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Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp40
1 files changed, 8 insertions, 32 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index e953c685b56..adbabaccdc1 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -44,6 +44,7 @@ CCL_NAMESPACE_BEGIN
BlenderSync::BlenderSync(BL::RenderEngine& b_engine,
BL::BlendData& b_data,
+ BL::Depsgraph& b_depsgraph,
BL::Scene& b_scene,
Scene *scene,
bool preview,
@@ -51,7 +52,9 @@ BlenderSync::BlenderSync(BL::RenderEngine& b_engine,
bool is_cpu)
: b_engine(b_engine),
b_data(b_data),
+ b_depsgraph(b_depsgraph),
b_scene(b_scene),
+ b_scene_layer(b_engine.scene_layer()),
shader_map(&scene->shaders),
object_map(&scene->objects),
mesh_map(&scene->meshes),
@@ -382,26 +385,9 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
/* 3d view */
if(b_v3d) {
- if(RNA_boolean_get(&cscene, "preview_active_layer")) {
- BL::RenderLayers layers(b_scene.render().ptr);
- layername = layers.active().name();
- layer = layername.c_str();
- }
- else {
- render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
- render_layer.layer = render_layer.scene_layer;
- render_layer.exclude_layer = 0;
- render_layer.holdout_layer = 0;
- render_layer.material_override = PointerRNA_NULL;
- render_layer.use_background_shader = true;
- render_layer.use_background_ao = true;
- render_layer.use_hair = true;
- render_layer.use_surfaces = true;
- render_layer.use_viewport_visibility = true;
- render_layer.samples = 0;
- render_layer.bound_samples = false;
- return;
- }
+ BL::RenderLayers layers(b_scene.render().ptr);
+ layername = layers.active().name();
+ layer = layername.c_str();
}
/* render layer */
@@ -430,7 +416,6 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
render_layer.use_background_ao = b_rlay->use_ao();
render_layer.use_surfaces = b_rlay->use_solid();
render_layer.use_hair = b_rlay->use_strand();
- render_layer.use_viewport_visibility = false;
render_layer.bound_samples = (use_layer_samples == 1);
if(use_layer_samples != 2) {
@@ -840,17 +825,8 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
params.shadingsystem = SHADINGSYSTEM_OSL;
/* color managagement */
-#ifdef GLEW_MX
- /* When using GLEW MX we need to check whether we've got an OpenGL
- * context for current window. This is because command line rendering
- * doesn't have OpenGL context actually.
- */
- if(glewGetContext() != NULL)
-#endif
- {
- params.display_buffer_linear = GLEW_ARB_half_float_pixel &&
- b_engine.support_display_space_shader(b_scene);
- }
+ params.display_buffer_linear = GLEW_ARB_half_float_pixel &&
+ b_engine.support_display_space_shader(b_scene);
if(b_engine.is_preview()) {
/* For preview rendering we're using same timeout as