_up(min(16, b_view_layer.pass_cryptomatte_depth()), 2);
scene->film->set_cryptomatte_depth(crypto_depth);
CryptomatteType cryptomatte_passes = CRYPT_NONE;
- if (get_boolean(crl, "use_pass_crypto_object")) {
+ if (b_view_layer.use_pass_cryptomatte_object()) {
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Object%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
@@ -678,7 +678,7 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
}
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_OBJECT);
}
- if (get_boolean(crl, "use_pass_crypto_material")) {
+ if (b_view_layer.use_pass_cryptomatte_material()) {
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Material%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
@@ -686,7 +686,7 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
}
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_MATERIAL);
}
- if (get_boolean(crl, "use_pass_crypto_asset")) {
+ if (b_view_layer.use_pass_cryptomatte_asset()) {
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Asset%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
@@ -694,7 +694,7 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
}
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_ASSET);
}
- if (get_boolean(crl, "pass_crypto_accurate") && cryptomatte_passes != CRYPT_NONE) {
+ if (b_view_layer.use_pass_cryptomatte_accurate() && cryptomatte_passes != CRYPT_NONE) {
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_ACCURATE);
}
scene->film->set_cryptomatte_passes(cryptomatte_passes);